Logan Draconia, on 15 July 2010 - 01:48 PM, said:
I think it was well-said earlier. Gear wasn't hard to get. You just needed to be in the front of the line. Abyssea just eliminates that line. It has nothing to do with the skilled or unskilled player. It just depends who joined the LS first and who made it to events for points.
Weapons are still the hard part, as always. It's not like they made Apoc any easier to get, nor did some of the BETTER magian scythes get any easier with each trial. I see nothing to complain about here.
I actually fundamentally disagree.
There are many many many players for whom gear was, or should have been hard, to get. What I mean by that is that there are many people for whom if they were to do an encounter with a group comprised of 18 of them (in an ideal alliance setup) their level of skill or organization would have been insufficient to succeed. Due to ineptitude or incompetence or what not they would wipe and thus never get the gear.
Or to put it simply, there are many people such that if they were the nucleus of any raiding group, the group would be largely unsuccessful in various end game events. It is in fact the proportion of such suck to skill is what determines the level of success an HNMLS tends to have.
Many of these people slip through the cracks and are "carried" by the superior skills of other people in their groups, etc. and attain gear that would otherwise be out of their reach by simply waiting in line. But that is not to say everyone can do that. At some critical point of suck a group would kick the person, or any groups that tolerated that level of incompetence would probably be outright unable to complete encounters.
If you really think that anyone can get any gear as long as they "wait in line" I offer two arguments.
1) I still see people wiping at Kirin and Nidhogg
2) SE has constantly had to make gear more accessible by nerfing the difficulty of the encounters
There are unskilled people, and I don't think it strange to think that they should not be entitled to the same quality of rewards as others due to their incompetence. There was a time when SE was pretty strict about that, but it was bad for business to have the game constantly shove people's mediocrity in their faces, so SE has been following the Blizzard model more recently catering to the majority.