http://kotaku.com/55...y-not-as-strong
Quote
"I don't think we can say Japan's strong" in core gameplay, he tells the site.
"Western developers have become much stronger, during the past five years, in this aspect — the game element. For example, is it a sandbox game? An FPS? A cover action kind of game? This is the game's main element."
Strange, as I'd say that's one of the few areas Japanese developers can generally (generally!) be counted on to still be competitive. Now, if he'd said user interface design (like, menus, inventories, heads-up-displays) or engine technology, then I'd be nodding my head in agreement.
What do you guys think about this?
I myself kind of believe this statement. JRPG's are my favorite genre and they will always be, but I have noticed a slight decrease in the efforts of our JRPG's today, only about 1/5 of JRPG's are able to break the mold nowadays in America.
I do blame the popularity of video games today. I say this, because back then, a video game was harder to sell than it was today. At the time, not only were you limited on the work you could create, but you had to take that small amount you had and impress only a small fan base, and try to increase that fan base. So you had to put a lot of work into a game to make sure it was so great that it would be clear off the shelves from day one. Certain games like the Dragon Quest and Final Fantasy were able to break this mold and still do today, despite the Final Fantasy series not as strong as it was after Final Fantasy X. Dragon Quest is still stronger tan ever though. I did really enjoy FFXIII also, but some minor complaints I hope they learn from and make Final Fantasy XV a sure winner.
So basically what I am trying to say is, that it was harder to sell a game than it is today, so you had to make it really good for it to sell. Now we are at the point that video games are in such high demand and the developers are being put to work on various games. Companies such as EA and Square-Enix come to mind on this, they release so many games within a year, only a few of them come out really good that is not a franchise series (again Dragon Quest/Final Fantasy). But now that is is easier to sell a game, I feel like the developers don't put out as much as they use to.
Now on what he said about WRPG's growing, I believe this 100%. We have companies in our, well should say western hemisphere that really have broken the mold on several occasions, Blizzard and BioWare come to mind on this. They don't go by deadlines and they release the game when they know it is good and ready. I wish all companies would go on this concept in their major titles, I don't believe they realize that they have dedicated fan bases and they don't like being jerked around with concepts different from what they liked. These companies and even Nintendo just get it, they know what the people want and don't half ass their games (Zelda, Mario, Metroid). Someone mentioned something fantastic when I was on this subject, "Game companies should not be trying to appeal to another country and focus on it as one big worldwide market.". This is absolutely true, Japan, you appealed to America by just being you, the 1990's proved this. Aim for a game that everyone will like, not try to appeal to a certain audience, this is how Nintendo makes so much off Mario.
So overall, all I say is, look at your game, make sure it is good, and what your 20 year+ fan base is looking for in a game before releasing it. Delay it if you have to and don't promise release dates until you are 100% positive that the game is ready to go, I AM LOOKING AT YOU SEGA! o_< (Referring to Sonic the Hedgehog 2006)
/rant off
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