Understand? No, I didn't think so. If you want to say how it could be like subjobs provide evidence, otherwise shut the fuck up because it's nonsense and proves you haven't read a thing. SE explained it. You better give a good reason to how you somehow know more about the system they spelled out to people than they do. I'm going by what's in beta, which is exactly how it works the way they explained it. You better have a good reason for saying what's in the game and what they explained publicly isn't what's going on.
The x amount of exp per week isn't exactly known yet, but it is small. Very small, and basically forces you to level something else (subjobs finished at some point, think more along the line of leveling them forever for no reason kay?) or not play the game at all.
Update: Details about the system are here, it's not simply time based which was falsely reported before. It's basically a certain amount of exp per week you can get on a class and no more. The time nonsense came into it because SE assumed that's how long it would take people but it could very well take much shorter than that and has for a lot of people.
http://ffxiv.zam.com...tml?story=23092
For anyone who's keeping an eye on the beta I'm sure you know what "surplus" experience is. People have been assuming it was just a beta restriction, so players would test all the functions that need testing instead of grind their ass off. It's now been confirmed that it's intentionally there to force players to level multiple classes and will be in retail, you can't level one class without getting punished by getting less exp.
Quote
F: Tell why you decided to implement Fatigue and Latency (note: I really don't know how to translate that, but it's something in-game to keep you from playing too long at a time on one class).
DK: We'd like you to think of it as a reward to those players who don't have much time to commit to the game. Those hardcore players out there might think it's a little unfair, but the main concept behind it is that you don't need to put in massive amounts of time to enjoy the game.
F: Still though, there are a lot of disgruntled looks coming from those hardcore gamers.
DK: For those who have more time on their hands, they'll be able to try out all the various classes. Fatigue doesn't carry over when you change weapons, so we hope that they'll try out not just battle-oriented classes but maybe some crafting or gathering ones as well. So for those who end up with many high-level classes, they'll have more choices when it comes to any situation, whether solo or party play.
DK: We'd like you to think of it as a reward to those players who don't have much time to commit to the game. Those hardcore players out there might think it's a little unfair, but the main concept behind it is that you don't need to put in massive amounts of time to enjoy the game.
F: Still though, there are a lot of disgruntled looks coming from those hardcore gamers.
DK: For those who have more time on their hands, they'll be able to try out all the various classes. Fatigue doesn't carry over when you change weapons, so we hope that they'll try out not just battle-oriented classes but maybe some crafting or gathering ones as well. So for those who end up with many high-level classes, they'll have more choices when it comes to any situation, whether solo or party play.
For anyone who doesn't think it'll be that harsh, people have been getting surplus after hitting level 15 and up in the beta. By doing nothing else but logging on and doing 16 guildleves, 8 per day which takes like 30 minutes, you'll be at around level 15 already. 2 days, or technically 1-2+ hours of game time. It starts off at 10% nerfed exp, to 20% and up and up until the amount of exp you get is so small it literally stops you dead in your tracks and you can't progress on that class. It isn't feasible to level on a class with full surplus and most people in the beta that had it just stopped playing the game. Yes, they could make it so surplus hits you at level 30 instead of 15 or make other adjustments to it, but it still doesn't matter. Your level 30 job will be useless to try and advance with and then your options are stop playing or be forced into leveling other stuff you might not give a damn about.
Just think for a second about what that means. Apply it to XI. You want to level your BLM? Well it's 10 levels above your other classes, so nerfed exp for you, go level those other classes if you want the full exp on your BLM. How many people leveled just one class to 75 in XI and then went to level other classes after? I'm pretty sure it was the majority of people, no one I knew who was serious about the game leveled up multiple classes equally at the same time the first time they played. And it had very little to do with the time involved or how difficult it was, it was because people just want to level whatever the fuck they like the most.
It's not even going to benefit casual players because what if you only play twice a week but only want to play one class? You're still going to get nerfed exp. I can't even begin to describe how retarded this is, the amount of backlash you'll hear about this in the coming weeks is going to be unbelievable. Of course SE couldn't just make it so if you were a casual player and weren't online often you'd get an exp bonus. Other MMOs do this. Wouldn't that satisfy the casual players and allow them to catch up by giving them more exp while leaving everyone else untouched? How does it make sense to punish everyone so the casual players can feel like they're not being left behind (which makes no sense because casuals are more likely to only play one class)? They're doing it because they have a shell of a game, there's no content so they're keeping you from the cap by force. Absolutely brilliant plan, I'm sure it'll work out for them.
Keep in mind I'm not a hardcore MMO player at all. I didn't want to rush to level cap in XIV after like a month, or even two months, or three. I wanted to take it very slow and wasn't planning on playing that often, in theory I am the casual player SE are trying to target. The problem is I only wanted to play the Lancer class and maybe a crafting class, if the crafting system isn't complete crap. In my time in the beta I was actually leveling both Lancer and Armorer and I still got surplus exp at level 16. There's no way leveling just two classes, maybe three, is going to be enough for them.
Here's the full interview
http://www.ffxivcore...scom-interview/
If only this game was a real FFXI-2, because that sounds way better than this crap does.
This post has been edited by What?: 29 August 2010 - 01:09 PM
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