How useful is Blu?
#1
Posted 21 August 2010 - 11:28 AM
#2
Posted 21 August 2010 - 01:48 PM
This post has been edited by Terranova: 21 August 2010 - 01:49 PM
#3
Posted 21 August 2010 - 03:18 PM
This post has been edited by Aeonknight: 21 August 2010 - 03:19 PM
#4
Posted 21 August 2010 - 07:24 PM
#5
Posted 21 August 2010 - 10:27 PM
After you get them all, though, it's pretty fun. :3 I got my BLU to 80 two weeks ago, and now that I have all but a handful of spells that I don't care about, I like it more than my octave club 80 WHM. And that thing is fun.
#6
Posted 22 August 2010 - 07:41 AM
#7
Posted 26 August 2010 - 09:35 AM
This post has been edited by fyreus: 26 August 2010 - 09:45 AM
#8
Posted 27 August 2010 - 08:35 AM
With this last update and the one coming up Blu just keeps on getting better in my book still a Jack of all trades and a master of a few lol.....
#9
Posted 27 August 2010 - 12:32 PM
kenshyn, on 27 August 2010 - 08:35 AM, said:
With this last update and the one coming up Blu just keeps on getting better in my book still a Jack of all trades and a master of a few lol.....
If we can get a WS to SC with after Savage Blade > Disservement then TP drainkiss would make stuff look really awesome. This is where skillchain bonus would shine IF we could get our hands on that as a trait... especially every 1:40.
Blu is bsically a tacticians dream job.
#10
Posted 27 August 2010 - 09:51 PM
I disagree. Due to the update and new gear and weapons, blu can zerg very well. Granted you will need a whm or scholar to cure bomb you.
Blu/drk. Use the tripple attack sword offhand. Can use a 2nnd double attack sword as well or any other mog weapon main.
Cast Anaminating wind, "haste: Turump Roar. "attack up" And set "dual weild" Job trait as well as double attack.
Can then frightful roar, "defense down" Last resort what will stack with Tru Roar. Attack on my gallka is around 600. and thats with no brd or outside buffs other than I.
Souleater and rip away, not only do you SE a WS for 1-2k, CA close it for another 1k+ but even in abayessa or ks30's your swords that put 30-80 and now popping 200+ a swing 84-5 and due to multi hit spells, big 3, you can shred watever you want.
But you will need a massive cure bomb.
On a side note this is starting to make a great melee even excluding souleater. Attack up 2 and soon to be 3 by 90. Absorb tp, and as long as any absorb spell lands you get full benefit. Absob str dex for massive spells increase bonus.
And now the new lvl 45 JA, cast magic and get tp. even if its 1 tp a spell. can head butt spam for 1 tp a hit.
When we CA WS SC, we can WS VB, lose TP, absorb TP then CA spell, SC for enhanced spells as well.
I will say unlike sam, war or many other jobs. They cant take advantage of souleater as it only offers one two handed weapon and they need to many buffs. Blu/drk due to our spells we get many and can exploit it.
This post has been edited by Kimjongil76: 27 August 2010 - 09:54 PM
#11
Posted 28 August 2010 - 01:36 PM
Sorry... I don't buy it. We CAN zerg, but it's definately one of our weakest points.
#12
Posted 28 August 2010 - 02:12 PM
You'll also have a pretty nasty job stigma to overcome. Have fun with that.
This post has been edited by Kaparu: 28 August 2010 - 02:12 PM
#13
Posted 04 September 2010 - 07:20 AM
This post has been edited by fyreus: 04 September 2010 - 07:21 AM
#14
Posted 05 September 2010 - 02:36 PM
I don't see a nerf anywhere.
#15
Posted 05 September 2010 - 05:44 PM
Not everyone plays the same or looks at their blu the same way so i can understand how we'll disagree on some things.
*edit* i guess i'll have to explain lol.
606MP in WS/physical spell gear topped off
740ish in haste topped off (this is my prefight buffer or starting buffer since it's also best to buff in haste gear)
0~100mp
i'd better rest and sit in haste gear for mp tics or i'll be stuck meleeling
100-200mp
emergency mp
300mp
i never go below this range unless i'm not paying attention. this is my healing reserve. since this is my resting range, i keep mp for pre and post WS disservement use. i use frenic rips to catch
up in 2h dmg to kinda make quota lol
300-500mp
disservements, frenic rip, corrosive, and headbutts = 183 DD.naguc spells + unaccounted in headbutts. my current weapon setup leaves me at 100%tp by time CA is at :44ish of 1:40 so i headbutt/rip/headbutt. untill i finish upgrading my weapons and get an enkidu subligar/white thalum this is what i run at.
500-600mp (24mp regained in here @6mp/tic without hand or shoe or glove refresh or even signets)
i sit at this range for: att up, haste, refresh, and frightning roar/stinking gas if i have a good def down around then -30vit is best:imo. That's 50+53+36+37/32 = 166/161 and a 30~40mp return in there somewhere by the second round since the first round always uses alot more mp.
By time round 1 is done, i'm gaining back mp and by time round 3 is around, i'm cycling my WS/MB, debuff, phy spell, and getting ready for rebuffing. I don't always get the luxary of a buffer in my groups since we stuff 2h DDs in there instead (LS and pugs standard i assume :/ ). For breathing/magic damage i stick on as many of the stats that's needed for the spell of choice (i get like +60 on mnd/int i forget) along with two breaths or two magic damage spells and amplification. Between cycles i gain 60mp so to cut it back by 1 or 2 would reduce the amount of mp i use and force a rest. This isn't something i'm interested in as a magic dependent melee
TP drainkiss may change this cycle or how much i care about mp tics depending on MP per use and casting time.
This post has been edited by fyreus: 05 September 2010 - 06:15 PM
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