I'm talking about graphical limits and not how hard it is to program something. If Sony actually thought it was a better idea to make a powerful system that was hard to program for an effort to limit graphical capabilities instead of simply making something easy to program for but having a lower graphical output, I am speechless. It makes absolutely no financial sense to create a system, put expensive top of the line components in every single unit sold which made them lose money per sale and make the system hard to program for so only a select few people could reach it's potential, intentionally. That does nothing but make the situation of more money meaning better graphics even more apparent and true. If that's true Sony wasn't just unfortunate by losing so much money with terrible planning, but they wanted to lose money no matter what. I'm finding that a bit hard to believe, as in, there's no fucking way a machine like that would ever be approved for production. Learn the difference between a side effect of the system being difficult to program for, which was lowered graphics capability, and designing a system to limit people like that while still paying for the parts needed that only 10% of devs could utilise when they could have simply put in lower spec parts.
The Xbox 360 was out for a year before the PS3. The PS3 decided to create, in theory, a more powerful machine, advertise it as such but then wanted to limit it's graphics to 360 level but also still paying for the better graphics inside the box? Which cost them money for every single PS3 sold. I don't care if the PS3 is hard to program for, it is. But you're saying they decided to put in expensive components into their machine and then tried to intentionally limit developers in an effort to lower game development costs, but has no effect other than to make it even worse?
My head hurts, thanks a lot.
Christ I'm saying even 360 levels were too high so what does it matter, the PS3 didn't go below that. And the only reason PS3 games looked like 360 games was because it took less effort and was better financially to create two identical looking games instead of trying to spend more budget making the PS3 version look better for no reason. Why are you wasting my time with useless banter.
This post has been edited by What?: 03 October 2010 - 01:58 PM
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