Enhances the effect of your next step and grants you an additional finishing move.
Divine Waltz II (DNC Lv.78 Ability Delay: 20 sec.)
Restores the HP of all party members within a small radius.
Climactic Flourish (DNC Lv.80 Ability Delay: 90 sec.)
Allows you to deal critical hits. Requires at least one finishing move
- The "Dual Wield" job trait will become available to dancers at level 20, with the degree of mastery increasing in stages thereafter
Dancers will be able to perform the ability "Cure Waltz" on non-party members.
Crit. Atk. Bonus
WAR Lv.78 THF Lv.78 DNC Lv.80
Improves power of critical hits
Tactical Parry
NIN Lv.77 DNC Lv.77
Grants bonus TP when parrying an attack
Skillchain Bonus
SAM Lv.78 DNC Lv.45
Improves skillchain damage.
Conserve TP
RNG Lv.80 DRG Lv.45 DNC Lv.77
Occasionally cuts down TP cost of weapon skills.
With the new update we have access to DW naturally which can mean a lot for us. What I'm wondering is what it will mean for subs. I think this can bring us into the dding realm better because we can sub war, thf, or Sam for pretty big bonuses. I'm leaning towards war and thf, but will double attack out weigh sata? Or will meditate and sekki be the best combo? I want to hear your thoughts!
This post has been edited by DaEvilOne: 17 June 2010 - 12:31 PM
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