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The Final Fantasy XIV Manual Because I suppose the OB people haven't gotten to see it. Rate Topic: -----

#1
User is offline   Varizen 

  • The Variness~ Lord of Flans
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This is composed of about 40 posts on the official site. After I post this, you can ask me questions here on how to do things in the game.


https://dev-na.ffxiv...12584#Post12584

- What is FINAL FANTASY XIV?
- Character Creation
- Game Worlds
- Beginning the Game
- Viewing the Game Screen
- Battle
- Being KO'd
- Guildleves
- Behests
- Aetheryte
- Returning and Teleporting
- Logging Out
- Viewing the World Map
- Journal
- Means of Communication
- The Friend List and the Blacklist
- Linkshells
- Parties
- Trade
- Bazaars
- Market Wards
- Retainers
- Synthesis
- Mining and Quarrying
- Logging and Harvesting
- Fishing and Spearfishing
- Condition and Repair of Equipment
- Macros
- Text Commands and Placeholders
- Configuration
- Support Desk
- Screenshots
- FAQ


What is Final Fantasy XIV

FINAL FANTASY XIV is a cross-nation, cross-platform massively multi-player online role-playing game (MMORPG) that brings together people from all across the world to compete, cooperate, and communicate within the virtual fantasy realm known as Eorzea. While solo adventuring is always an option, most will agree that joining forces with their fellow gamers not only makes the game that much easier, but that much more fun as well!

Character Creation

1. After logging in, select "New" from the Character Selection screen.

2. Select your character's race, clan, and gender.

3. Choose a preset appearance for your character.

4. Customize various aspects of your character's appearance via the available menus.

5. Select your character's starting class*.

6. Select your character's nameday (birthday) and Guardian (patron deity).

7. Select whether to save the settings made in steps 1 through 6.*

8. Select the World that your character will inhabit.

9. Input your character's first and last name.

10. Select the city-state in which you wish to begin your adventure.

11. Finally, select "Yes" to create your character and begin the game.

* Classes
In FINAL FANTASY XIV, a player's class is determined by the arm or tool in his/her hand. The class chosen during character creation simply determines the items a player begins the game with. Players can change their class at any time by simply equipping different items they purchase, find, or create.

* Saving
Users can save the race, appearance, class, and other data of their character to the hard disk. The next time you select “New” from the Character Selection screen, you can apply the data you saved in the creation of a new character.

- Note
In the Beta version, gender, nameday, and guardian do not affect his/her attributes. A maximum of three characters can be created per account.

Beginning the game

At the onset of the game, you will find yourself in the “starting city” you selected during character creation, though at this point your character is already within what is called an instanced area, meaning it will not be occupied by any other players.

* Instanced areas, or instances, are areas in which only players directly related to or involved in what happens within may enter. The initial stages of gameplay in the Beta Test will take place in instanced areas which only single players may occupy.
Instances will only be used for special events, such as the game’s opening sequence. For the most part, gameplay will take place within public areas occupied by any of a number of players.

As you progress through the opening event, you will gradually move from scene to scene. At certain points in the game, NPCs will present you with a list of options in accordance with your progress. For now, select the option presented to continue through the current event.

After the event has ended and you have proceeded to the location to which you have been directed, there will be another NPC who will present you with another set of options. After speaking to the NPC, you will automatically be transported to a public area.

In public areas you will come across many other players. As fellow adventurers, it is up to you to make the most of your time in Eorzea together!

Viewing the game screen

Passive Mode

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1. Display Name
The color of a display name reveals important information.
White – Other PCs
Blue – Party members
Green – NPCs
Yellow – Enemies
Red – Engaged enemies

* Semi-Transparent Display Names
When the display name of a PC is semi-transparent, it indicates that player is currently in a different area than you. These PCs are still displayed on-screen to help contribute to the seamless transitioning between areas. However, players should note that party invites cannot be extended across areas.

2. Icon
The icons beside a display name indicate what linkshell crest the character has equipped and the player’s online status, such as “away” or “busy.”

3. System Icon
These icons let you know that you are in a situation where you can perform a specific action. Open the system menu while a system icon is displayed to access the related action.

4. Minimap
The minimap displays the immediate vicinity around you, the direction you are facing, the direction the camera is facing, and the position of various NPCs.

5. Log
This display contains all of the various logs used to display text within the game, such as the system log, combat log, and chat log. Players may input text by selecting the chat prompt area.

6. Unit Frame
The unit frame displays various aspects of your character’s status, such as HP, MP, and TP.

7. Connection Status
Displays your network connection status alongside the current date and time in Eorzea.

Active Mode

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1. Action Bar
This bar displays the various commands available for use in relation to the PC or NPC you are currently targeting.

2. Stamina Gauge
This gauge tells how much time is left before the next action may be executed. Though there are a few exceptions, for the most part all attacks, abilities, weapon skills, and spells require that the stamina gauge be filled to a certain amount. It is possible to execute multiple actions in succession by allowing the stamina gauge to accumulate. Actions performed with the off hand require that the stamina gauge be filled to higher levels.

For certain classes, a secondary stamina gauge will appear when a shield is equipped in the off hand. All shield-related commands will make use of this gauge.

The stamina gauges of the main hand and off hand are entirely independent of one another. Should a character have a shield equipped in their off hand, two stamina gauges will be displayed simultaneously.

- Other
- Passive Mode and Active Mode
“Passive Mode” is the designation given to the state in which a player’s arm or tool is not drawn. In this mode, hit points regenerate automatically.
“Active Mode” refers to the state in which a player’s arm or tool is drawn. In this mode, various battle commands are available, but movement speed is reduced in comparison to passive mode.

*Performing an action on a viable target while in passive mode will automatically switch the character to activate mode.
*Speaking to an NPC while in active mode will automatically switch the character to passive mode and start a conversation with the NPC.

- Arms and Tools
There are a vast array of arms and tools in FINAL FANTASY XIV which allow players to assume the role of any of a number of classes. However, the following conditions should be kept in mind when changing equipment.
Equipping Arms – Players must be in passive mode and not engaged with an enemy.
Equipping Tools – Players must be in passive mode.

During the Beta Test phase, there will be a total of eighteen types of arms and tools available: five types for Disciples of War, two types for Disciples of Magic, three types for Disciples of the Land, and eight types for Disciples of the Hand. Players can change their class simply by changing the arm or tool they have equipped in their hand.

Battle

The Flow of Battle
1. Ready an arm or tool, changing from passive mode to active mode.

2. Target an enemy.

3. Select a command from the action bar, and make use of the action and effect gauges to execute it effectively.

4. Strategize with other party members, deciding upon an appropriate Battle Regimen*.

5. Gain victory in battle to be rewarded with experience and skill points.

6. Obtain and distribute any loot dropped by the enemy.

* Battle Regimen
Battle Regimens are combat tactics which party members may employ against a single enemy. By coordinating and executing battle commands in a precise order, players may cause certain additional beneficial effects to occur.

A Battle Regimen begins with the stacking of battle commands. All party members who wish to take part in the Battle Regimen must stack their actions in the correct order against the desired target. One of the members then initiates the Battle Regimen, and the stacked actions will be executed automatically.

Step 1: Consult with other party members to determine the best Battle Regimen to use against a specific target. The battle commands and the order in which they are to be executed should all be decided.

Step 2: Wait until your position in the queue comes around to switch to Battle Regimen mode and select the battle command you wish to stack.

Step 3: After all participating party members have stacked their battle commands, one of the party members selects to initiate the Battle Regimen.

Step 4: Once the Battle Regimen is initiated, the stacked battle commands will all be executed automatically, chaining together to create additional effects.

Please note that factors such as distance from the enemy may prevent stacked battle commands from being executed once the Battle Regimen is initiated. In these cases, the Battle Regimen will not end, but will instead proceed on to the next command in the queue.


Enemy Toughness
An enemy’s degree of difficulty is represented by the color of the circle located in the extreme left portion of the unit frame. This display takes into account whether the player is solo or a member of a party.

Red – Incredibly Tough
Orange – Very Tough
Yellow – Tough
Green – Decent Challenge
Blue – Easy Prey


Physical Levels and Class Ranks
In FINAL FANTASY XIV, a character’s progress is measured in two ways. Physical levels represent one’s actual physical development, while class ranks measure how adept one is with various arms and tools.

- Physical Levels
Characters gain physical levels by accumulating a certain amount of experience points, at which time they will be awarded attribute and elemental resistance points that can be allotted as desired, the former to increase statistics such as Strength and Dexterity, and the latter to increase resistance to fire, ice, and other elements. Any points allocated in such a manner may be redistributed after a certain amount of time has elapsed.

- Class Ranks
Class ranks are gained by accumulating skill points from various endeavors, such as combat or crafting. As a character’s Class ranks increases, they will learn new actions, such as abilities and weapon skills.

* Physical level and Class ranks caps will be set at 30 for the Beta Test Phase.


Setting Actions for Use
Actions and traits that a character has acquired can be set for use in the Actions & Traits menu. The items on the Actions menu are divided into battle-related actions and gathering and synthesis-related actions called “Godsends.” During the Beta Test phase, up to thirty battle actions and ten Godsends can be assigned.

Barring a few class-specific exceptions, actions will be available for use even when using a class different from the one on which the action learned. However, the power and efficacy of each action is determined by its affinity with the character’s active skill.


The Spoils of War
Any items received after a battle will be placed in a player’s loot list. During party play, items are distributed randomly to the lists of each member.

After a certain period of time, items on a loot list will be automatically moved to a player’s inventory. Should the player’s inventory be full, the items will be lost.

Items on a loot list are not considered in a player’s possession until they are added to his/her inventory. Until then, any items, including those which are rare (untradeable) and unique (players can possess no more than one), can be transferred to another party member’s list.

*Items obtained from treasure chests may also first find their way to the loot list.
*Items and crystals obtained through gathering will be directly placed in your inventory.
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#2
User is offline   Varizen 

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Being KO'd

If a character’s HP is reduced to 0, he/she will be “knocked out” and no longer able to move or act. A character can be revived by selecting “Return” from the main menu, which will warp the character to the last aetheryte camp or aetherial gate selected from the Interactions menu.

* If a character is KO’d while participating in a levequest, he/she will be teleported back to the corresponding aetheryte.
* For the duration of the Beta Test, characters KO'd will receive a weakness penalty that will not only lower total HP, but also reduce the speed with which their stamina gauge fills, as well as increase the length of casting times. This penalty will last three minutes before wearing off.

Aetheryte

Rifts along the surface of Hydaelyn can cause “leaks” from which the planet’s lifeblood, aether, can escape. By harnessing the power from concentrated deposits known as “aetheryte,” the residents of Eorzea have seen a marked improvement in everyday life. Below is a list of the three most common types of aetheryte, and their benefits.

Aetheryte Crystals
Located in towns and camps, these giant crystalline objects are most often used as the starting places of levequests, due to their accessibility.
Upon approaching an aetheryte crystal, an Aetheryte option will appear in the system menu. Selecting this will register the location to your teleport list (first visit only), thereby allowing you to teleport to that aetheryte whenever you choose. You will be able to teleport from the aetheryte crystal to any aetherial gates you have registered to your teleport list. When starting a levequest from an aetheryte crystal, all HP and MP will be restored, but you will need to wait at least 10 minutes until you can restore your HP and MP again.

In addition to the above, playing tips can be browsed at an aetheryte crystal.

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Aetherial Gates
Aetherial gates are permanent discharges of aether located in various places around Eorzea. You will be able to teleport from the aetherial gate to any aetheryte crystals you have registered to your teleport list. When starting a levequest from an aetherial gate, all HP and MP will be restored, but you will need to wait at least 10 minutes until you can restore your HP and MP again.

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Aetherial Nodes
Aetherial nodes are temporary phenomena which usually appear only after completing a levequest. They can be used to teleport instantly back to the aetheryte crystal at which a player began that quest. Only players who took part in the levequest can access the nodes, which will fade if not used promptly.

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Returning and Teleporting

Players can expend anima—their character's spiritual energy—to instantaneously travel to aetheryte crystals and aetherial gates.

<Return>
At the cost of two anima points, players can return to their previously set home points at any time by selecting the Return option from the main menu. However, if a player is participating in a levequest, selecting this option at that time will result in teleportation back to the aetheryte crystal or aetherial gate used to activate the quest. The Return command can also be used at no cost while KO’d to revive your character.

<Teleport>
By selecting Teleport from the main menu, a player can teleport their entire party to any aetheryte crystal location they have already visited. When one party member uses the Teleport option, a confirmation button will be sent to all other members, allowing them to decide whether or not they also wish to be teleported.
The amount of anima required for teleportation will vary based on the distance to your destination.

*Please note, both the Return and Teleport options can only be used when in passive mode.
*Anima recovers gradually over time up to a maximum of 100 points.

Logging Out

To log out of FINAL FANTASY XIV and return to the Character Selection screen, select Logout from the main menu. The logout process can be cancelled at any time by inputting another command.

*Please note, players cannot log out while in active mode.

Viewing the World Map

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1. Area: The name of the area currently being displayed within the above-mentioned region.

2. Camp: The name of the aetheryte camp presiding over the current area.

3. Aetheryte camp location.

4. Player's current position and directional bearing.

5. Aetherial gate location.

6. Map Menu Button: Select Change Map to view other acquired maps.
*You cannot view the map for an area where you have not registered an aetheryte crystal.


Journal

Players can keep track of the quests they have accepted or completed by viewing the Journal found in the main menu. Clicking on the header will bring up the following options: Levequests (Regional and Local) and Quests (Class Quests). Select the corresponding category to view all related journal entries. Clicking the Map button found with each active quest entry will bring up a map indicating your destination and the NPC you should seek out next.


Means of Communication

* Please observe general online manners and etiquette when communicating with others.

Chat Modes
[Say]
Any message input in the say chat mode can be seen by any and all players in the immediate vicinity. It is the default chat mode, and messages displayed in this manner will appear in white. This chat mode is activated by prefacing a message with either /say or simply /s. In addition, the active chat mode may be set to say mode by entering the command /chatmode say or /chatmode s without a message following.

[Party]
Any message input in the party chat mode can be seen by any and all party members. Messages displayed in this manner appear in blue. This chat mode is activated by prefacing a message with /party or simply /p. In addition, the active chat mode may be set to party mode by entering the command /chatmode party or /chatmode p without a following message.

[Linkshell]
Any message input in the linkshell chat mode can be seen by any and all players in the equipped linkshell. Messages displayed in this manner appear in green. This chat mode is activated by prefacing a message with either /linkshell or simply /l. In addition, the active chat mode can be set to linkshell mode by entering the command /chatmode linkshell or /chatmode l without a following message.

[Tell]
Any message input in the tell chat mode can be seen only by a single designated player. Messages displayed in this manner appear in pink. This chat mode is activated by prefacing a message with /tell or simply /t and the name of the PC. The active chat mode can be set to tell mode by entering the command /chatmode tell or /chatmode t followed by the name of the PC with whom you would like to chat. During the Beta Test phase, PC names must be entered in their entirety (first and last names).

[Shout]
Shout chat mode is much like say chat mode, with the sole difference being that messages can be seen by players in a much wider area. Messages displayed in this manner appear in light pink. This chat mode is activated by prefacing a message with either /shout or simply /sh. The active chat mode cannot be set to shout mode.


[Echo]
Any message input in the echo chat mode can be seen only by the player who input the message. Messages displayed in this manner appear in gray. This chat mode is activated by prefacing a message with either /echo or simply /e. The active chat mode cannot be set to echo mode.

Examples of Chat Commands
/say 	                                /say Good afternoon.
/s 	                                /s Good afternoon.
/party                              	/party Good afternoon.
/tell [first name] [last name]      	/tell [first name] [last name] Good afternoon.
/t [first name] [last name]     	/t [first name] [last name] Good afternoon.
/shout                           	/shout Good afternoon.
/sh                                  	/sh Good afternoon.

* All commands must begin with a / (forward slash) and contain only half-width characters.

Emotes and Signs
This feature allows players to use expressions, gestures, and signs to communicate with other players. The Emote & Signs menu is bound to the N key in the default keyboard setup, and can also be accessed by selecting the second icon from the right on the action bar.

Emotes and signs are broken down into: emotes, enemy signs, and ally signs.

Emotes
Emotes are a collection of expressions and gestures that can be used to convey the emotional state of your character. The emote list can be accessed by selecting the Emote tab from the Emotes & Signs window.

Enemy Signs
While in a party, players can express their various desires regarding monsters in the field. Players can suggest ways of attacking or slowing down specific enemies.
Enemy signs can only be used when you are participating in a levequest.

Selecting the Enemy Signs tab from the Emotes & Signs window will display the enemy signs list. Select the message you would like to convey to your party members while selecting a monster with your cursor and your enemy sign will be displayed over the monster's name.
Enemy signs can also be performed through text commands.

Ally Signs
While in a party, players can express various desires to other members of the party. Players can suggest use of a Battle Regimen and agree with other members' suggestions.

Selecting the Ally Signs tab from the Emotes & Signs window will display the ally signs list. Select the message you would like to convey to your party members and your ally sign will be displayed over your name.

Ally signs can also be performed with the sign0 to sign7 text commands.

Dictionary
Open the dictionary by pressing the Tab key while entering a message. In addition to completing the word or phrase you were entering, the completed text will be intelligently displayed to players in the language they are using.

There are two ways to use the dictionary:
1.Searching for text based on what you've entered
Suggestions will be displayed based on the entered text.

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2.Searching by Category
You can display various categories to search by opening the dictionary and pressing the Tab key without having entered anything into the chat field.

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Examine
Targeting another player character will cause Examine to appear in the Interactions menu. Select Examine, and that player character's equipment will be displayed.

Parties

By forming a party with others, players will be able to defeat monsters and complete guildleves of a difficulty unthinkable to the solo adventurer. A single party may contain up to 15 characters.

Forming a Party
To form a party, simply target and select the player that you wish to invite, and then select the Invite option that appears. If your invitation is accepted, the party will be formed automatically, with the person who sent the initial invitation becoming the party leader. The leader is the only member of the party who can invite additional members.
* Players who are already in a party cannot be invited.

Accepting a Party Invite
If another player invites you to a party, a Join party? button will appear on your screen. Select this to bring up a prompt displaying the options of Yes, No, and Cancel. Choose Yes to accept the invitation.

Party Commands
- Promote
The Promote command allows players to change the party leader. It may only be carried out by the current party leader.

- Oust
The Oust command allows players to remove members from a party. It may only be carried out by the current party leader.

- Leave
The Leave command allows players to disband from a party.

Once a Party is Formed
Following the formation of a party, the unit frames of all party members will be displayed together in the lower right portion of the screen. The party leader will be designated by the presence of a yellow diamond to the immediate left of the leader’s name.

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Recruiting Party Members
It is possible to recruit adventurers whose skills and objectives are compatible with your own to join your party.

1. From the main menu, select Party and then Recruit.

2. Set your recruitment details and conditions including purpose, location, and class.

Seeking a Party
Individual players can also perform a search for a party that suits their needs and objectives.

1. From the main menu, select Party and then Search.

2. Review the recruitment details and conditions of parties currently recruiting members and select the one you wish to join.

Trade

The Trade command allows you to exchange items and gil with other players.

1. To initiate a trade, simply target and select a player, and then select the Trade option that appears.
* The recipient of a trade request will an Accept Trade? button. Selecting this will present the player with the options of Yes, No, and Cancel. Choose Yes to accept the request.

2. Accepting a trade request will automatically open the trade window.

3. Both players set the items and/or gil they wish to exchange in the trade slots provided.

4. Select Accept to complete the trade process.
* Selecting Cancel will abort the trade entirely.

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Bazaars

Bazaars afford players the ability to sell and purchase items to and from one another. A player who has a bazaar set up will have the bazaar icon displayed next to that player’s name.

Operating Your Bazaar
A player’s bazaar can be set up to contain the items that player wishes to sell to others.

<Selling Items>
1. From the main menu, open the Item List and then select the Bazaar option. Highlight the item that you wish to sell, and then press Bazaar again.

2. In the window that follows, set the unit price at which you wish to sell your item(s).
* Note that 5% of the designated unit price will be taken as tax when the item sells in a market ward, and 10% when the item sells in another area. For example, an item being sold in a bazaar for 100 gil will require the purchasing player to pay 100 gil, but the player selling the item will receive only 95 gil from the transaction.

3. Having items in your bazaar purchased by other players will result in the gil being automatically added to your inventory.

Browsing Bazaars
By browsing the bazaars of others, players can purchase items.

<Purchasing Items>
1. Target and select a player with a bazaar and press the Browse button that appears. Then select the Selling option to view the items that player has up for sale.

2. Select the item you wish to purchase to complete the transaction.

FAQ

*Varizen's notes do not ask why the FAQ is in the middle of this. I'll move it when I'm done. I'm just taking this from the SE forums and putting it here so people can see it easy

UI
Q: I’ve started the game and watched the first event scene with the NPC. What do I do next?
A: Speak with the NPC again to further your progress in the first quest. This can be considered a training quest of sorts that arms adventurers with basic knowledge of the game.

Q: I’ve been offered a quest, but I don’t know what to do next.
A: Access your Journal from the main menu. Select Class Quests to view a log of all that has transpired, as well as what lies immediately ahead on your path to adventure.

Q: How do I chat?
A: Press the space bar to enter chat mode. From there, simply input the message you wish to communicate.

Q: Can I undo attribute points already allocated?
A: With great power comes great responsibility. The Twelve have deemed you worthy of that responsibility.

Battle
Q: My weapon is drawn, why isn’t that plague rat DEAD!?
A: Just as Van Ghoh could have never painted a single sunflower without clicking the Paint button in his action menu, an adventurer cannot thrust, swing, or throw her weapon until the corresponding button is clicked. Naturally, you must also be within striking range of the enemy and facing the right direction.

Q: Do Disciples of the Land and Disciples of the Hand have any battle options other than throwing stones?
A: Not during the Beta tests. Though perhaps through prayer will the Twelve one day grant the Disciples of the Land and the Hand new ways to fell Eorzea's nasty beasties.

Items
Q: Why can’t I fight barehanded?
A: Because the Twelve do not wish it. Eorzean adventurers must have a weapon or tool equipped at all times.

Q: Where can I learn synthesis recipes? I tried copying the recipes introduced in certain levequests, but was told I do not have the crystal required for starting the synthesis.
A: Synthesis recipes are as elusive as the answers to questions such as the meaning of life and our purpose here on Hydaelyn. They must be sought for, and only the diligent shall be rewarded.

While normal synthesis requires the correct combination of crystal type and amount, levequest synthesis is often simplified, with the quest clients providing adventurers with crystals, thus their absence from the levequest recipes.

Q: How do I obtain crystals?
A: Crystalline manifestations of the planet’s aether are rare, but under special circumstances will form within the bodies of certain creatures. It is up to you to get those crystals out...

Other
Q: Where can I synthesize items?
A: If your current class is one of the Disciples of the Hand, you can perform synthesis anywhere your heart desires.

Q: Where can I mine/quarry?
A: When out in the field, keep an eye out for peculiar shining spots on rocky surfaces. Should a suitable location elude you still, the miner ability Lay of the Land will allow you to uncover the rough locations of mineral deposits and rocky outcrops.

Q: Where can I log/harvest?
A: When out in the field, keep an eye out for peculiar shining spots on tussocky areas. Should a suitable location elude you still, the botanist ability Arbor Call will allow you to uncover the rough locations of mature trees and lush vegetation.

Q: I’ve found a rocky outcrop, but I can’t quarry!
A: Ah, but do you have a knapping hammer equipped as a secondary arm?

Q: I cannot synthesize with my secondary tool!
A: Ah, but do you have an appropriate tool equipped as a secondary arm?

Q: I’ve fallen into a rift in the planet’s surface and cannot escape! Whatever should I do?
A: The Land is a treacherous place, littered hither and yon with crevices, chasms, and bottomless pits, all waiting to consume the unsuspecting passerby. If you find yourself stuck in one of these not-so-proverbial ruts, simply open up your main menu and select Return to warp back to your home point.


Guildleves
Guildleves are special passes that allow their bearers to participate in a plethora of different tasks known as levequests, and are issued by the Adventurers’ Guild in each city-state.

In general, there are two different types of guildleves: regional and local. Regional levequests most often involve tasks that take place outside the protective walls of the city-states, such as felling fearsome beasts or locating mineral veins. Local levequests, on the other hand, usually involve some sort of synthesis, and can sometimes be completed without even venturing out into the perilous wilds.

There are countless variations of guildleves and the quests that they represent-each with different objectives and rewards. Players can possess up to eight leves at any one time.

During the Beta Test, the list of guildleves made available by the Adventurers’ Guild will change once every two hours (Earth time). Until that list is updated, players may not accept the same levequest twice, nor may they return an incomplete levequest having accepted it.
Failed levequests may be reattempted immediately upon renewal of the guildleve list.

Regional Guildleves
Speak with an NPC at the guild counter of the Adventurers’ Guild to browse the various regional guildleves available.* After selecting a guildleve, travel to the aetheryte indicated in the levequest objectives to start the quest. Any players in your party at this time will also be able to participate in the levequest. Party members who possess the same guildleve will not only be able to participate, but also receive any rewards indicated in the levequest objectives.

*The NPCs issuing regional guildleves in each city-state are as follows:
Piralnaut (Limsa Lominsa), Gontrant (Gridania), Totonawa (Ul’dah)

The objectives for completing a levequest will be readily visible in a window throughout the quest’s duration. Main map and minimap markers will also appear, and can be used to help navigate. Targets will also always have a special icon next to their names, making them easy to recognize.

Finally, levequest targets can only be seen by members participating in the quest, so players will never have to worry about their quarry being snatched up by the occasional passerby.

At the successful completion of a regional levequest, an aetherial node will appear. Players can (but are not required to) use this temporary portal to return to the aetheryte where they triggered the quest. It is at this time that they will receive any rewards specified on the guildleve. If a levequest is failed, a node will not appear.

Players who are KO’d during a levequest can continue participating in the quest upon returning to their home point.

* Moving to a different area or logging out during a levequest will result in quest failure for that participant. All other party members can continue with the quest.
* Levequest participants include all party members (who are not already participating in another levequest) at the time the guildleve is activated. Changing party makeup after activating a guildleve will not affect a player’s participation status.
* Only those participating in a levequest can attack the targets indicated in the quest objectives.
* Players may participate in their party leader’s levequest by seeking the quest-triggering aetheryte.
* Successful completion of a regional levequest will earn you an amount of faction credits based on your performance, as well as contribute to factional influence over a region. Players can possess a maximum of 200 faction credits which can be exchanged for access to an additional type of levequest known as faction leves.
* You will gradually earn “favor” with your Guardian (10 every twelve Eorzea hours up to a maximum of 200). When this has reached a certain amount, you can petition the god or goddess to bless you with a temporary boost to the development rate of various skills.

Local Guildleves
Speak with an NPC at the guild counter of the Adventurers’ Guild to browse the various local guildleves available.* Unlike regional levequests, local ones do not need to be activated at an aetheryte crystal and do not have any time limits. A local levequest is started by pressing the Synthesize button located near the action menu. From the new window, select Requested Items to bring up a list of available quests. While normal synthesis involves procuring the proper items and crystals to craft an item, the clients of local levequests will usually provide those they hire with the necessary materials; however, this involves finding the client and speaking with him or her.

*The NPCs issuing local guildleves in each city-state are as follows:
T’mokkri (Limsa Lominsa), Tierney (Gridania), Eustace (Ul’dah)

* The materials provided for local levequests are not added to a player’s regular inventory, and are only available for use in completing the requested items indicated on the guildleve.
* After speaking with the client and receiving the materials, the items will appear automatically in the synthesis window after selecting a levequest from the Requested Items menu (see above). Proceed with synthesis (as described in the Synthesis section below) to craft the items.
* Completed items will not be placed in a player’s inventory. Levequest progress can be followed by viewing the guildleve.

* Items made with materials provided by a levequest client cannot be used, sold, or traded.
* Speak with the client after using up all the materials to receive payment. Payment will vary based on overall performance.
* During the Beta Test, levequests for carpenters, blacksmiths, weavers, tanners, armorers, goldsmiths, alchemists, and culinarians will be available.

Guild Marks
Guild marks can be acquired by completing certain levequests, and then traded with specific NPCs for various rewards. There are guild marks specific to each guild.

Synthesis

The Synthesis Process
1. Having equipped the proper tool,choose the Synthesize option from the system menu.
2. Select from among the available slots and set the desired ingredients from your inventory to be used in the synthesis.
3. Choose the Begin command corresponding to the tool you wish to use-either main hand or off hand-to commence crafting.
4. Observe the status of your crafting and select commands as it progresses until it reaches completion.
5. Obtain the item you crafted, together with an award of experience points, and possibily an award of skill points.

Synthesis Properties
Each synthesis attempt is governed by three distinct factors. These are listed below with a brief description of each.

- Progress
Progress, which begins at 0% and ends at 100%, denotes how close the current synthesis is to completion.
- Durability
Durability will diminish each time a command is executed during the crafting process. Should the durability reach zero, the synthesis will fail and the ingredients will be lost.
- Quality
Higher degrees of quality allow for a greater chance of creating high-quality items, while at the same time increasing difficulty. Such crafting results will yield higher rewards from synthesis-oriented local levequests.

Viewing the graphic results of a command can help to determine whether the command produced positive or negative results. Through such careful observation, players can increase not only their overall chances of success, but the likelihood of high-quality yields as well.

Basic Commands
The four commands listed below make up the basic commands of synthesis.

- Standard Synthesis
Executing this command will lower durability to a certain extent, but at the same time increase the overall likelihood of success while reducing any negative impact on synthesis ingredients.
- Rapid Synthesis
This command is capable of yielding dramatic results. With luck, it will advance progress with little impact on durability. However, it does place significant strain on synthesis materials. It is perhaps best employed to attempt to turn a failing synthesis into a surprising success.
- Careful Synthesis
This command increases a player’s emphasis on quality with the specific intent of creating a high-quality item. Due to the fact that it greatly reduces durability, it is essential that it be used in conjunction with certain synthesis-related abilities, as described below.
- Wait
Waiting means that a player simply stands by and waits for the synthesis to perhaps stabilize or take a turn for the better. Observing to excess, however, will result in a decline in durability.

Using Abilities During Synthesis
In addition to the basic commands outlined above, there are also a number of abilities which can only be used during synthesis. These are learned by characters as their crafting skill increases.

There are, however, some important differences. First, synthesis abilities cannot be used twice in succession, meaning that the most frequently they may be executed is every other command. Second, there are no ability costs for using synthesis abilities, such as MP or TP consumption, and no recast timers. The probability of such abilities becoming available for use during synthesis instead depends upon factors such as class rank and player attributes.

Differences Among Tools
Tools employed by the Disciples of the Hand are split into two categories: primary tools (main hand) and secondary tools (off hand). When beginning a synthesis, players must choose the tool with which they wish to craft. Though the synthesis may be conducted with either, the results may differ based on the nature of the recipe or pattern being followed.

Facilities
A player can temporarily increase the likelihood of successful synthesis by speaking with a vendor and paying a fee to make use of the guild's facilities.

Mining and Quarrying

Members of the Miners' Guild will find that they are able to engage in either of two activities-mining, made possible through use of a miner's primary tools, and quarrying, made possible by secondary tools. Please be aware that even with miner as the active class, a player will not be able to quarry without the proper secondary tool equipped.

* For the Beta Test, even characters who cannot mine may still undertake guildleves which require them to do so. Please exercise caution when making your selections.

How to Mine
1. Use the Lay of the Land ability to search for nearby mineral deposits.
2. Follow the Lay of the Land results to approach a mineral deposit, and select the Mine option when it appears in the system menu.
3. The mining process will now begin, and is split into two phases:
a. Searching for minable veins.
b. Extracting items from discovered veins.
4. Excessive mining will result in a player becoming temporarily unable to mine the same point.
5. Once a mineral deposit is exhausted, another must be found before mining can continue.

How to Quarry
In many ways, quarrying is much like mining, although somewhat simpler.
1. Approach a rocky outcrop to bring up the Quarry option in the system menu. Select it to begin the quarrying process.
2. The rocky outcrop will collapse should an item be extracted from it. Be sure to search again, as there is very likely to be another rocky outcrop nearby. If a player is unable to procure an item, the outcrop will remain and may be quarried again.
3. Excessive quarrying will result in a player becoming temporarily unable to quarry in the immediate vicinity.
4. Once a outcrop is exhausted, another must be found before quarrying can continue.

Guildleves
- There are several types of regional guildleves available to miners. Select Fieldcraft Leves when speaking with Piralnaut to bring up a list of guildleves specially tailored for Disciples of the Land.
- While participating in a mining levequest, the Lay of the Land command will only produce results for locations related to the quest. However, players who happen to find regular mineral deposits and rocky outcrops can access them if they please (though the results will not count toward the levequest).
0

#3
User is offline   Varizen 

  • The Variness~ Lord of Flans
  • PipPipPipPipPipPipPip
Game Worlds
The World that your character will inhabit can be chosen during the character creation process. Once selected, your World cannot be changed. To confirm which World you belong to, simply refer to the Character Selection screen or to the "Welcome to [World name]" message that is displayed upon logging into the game.

*Varizen's note: The current worlds are:

* Cornelia
* Kashuan
* Gysahl
* Mysidia
* Istory
* Figaro
* Wutai
* Trabia
* Lindblum
* Besaid
* Selbina
* Rabanastre
* Bodhum
* Melmond
* Palamecia

Market Wards
Market wards are dedicated districts where adventurers can meet to buy and sell goods, or even summon a retainer to operate a bazaar in their stead. Each city-state has a markets ward composed of twenty identical areas that players may enter and leave at their leisure. Even if you exit the ward or log out of the game completely, your retainer will staunchly continue to peddle your wares.

Stands
Upon approaching a stand in a market ward, a Stand option will appear in the Interactions menu. By paying a fee out of pocket, players can summon a retainer to operate a bazaar.
Retainers who have been tasked with operating bazaars cannot be summoned from the Interactions menu. Speak with one of your retainers operating a bazaar to exchange items or manage your bazaar.

Managing a Stand
You can perform the following actions by approaching a stand you are leasing and accessing the Interactions menu.

- Ending a Stand Lease
The stand’s lease will end and your retainer will leave the area. None of the money you paid will be refunded, regardless of how much time was left on your lease.

- Changing a Stand’s Appearance
Change the appearance of your leased stand.

- Renewing a Stand Lease
Renew your stand lease by paying an additional fee.

Retainers

Retainers are useful NPCs who provide invaluable support in your adventuring endeavors. They can be employed on an extendable contract basis to perform myriad tasks such as minding your items and money or operating bazaars, just to name a few. Players may hire the services of a retainer at the Adventurers’ Guild.

To call upon a retainer, take your character near to one of several summoning bells located in each city-state. Once there, select the Retainer command from the system menu.

*During the Beta Test, employing a retainer will not incur a fee.

Retainer Commands
You can perform the following commands with a retainer you have summoned.

- Exchanging Items
Entrust your retainer with items or gil for safe-keeping or take back items or gil you had given to your retainer. You can entrust your retainer with up to eighty items.

- Dealing in Bazaars
Task your retainer with selling items entrusted or buying more of the same item. You can set the sales prices however you like, but the prices cannot exceed the amount of gil with which your retainer has been entrusted.
Even if you have set up a bazaar, unless you conclude your orders, the retainer will not set up the bazaar for operation.

- Releasing a Retainer
Release the retainer from your service. The moment your retainer has been released, all items and gil with which the retainer had been entrusted will be lost.

- Dismissing a Retainer
The retainer will cease all tasks and leave the area.

- Concluding Orders
This command only appears when you have summoned your retainer in a market ward.
If you are setting up a bazaar, your retainer will stay in the area to manage the bazaar. If you are not setting up a bazaar, your retainer will immediately leave the area. You will not be able to summon a retainer who has been ordered to stay in place until that retainer has been dismissed.

Logging and Harvesting
Members of the Botanists' Guild will find that they are able to engage in either of two activities-logging, made possible through use of a botanist's primary tools, and harvesting, made possible by secondary tools. Please be aware that even with botanist as the active class, a player will not be able to harvest without the proper secondary tool equipped.

How to Log
1. Use the Arbor Call ability to search for nearby mature trees.
2. Follow the Arbor Call results to approach a mature tree, and select the Log option when it appears in the system menu.
3. The logging process will now begin.
4. Excessive logging will result in a player becoming temporarily unable to log the same point.

How to Harvest
1. Approach a spot of lush vegetation to bring up the Harvest option in the system menu. Select it to begin the harvesting process.
2. Should an item be extracted from the lush vegetation, be sure to search again, as there is very likely to be another harvestable spot nearby. If a player is unable to procure an item, the point will remain and may be harvested again.
3. Excessive harvesting will result in a player becoming temporarily unable to harvest in the immediate vicinity.

Guildleves
- There are several types of regional guildleves available to botanists. Select Fieldcraft Leves when speaking with Piralnaut to bring up a list of guildleves specially tailored for Disciples of the Land.

Condition and Repair of Equipment
Through the natural course of use, all equipment-weapons, armor, and tools alike-will suffer from deterioration and a decline in effectiveness. At the hands of a skilled crafter, however, such equipment can be restored to prime condition.

- Do-It-Yourself Repairs
First, ensure that the proper tool is equipped. From the main menu, access the Item List and then Inventory. Choose the item you wish to restore, then click the Repair button to initiate the process.

- Enlisting the Aid of Other Adventurers
From the main menu, access the Item List and then Inventory. Choose the item you wish to restore, then click the Seek Repair button to initiate the process. You may choose to offer a certain amount of gil or an item as payment for the repair.

- Emergency Repairs
Certain NPCs located in city-states can perform emergency equipment repairs upon request. Be warned, however, that the subsequent quality of equipment repaired in this manner will fall short of those worked upon by honest-to-goodness crafters.

*To repair equipment, you will need to have the necessary materials for the item to be repaired.
 By using appropriate, high quality materials, you may be able to cut down on the materials used.

Configuration
Various game settings can be changed by accessing the Configuration sub-menu. There, players can view the game log and optimize their play environment by adjusting graphics, sound, camera, user macro settings and keyboard settings.

Linkshells
Linkshells are community groups that can be created by any player using an item also known as a linkshell, which can be purchased from various NPCs. To join a linkshell, you must first be invited.
While your linkshell is equipped, you will be able to converse with other members of your linkshell over the “Linkshell” chat mode, regardless of where you are. When you have equipped a linkshell, that linkshell’s crest will be displayed beside your display name.

*A single character can join up to eight linkshells.
*A single linkshell can have a maximum of 128 members.
*A linkshell’s name can be up to 31 alphanumeric characters long.

Chatting
Even if a linkshell is not equipped, text sent over the chat channels will be displayed for all linkshells you are carrying.
You can set whether messages for linkshells you do not have equipped display or not from Log Display Settings under Configuration.

Linkshell Administration
Linkshells are made up of masters, leaders, and members. Linkshell administration is only handled by masters and leaders.

Powers allotted to masters:

* Disbanding the linkshell
* Altering the linkshell’s crest
* Inviting new members
* Promoting members to leaders, demoting leaders to members
* Exiling members and leaders from the linkshell


Powers allotted to leaders:

* Inviting new members
* Exiling members from the linkshell

Text Commands and Placeholders

*Varizen's Note: I will clean this up later. It's a monumental task. This is what you need to know to make macros, though

Text Commands
Entering a text command starting with the “/” key allows players to change equipment, use abilities, perform emotes and various other actions.
*During the Beta Test, the following text commands can be used.

/? /[command_name] 	Gives a detailed explanation of specified command. Abbreviations can be used.
If a command name is incomplete or does not exist, similar commands will be listed.
* All names used with these commands must be one word, or in quotation marks.
/say(/s) [mes.] 	Sends a message to all PCs within a small radius.
The message will not be displayed if a PC has their [Say] chat filter turned on.
/shout(/sh) [mes.] 	Sends a message to all PCs within a large radius.

The message will not be displayed if a PC has their [Shout] chat filter turned on.
/tell(/t) [PC_name] [mes.] 	Sends a message to a specific PC within the same World.

This message cannot be seen by any other players.
/party(/p) [mes.] 	Sends a message to all members of your current party, regardless of their location.
/linkshell(/l) [mes.] 	Sends a message to all members of your active linkshell, regardless of their location.
/echo(/e) [mes.] 	Displays a message that only you can see.
/chatmode [chat mode] 	Set the default chat mode.

>>Example:
/chatmode party
(Changes default chat mode to party chat.)
The default mode will be deactivated after a single message if it is set to Shout.
When setting the default mode to Tell, you are still required to enter the recipient PC's name.
If no chat mode is specified, the current default setting will be displayed.
/action(/ac) [subcommand] [action name] [target] 	Uses an action on a specified target.
This cannot be used with actions you have not yet learned, or when restricted by other factors.

>>Subcommands:
main Use main hand action.
off Use off hand action.
/areaofeffect(/aoe) [subcommand] 	Toggle between area of effect and single target cast modes.

>>Subcommands:
on Enable areas of effect, disabling single target casting.
off Disable areas of effect, enabling single target casting.
Toggle between area of effect and single target cast modes when no subcommand is specified.
/battlemode(/bm) [subcommand] 	Toggles between active and passive mode.

>>Subcommands:
on Switch to active mode.
off Switch to passive mode.
Toggle between active and passive mode when no subcommand is specified.
/battleregimen(/br) [subcommand] 	Toggles between Battle Regimen and active mode.

>>Subcommands:
on Switch to Battle Regimen mode.
off Switch to active mode.
Toggle between Battle Regimen and active mode when no subcommand is specified.
/marking(/enemysign) [number (1-8)] [target] 	Set an enemy sign on the specified target. Select the type of sign using a number from 1 to 8.

>>Example:
/enemysign 1
(Set sign type 1 on target.)
/targetpc 	Targets the closest PC within a certain radius.
/targetnpc 	Targets the closest NPC or monster within a certain radius.
/lockon 	Locks on to a target.
Reenter the command to toggle the lock off.
/automove 	Continues walking/running in the current direction you are moving.
Move in the opposite direction to cancel.
/wait [wait time] 	A macro command for adjusting the pause between commands.
A wait time amount of 1 equals one second.
The maximum wait time allowed is 60.
If the wait time amount is over 60, it will be counted as 0.
/recast [action name] 	Displays time remaining until the specified action can be used again.
/item [item name] [target name] 	Displays time remaining until the specified action can be used again.
/equipaction(/eaction) [slot] [action name] [subcommand] 	Equips an action to a specified slot.
If an action name is omitted, the action currently equipped to that slot will be removed. Basic class actions cannot be removed. Slots are designated by the numbers 1-30.

>>Subcommds:
main Set to main hand.
off Set to off hand. If a subcommand is omitted, the action will be equipped to the appropriate hand.
Actions usable in either hand will be equipped to the main hand.
>>Example:
/equipaction 10 Provoke
(Equips Provoke to action slot 10.)
/equip [slot] [item name] 	Equips an item to a specified slot.
If an item name is omitted, the item currently equipped to that slot will be unequipped.

>>Gear Slots: main, off, thrown, bag, pouch, head, neck, l.ear, r.ear, body, shirt, hands, l.index, r.index, l.ring, r.ring, l.wrist r.wrist, waist, legs, garment, feet
/partycmd(/pcmd) [subcommand] 	Executes various party commands.

>>Subcommands:
add Invite targeted PC to your party.
leave Leave your current party.
oust [name] Oust a PC from your party.
disband Dissolve your current party.
/join 	Accepts a party invite.
/decline 	Declines a party invite.
/names [subcommand] 	Turns all name displays on/off.

>>Subcommands:
on Turn names on.
off Turn names off.
Toggle on and off when no subcommand is specified.
/away 	Changes your online status to Away.
Your status icon will change.
/logout 	Begins the logout process.t
/clock 	Displays the current time.
/check [target name] 	Checks the specified target.
/loot 	Opens your Loot List.
/friendlist(/flist) 	Opens your Friend List.
/blacklist(/blist) 	Displays your blacklist.
/map 	Opens the current area map.
/supportdesk(/helpdesk) 	Opens the Help Desk menu.
/shadow [subcommand] 	Toggle the display of character shadows.

>>Subcommands:
on Enable character shadows.
off Disable character shadows.
Toggle between enabled and disabled modes when no subcommand is specified.
/dusteffect(/dust) [subcommand] 	Toggle the display of graphic effects left by characters feet.

>>Subcommands:
on Enable effects made by feet.
off Disable effects made by feet.
Toggle between enabled and disabled modes when no subcommand is specified.
/physics [subcommand] 	Toggle realistic physics effects.

>>Subcommands:
on Enable realistic physics effects.
off Disable realistic physics effects.
Toggle between enabled and disabled modes when no subcommand is specified.
/profanity [subcommand] 	Toggle the profane language filter.

>>Subcommands:
on Enable the language filter.
off Disable the language filter.
Toggle between enabling and disabling modes when no subcommand is specified.
/scrollingbatttletext(/sbt) [subcommand] 	Toggle the display of damage and other combat information.

>>Subcommands:
on Enable graphic combat text.
off Disable graphic combat text.
Toggle between enabled and disabled modes when no subcommand is specified.
/extendeddraw(/edraw) [subcommand] 	Extend the range at which graphics are drawn.

>>Subcommands:
on Enable extended drawing.
off Disable extended drawing.
Toggle between enabled and disabled modes when no subcommand is specified.


Emotes

/emote(/em) [mes.] 	Sends your PC name and message as an emote within a [Say] radius.
This message will not be displayed if a PC has their [Emotes] chat filter turned on.
/sit [subcommand] 	
Certain emotes have special sitting equivalents.
Also sits your character in a chair if the chair is nearby.

>>Subcommands:
on Switch to a sitting position.
off Switch to standing position.
Toggle between sitting and standing when no subcommand is specified.
/surprised 	Act surprised.
/angry 	Be angry.
/furious 	Be furious.
/blush/td> 	Blush with embarrassment.
/bow 	Perform a bow
/cheer 	Cheer enthusiastically.
/clap 	Applaud.
/beckon 	Make a beckoning motion.
/comfort 	Make a consoling gesture.
/cry 	Break into tears.
/dance 	Start dancing.
/doubt 	Appear doubtful.
/doze 	Start dozing off.
/fume 	Express disappointment./td>
/goodbye 	Bid farewell.
/wave 	Wave your hand.
/meh 	Act disinterested.
/joy 	Express joy.
/kneel 	Kneel in respect.
/chuckle 	Chuckle in amusement.
/laugh 	Burst out laughing.
/lookout 	Scan the area.
/me 	Motion to yourself.
/no 	Disagree.
/deny 	Strongly disagree.
/panic 	Start to panic.
/point 	Point at something.
/poke 	Make a poking gesture.
/congratulation 	Offer congratulations.
/psych 	Psych yourself up.
/salute 	Perform a salute.
/shocked 	Act shocked.
/shrug 	Shrug.
/rally 	Give encouragement.
/soothe 	Make a comforting gesture.
/stagger 	Stagger for a moment.
/stretch 	Stretch.
/sulk 	Wallow in self-pity.
/think 	Become lost in thought.
/upset 	Express disgust.
/welcome 	Make a welcoming gesture.
/yes 	Nod in approval.
/thumbsup 	Strongly agree.
/examineself 	Admire yourself.


Placeholders
The following placeholder commands are also available.
The only commands that can be used to designate targets are <t>, <me>, and <st>.
<r>, <p0> through <p14>, and <lastst> will display the respective name in the chat log, but cannot be used to designate targets.

<hp> 	Displays current HP and maximum HP.
Example: 150/200/td>
<hpp> 	Displays current HP as a percentage.
Example: 75%
<mp> 	Displays current MP and maximum MP.
Example: 75/100
<mpp> 	Displays current MP as a percentage.
Example: 75%
<tp> 	Displays current TP.
Example: 3000
<t> 	Displays current target name.
<me> 	Displays your character's name.
<r> 	Displays name of most recent /tell sender.
<p0> 	Party Member 0. Displays your character's name
<p1> 	Party Member 1. Displays name of first party member in list
<p2> 	Party Member 2. Displays name of second party member in list.
<p3> 	Party Member 3. Displays name of third party member in list.
<p4> 	Party Member 4. Displays name of fourth party member in list.
<p5> 	Party Member 5. Displays name of fifth party member in list.
<p6> 	Party Member 6. Displays name of sixth party member in list.
<p7> 	Party Member 7. Displays name of seventh party member in list.
<p8> 	Party Member 8. Displays name of eighth party member in list.
<p9> 	Party Member 9. Displays name of ninth party member in list.
<p10> 	Party Member 10. Displays name of tenth party member in list.
<p11> 	Party Member 11. Displays name of eleventh party member in list.
<p12> 	Party Member 12. Displays name of twelfth party member in list.
<p13> 	Party Member 13. Displays name of thirteenth party member in list.
<p14> 	Party Member 14. Displays name of fourteenth party member in list.
<st> 	Subtarget
<lastst> 	Displays name of last subtarget.
<sign0> 	Signal 0
<sign1> 	Signal 1
<sign2> 	Signal 2
<sign3> 	Signal 3
<sign4> 	Signal 4
<sign5> 	Signal 5
<sign6> 	Signal 6
<sign7> 	Signal 7


Varizen's note: ctrl+r does work, but you must manually send the person you're talking to at least 1 tell before it will work.

Behests
Behests are quests to vanquish monsters, occasionally occurring near certain aetheryte and aetherial gates. Players can receive rewards such as items for successfully completing them.

The Flow of a Behest
1. Should a behest be issued, speak to the battlewarden appearing near the aetheryte or aetherial gate to accept it.
*You can cancel a behest by speaking with the battlewarden once again.

2. When it is time to start, the number and names of the monsters to defeat will appear in a window, much like in a levequest.

3. Once all of the monsters have been vanquished, speak with the battlewarden to receive your reward

Fishing and Spear Fishing

Members of the Fishermen’s Guild will find that they are able to engage in either of two activities-fishing, made possible through use of a fisher’s primary tools, and spearfishing, made possible by secondary tools. Please be aware that even with fisher as the active class, a player will not be able to engage in spearfishing without the proper secondary tool equipped.

Fishing
1. Approach a waterside where fishing is possible and select Fish from the Interactions menu.
2. The fishing process will begin. In some cases, you may be unable to fish even though the Fish command has appeared.
3. There are schools of fish from which you will be unable to fish after fishing several times. This restriction only applies to schools of fish.
4. If you do not have bait or lures on hand, the chances of catching any fish will be greatly reduced.

*There are many different kinds of baits and lures. By using the right bait or lure, you can significantly increase your chances of catching certain fish.

* Lugworm
A hairy marine worm that lives under beach sand. Live bait for ocean fishing.
* Floating Minnow
A light lure made to resemble a minnow. Ideal for ocean fishing.
* Goby Ball
A ball of goby and rye flour paste. Processed bait for ocean fishing.
* Moth Pupa
A moth in the third stage of its development into an adult. Live bait for freshwater fishing.
* Chocobo Fly
A fishing lure made from a chocobo feather. Ideal for ocean fishing.
* Crayfish Ball
A ball of crayfish and rye flour paste. Processed bait for river fishing.
* Bloodworm
A common earthworm that earns its name from the blood-red tint of its body. All-purpose live bait.


Spearfishing
1. Approach shallow waters and select Spearfish from the Interactions menu.
2. You will make a single attempt at spearfishing. If you pull something from the waters, you can find another place to spearfish nearby. If you don’t find anything in the waters, you can try spearfishing again in the same place.
3. After spearfishing in the same place several times, you will no longer be able to spearfish there for a while.
4. Find another place to spearfish!


Macros

User-defined macros are automated commands that allow you to record multiple actions and trigger them with a single button or key stroke.

Creating Macros
1. Select Config from the main menu, and then Macros.

2. Move the cursor to one of the slots and push enter to go to the macro entry field.

3. Enter the title and text command, then register your macro.

Triggering Macros
1. Display macro palettes with the Ctrl or Alt key.

2. Select the macro you would like to trigger.

Friendlist and Blacklist

Friend List
The friend list allows players to see the login status of characters registered to that list and to send tells to them.

* Select Friend List under Social Lists on the main menu to display the friend list window.
* Select a character name from the list to send that character a tell or to delete the character from your list. Select Add to add a new character to your list.


Blacklist
The blacklist prevents messages from characters registered to the list from displaying in the log widget.

* Select Blacklist under Social Lists on the main menu to display the blacklist window.
* Select a character name from the list to delete that character from your list. Select Add to add a new character to your list.


*You cannot register a character on your friend list to your blacklist. Likewise, you cannot register a character on your blacklist to your friend list.

Support Desk
Select Support Desk from the main menu to access frequently asked questions, view game information, or to make a GM call.

GM Calls
Game Masters (known as GMs) are in-game support staff that help solve the various problems occurring in the game. If your character can’t move or you are being harassed by another player, a GM can help you out.

Making a GM Call
1. Select Support Desk from the main menu.

2. Select your problem from FAQ and Recent Info in the Support Desk window.

3. If your problem still hasn’t been solved after reading through FAQ and Recent Info, select GM Call, fill out the entry form, and send the information to the GMs.

4. Wait for a response from a GM.


Screenshots
You can take pictures of the game screen by pushing Print Screen while holding down Scroll Lock on the keyboard.

All pictures taken will be saved to the screenshots folder. You can find this folder in the FINAL FANTASY XIV Beta Version folder under My Games under My Documents.
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#4
User is offline   MattelotLeviathan 

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*Van Gogh
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#5
User is offline   Varizen 

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That's their mistake, not mine.
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#6
User is offline   Balthorus 

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Very nice Vari, thanks for the compilation. Since when did you become the workhorse of the FFXIV community? :P
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#7
User is offline   Avarghaladion 

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Gonna be reviewing this extensively while I wait for official release in case I missed anything. Thanks for the great information.

What do people foresee being the best FFXIV resource? So far I'm liking Eorzeapedia but everything's very young so its hard to say.
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#8
User is offline   Varizen 

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Origin. The Wikis will always be there, and will always be amazing, but Origin already has a huge following and has a fairly decent collection of recipes and will have a nice search ready.
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#9
User is offline   -Kaine- 

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Quote

>>Subcommds:
main Set to main hand.
off Set to off hand. If a subcommand is omitted, the action will be equipped to the appropriate hand.
Actions usable in either hand will be equipped to the main hand.
>>Example:
/equipaction 10 Provoke
(Equips Provoke to action slot 10.)
/equip [slot] [item name] Equips an item to a specified slot.
If an item name is omitted, the item currently equipped to that slot will be unequipped.

Oh God please no... don't let this be gear swapping during fights..!

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#10
User is offline   Avarghaladion 

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View PostVarizen, on 14 September 2010 - 03:03 PM, said:

Origin. The Wikis will always be there, and will always be amazing, but Origin already has a huge following and has a fairly decent collection of recipes and will have a nice search ready.


Awesome, thanks.
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#11
User is offline   Varizen 

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View Post-Kaine-, on 14 September 2010 - 03:13 PM, said:

Oh God please no... don't let this be gear swapping during fights..!



Gear swapping is heavily, and I mean HEAVILY discouraged. For the first 30 seconds after changing gear, all effects granted by gear are halved for 30 seconds (DEF, Attribute bonuses, everything.)

It is impossible to change gear with your weapon drawn as well. Your equip macros are meant to make changing jobs simple.
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#12
User is offline   Avarghaladion 

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Sweet. That makes me really happy because unlike FFXI I really want to level every job in FFXIV so not needing a gazillion sets will be a huge plus and a time saver!
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#13
User is offline   Corrderio 

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Who says you won't need multiple sets?
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#14
User is offline   Varizen 

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Almost every piece of gear out of the starting gate effects your stats in some way shape form or fashion. So it won't be about "sets" other than a Mage and melee set. As it is now, every piece is useable on every job at every level. However, there is a level recommendation and a class recommendation on every piece.. What this means is instead of making sets, you're gonna be mixing and matching pieces of gear that match best with how you want to raise your character.

If you equip a piece of gear to high for you, you get a message saying the gear feels uncomfortable, and you won't get everything it offers (like gear sync in XI. You can use your high level gear, but it may not be the best option.) If you use something that doesn't work for your class, you won't be making the most out of the gear. At least that how it's been since B2. But it allows for more interesting mixes.

There won't be anything like swapping gear every 5 seconds in battle between your ACC, ATK, Haste, and TP sets. That is discouraged. You will have your tanking and melee sets, depending on your position in a party, or your different crafting sets. But it won't be anything like XI.
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#15
User is offline   Corrderio 

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What I mean is they could specialize in gear at a late point. For example, Gladiator looks like the tank and also has offense, so I could see them having a DD set, and a physical and magical set. And Thundramage or w/e they're called could have a set to focus on their elemental damage, then another for curing.

Anything is possible at this point IMO.
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#16
User is offline   Varizen 

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Thaumaturge:


thau·ma·turge
   /ˈθɔməˌtɜrdʒ/ [thaw-muh-turj]
–noun
a worker of wonders or miracles; magician.


Posted Image

Also, Conjurer is the elemental mage. Thaumaturge focuses on enfeebling and sacrifice. They have very strong nukes, but they all inflict an enfeeble. They also have all the DoTs and Drains. They also can sacrifice HP to hit harder.

So here's the deal. Conjurers can NEVER equip all of their spells at once. This forces some interesting things on the conjurer. They have to equip their spells for the job. So while you COULD go crazy and have a gear set for every element, that's not very gear friendly. So you can either go for balance weapons and the like, and aim for a balanced mage that can switch on the fly based on what you encounter and be mediocre, OR you can be dedicated to 1 or 2 elements, and be devastating in that degree.

Same with Thaumaturge. Do you wanna focus more on making your enfeebles effective, or more on your nukes and the like. In FFXIV, trying to carry around several sets won't work. You're pretty much supposed to pick out a single play style that fits you instead of being the best at everything. You can have a set for healing and nuking, or a set for melee and tanking, but that's the extent of it. You're discouraged from having a million sub sets. It's set up so that a Conjurer can go the defender and healer route, or the balanced elementalist route, or the route of a dedicated Fire or Ice mage. Trying to assume all of those roles at once via gear switching won't be feasible.

That's the fun thing about the mage jobs. There may only be 2, but you effectively get 9 different versions of them. There will be gear to supplement people who opt for the balanced path so they're effective. But if you have someone who goes entirely down the Fire road, if you go into an ice area, they're a WMD. Play styles make the character. Not the gear set.
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#17
User is offline   Corrderio 

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My bad on the mage mix up. However who knows what could happen with gear?
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#18
User is offline   Zzulu 

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More towards Vari's question of what will be the most useful ffxiv website.
So I know it's impossible to have a complete list of this, but was just wondering if a list is being contemplated, compiled, or created already. Is someone trying to make a list of all the Leve's and what drops they give? What mobs you have to kill too. Just an idea I had thought of. Sure there's going to be one on a wiki sight, eventually if not already.
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#19
User is offline   Varizen 

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At Origin we currently do NOT have one, but I will make a suggestion to Zissling. It's not a bad idea. The chances of anyone other than Wiki having a list of the enhanced versions of a leve from trading old ones in is low. We'd only have the basics with type, name, location, mobs to kill, description, and basic rewards.
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#20
User is offline   Dyra 

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Do any of you know if there is an equivalent of Auction House in FFXIV?
If not, then which NPC's sell the lvl 5 and above gear/weapons?
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