http://kotaku.com/56...ystem-explained
After reading this shit, my erection lowered. Any of you from Asura gonna go to this game, and if so, even after this?
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FFXIV Fatigue System - Asura, yes or no?
#2
Posted 27 August 2010 - 12:08 AM
No.
Edit: Thanks to the LSAT I won't be playing this game at launch anyway. So I'll wait and see.
Edit: Thanks to the LSAT I won't be playing this game at launch anyway. So I'll wait and see.
This post has been edited by Wildstriker: 27 August 2010 - 12:10 AM
#4
Posted 30 August 2010 - 04:55 PM
It probably won't be as bad as a lot of people think. They're still adjusting it.
#5
Posted 04 September 2010 - 05:35 PM
Old hardcore ireland that had no life = mad as hell
Now = not a big deal
Now = not a big deal
#6
Posted 06 September 2010 - 11:27 AM
Ronzeru, on 27 August 2010 - 12:02 AM, said:
http://kotaku.com/56...ystem-explained
After reading this shit, my erection lowered. Any of you from Asura gonna go to this game, and if so, even after this?
After reading this shit, my erection lowered. Any of you from Asura gonna go to this game, and if so, even after this?
Who the fuck cares... seriously. Tards need to quit bitching about the stupid fatigue system and not worry about getting to level cap in x number of days.
#7
Posted 17 September 2010 - 06:57 PM
Daysleeper, on 06 September 2010 - 11:27 AM, said:
Who the fuck cares... seriously. Tards need to quit bitching about the stupid fatigue system and not worry about getting to level cap in x number of days.
Eat a bowl-o-dicks for one. Certain galka said they're great. Secondly, guess this system ain't shit to worry bout after all, save to anyone that's retarded enough to just try to focus on leveling one job.
#8
Posted 27 September 2010 - 10:46 PM
I have played more then average and havent even gotten anywhere near surplus, and the crazy people are way ahead of me and havent hit surplus. if you play nonstop supposedly estimate from SE is you can go from level 1 to 16 in one sitting before hitting surplus EXP which then begins the exp nerf bat. no exp, and skill points gained % goes down from 100% to 0% over 8 hours. This fully resets every week, no matter how much surplus you have or didnt touch, there is no rollover lol.
#9
Posted 28 September 2010 - 11:38 AM
Jyon, on 27 September 2010 - 10:46 PM, said:
I have played more then average and havent even gotten anywhere near surplus, and the crazy people are way ahead of me and havent hit surplus. if you play nonstop supposedly estimate from SE is you can go from level 1 to 16 in one sitting before hitting surplus EXP which then begins the exp nerf bat. no exp, and skill points gained % goes down from 100% to 0% over 8 hours. This fully resets every week, no matter how much surplus you have or didnt touch, there is no rollover lol.
I have kind of averaged out what I have been leveling up and I have not hit the barrier yet either I have several at rank 7 or 8 and my physical is 13. The did increase how much you could gain though before release if I remember right.
#10
Posted 01 October 2010 - 01:45 AM
At first I thought it was a horrible idea but after playing, I no longer think so. I think it's actually rather creative and I give them props.
To give an idea, I've been playing FFXIV about an average of 8 hours a day I'd say since the collector's edition was released last week. I know it's unhealthy, but if I didn't have a job I'd probably play more than that hah. But anyway 8 hours a day is a lot, and I have not hit any sort of fatigue. Mind you, I haven't grinded a single job only, but the game isn't even optimally designed to grind one job. The bar has been set really high for fatigue, and due to the system allowing you to combine abilities from other disciplines (which you'll also have to level and have their own separate fatigue thresholds), I would say that the fatigue system was a mighty good idea. A way to actually keep casual players in the game while still giving VERY hardcore players (I'm talking 'very') enough/more than they can actually chew on.
To give an idea, I've been playing FFXIV about an average of 8 hours a day I'd say since the collector's edition was released last week. I know it's unhealthy, but if I didn't have a job I'd probably play more than that hah. But anyway 8 hours a day is a lot, and I have not hit any sort of fatigue. Mind you, I haven't grinded a single job only, but the game isn't even optimally designed to grind one job. The bar has been set really high for fatigue, and due to the system allowing you to combine abilities from other disciplines (which you'll also have to level and have their own separate fatigue thresholds), I would say that the fatigue system was a mighty good idea. A way to actually keep casual players in the game while still giving VERY hardcore players (I'm talking 'very') enough/more than they can actually chew on.
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