I wonder if you're the only person who didn't feel that the game was stagnant, bloated, and frankly boring 4 months ago. I stopped playing because of leadership burnout (since items don't motivate me, I have low tolerance for the kind of bullshit that HNM players seem to be immune to), but I didn't come back until I was sure there was something to actually
do. And although I can't prove it, I'll bet you were complaining about the Trial of the Magians when it was first introduced this past spring. I'm detecting a strong pattern in that respect.
Gredival, on 12 September 2010 - 05:50 AM, said:
I think with a lack of perspective on this, you have consistently pointed out that my type of LS is definitely not your scene, you are ill equipped to judge this.
I think you misunderstood me. The market will not support the kind of MMO that you have convinced yourself that you enjoy. That ship has sailed and market forces ensure that it won't be coming back. It's not a question of whether I like it or not (I don't); it's bald fact that gameplay revolving around denying paying customers access to content is not viable anymore. It's also not the slightest bit fulfilling for developers, unless they're all sadists (a real possibility with Square-Enix). The developers are Blizzard have repeatedly said in response to players like you that they were irritated that less than 1% of their players
of a video game ever got to see the inside of Naxxramas before Burning Crusade was released, and ditto for most of Sunwell Plateau among other areas. They changed their paradigm because they realized that there's a huge market out there and the vocal minority are the ones who get their kicks by pissing in other people's Cheerios.
Gredival, on 12 September 2010 - 05:50 AM, said:
You need not read that as a sadistic desire to lord over others, just a competitive desire to win.
Maybe that one group that you eventually managed to join and work for at a pittance wage was the sort that solely camped for things that members needed, but a.) I doubt that strongly given your attitude, and b.) that's certainly
not what Treelo described: the thrill of running among spawns and dominating claims.
Oh, and cheating to do it. Should I even waste my metaphorical breath asking if cheating cheapens your petty sense of superiority? The usual line I hear on this is, "Everyone uses a bot, we're just leveling the playing field." It's a false assertion to begin with, but it's also faulty logic. I hear the same insanity spouted by sports fans on the subject of steroids. This isn't a perfect parallel, I grant you, because cheating in a video game is merely obnoxious (in addition to unethical and puerile), whereas accepting or encouraging steroid use in athletes is nothing less than causing them to destroy themselves for the crass entertainment of their "fans." Either way, it's a long way to go to justify something that everyone sees is ethically wrong and turns friendly competition into poisonous feuding.
Let me draw another parallel, because I want to hammer home that competition doesn't need to be the toxic misery that you prefer. I've lately been farming Lord Ruthven so as to collect Nails and, if I was lucky, Marching Belt and Strigoi Ring. I haven't been lucky, but I have made my Isatu, anyhow. I do this solo, because I find it far more interesting and challenging. Due to a long streak of bad luck, I spent most of two or three days parked up in Xarcabard popping Feuerunke, which incurred the ire of a few people who were competing with me for the same spawn. I actually know that they all used third-party programs to locate the NM, too, whereas I did it the legitimate way and still beat them consistently. I can only imagine that their screams of frustration were louder for realizing that cheating doesn't always work. Anyhow, once they got sick of me getting in their way, they actually started a dialogue and proposed that we team up. And I accepted, because I have more fun cooperating than consistently being stymied by pointless competition. It's like the assholes who manage to take up the entire sidewalk and will not move to let anyone pass: you're not proving anything except that you're an obstruction.
Of course, the reason I teamed up was that I was sick of pissing through arrows and was going to let them do the heavy lifting, which they did. You guys think I'm deluded about how HNMLS leaders work, which is funny. I know how I would work and I know the only way that anyone can work in that situation: exploit the hell out of the credulous. If you don't get that, congratulations, you're a gullible twit.
Gredival, on 12 September 2010 - 05:50 AM, said:
But it's also worth noting stupidity is the norm. The bottom 10% of HNMLS are probably definitely at least in the median range of all players in general.
Keep telling yourself that. I've lost track of how many HNMLS members I have seen over the years who don't have gear-swap macros, who full-time obviously inferior options, who insist on using lousy gear because it is Rare/Ex, who won't spend a cent (probably because their LS didn't have any kind of payout, it all went straight into the leaders' pockets one way or another). There have been too many times that I'd see someone doing something painfully stupid like full-timing Hachiman Domaru or Rogue's Culottes and I'd check their LS and, go figure, they're in an HNMLS. And not some little scrub LS, either, before you suggest that.
I know there are worse players out there. I almost never encounter them, though, because they're the sorts who play Beastmaster or who Campaign 24/7: that is, they don't interact with other people. When it comes to scraping the bottom of the barrel in terms of talent, though, I'd estimate at least 50% of HNMLS members will fit the bill, especially the large linkshells of yore that attempted to or were able to keep most world spawns on lockdown. If you really think that membership in Machina or Armada or some other LS conveys competence, you're out of your mind. Mostly it just means that they have a single-minded approach to get what they think they want, regardless of whether it is what they need.
Gredival, on 12 September 2010 - 05:50 AM, said:
1. Effort/skill level. With a few notable exceptions, most ToM hardly require significant effort... Of the few ToM that require a group fight, they don't stack up in difficulty to how bad Fafhogg was even three years ago.
I find this highly dubious, but let's suppose I temporarily agree with you. Do you suppose there might be a reason? Used to be that you could log on in between peak times and find 4000 or more players on every server. Now JP and NA evenings have around 2000, sometimes a lot less. I'm certain SE balanced around what its players are most capable of, which is fielding ~6 people. Plus, the only thing to stir up player interest in about two years has been Abyssea, the new level caps, and Trial of the Magians for people who like the idea of customizing to their playstyle (in fairness: Trial of the Magians has also been one of the biggest deterrants).
Additionally, I wonder if you've skimmed past a point I keep repeating. Once you've got your method down (even if it is a woefully sluggish and inefficient method because that's the only one the proles can manage to squeeze into their heads), Fafnir is not an exciting or interesting fight. You're just repeatedly killing the same NM until you complete your trial and Ridill drops or, if you're lucky and have sufficient patience, E. Abj. Body. Neither one is difficult and I promise you that proportionally as many people died to the T2/T3 VNMs for their Magian trials (to say nothing of the Abyssea NMs) as have to King Behemoth or Aspidochelone.
Gredival, on 12 September 2010 - 05:50 AM, said:
2. Test of different types of skill. Taking for granted once again we are talking about trials which are mostly soloable, or at most require just a few people, solo based activities test a much different skillset. Being a successful HNMLS demands a much different skillset from its members. You may label it drone work, but it is a skill set 80% of the players in this game lack. It tests timing, understanding of positioning, reaction time, and yes the ability to simply fucking listen. I think people who lack these skills shouldn't succeed at this game.
This is hilarious. I should print and frame it for whenever I need a laugh. You really do think that most HNMLS members are actually any good. I keep telling myself, "He's lying to support his argument," but, no, you actually buy this nonsense. The best players I've ever met? The ones that can pull things off that no one else can, the ones that actually impress me? They joined an HNMLS for about 5 minutes, immediately saw that they were at the bottom of a pyramid scheme, and left. I've watched many times as people with "better" gear than me who are in all those "better" linkshells were incapable of doing things that I've been doing for years. Don't get me started on the hilarity of watching some of these lazy fuckers try to complete a Magian trial as I tear through two or even three identical mobs in the time it takes them to barely kill one.
But let me make my own assertion that you're welcome to dismiss as nonsense: 9 times out of 10, group play makes things easier, not better. There are lots of exceptions, notably when the group does stupid things like bringing a lot of TP feed to a fight with troublesome TP-related consequences. I watched a JP alliance spend something like 40 minutes fighting an NM in Abyssea that I duo in about 15 minutes, for instance, but most of the time, you bring more bodies to zerg it down, not to finesse it. What fun is there in being infantryman #106 in This Man's Army versus being special ops agent #4?
Gredival, on 12 September 2010 - 05:50 AM, said:
It lacks competition, in my opinion does not test a player's skillset, and tests players mainly according to endurance.
I really don't see how you can credibly argue that camping Fafnir day in and day out is not a test of endurance. It's not a mark of skill to be able to repeat the same actions daily for months on end. I got into a very patterned routine doing my daily quests in WoW, for instance, and once I had figured out my pattern (where to go in what order to minimize time spent, how much health mobs have and what rotation to use to blast them fastest), the only test was whether I could force myself to continue doing them after the third iteration or so.
Gredival, on 12 September 2010 - 05:50 AM, said:
And I also find the effort:reward ratio to be skewed, especially when you just look at relics. Relics are already a massive trial and they require so much effort to be cleaned. But they are worthless unless cleaned now. That's marginally retarded.
And now relic WS, one of the key points of a relic's uniqueness, are coming out on other weapons in this drive to make this game more "all inclusive"
I've agreed many times with people on the subject of the relic trials. They are an absurdity, especially since they have fuck-all to do with the massive group effort that is otherwise a hallmark of acquiring them (I don't think groups of 6 were taking down Animated Weapons at level 75).
As for handing out the weaponskills... meh. Most of the better ones are good because of their Aftermath effects (Catastrophe, Tachi: Kaiten, Namas Arrow for Samurai, Coronach) and I'm willing to bet that those Aftermaths will not apply without the weapon. I can only think of one that is any good without its aftermath and that is Mercy Stroke. It also remains to be seen
how those weaponskills are available, so let's withhold judgment. I know the Great Axe has been found, so hopefully we'll have an answer sooner than later.
Mostly, though, I find it worrying that you're so fearful of change. It's not like there was a huge power difference between someone in the super-rare HQ gear and someone in more conventionally available items. I consider myself to be very middle-of-the-road as far as gear is concerned, but because I know how to exploit it to the fullest, I consistently outperform those people who've managed to get items of a better quality than me. Even when they were able to pull ahead of me, it was rarely a big difference. The advantage is largely in your head. Surely you need look no further than the dearth of truly horrible relic weapon owners to understand that the gear does not make the man, regardless of difficulty involved in getting it. Not that it is all that hard to cyber the haijin shut-in running an HNMLS, anyhow.
Actually, that's sort of a funny dichotomy. You seem to believe so strongly in putting in a lot of effort and blah-blah-blah. You say that some things should be hard and that the reward should be commensurate with difficulty (FYI: it rarely ever is). I walked my way into a few linkshells, deliberately manipulated the leaders to view me as indispensable, ensured that I got the drops I wanted expeditiously, and then walked away. I prefer to work smarter. I pay my dues elsewhere and would rather not have my enjoyment of the game marred by someone shouting at me that I must be at the mandatory Fafnir camp when I should be writing a paper or having sex or doing something actually worth three hours of being glued to the same spot.