Killing Ifrit - a Final Fantasy community: What Nin gets, UPDATE - Killing Ifrit - a Final Fantasy community

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What Nin gets, UPDATE

#21
User is offline   Chocoburger 

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At least we NIN still rock ass on Deco weapons... not like that matters. :ph34r:
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#22
User is offline   draugo 

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View PostCerGoltana, on 23 June 2010 - 01:00 PM, said:

SE Likes to [Paradigm Shift] in their updates, its so fucking sad. One year SAMs and DRKs rule the realms, then DRGs hit their all time low. Soon enough, they make a come up straight to the top, and then BLMs get nerfed/start owning, NIN keeps teetering back and forth through the ages. What the fuck is up with the constant shifting of game mechanics over the years? If there were (for lack of a better term) Tier Lists for FFXI roles over the course of its time, you'd see a mountain-valley graph of highs and lows, a clear indication of how shitty SE has adjusted the game over time.

True, its never possible to please everyone in a game, but I just dont personally understand what is SE's intention when it comes to NIN. They create the job, give it shadows, give it two weapons to attack fast, then take away enmity from shadows absorbed, then give it some range properties, then shift to magic damage dealing, but their relic weapon displays NONE of those roles in any ways. What do they want Ninja to do? Seriously, what is Ninja's role in FFXI? -_-;

I truly hope this shittastic display of game balance doesn't infiltrate into FFXIV. Its been extremely boring over the years watching SE shift their attention from "Go ahead BLMs, kill anything you want" to "DRGs, you dogs will have your day once again". Make up your mind please @_@;;;


I agree with most of this... did they fix the accuracy in this fix-up update?
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#23
User is offline   fyreus 

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I believe SE is taking tips from WoW expecting their player base to grow. They don't understand that buffing pally/dk/war and nerfing rogue doesn't work here.
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