So I've been reading the stickies and none of them address my personal question. I am a 72 Tarutaru monk, and I'm wondering what the best asuran build would be, and what exactly the acc cap is. Once I hit that I just cap str? I have PCC, +5 acc rings, and at 75 I will ding into the 10 acc 10 atk ACP body and the STR4 weapon skil lacc 15 acc 10 atk 5 head piece.
What will I need to reach the accuracy cap and then what should I stack to better it's damage? Or should I need even worry about asurans, should I be using something else? Sorry if this is has been asked and I'm such a huge noob for asking but I really don't care, just need some help.
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Monk Help, Asuran Fists
#2
Posted 30 June 2010 - 12:54 PM
Cap ACC > Add STR or ATK. There are some equips that are better than others depending on the situation.
#3
Posted 30 June 2010 - 12:55 PM
Also, after you hit the fSTR cap, adding more STR is wasteful as well.
#4
Posted 30 June 2010 - 12:57 PM
#5
Posted 30 June 2010 - 02:06 PM
The Accuracy you need varies by the mob you are engaging and the level you are. As usual, Banter (TresDuendes, Derock, whatever name he registers after being banned yet again) is being largely useless, but at least he has an excuse this time because there isn't an easy answer.
For instance, to cap Accuracy (remember, it's a 95% cap) against Greater Colibri at level 75, something like 410 Accuracy is needed. I've forgotten the exact number and, of course, it depends whether you're fighting a level 81 or 82 bird. Throwing on more Accuracy is wasting effort. As you can imagine, though, you're not going to be 75 forever, nor are all targets Greater Colibri. fSTR cap is subject to the same problem, in that it is a function of your STR (hence fSTR) as compared to a mob's VIT and, thus, completely variable to what you're fighting. As a Tarutaru Monk, I'd venture that you're probably in no danger of capping STR on meaningful targets.
Your best bet is to parse your melee Accuracy against whatever you're trying to tune for. Let's suppose you're fighting some level 86 mobs for a level 80 merit party and you find that you're hitting with an 85% hit rate. Simply add up all your sources of Accuracy (gear, food, half your DEX -- avoid outside buffs if possible) and that will give you, let's say, 440 total Accuracy. To cap at that point, you'd need to add 20 extra points, as 2 points of Accuracy is 1% hit rate. Other than that, there's really no hard-and-fast rule because monsters vary. Asuran Fists is not like Tachi: Gekko where you just pile on modifiers to your heart's content with complete disregard for what you're fighting. On the other hand, though, Howling Fist is pretty much exactly like Tachi: Gekko, except that you can substitute VIT in for STR in certain slots that are STR poor (e.g., Genbu's Kabuto if you lack a WS-oriented Anwig Salade or Shura Zunari-Kabuto).
For instance, to cap Accuracy (remember, it's a 95% cap) against Greater Colibri at level 75, something like 410 Accuracy is needed. I've forgotten the exact number and, of course, it depends whether you're fighting a level 81 or 82 bird. Throwing on more Accuracy is wasting effort. As you can imagine, though, you're not going to be 75 forever, nor are all targets Greater Colibri. fSTR cap is subject to the same problem, in that it is a function of your STR (hence fSTR) as compared to a mob's VIT and, thus, completely variable to what you're fighting. As a Tarutaru Monk, I'd venture that you're probably in no danger of capping STR on meaningful targets.
Your best bet is to parse your melee Accuracy against whatever you're trying to tune for. Let's suppose you're fighting some level 86 mobs for a level 80 merit party and you find that you're hitting with an 85% hit rate. Simply add up all your sources of Accuracy (gear, food, half your DEX -- avoid outside buffs if possible) and that will give you, let's say, 440 total Accuracy. To cap at that point, you'd need to add 20 extra points, as 2 points of Accuracy is 1% hit rate. Other than that, there's really no hard-and-fast rule because monsters vary. Asuran Fists is not like Tachi: Gekko where you just pile on modifiers to your heart's content with complete disregard for what you're fighting. On the other hand, though, Howling Fist is pretty much exactly like Tachi: Gekko, except that you can substitute VIT in for STR in certain slots that are STR poor (e.g., Genbu's Kabuto if you lack a WS-oriented Anwig Salade or Shura Zunari-Kabuto).
#6
Posted 30 June 2010 - 11:20 PM
pathwriter, on 30 June 2010 - 02:06 PM, said:
The Accuracy you need varies by the mob you are engaging and the level you are. As usual, Banter (TresDuendes, Derock, whatever name he registers after being banned yet again) is being largely useless, but at least he has an excuse this time because there isn't an easy answer.
For instance, to cap Accuracy (remember, it's a 95% cap) against Greater Colibri at level 75, something like 410 Accuracy is needed. I've forgotten the exact number and, of course, it depends whether you're fighting a level 81 or 82 bird. Throwing on more Accuracy is wasting effort. As you can imagine, though, you're not going to be 75 forever, nor are all targets Greater Colibri. fSTR cap is subject to the same problem, in that it is a function of your STR (hence fSTR) as compared to a mob's VIT and, thus, completely variable to what you're fighting. As a Tarutaru Monk, I'd venture that you're probably in no danger of capping STR on meaningful targets.
Your best bet is to parse your melee Accuracy against whatever you're trying to tune for. Let's suppose you're fighting some level 86 mobs for a level 80 merit party and you find that you're hitting with an 85% hit rate. Simply add up all your sources of Accuracy (gear, food, half your DEX -- avoid outside buffs if possible) and that will give you, let's say, 440 total Accuracy. To cap at that point, you'd need to add 20 extra points, as 2 points of Accuracy is 1% hit rate. Other than that, there's really no hard-and-fast rule because monsters vary. Asuran Fists is not like Tachi: Gekko where you just pile on modifiers to your heart's content with complete disregard for what you're fighting. On the other hand, though, Howling Fist is pretty much exactly like Tachi: Gekko, except that you can substitute VIT in for STR in certain slots that are STR poor (e.g., Genbu's Kabuto if you lack a WS-oriented Anwig Salade or Shura Zunari-Kabuto).
For instance, to cap Accuracy (remember, it's a 95% cap) against Greater Colibri at level 75, something like 410 Accuracy is needed. I've forgotten the exact number and, of course, it depends whether you're fighting a level 81 or 82 bird. Throwing on more Accuracy is wasting effort. As you can imagine, though, you're not going to be 75 forever, nor are all targets Greater Colibri. fSTR cap is subject to the same problem, in that it is a function of your STR (hence fSTR) as compared to a mob's VIT and, thus, completely variable to what you're fighting. As a Tarutaru Monk, I'd venture that you're probably in no danger of capping STR on meaningful targets.
Your best bet is to parse your melee Accuracy against whatever you're trying to tune for. Let's suppose you're fighting some level 86 mobs for a level 80 merit party and you find that you're hitting with an 85% hit rate. Simply add up all your sources of Accuracy (gear, food, half your DEX -- avoid outside buffs if possible) and that will give you, let's say, 440 total Accuracy. To cap at that point, you'd need to add 20 extra points, as 2 points of Accuracy is 1% hit rate. Other than that, there's really no hard-and-fast rule because monsters vary. Asuran Fists is not like Tachi: Gekko where you just pile on modifiers to your heart's content with complete disregard for what you're fighting. On the other hand, though, Howling Fist is pretty much exactly like Tachi: Gekko, except that you can substitute VIT in for STR in certain slots that are STR poor (e.g., Genbu's Kabuto if you lack a WS-oriented Anwig Salade or Shura Zunari-Kabuto).
Just to go a little more in depth, H2H weapons fSTR does cap relatively low compared to every other weapon in the game (meaning it's easy to get too much). However, capping even on Greater Colibri took somewhere in the area of 105 STR for Destroyers, and Colibri have relatively low VIT compared to other types of mobs. Also, Kabuto should easily beat Shura for Howling
#7
Posted 30 June 2010 - 11:23 PM
Awesome guys, this is exactly what I was looking for. Thanks a ton.
#8
Posted 30 June 2010 - 11:33 PM
#9
Posted 30 June 2010 - 11:51 PM
Little more situational there, but there shouldn't be that many ACC problems on TK with Kyoshu Kyahan available.
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