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No love for rdm Rdm job adjustments

#1
User is offline   JAshtonX 

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So, rdm is getting stone iv, Water iv, rege ii, baramnesia, and protect vi. Hopefully more will be out in the patch notes.
Regen ii and protect v will add way more ability to solo I believe!

This post has been edited by JAshtonX: 17 June 2010 - 08:59 AM

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#2
User is offline   Kleiner 

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there's 19 more levels to go and RDM is getting access to some sweet stuff from SJs. you'll get stuff in the next few patches.
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#3
User is offline   JAshtonX 

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I know about thenext patches but I'm talking about this one. I think regen ii is the best skill we will be getting ATM.

This post has been edited by JAshtonX: 17 June 2010 - 08:55 AM

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#4
User is offline   Sakka_Valefor 

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There is an update for us!

We no longer have to cast Phalanx2 on PLDs.
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#5
User is offline   Conoe 

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Pish Posh, the eternal rdm melee debate comes to an end!

Rdm/dnc in xp PT~

Just think joy/justice with aspir somba if mob is aspirable, reverse flourish @ 80, and haste somba @90!

*Just a fun thought to play around with :P prob not gonna do it*

This post has been edited by Conoe: 17 June 2010 - 12:38 PM

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#6
User is offline   fyreus 

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RDM once had: higher shield skill, regen II, cure V, and flash. I guess getting little or nothing isn't so bad since they wasted merits on enfeebles >_> i wonder if merits at 99 will be cat with t4 spells lol.. time to unmerit phalanx2 guys.
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#7
User is offline   Wildstriker 

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~.~ Can't believe I wasted merits on Phalanx II. UGH.
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#8
User is offline   Kaparu 

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View PostConoe, on 17 June 2010 - 12:28 PM, said:

Pish Posh, the eternal rdm melee debate comes to an end!

Rdm/dnc in xp PT~

Just think joy/justice with aspir somba if mob is aspirable, reverse flourish @ 80, and haste somba @90!

*Just a fun thought to play around with :P prob not gonna do it*


You seem to be overlooking the fact that Haste Samba is meritable.
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#9
User is offline   Marco 

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Why are people ditching Phalanx II anything beyond two merits is far stronger than a PLD Phalanx?
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#10
User is offline   Rhayve 

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View PostMarco, on 17 June 2010 - 05:06 PM, said:

Why are people ditching Phalanx II anything beyond two merits is far stronger than a PLD Phalanx?


Plus Paladin isn't the only job in this game to take hits for others. There's NIN and other DD jobs. Besides, Phalanx II will still be useful in Salvage, Nyzul Isle, Limbus, whatever.
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#11
User is offline   Xerlic 

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View PostRhayve, on 18 June 2010 - 04:41 AM, said:

Plus Paladin isn't the only job in this game to take hits for others. There's NIN and other DD jobs. Besides, Phalanx II will still be useful in Salvage, Nyzul Isle, Limbus, whatever.

Seconded. Who merits Phalanx II to use on a PLD?
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#12
User is offline   Kaparu 

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Who merits Phalanx II period?

Shits only good for making your tank get their jollies from taking 0's on airborne wyrms
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#13
User is offline   Cyprias 

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Agreed, I personally think Phalanx II is a waste of merits.
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#14
User is offline   Banter 

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View PostKaparu, on 17 June 2010 - 04:04 PM, said:

You seem to be overlooking the fact that Haste Samba is meritable.

5% Haste vs a real DD (DDx2 DNC RDM COR BRD v DDx3 RDM COR BRD). And then that depends on if RDM or WHM get some sort of T2 Haste. At 80 I can see RDM/DNC isn't any more useful, however.
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#15
User is offline   Kerayu 

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I don't think Phalanx II will be obsolete after patch, especially considering PLD has low enhancing skill (210 at 75, 235 from +skill gear) meaning that a rdm with base 256 skill and 5/5 in phalanx II would be stronger given the known formula for phalanx/phalanx II. Additionally Phalanx doesn't even begin to become stronger than Phalanx II (5/5) until you go over 300 enhancing skill , but then there are test also showing that beyond 300 skill there possibly isn't any real gain currently since 300 skill phalanx can overwrite 320 skill phalanx*. I honestly don't see pld breaking 300 skill even by lvl 99 unless /sch becomes the new SJ to use for pld. Lastly, if you're thinking rdm/sch same argument, only now you are factoring in time of Phalanx and it only gains the same strength at 290 skill as Phalanx II. While rdm can easily get 293 skill from troque, af legs, relic hands there is currently no way to increase the time of phalanx which lasts 3min as opposed to 4min on 5/5 Phalanx II. While composure increases the duration of Phalanx from 3min to 7:30 on rdm, I don't see this effect spreading to other pt members under accession due to the fact it never does under other AOE spells rdm gains via SJ currently, but I suppose this is something that will need to be seen first hand on how applicable it is.

So there are a few factors that swing both ways, but bluntly pld having phalanx natively will not negate rdm being responsible to cast it on them either through Phalanx II or use of Accession and Phalanx since ours will still be stronger overall.

Reason of edit: Spelling mostly
*This is talk via few sources I've checked, but as I don't have over 305 enhancing skill I can not verify this myself.

This post has been edited by Kerayu: 19 June 2010 - 11:43 AM

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#16
User is offline   Marco 

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I low-man stuff, and I don't plan on being /SCH for any of them. Since my SAM friend is a silly guy that doesn't have Ni, Phalanx II will still be useful for me.

And on the possibility that a 300-Skill Phalanx is capped or changes into the formula of Phalanx II, a 5/5 Phalanx II will be better than Phalanx I.
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#17
User is offline   Banter 

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if you're not /nin, i see very few situations you wouldn't want to be /sch.
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#18
User is offline   Xerlic 

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I agree that there are more useful merits for RDM group 2, but Phalanx 2 does have situational use. I joined a Salvage LS about 5 months ago as main RDM and was asked by the leader to max out Phalanx 2. At the time, my group 2 merits weren't capped (only had 5 in slow 2) so I said what the hell might as well. If I had group 2s maxed at the time, I probably wouldn't have bothered with it.

It is useful for first floor arrapago and hammerblow's room, but I agree there are better ways to spend your group 2 RDM merits.
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#19
User is offline   fyreus 

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View PostKerayu, on 19 June 2010 - 11:28 AM, said:

I don't think Phalanx II will be obsolete after patch, especially considering PLD has low enhancing skill (210 at 75, 235 from +skill gear) meaning that a rdm with base 256 skill and 5/5 in phalanx II would be stronger given the known formula for phalanx/phalanx II. Additionally Phalanx doesn't even begin to become stronger than Phalanx II (5/5) until you go over 300 enhancing skill , but then there are test also showing that beyond 300 skill there possibly isn't any real gain currently since 300 skill phalanx can overwrite 320 skill phalanx*. I honestly don't see pld breaking 300 skill even by lvl 99 unless /sch becomes the new SJ to use for pld. Lastly, if you're thinking rdm/sch same argument, only now you are factoring in time of Phalanx and it only gains the same strength at 290 skill as Phalanx II. While rdm can easily get 293 skill from troque, af legs, relic hands there is currently no way to increase the time of phalanx which lasts 3min as opposed to 4min on 5/5 Phalanx II. While composure increases the duration of Phalanx from 3min to 7:30 on rdm, I don't see this effect spreading to other pt members under accession due to the fact it never does under other AOE spells rdm gains via SJ currently, but I suppose this is something that will need to be seen first hand on how applicable it is.

So there are a few factors that swing both ways, but bluntly pld having phalanx natively will not negate rdm being responsible to cast it on them either through Phalanx II or use of Accession and Phalanx since ours will still be stronger overall.

Reason of edit: Spelling mostly
*This is talk via few sources I've checked, but as I don't have over 305 enhancing skill I can not verify this myself.


With a quick macro swap: af1+1 legs(10), enhancing torque + earring(10), 16 from skills i think(16), a merciful cape iirc(5), and that should drop them at like... 271 @ Lv80 so with this 85 patch if the skill point increase gives 20 or so then a paladin is 9 points from cap. I guess it's good to kinda keep it around for paladins who don't come prepared with an enhance set (iirc there's more for pld though)
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