DRG's are going to be able to self skillchain when the lvl cap increases to 80 as Chain Affinity will be available as a /sub. Now, if you look at it from a narrow point of view, you'll see that the skillchain option, not only minimal, will create very little damage. But, if you look deeper, you can do tier 3 chains with just about any hard DD and use their good Weaponskills to create a tier 3 light / darkness with will provide some very interesting damage in the long run. I can't wait to test these out.
Example: #1: Player 1 - Drakesbane (M) -> #2: Player 2 - Screwdriver -> #3: Player 3 - Evisceration (Q)
Example: #1: Player 1 - Impulse Drive (Q) -> #2: Player 2 - Sprout Smack -> #3: Player 3 - Mandalic Stab (M)
I think there is some potential here for to produce some good damage. Just something to look foward to for anyone that uses /blu as much as I do.
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LVL80 DRG/BLU Chain Affinity options
#2
Posted 12 June 2010 - 12:39 AM
Absolutely not. If you don't need /NIN, you should be using Hasso, and this doesn't hold a candle to a 20+% increase in WS frequency, and a 10%+ increase in TP damage.
#3
Posted 12 June 2010 - 03:25 AM
Yes, ignore the fact a DRG/mage is the most MP efficient healer in the game. No room for THAT anywhere at all, right?
Apollyon SE is the only place I've ever needed /NIN for. High Jump, Super Jump, SETE and Healing Breaths have kept me alive everywhere else.
inb4 extremely unlikely situations for the majority of the games players is mentioned, making Kaparu look like a douche bag. Again.
Apollyon SE is the only place I've ever needed /NIN for. High Jump, Super Jump, SETE and Healing Breaths have kept me alive everywhere else.
inb4 extremely unlikely situations for the majority of the games players is mentioned, making Kaparu look like a douche bag. Again.
#4
Posted 12 June 2010 - 03:36 AM
Incidentally, you seem to be ignoring the fact that DRG is an insufficient complete support system, which means somebody that can adequately heal a party will be present on top of you regardless.
And the fact that you've only ever needed /NIN in Apollyon speaks volumes about your insight.
And the fact that you've only ever needed /NIN in Apollyon speaks volumes about your insight.
#5
Posted 12 June 2010 - 03:54 AM
hey man i've only ever needed to go rdm/nin when i'm solo, leave him alone
#8
Posted 12 June 2010 - 09:10 AM
drg doesn't need /nin, it's convenient for a healer in a zone where you have multiple dd and 1 healer, or it's a zone where time cannot be extended (Einherjar, Tier 3 mind you, Tier 1 and 2 don't really present as much a challenge as they used to).
#9
Posted 12 June 2010 - 09:53 AM
I wasn't aware that every dangerous AoE was taken out of the game. Thanks for the update.^^
#10
Posted 12 June 2010 - 10:10 AM
What AoEs are you referring to that would be absorbable by Utsusemi (besides Fluid Spread)?
#11
Posted 12 June 2010 - 11:48 AM
Prothescar, on 12 June 2010 - 10:10 AM, said:
What AoEs are you referring to that would be absorbable by Utsusemi (besides Fluid Spread)?
^ This.
I don't use NIN on Einherjar slimes because they die way too fast for Fluid Spread to be used often enough to cause much harm. Apollyon SE with a small group is the only zone where they live long enough to actually DO something.
Any situation where your DD are going to go /NIN because of hate issues, you might as well have the DRG sub mage and help keep the DD party alive and let the other DD sub a stronger job.
This post has been edited by Linear: 12 June 2010 - 11:49 AM
#13
Posted 12 June 2010 - 05:51 PM
doesn't absorb ALL the damage, it'll of course absorb a good amount depending on how many shadows you have (but that's common sense). As for the AoEs I'll need to look them up.
#14
Posted 12 June 2010 - 06:28 PM
Linear, on 12 June 2010 - 03:25 AM, said:
Yes, ignore the fact a DRG/mage is the most MP efficient healer in the game. No room for THAT anywhere at all, right?
Apollyon SE is the only place I've ever needed /NIN for. High Jump, Super Jump, SETE and Healing Breaths have kept me alive everywhere else.
inb4 extremely unlikely situations for the majority of the games players is mentioned, making Kaparu look like a douche bag. Again.
Apollyon SE is the only place I've ever needed /NIN for. High Jump, Super Jump, SETE and Healing Breaths have kept me alive everywhere else.
inb4 extremely unlikely situations for the majority of the games players is mentioned, making Kaparu look like a douche bag. Again.
MP efficiency doesn't make it a good healer. Any healer w/ haste > one w/o haste. For example, I'd take a rdm over a drg healer because you'd get more dmg more dmg extra DMG from hasted DDs than you would from a 7hit drg/mage. If this is not the case, pt is doomed anyways, as your DDs sucks.
#15
Posted 12 June 2010 - 07:02 PM
When did I say solo healing? I said it's the most MP efficient healer (which it is) and if you're going to want them /NIN, go /mage instead and help heal. May make enough difference for the OTHER DD's to sub something better than NIN.
Or did you ignore the whole Kaparu suggesting there are MANY situations where anyone and everyone need to be /NIN?
Or did you ignore the whole Kaparu suggesting there are MANY situations where anyone and everyone need to be /NIN?
#16
Posted 12 June 2010 - 07:15 PM
Linear, on 12 June 2010 - 07:02 PM, said:
When did I say solo healing? I said it's the most MP efficient healer (which it is) and if you're going to want them /NIN, go /mage instead and help heal. May make enough difference for the OTHER DD's to sub something better than NIN.
Or did you ignore the whole Kaparu suggesting there are MANY situations where anyone and everyone need to be /NIN?
Or did you ignore the whole Kaparu suggesting there are MANY situations where anyone and everyone need to be /NIN?
Didn't even read it, went off your post alone really. So yea, I guess you can say I ignored it. The point that I made still stands though.
#17
Posted 12 June 2010 - 07:20 PM
I wont dispute that. I love me some haste. And I'll take a healer with haste over any other easily.
Although, DRG/WHM will get Haste when cap raises to 80...
Although, DRG/WHM will get Haste when cap raises to 80...
#19
Posted 12 June 2010 - 07:48 PM
I wouldn't go on ANY 2hand if I had to sub anything other than sam (sam excluded obviously). I'd just go mnk in that case.
#20
Posted 12 June 2010 - 11:06 PM
If there are any AoE even worth debating subbing NIN for, chances are your wyvern is going to die pretty quickly. Then you just become a massive MP sink.
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