Killing Ifrit - a Final Fantasy community: FFXIV halts you after x amount of exp per week - Killing Ifrit - a Final Fantasy community

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FFXIV halts you after x amount of exp per week Either have a basic idea of what's going on or don't post Rate Topic: -----

#1
User is offline   What? 

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NO. IT'S NOT LIKE SUBJOBS AND ISN'T THERE TO ONLY STOP PEOPLE FROM RUSHING TO LEVEL CAP IN 3 DAYS.

Understand? No, I didn't think so. If you want to say how it could be like subjobs provide evidence, otherwise shut the fuck up because it's nonsense and proves you haven't read a thing. SE explained it. You better give a good reason to how you somehow know more about the system they spelled out to people than they do. I'm going by what's in beta, which is exactly how it works the way they explained it. You better have a good reason for saying what's in the game and what they explained publicly isn't what's going on.
The x amount of exp per week isn't exactly known yet, but it is small. Very small, and basically forces you to level something else (subjobs finished at some point, think more along the line of leveling them forever for no reason kay?) or not play the game at all.

Update: Details about the system are here, it's not simply time based which was falsely reported before. It's basically a certain amount of exp per week you can get on a class and no more. The time nonsense came into it because SE assumed that's how long it would take people but it could very well take much shorter than that and has for a lot of people.

http://ffxiv.zam.com...tml?story=23092


For anyone who's keeping an eye on the beta I'm sure you know what "surplus" experience is. People have been assuming it was just a beta restriction, so players would test all the functions that need testing instead of grind their ass off. It's now been confirmed that it's intentionally there to force players to level multiple classes and will be in retail, you can't level one class without getting punished by getting less exp.



Quote

F: Tell why you decided to implement Fatigue and Latency (note: I really don't know how to translate that, but it's something in-game to keep you from playing too long at a time on one class).

DK: We'd like you to think of it as a reward to those players who don't have much time to commit to the game. Those hardcore players out there might think it's a little unfair, but the main concept behind it is that you don't need to put in massive amounts of time to enjoy the game.


F: Still though, there are a lot of disgruntled looks coming from those hardcore gamers.

DK: For those who have more time on their hands, they'll be able to try out all the various classes. Fatigue doesn't carry over when you change weapons, so we hope that they'll try out not just battle-oriented classes but maybe some crafting or gathering ones as well. So for those who end up with many high-level classes, they'll have more choices when it comes to any situation, whether solo or party play.




For anyone who doesn't think it'll be that harsh, people have been getting surplus after hitting level 15 and up in the beta. By doing nothing else but logging on and doing 16 guildleves, 8 per day which takes like 30 minutes, you'll be at around level 15 already. 2 days, or technically 1-2+ hours of game time. It starts off at 10% nerfed exp, to 20% and up and up until the amount of exp you get is so small it literally stops you dead in your tracks and you can't progress on that class. It isn't feasible to level on a class with full surplus and most people in the beta that had it just stopped playing the game. Yes, they could make it so surplus hits you at level 30 instead of 15 or make other adjustments to it, but it still doesn't matter. Your level 30 job will be useless to try and advance with and then your options are stop playing or be forced into leveling other stuff you might not give a damn about.

Just think for a second about what that means. Apply it to XI. You want to level your BLM? Well it's 10 levels above your other classes, so nerfed exp for you, go level those other classes if you want the full exp on your BLM. How many people leveled just one class to 75 in XI and then went to level other classes after? I'm pretty sure it was the majority of people, no one I knew who was serious about the game leveled up multiple classes equally at the same time the first time they played. And it had very little to do with the time involved or how difficult it was, it was because people just want to level whatever the fuck they like the most.

It's not even going to benefit casual players because what if you only play twice a week but only want to play one class? You're still going to get nerfed exp. I can't even begin to describe how retarded this is, the amount of backlash you'll hear about this in the coming weeks is going to be unbelievable. Of course SE couldn't just make it so if you were a casual player and weren't online often you'd get an exp bonus. Other MMOs do this. Wouldn't that satisfy the casual players and allow them to catch up by giving them more exp while leaving everyone else untouched? How does it make sense to punish everyone so the casual players can feel like they're not being left behind (which makes no sense because casuals are more likely to only play one class)? They're doing it because they have a shell of a game, there's no content so they're keeping you from the cap by force. Absolutely brilliant plan, I'm sure it'll work out for them.

Keep in mind I'm not a hardcore MMO player at all. I didn't want to rush to level cap in XIV after like a month, or even two months, or three. I wanted to take it very slow and wasn't planning on playing that often, in theory I am the casual player SE are trying to target. The problem is I only wanted to play the Lancer class and maybe a crafting class, if the crafting system isn't complete crap. In my time in the beta I was actually leveling both Lancer and Armorer and I still got surplus exp at level 16. There's no way leveling just two classes, maybe three, is going to be enough for them.


Here's the full interview
http://www.ffxivcore...scom-interview/


If only this game was a real FFXI-2, because that sounds way better than this crap does.

This post has been edited by What?: 29 August 2010 - 01:09 PM

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#2
User is offline   MattelotLeviathan 

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It won't really bother me that much since I like playing multiple classes. I'm one of those crazy people who like being versitile.
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#3
User is offline   Corrderio 

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Doesn't bother me too much since my main focus is going to be Musketeer/Blacksmith when it comes out.
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#4
User is offline   What? 

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View PostCorrderio, on 20 August 2010 - 09:04 PM, said:

Doesn't bother me too much since my main focus is going to be Musketeer/Blacksmith when it comes out.


Only two classes? I got surplus at the same level as everyone else more or less and I did two classes at the same rate. I don't even expect three classes at the same time will be enough for them, after that I have no desire to level anything else until I'm bored with those three. Regardless, expect this game to get mauled alive when people find out, there's so many other people who will play way more than I will. Even if it doesn't affect you directly subs for this game have probably just been cut in half with this information alone, seriously what other MMO actually does this?

This post has been edited by What?: 20 August 2010 - 09:12 PM

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#5
User is offline   Corrderio 

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We'll see, I might try lancer/pugiliist to, but those will be my main focus. I don't want to try to do everything since I'm worried SE will try to imply a "total level cap" of sorts.
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#6
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I should mention that this is nothing like leveling subjobs was in FFXI. People in beta have leveled multiple jobs to 10 and above for abilities to use on their main job but they still managed to have surplus exp on their 15-20 job. The cap is 30 but I don't think that many people have even hit 30, most people just gave up it sounds like. So having 3-4 jobs at 10+ and your main job will still have surplus from 15-20 onwards, you'll need to level maybe 6 classes and keep them together to not get ruined by surplus exp? Not a single person managed to get around surplus exp, it was a giant mystery that had people testing stuff like eating food, wearing certain gear and repairing weapons to try and fix it. I don't believe all those people didn't try to level a few other jobs equally too, so it must have some unbelievable requirement like 6 or more classes at the same level.

Waiting doesn't fix it, if you have so much surplus and are getting a 90% reduction (yeah apparently it goes that high) there's nothing you can do but level another class. And it's not like you get to level 20 on one job, then level another to 10 and it's fixed. If it was that simple, everyone would have figured it out. It has to be something ridiculous like 6 or more classes because no one figured it out ever since it was applied in phase 2.
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#7
User is offline   Corrderio 

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Well like I said I'll just experiment around and see how it goes. Since I really don't want to touch magic classes. And the fact I can't think ATM makes me think everything just went over my head.
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#8
User is offline   What? 

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Shit storms and basic disinterest in FFXIV from here on, especially after open beta starts will tell you all you need to know, honestly. All I know is if there's what, 18 classes at launch having 2-3 isn't going to be good enough for them. Lancer and Glad, maybe a crafter if it doesn't suck (and in beta, it does, worse than XI's crafting). I couldn't care less about mages or land classes, so basically I'm out of options if this stays anywhere near as bad as it is in beta. I really didn't want to level all those classes at the same damn time regardless, this is such a disappointment.
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#9
User is offline   Velhart 

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I do agree, I don't believe leveling multiple classes should be forced on you, it should be a choice. SE sometimes tries to aim for different, but different sometimes isn't always that great.
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#10
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Apparently WoW's initial beta had something similar but they realised it was fucking retarded and they scrapped it for the rested exp thing they have now, which gives players logged out longer a bigger exp bonus. Thing is they can't do that because they have absolutely no content, the game is rushed so bad they had to introduce this crap just so people wouldn't hit cap and have nothing to do. But SE are so damn stupid they don't realise that no one will even try their game when they find out there's a system in place to gimp your exp to the point you can't even progress, simply by playing the class you want to play as. It doesn't take into account how often you play or for how long. The stupidity is overwhelming. All they had to do was remake FFXI and fix the bad things about that game, but they've made it far worse than XI ever was. Sure, maybe the game in 6 months will be pretty good, but that's assuming there's still a playerbase at that point. Rushing MMOs is the most retarded thing imaginable.
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#11
User is offline   Logan Draconia 

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I don't like that at all. FFXI allowed choice for a reason.

I dpn't know. Ever since first trying out the battle system, the game is feeling less like final fantasy and more like Aion...and WoW. >.>
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#12
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View PostWhat?, on 20 August 2010 - 10:54 PM, said:

Apparently WoW's initial beta had something similar but they realised it was fucking retarded and they scrapped it for the rested exp thing they have now, which gives players logged out longer a bigger exp bonus. Thing is they can't do that because they have absolutely no content, the game is rushed so bad they had to introduce this crap just so people wouldn't hit cap and have nothing to do. But SE are so damn stupid they don't realise that no one will even try their game when they find out there's a system in place to gimp your exp to the point you can't even progress, simply by playing the class you want to play as. It doesn't take into account how often you play or for how long. The stupidity is overwhelming. All they had to do was remake FFXI and fix the bad things about that game, but they've made it far worse than XI ever was. Sure, maybe the game in 6 months will be pretty good, but that's assuming there's still a playerbase at that point. Rushing MMOs is the most retarded thing imaginable.


This sytem does sound extremely bad. I know i dont want to level a mage job at all. And as it stand the only ones that interest me are gladiator, Archer, and pugilist. ~dark and blue when they come out. and a crafter, but fuck leveling every job just to be able to level the one i want, that sounds extremely bad and will just force people to rage quit
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#13
User is offline   Corrderio 

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View PostVelhart, on 20 August 2010 - 10:22 PM, said:

I do agree, I don't believe leveling multiple classes should be forced on you, it should be a choice. SE sometimes tries to aim for different, but different sometimes isn't always that great.

Maybe they're trying to discourage purists? Which seems kinda odd since I thought they'd encourage it with the physical level cap being around 50 and to keep teamwork in the game.

Either way, for classes thinking I'll try:

Fishing
-Friend told me it's pretty fun and a lot more interactive compared to XI's

Miner
-If I can mine my own minerals to make my own weapons, more power to me.

Blacksmith
-Making/Repairing armor/weapons, nuff said.

Musketeer
-Gogo XIV Corsiar!

Pugilist
-Always wanted to try MNK or PUP in XI, but inventory room became too much of an issue

Lancer
-Different attack styles and looks pretty all around fun
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#14
User is offline   Blood Money 

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Sounds weak.
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#15
User is offline   pathwriter 

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And people are excited to jump ship for this? I'm going to enjoy watching this crash and burn.
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#16
User is offline   Chriscoffey 

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I thought honestly about giving it a try until i read the no gear swap during battle and this shit here and that did it for me.. keep your pretty graphics lol.
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#17
User is offline   .Sotek. 

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Oh lawls, just when people were getting me to come around to actually playing this shit.
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#18
User is offline   Zzulu 

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I already pre-ordered my CE.. guess me and the rest of us who wasted 50-75 bucks are gonna make the best of it -_-
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#19
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View PostZzulu, on 21 August 2010 - 02:50 AM, said:

I already pre-ordered my CE.. guess me and the rest of us who wasted 50-75 bucks are gonna make the best of it -_-

HA I'm in the process of getting a 2,000 dollar pc and pre-ordering CE. It may have a rough start but it just looks too beautiful not to try.
If FFXIV does fail I'd still need a new PC to play Tera Online, Vindictus and Blade and Soul. This old laptop can barely run FFXI as it is anyways.
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#20
User is offline   Corrderio 

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I still need to preorder whenever I get a PC. Game doesn't seem too bad, although I just hope to god SE doesn't make endgame feel like a payless fulltime job this time around. Since whenever I get a new PC I'm also applying for college so no more 4-5 hour grindfests for me.
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