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LOLannihilator pls look at my math

#1
User is offline   Demireamer 

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ok so y aim looking at the math from the spitfire "Occ atack 2-3 time" vs the new anni

keep in mind i know most player who use the anni dont spam bullets but kclub(or other OAmT weapons + ranged ws and barrage only and the anni is clearly the better gun for that. but im a fan of bullet spamming so thats how i did the math here

stats for a naked taru 75rng/nin only imaginary equpment met for STP no JA (i know the guns are level 80 but i dont see how this will effect the out come seeing as it have the same %effect on both wepons)
hp833 str56 dex66 vit62 agi76 int67 mnd57 cha58 305 rng att

the mob im fight has greater colbri stats but unlimmited hp and you rng cant miss, and i forget to give the pirce dmg boost..
Level 82: Defense 327, Evasion 339, VIT 67, AGI 67

and i am using only the new 90dmg bullet

spitfire
DMG 15+90 delay 660(240) ~8.8sec attack rounds ~17.2tp/hit ~17tp need for 5hit

3600 sec in 1 hr
3600/8.8= 409 attack rounds/hr IFF 30/50/20 then 777 shots/hr

777/5 = 155.4
155/5= 31
31/5 = 6.2
6/5 = 1

1+6+31+155 = 193 ws/hr

~83.5 hp/hit 492 hp/ws

64880 hp from shot/hr
94956 hp from ws/hr
159836 hp/hr
44.39 hp/sec

and the new anni is
DMG:59+90 Delay:582(240) Ranged Accuracy+25 Ranged Attack+15 "Coronach" (HE:occ dose 3x dmg)

8.1 sec for attack round, ~16.6 tp/shot ~20 Stp for 5hit build

3600/8.1 =~444 attack rounds

444/5 88.8
88/5 = 17.6
17/5 = 3.4

3+17+88 = 108 weapons skills/hr

~126 hp/shot 708.5hp/ws

before hidden effect
55944 hp from shot/hr
76518 hp from Ws/hr
132462 hp/hr
36.79

159836 - 132462 = 27374

27374/252(the added dmg if proc where to happen) = 108.6 so it will need to proc 109 time in 444 swing or about ~24.5 proc rate. i have only pt with 1 person who spamed bullets with an anni and it proc rate was no ware in the rage of 25% thought on paper the new trial wepon can out dmg the new anni with out JA


it late now and my GF is looking at me mad so im off to bed, maybe barrage will be the saving grace of the anni more WS and hits at the same rate of the weaker gun might make up the 27,374 hp/hr. ill do that math tomorrow night all

EDIT ADDING BARRAGE IN FOR TO SEE IF IT CLOSE THE GAP
(shotx6+ws)*12 12 being the max number of barrage in 1 hr

spitfire 11916
anni 17574

5658 more dmg
21716/252= 86.1
87/444 =19.59%is needed i still don't think the proc rate is that high

This post has been edited by Demireamer: 23 June 2010 - 09:11 AM

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#2
User is offline   Gredival 

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The big issue is Coronach though. In any extended fight Coronach's enmity mitigation will work best because a Spitfire user is just going to max hate and die. I don't know how relevant shorter (merit) fights should be given the lag range damage has vs. meele damage there.
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#3
User is offline   Taint 

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The 2-3 ranged weapons are going to be wicked for damage and I'm not surpirsed they could out damage their relic counter parts but this game is hardly about maxing damage only. Anni will continue to be a beast and the top Gun.
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#4
User is offline   Dartalion 

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View PostTaint, on 24 June 2010 - 01:19 PM, said:

The 2-3 ranged weapons are going to be wicked for damage and I'm not surpirsed they could out damage their relic counter parts but this game is hardly about maxing damage only. Anni will continue to be a beast and the top Gun.


equally a lot of our rng's are subbing drg for high jump. but still i don't see that being a substitute for the sheer utility and coronoch, also do not forget. relic upgrades are far from done. Regardless I'm continuing with my annihilator. The thought of a giant handcannon of doom on my wrist is far too appealing to me D: and its my 12.95!
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