I've been doing Wamoura's for the past two days in Mount Zhaylom for my Vermin killer trial and I'm currently at 166/200 kills. They're not horrible as long as you have a decent amount of people which luckily has been the case for my server lately; although Heat Barrier doing roughly 200 dmg on a triple proc to my Thf kinda sucks ass.
Best magian combo?
#22
Posted 08 September 2010 - 11:59 AM
Yea for the 2-3 hit katana it was like 400 warmoura which was somewhat of a nightmare- I'd usually go nin/rdm to dispel the spikes (enwater was fun as well). The trick is to hit that spot on days when others are doing trials. Usually on firesday we'd have an alliance killing them.
Now if I could actually find others that need to kill gnats... (50/400) x.x
Now if I could actually find others that need to kill gnats... (50/400) x.x
#23
Posted 29 October 2010 - 04:01 PM
This forum has been somewhat dead of late but I was curious if anyone could share or steer me in the right direction of information pertaining to the difference and potential of the OAT 2-3 katana in comparison to the Double Atk% Katana. I've been hearing that the Double Atk one has the potential of being superior but I was curious if anyone had information to back this up.
#24
Posted 04 November 2010 - 06:07 PM
The Double attack one should be better for DPS as well as spike damage on Jin, while the 2-3 hit katanas are nice they will not proc on both hands unlike the DA one. Not to mention the more DA we cat get into a jin the better the damage. Those are my thoughts anyway.
#25
Posted 05 November 2010 - 06:32 AM
Thanks Draugo, that's kind of the conclusion I had reached too. Plus, now I'm thinking about trying to start a Tobi+1 for mainhand because Quadruple Damage just sounds too damn sweet to pass up.
#26
Posted 10 December 2010 - 10:35 AM
Oulanbator, on 31 July 2010 - 01:52 AM, said:
One "little" point of base damage is a lot in the world of fast hitting/low damage weapons. In fact, it's +2.5% dps.
The Uzura with store TP have the dps of a Sekka. The Uzura with Ku+10% have a higher dps than the Hochomasamune.
You're not cutting your time to 100Tp by 20%. If you could go from a 9 rounds to an 8 rounds setup, you would WS 11% faster. That's what you can do with the 4 items I mentioned above, and that's how Uzura store-TP is efficiently used.
However, you're not making that true 8 rounds setup. You're relying on extra randomness such as a good number of double attack. If it's odd, you get your ws faster, if it's even you don't. 50% chances. Add accuracy on top of this (I'd say 10% miss rate since it's ninja) and you have 60% chances not to get the right quantity of attacks to save an attack round, so you're actually cutting your time to WS by only 4.4%.
Uzura with higher damage is better because it's more damage when tping, and more damage when wsing, while being as fast as the store Tp one 50% of the time.
The Uzura with store TP have the dps of a Sekka. The Uzura with Ku+10% have a higher dps than the Hochomasamune.
You're not cutting your time to 100Tp by 20%. If you could go from a 9 rounds to an 8 rounds setup, you would WS 11% faster. That's what you can do with the 4 items I mentioned above, and that's how Uzura store-TP is efficiently used.
However, you're not making that true 8 rounds setup. You're relying on extra randomness such as a good number of double attack. If it's odd, you get your ws faster, if it's even you don't. 50% chances. Add accuracy on top of this (I'd say 10% miss rate since it's ninja) and you have 60% chances not to get the right quantity of attacks to save an attack round, so you're actually cutting your time to WS by only 4.4%.
Uzura with higher damage is better because it's more damage when tping, and more damage when wsing, while being as fast as the store Tp one 50% of the time.
Now that the Uzura +1 has given both the StoreTP and WS DMG versions the same DMG - what do people think now? I'm guessing +10% dmg to any WS is better than Store TP but I don't really know. I just want to know what Katana's to get that won't make people LOL.
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