.Sotek., on 21 August 2010 - 10:55 PM, said:
Huh? FFXI didn't have shit behind it until Rise of the Zilart, and that was what, a year or something in? (I don't remember)
Leveling wise you'd probably go from 1>18 on your first choice, then 1>15 on an appropriate (or not) subjob, then 18>30 on your first choice before you realize there were nearly a dozen new jobs to unlock, probably meaning you'd have to go 1>whatever again, having just got to fucking Jeuno. What was the EXP rate back then? 3k/hr, assuming you find a party? Yeah I'm sure you'd manage all that quickly.
I'll admit, the whole leveling thing is annoying, but in no way is it worse than what you'd have to have gone through back in ~2001 in FFXI. Or fuck, pre-AU FFXI. Though I've no first hand experience of FFXIV, so maybe I've been fed lies about gaining experience being easy, regardless of some dumb cap.
I don't know at what point leveling an advanced job became mandatory to continue leveling your preferred job. Leveling a subjob was a choice, you chose to be versatile / not a gimp so you did it. People in beta have been doing the exact same thing you're describing, leveling a job up until 16-18 and then leveling a bunch of others for 10+ to sub abilities, but after that's done they still can't advance on their main job. So they level stuff that has nothing to do with it just so they can get back to working on advancing their main job, after they have already finished their "subjobs".
To be honest, I'd rather spend more time leveling a class I want to play as even if it takes ten times longer, than having to level a bunch of other classes I don't care about quickly just so I can get back to doing what I want. If you want to say something like leveling all classes to 20 to avoid surplus on your main in XIV takes so little time it's the same as a 3k/hr old school party in terms of progression (which it might, if guildleves didn't have that timer and as of right now there's no other methods to exp as is, parties are completely unfunctional) you can, but it's not the same thing. In XIV people are already leveling their subjobs, but even after that they have to level something completely unrelated because they're forced to, that's crap. If they want to make it as long as FFXI to level up they should increase the amount per level, don't force people to level crap they don't care about and won't benefit their main jobs at all.
.Sotek., on 21 August 2010 - 10:55 PM, said:
FFXI was, itself, rushed to be released. Rise of the Zilart was meant to be part of the original fucking game for crying out load. Certainly didn't hinder our love of grinding here, did it? Stop over reacting with fucking walls of text.
How is any of that relevant? I said XIV will shape up good like XI did, but it doesn't change the fact they're nerfing progress of players because the game is rushed and unfinished. Correct me if I'm wrong but only JP players played FFXI before Zilart came out, so how is it now we've got a game that is comparable to FFXI before Zilart and it
isn't worse than FFXI was for everyone posting here?