Killing Ifrit - a Final Fantasy community: after E3... - Killing Ifrit - a Final Fantasy community

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after E3... must say 14 looks damn amazing Rate Topic: -----

#41
User is offline   DaEvilOne 

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I wonder if there will be a main healing class. I thought to myself in the very beginning that I would play as a healer in this game but I don't really want to play as either a Conjurer or a Thaurmaturge trying to heal people. Doesn't sound plausible. Guess imma just go DD/TANK FTW!
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#42
User is offline   Saniiro 

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Quote

I wonder if there will be a main healing class. I thought to myself in the very beginning that I would play as a healer in this game but I don't really want to play as either a Conjurer or a Thaurmaturge trying to heal people. Doesn't sound plausible. Guess imma just go DD/TANK FTW!


You can be a main healer, you just have to focus your stats and abilities into it.

Apparently there are compiling penalties for overgeneralizing your abilities, every class will retain a good bit of its individuality despite being mix and matched into different custom classes. Main Healer will definitely be a viable option.
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#43
User is offline   renzuko 

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as they say...jack of all trades, master of none...

you can generalize your skills, but you'd be crap at all of em, or you can specialize, and be good at that thing
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#44
User is offline   nahla 

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i just want to know which class will b the definitive healer~ i plan on being a healer as well till (crosses fingers) bard is released, if it ever is
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#45
User is offline   Vigilous 

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Apparently, MSN/Bing is reading this post....
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#46
User is offline   Milesrevolution07 

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Musketeer is like markmanship in FFXI?
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#47
User is offline   Randoma 

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Thats word on the street anyway. Though according to 4gamer.net, only the jobs currently listed on the official site will be implemented on release. It's funny how they are like "18 classes!!!" but only 7 of them are combat. The other 11 are in DoH and DoL. QQ-kachu!


~os
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#48
User is offline   Velhart 

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View PostRandoma, on 23 July 2010 - 10:05 AM, said:

Thats word on the street anyway. Though according to 4gamer.net, only the jobs currently listed on the official site will be implemented on release. It's funny how they are like "18 classes!!!" but only 7 of them are combat. The other 11 are in DoH and DoL. QQ-kachu!


You think I can't kill a mob with a fishing pole? :)
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#49
User is offline   Randoma 

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View PostVelhart, on 23 July 2010 - 10:25 AM, said:

You think I can't kill a mob with a fishing pole? :)


lol Well then sir, 8 combat jobs just for you =)


~os
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#50
User is offline   Varizen 

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Given half a chance I could kill a behemoth with a fucking sewing needle. O:< FUCK YEAH!!!
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#51
User is offline   ivera 

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this whole extra job thing doesnt make sense to me, i dont get how they can make more with the same weapon, like if they were to make a SMN job, im pretty sure it would use a staff or wand, and even if it didnt i cant picture any other type of weapon for a mage, maybe a book but thats not SMN stuff. and for some reason i dont see them branching advanced jobs off of beginner jobs, so i dont know how thats gonna work
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#52
User is offline   Varizen 

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Conjurers use Wands and Canes, Thaumaturges use Scepters and some sort of fancy names staff. So you can have weapons from the same type if you use variations within the field. Or you could do something like say Summoners use Bells. Or Batons.
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#53
User is offline   -Kaine- 

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Woohoo new jobs and weapons..!
Posted Image
No scythes...


View PostVarizen, on 19 June 2010 - 06:27 PM, said:

Keep in mind around half of those are crafters.

Also yeah, I'm figuring Darkarts is Ninjutsu and will be similar to NIN. Also thinking Arcanist will be the Scythe class.

I seriously hope that is true.. and I also hope it's not some kind of mage that will do shit damage using physical attacks.. u.u

This post has been edited by -Kaine-: 18 September 2010 - 05:50 AM

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#54
User is offline   Avarghaladion 

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View Postivera, on 18 September 2010 - 03:41 AM, said:

this whole extra job thing doesnt make sense to me, i dont get how they can make more with the same weapon, like if they were to make a SMN job, im pretty sure it would use a staff or wand, and even if it didnt i cant picture any other type of weapon for a mage, maybe a book but thats not SMN stuff. and for some reason i dont see them branching advanced jobs off of beginner jobs, so i dont know how thats gonna work


Could potentially use whips and chains (ref. Rydia, FFIV)

Also... Needs a collage of -Kaine-'s emotes! ! !

This post has been edited by Avarghaladion: 18 September 2010 - 10:36 AM

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#55
User is offline   Lokky 

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I really hope the maces of enforcers will actually be hammers
but I doubt SE would do something as cool as warhammers
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#56
User is offline   Avarghaladion 

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I really want warhammers too ; ; And they better frickin have hammers. Its ma favourite <3
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#57
User is offline   Varizen 

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Arcanist don't have Scythes. That was my original speculation, but it turns out they have some sort of unrevealed class of magical rifles... or something... I can't describe what the hell it looks like. And I didn't think to take an SS when I could.
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#58
User is offline   GeorgeReturns 

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View PostVarizen, on 19 June 2010 - 03:32 PM, said:

Where'd ya get the chart?

Meanwhile, Flayer and some of the new classes seem interesting and some are unexpected like Bard and Samurai.

Shepherd is supposed to be the beastmaster by name.
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