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PUP - Adjustments of the Job Persuasion!

#1
User is offline   Suljin 

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So looks like here's what pups getting:

Tactical Switch (PUP Lv.79 Ability Delay: 3 min.)
Swaps TP of master and automaton.

Tactical Guard MNK Lv.77 Grants bonus TP when guarding against an attack.
PUP Lv.80


Stout Servant BST Lv.78 Reduces damage taken by pet.
PUP Lv.78

Resist Amnesia BST Lv.15 Gives you a slight resistance against amnesia.
COR Lv.30
PUP Lv.15

White Magic
Cure VI: WHM Lv.80

Black Magic
Stone V: BLM Lv.77 / SCH Lv.79 (Addendum: Black)
Water V: BLM Lv.80


Added the spells in hopes of SS and SR getting them. Lol tp from guard, since A) it procs so often and B) I actually am getting hit so often >.> will be nice for solo, but meh nothing amazing there. Tp swap should be nice, esp for something like kited fights and /sam with meditate. Or for preventing the auto from using a dumb ws due to bad timing with dropped manuevers, or ultimately preventing any ws from the auto when they just clearly aren't working well and SP is better. Resist amnesia is nice, hopefully it actually works when needed. Really excited about stout servant. After last update autos seemed more resilient from increase with armor plate and VE inherant -pdt, this will just help even more. Anyways, looks good otw to 80 :) and even more excited to see hopefully some good magian armor upgrades with pet stats.
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#2
User is offline   spira 

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tactical Switch seems pretty nifty..
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#3
User is offline   Suljin 

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Yea, im excited for that, like I said can be usefull for plenty of situations, preventing a bad auto ws (happens to the best), doubling tp gain for master (yay for no more stupid 0 magic mortor or forcing a knockout when SP could be much better!), or even for kited fights, I can feel comfortable going /sam now and meditating and giving Poppo some tp. Can only imagine how an extra ws/3 mins is going to up his damage! Not to mention, will be cool to see how much damage some auto ws will do at say 300% now w/o having to use the inhibitor.
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#4
User is offline   spira 

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id imagine its great for removing meleeiing mage autos from wasting tp with moves that do next to nothing..

as for melee autos.. if u've an inhibitor and are already holding tp, that'd effectively give u another instant meditate (if you use it fast enough) no?

and the cool thing is you can use it both ways to suit your needs
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#5
User is offline   Suljin 

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Exactly, and if you're truly worried about losing tp to a fast ws auto after you ws, just retrive for a few secs while you ws tp swap and deploy.
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#6
User is offline   Kleiner 

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I see alot of fun implications for TP Swapping

Solo:

Playing with WHM puppet, taking his TP away after a WS can let you perform a whole lot of damage fairly quickly. Two Stringing Pummels in a row will hurt anyone's face.
/DNC also has alot of possibilities here, using your puppet with an inhibitor to ensure you have a store of TP ready at the waiting.


Grouping:

Bird parties (We know SE will add another one) Will like this a lot. as strong as SP is, another Armor Piercer (or even a new, even better puppet WS) will do the effect even better. AP>- Swap >- AP is going to make some competition drool.
Parties using the BLM frame where you can still melee or even using the VE will also make good use of this. take your puppet's TP at the right times for some super strong SP>-SP combos.

Tactical Guard will be nice while solo, but it will never see use in a serious setting. It's nice though to see SE give us the same treatment as MNKs, essentially.


Stout Servant looks interesting. SE -did- say they want to make the Valoredge into a mini tank of sorts. Is this SE's answer to WoW's pet damage reduction? We've all been clamoring for it after all.


Resist amnesia.. about fucking time. although, we all know how aften "resist" spells proc. It could be useful, we'll see.

The new spells.. I doubt our puppets will see the new spells this update I have this sinking feeling that SR will see Thunder IV naturally.. MAYBE merited Stone V. Maybe. I'm betting that even merited SS is not going to see cure VI.
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#7
User is offline   Auraeon 

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I'm actually fairly excited about Tactical Guard. Finally a reason to level/have leveled Guard skill!

I'm also curious how much TP it will return upon Guarding if you already get back 3% TP from getting hit. This could significantly increase TP gain in Campaign and other situations where you pull hate or are otherwise tanking mobs that wont rape you in two hits.

Resist Amnesia in multiple tiers should be nice, even the first trait by itself reducing duration of Amnesia will be very welcome for PUP. However, I wonder if our pets get it too the way Wyverns get most of DRG's default traits, or if it is just the master.

Stout Servant = Win. On top of the adjustments to Armor Plates, maybe Valoredge is really finally becoming a viable tank. Now we just need to be able to Cure him!

But of course, the one I'm looking forward to the most... Tactical Switch. So many possibilities. Mind... melting....

Like other people said, no more 0 damage Magic Mortars when soloing with Soulsoother!
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#8
User is offline   Rhayve 

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View PostAuraeon, on 17 June 2010 - 11:31 AM, said:

I'm actually fairly excited about Tactical Guard. Finally a reason to level/have leveled Guard skill!

I'm also curious how much TP it will return upon Guarding if you already get back 3% TP from getting hit. This could significantly increase TP gain in Campaign and other situations where you pull hate or are otherwise tanking mobs that wont rape you in two hits.

Resist Amnesia in multiple tiers should be nice, even the first trait by itself reducing duration of Amnesia will be very welcome for PUP. However, I wonder if our pets get it too the way Wyverns get most of DRG's default traits, or if it is just the master.

Stout Servant = Win. On top of the adjustments to Armor Plates, maybe Valoredge is really finally becoming a viable tank. Now we just need to be able to Cure him!

But of course, the one I'm looking forward to the most... Tactical Switch. So many possibilities. Mind... melting....

Like other people said, no more 0 damage Magic Mortars when soloing with Soulsoother!


Magic Mortars aren't a problem anyway, just equip Inhibitor, and it will follow up with Knockout whenever you use Stringing Pummel to make a Scission Skillchain, which actually deals decent damage on EP-DC mobs.
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#9
User is offline   Auraeon 

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View PostRhayve, on 17 June 2010 - 12:20 PM, said:

Magic Mortars aren't a problem anyway, just equip Inhibitor, and it will follow up with Knockout whenever you use Stringing Pummel to make a Scission Skillchain, which actually deals decent damage on EP-DC mobs.


Lawlz, I never thought of that. I fail.

But yeah, PUP/SAM seems more interesting now. Pummel > Sekkanoki > TP Swap (200-300% automaton TP) > Pummel > Pummel

Could get pretty epic.
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#10
User is offline   Suljin 

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Even capped guard for some mnks doesn't cause guard to proc more than maybe 2-3% of the time. It just fails too much, unless SE has increased guard rate, this trait is almost nearly worthless.
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#11
User is offline   Kintups 

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maybe they figure we will start subbing mnk and use counterstance, remember that pic of pup chi blasting! lol
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#12
User is offline   Suljin 

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No
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#13
User is offline   Toth 

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This update does sound very exciting and you guys have made some excellent points on why this new ability is going to be awesome. I am def. looking forward to seeing what else we can do now.

Plus, meritted Thunder V baby!
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#14
User is offline   Suljin 

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And possibly Stone V
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#15
User is offline   Auraeon 

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Can't wait for Cure VI on Soulsoother. 180-something MP for 250 HP recovered. Wewt! /sarcasm >_>

I wonder if Spiritreaver might get any other Absorb spells or Drain II/Aspir II now. That could be good or bad, depending on what they are. Chances are they will be bad though (Absorb-CHR), if any are made available at all.
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#16
User is offline   Suljin 

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The only welcome addition to non elemental spells would be drain 2, and even then thats a meh.

And yea, mostly cure VI would be wasted, save for when I decide to heal in sky or znms or some other random events, but for me? lol yea right.

This post has been edited by Suljin: 18 June 2010 - 06:00 PM

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#17
User is offline   pathwriter 

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Ok, so I've never played Puppetmaster, but I thought that Inhibitor made it so your automaton would attempt to skillchain with you, right? There's several seconds of delay (probably 2-3) after using a weaponskill where you cannot cast spells or use Job Abilities. Surely that's more than enough time for an automaton to use its weaponskill before you can hit Tactical Switch, right?
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#18
User is offline   Alkar 

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Retrieve> WS > Tactical Switch> Deploy> WS.
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#19
User is offline   Kleiner 

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The puppet can be Retreived just before you WS, allowing you to use Tactical Switch before re-engaging the puppet.


Automatons won't get any new Absorb-stat spells. they gave it Abs-INT out of all Absorb spells speficially. i don't see them giving any others.

Dragin II would actually kick ass. Drain II is much more likely to hit and increasing the puppets HP if it overheals is just icing. At least if Drain is going to go off, let it actually heal the puppet a bit.
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#20
User is offline   Eject_NC 

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View PostKleiner, on 18 June 2010 - 11:15 PM, said:

Dragin II would actually kick ass. Drain II is much more likely to hit and increasing the puppets HP if it overheals is just icing. At least if Drain is going to go off, let it actually heal the puppet a bit.

I had a problem with Spiritreaver casting Drain when it was missing about 10 hp (no dark maneuvers) in Dynamis. I can see a big problem with it casting Drain II first all the time since it gives Max HP Boost effect.

Unless they anticipate this potential problem and adjust it or make it so Spiritreaver wont cast Drains until X amount of hp is misssing, I don't want it.
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