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update we are going to kick more ass

#1
User is offline   Demireamer 

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Double Shot (RNG Lv.79 Ability Delay: 3 min. Effect Duration: 90 sec.)
Occasionally uses two units of ammunition to deal double damage.

True Shot RNG Lv.78 Grants a damage bonus to ranged attacks performed at an appropriate distance
Conserve TP RNG Lv.80 Occasionally cuts down TP cost of weapon skills.



blah yhe word occasionly is the DS ablity is kinda lame but if it stack with barrage i.e eatch arrow in barrage could be 2, or WS then it might be awesome to WS+barrage+ws with this ability up

conserve TP will be fun more WS more WS more WS lol with the OAT gun we get ws shot ws a few times

edit: i need to learn to read

This post has been edited by Demireamer: 17 June 2010 - 09:26 AM

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#2
User is offline   Lambtor 

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it had to be a Ja and not a passive trait. otherwise you'll have RNG bitching all over about how they WS'd with PPA and lost it for the week, and can't click off the ability.
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#3
User is offline   pathwriter 

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I think that'd only be true if Double Shot stacks with weaponskills.

Personally, I'm hoping that conquest ammunition becomes obsolete, anyhow. At which point, the only ammunition you'd really need to worry about would be Heavy Shell and Hightail Bullet. I wouldn't be shocked to see the latter made obsolete, either, as it is only a few points stronger than Silver Bullets.
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#4
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View Postpathwriter, on 18 June 2010 - 07:16 PM, said:

I think that'd only be true if Double Shot stacks with weaponskills.

Personally, I'm hoping that conquest ammunition becomes obsolete, anyhow. At which point, the only ammunition you'd really need to worry about would be Heavy Shell and Hightail Bullet. I wouldn't be shocked to see the latter made obsolete, either, as it is only a few points stronger than Silver Bullets.

i'd be surprised if they made hightail obsolete so soon after releasing it personally
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#5
User is offline   Wakmidget 

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View Postpathwriter, on 18 June 2010 - 07:16 PM, said:

I think that'd only be true if Double Shot stacks with weaponskills.

Personally, I'm hoping that conquest ammunition becomes obsolete, anyhow. At which point, the only ammunition you'd really need to worry about would be Heavy Shell and Hightail Bullet. I wouldn't be shocked to see the latter made obsolete, either, as it is only a few points stronger than Silver Bullets.



Well, if they keep w/ the current trend we should be getting a new bullet/arrow this update. I've noticed ammo tends to get new versions every 10 levels. 40: Scorpion Arrows, 50: Bodkin Arrows, 60: Demon Arrows, 70: Kabura Arrows, so if they keep going like that we should be getting a new arrow for LVL. 80.

This post has been edited by Wakmidget: 20 June 2010 - 06:47 AM

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#6
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View PostWakmidget, on 20 June 2010 - 06:46 AM, said:

Well, if they keep w/ the current trend we should be getting a new bullet/arrow this update. I've noticed ammo tends to get new versions every 10 levels. 40: Scorpion Arrows, 50: Bodkin Arrows, 60: Demon Arrows, 70: Kabura Arrows, so if they keep going like that we should be getting a new arrow for LVL. 80.

can only hope that it's relatively inexpensive to make.
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#7
User is offline   Demireamer 

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View PostWakmidget, on 20 June 2010 - 06:46 AM, said:

Well, if they keep w/ the current trend we should be getting a new bullet/arrow this update. I've noticed ammo tends to get new versions every 10 levels. 40: Scorpion Arrows, 50: Bodkin Arrows, 60: Demon Arrows, 70: Kabura Arrows, so if they keep going like that we should be getting a new arrow for LVL. 80.



Antlion Arrow DMG:41 Delay:90 Ranged Attack+5
WAR RDM THF PLD DRK BST RNG SAM NIN


LOL Good bye PPA? 1dmg vs +5 Ratt debate (lol +40 Racc for side winder who we kiding)
with this Bow using rng are going to bring alot of pain (if there not to over priced)

Fusion Bolt DMG:57 Delay:192
WAR DRK RNG

Darkling Bolt DMG:47 Delay:192
Additional effect: Darkness damage
WAR DRK RNG

maybe bew holy bolt? maybe based on int?
looks like DS bolts are out and fusion in +7 dmg seems good to me

Electrum Bullet DMG:51 Delay:240
RNG

Dweomer Bullet DMG:90 Delay:240
RNG

Oberon's Bullet DMG:77 Delay:240 Ranged Accuracy+6
RNG COR

WOW 90 dmg bullet 1dmg vs +10 Ratck of the Hightail Bullet(that i dont have yet) seem like the Hightail is kinda not worth the work to get it any more,, and i wonder what the Electrum will do seeing as it dmg is so gimp
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#8
User is offline   pathwriter 

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I haven't looked too hard, but I haven't actually seen any new crossbows. Not that Othinus's Bow isn't nice, but with the HUGE jumps in Damage rating that new weapons are taking, I don't really see the addition of Fusion Bolt being that remarkable without a new crossbow or two.
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#9
User is offline   Demireamer 

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only 1 new Xbow that i have seen

Darkwing +1
DMG:41 Delay:280
AGI+4 MND+4 Ranged Attack+20
13 less dmg then an obow lol
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#10
User is offline   Shadax 

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View PostDemireamer, on 21 June 2010 - 10:43 PM, said:

13 less dmg then an obow lol


But also 36% less delay. Not exactly something to sneeze at.
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#11
User is offline   fyreus 

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I want to try bow that with a ton of snapshot items

This post has been edited by fyreus: 22 June 2010 - 02:58 PM

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#12
User is offline   pathwriter 

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While Snapshot is certainly awesome, it is worth remembering that it isn't the universal delay reduction that melee Haste is. No matter how faster your weapon (e.g., Machine Crossbow or Loxley Bow), you're still locked up for something like 3 seconds because of the drawing and holstering animations and associated delays. Snapshot appears to only apply to the aiming portion of the equation, which is still good given how hard ranged attacks hit.
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#13
User is offline   Deo2 

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I'm just thankful they haven't added Khroma/Wootz/Orichalcum bullet/arrow/bolts.
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