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Has FFXIV already flopped? my first review Rate Topic: ***-- 4 Votes

#41
User is offline   nadesico33 

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Well the big promotion of the show was that you could create a character and play through the tutorial section, and then they would give you a copy of the character that you made on a flash drive. You're supposed to be able to import that character into your files somehow...
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#42
User is offline   Saniiro 

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View Postnadesico33, on 07 September 2010 - 12:14 AM, said:

Well the big promotion of the show was that you could create a character and play through the tutorial section, and then they would give you a copy of the character that you made on a flash drive. You're supposed to be able to import that character into your files somehow...


If you've made multiple characters, you'll notice it does actually save a file with the build of your character. You can actually save up to 12 (I think). With the way they have everything bundling up into external folders, re-creating your character will just be a matter of making sure the retail game connects to the same directory.
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#43
User is offline   Saniiro 

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View PostAlbela, on 06 September 2010 - 03:55 PM, said:

come on now mr.vAizen. i thought you thought of me better than that. My criticism is warranted. never ever before have I experienced so many deja vus in a game, in such short amount of time as well.

look at these copy pastas and despair:

Spoiler


Spoiler


Spoiler


Spoiler


Spoiler



all these small caverns look exactly the same. and the ledges look the same as well, sometimes you gotta re-check your map to confirm your position because you think you have been running in circles.

well, good to know the game isnt exactly demanding hardware wise. intel 2 duo core e8400 and a GTX260 is more than enough to play on standard graphics. on the field there is zero lag, and in town and in large congregations you will only have very little lag.

I will spend these thousand dollars on a new Saab 9-5 instead of an unnecessary new computer.


Cut the bitchcaking...

Bitchcaking (v.) - The process of baking a bitchcake.

Bitchcake (n.) - A clusterfuck of largely insignificant, unnecessary complaints typically of trolling and/or whiny caliber.


Meanwhile, a desert is a fucking desert is a fucking desert. There is not a single MMO that doesn't use the exact same textures and patterns in their areas. WoW does it, FFXI did it, Ragnarok Online did it. Hell, offline games do it all the time as well. I have never once had to double check my location on my map just because the area around me looked similar to some other area. I'm guessing you must have the short-term memory of a goldfish if you're honestly trying to say that its -that- hard to figure out where you are and where you're going. Must be hell getting around in the real world considering:

Arizona looks just like....
Posted Image

Utah which looks just like...
Posted Image

Texas...
Posted Image


Because a desert is a fucking desert is a fucking desert. I bet anyone could do the exact same thing with forests, jungles, and lakes if they wanted to.

And FYI, that's Southeastern Texas -- so none of that "Texas is close to Arizona" bullshit.

In summary:
Posted Image

This post has been edited by Saniiro: 07 September 2010 - 01:19 AM

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#44
User is offline   Homunculus 

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View PostSaniiro, on 07 September 2010 - 01:07 AM, said:

Cut the bitchcaking...

Bitchcaking (v.) - The process of baking a bitchcake.

Bitchcake (n.) - A clusterfuck of largely insignificant, unnecessary complaints typically of trolling and/or whiny caliber.


Meanwhile, a desert is a fucking desert is a fucking desert. There is not a single MMO that doesn't use the exact same textures and patterns in their areas. WoW does it, FFXI did it, Ragnarok Online did it. Hell, offline games do it all the time as well. I have never once had to double check my location on my map just because the area around me looked similar to some other area. I'm guessing you must have the short-term memory of a goldfish if you're honestly trying to say that its -that- hard to figure out where you are and where you're going. Must be hell getting around in the real world considering:

Arizona looks just like....
Posted Image

Utah which looks just like...
Posted Image

Texas...
Posted Image


Because a desert is a fucking desert is a fucking desert. I bet anyone could do the exact same thing with forests, jungles, and lakes if they wanted to.

And FYI, that's Southeastern Texas -- so none of that "Texas is close to Arizona" bullshit.

In summary:
Posted Image

You win.
Also, every fucking mmorpg on the earth recycle textures (and normal games too), why bitching only with this ?
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#45
User is offline   Varizen 

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Holy shit, did they Copypasta that mountain into the BG in that Arizona pic?

Anyway, personal opinion... I've never really liked the current director of FFXIV... I'm glad the XI director got changed. I'm looking forward to how he does... But the 14 director... He just seems intent at times at trying to force everyone to conform to his view instead of conforming to the players. I still believe they can come back though.

But if you notice at E3, they underplayed 14 as well. Last year, when it was announced, Gametrailers gave 14 their biggest disappointment of E3 award. Which left me pretty damn irritated. A lot of us were really looking forward to a new online FF someday. Personally though, I think the online games should spin off into their own set of games, either entitled Ivalice Online, or spin from Vana'diel.

The other thing though, a lot of people forget Final Fantasy is a series known for constantly reinventing itself. So everyone expecting FFXI-2 is already in for a disappointment. They're trying to go in a completely new direction. The problem is while 75% of it might be the right direction, 25% is the wrong direction, which becomes to blairingly huge. I like 14, but I think it needs a few major tweeks. Mainly, the fact soloing right now is a bitch, and playing in a party isn't worth it. The Weapon deterioration system should be ditched, and replaced with something else to help crafters have income, preferably the system I've proposed that's caught on a few times after I suggested it (4 times, and I had quote trains every time.). And the Market Wards Search should be put in already.

Crafting rocks. I love how much more interactive it is. Good idea. Just needs a recipe book.
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#46
User is offline   Albela 

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Dont be fooled people. Arizona and Utah arent exactly the same, but terrain in FFXIV is. Just look at this:
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#47
User is offline   Typo 5 

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How hard could it be to make the terrain more natural, keeping any patterns less obvious? It's like making one giant (good) texture - elements are repeated, but it's not obvious.

Lazy design, yet nothing to hold a lynching session over. I wonder if this is something the masses would even have noticed had it not been pointed out like this? I never paid enough attention in other MMOs in the past to catch things like this.
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#48
User is offline   MattelotLeviathan 

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The problem is most of the criticisms are silly things or from people with reputations for hating things, even before they get their hands on it. Like Albela's criticism over terrain. Apparently someone has never been in a real desert before. I also fail to see how the terrain is repetitive. Every 10 feet can't be something different color of the rainbow and the like.


They may be silly to you, but not for everyone else. Just because something is great to you, doesn't mean it's great for everyone else. There will always be someone to really nit-pick a product. That's why they're called "criticisms." I've taken a few games I really loved and went to a few various review sites and some critics love them while some are very fair and point out the little things that make the game cumbersome.

Sorry if I come off as a jerk, i'm just really good at picking apart your arguments.
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#49
User is offline   Varizen 

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Pretty much. Natural terrain repeats a lot though anyway. You should see my drive from Bowling Green to Nashville. Either way though, a lot of that is hunting around looking at both sides where someone moving through an area won't be paying attention, and besides, they've been tweaked each time. The left rock varies in size each time, and the right one varies in length and the elevations around it. Seriously though, that's not something most people are gonna care about. This is something you have to be actively looking for to find.
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#50
User is offline   Varizen 

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View PostMattelotLeviathan, on 07 September 2010 - 02:34 AM, said:

They may be silly to you, but not for everyone else. Just because something is great to you, doesn't mean it's great for everyone else. There will always be someone to really nit-pick a product. That's why they're called "criticisms." I've taken a few games I really loved and went to a few various review sites and some critics love them while some are very fair and point out the little things that make the game cumbersome.

Sorry if I come off as a jerk, i'm just really good at picking apart your arguments.


Actually, you don't come off as a jerk there. But you have to admit, a lot of the stuff people are raging about aren't what they should be worried about.
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#51
User is offline   MattelotLeviathan 

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Like I said... to you. I know people who are all about the graphics/eye-candy while I know others who are all about the story and even people who are all about the crafting system. Heck, I even know people who are looking for the best RP experience and others who are seeking great sound effects. I could personally give 2 shits about the story. I like eye-candy and I also love a good crafting system. That being said, I won't criticise the game yet as i'm waiting for the PS3 release.
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#52
User is offline   Rentahobo 

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Good thing Albela never went to Ronfaure cause all the trees look exactly the fucking same.
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#53
User is offline   pathwriter 

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View PostVarizen, on 07 September 2010 - 02:36 AM, said:

Natural terrain repeats a lot though anyway. You should see my drive from Bowling Green to Nashville.

While I agree that the whining about the terrain is a little extreme, having watched that (deliberately biased) video, I do have to raise my hand in objection. Because this is a video game. I don't get lost out in the real world for a whole bunch of reasons, but for all that every row of a cornfield is repetitive whilst driving up I-71, I never look at two of them and think, "Haven't I seen this before?" In video games, though, if I don't have a map that I can open at all times, I get lost easily. Best example is Nyzul Isle. If you're one of those savants that can actually remember your way through a series of nearly-identical rooms with minimal distinguishing marks and no in-game map, you're lucky. I'd get lost in a real world Nyzul Isle, too, if it was deliberately made without distinguishing landmarks.

Really, the copy-pasted landscape just says, "We wanted it to be pretty, but not complex or distinct." Doesn't that sort of describe the game as a whole? In terms of gameplay and UI, nothing I've seen (can't be bothered with actually playing the beta, so do correct me if I'm wrong) looks remotely like new ground. They took the races of Vana'diel, a bastard UI from WoW, a crafting system that, by the sounds of it, has been done in several games before including Everquest 2, and tweaked the job system that has been an on-again-off-again feature of the Final Fantasy franchise. And it's pretty. So pretty you'll need to buy a new PC. Actually, I'm pretty sure the benchmark put more strain on my pathetic, aging system than Crysis did, and Crysis is still evil by today's standards in its polygon count.

But, yeah, repetitive terrain leads to lost players. Ronfaure or Sarutabaruta may be rather lacking in variety as far as their trees and grasses are concerned, but the shape of the landscape is pretty distinct and you'd have to try to get lost in it. Or, to draw a different parallel, I nearly always knew where I was in the DC ruins in Fallout 3, but the second I entered the subway, all bets were off. As long as they don't recreate Yhoator and Yuhtunga Jungle, though, they're probably doing alright.
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#54
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View Postpathwriter, on 07 September 2010 - 04:23 AM, said:

As long as they don't recreate Yhoator and Yuhtunga Jungle, though, they're probably doing alright.


Seconded.
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#55
User is offline   Albela 

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It is useless trying to argue with these people.

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Good thing Albela never went to Ronfaure cause all the trees look exactly the fucking same

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There is not a single MMO that doesn't use the exact same textures and patterns in their areas. WoW does it, FFXI did it, Ragnarok Online did it.

we arent talking about trees, buildings or flowers, dead skull monkey. And yess, FFXI and WoW did it. But wasnt as obvious and I never ever experienced a deja vu. and how often did you ever see exactly the same ledge, mountain or cave in exactly the same zone, or within 2 minutes of each other? never. now stfu and learn some manners. Im starting to get angry at some people´s incompetency now.

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This is something you have to be actively looking for to find

No you dont, because I didnt. it just gets easier to see something you have already noticed. you cant unsee something you have already seen. and behold, even more people than I noticed this worthlessness.

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As long as they don't recreate Yhoator and Yuhtunga Jungle, though, they're probably doing alright.
It´s already been made and it is called The black shroud, except it is even more vboring and bigger.
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#56
User is offline   Velhart 

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OMG Albela you are totally right about everything all the time. You should show everyone what is what by not buying the game at all, if you really want to show people, you should never post again, I will completely support this cause for you. :lol:

On another note, is copy and paste terrain that big of a deal? I have been dealing with this in every MMO and a lot of offline games, not going to defend it, but I don't see the point in griping about something that has been pretty common since the beginning of video games. Knit picking people, I know a lot more reasons why this game needs a ton of tweaks. Getting lost in the terrain is your problem and you have a map and a mini-map provided for you.

My problem with FFXIV right now is it's lack of content. I do guildleves, do a part of the storyline quest, and uhh, that is about it, only thing to do really is grind, since I found that faster than partying with other people's guildleves.

Maybe I am not seeing the whole picture and missing out on something, but I feel like I have nothing to do. I am sure there will be a lot to do once your guildleve areas expand and can do missions over regions, but that is no excuse to make beginning level content boring, this is not a good way to try to hook someone into the game.

If someone can tell me something else to do besides guildleves, grinding, doing story quests once at the correct level, and crafting, what else is there? I feel like there is a piece of the puzzle I am missing. >_>
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#57
User is offline   pathwriter 

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View PostVelhart, on 07 September 2010 - 07:11 AM, said:

If someone can tell me something else to do besides guildleves, grinding, doing story quests once at the correct level, and crafting, what else is there? I feel like there is a piece of the puzzle I am missing. >_>

Did you not just describe every MMO on the market? Ok, the established ones like FFXI and WoW and company have big bosses to kill, but after you've done that about three times, it ultimately is the same grind and you're only doing it because of the reward. Heaven knows, every time I suggest that my LS go do something random like KS30, they can't be bothered just for the (practically non-existent) challenge of the event.
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#58
User is offline   Saniiro 

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View Postpathwriter, on 07 September 2010 - 04:23 AM, said:

While I agree that the whining about the terrain is a little extreme, having watched that (deliberately biased) video, I do have to raise my hand in objection. Because this is a video game. I don't get lost out in the real world for a whole bunch of reasons, but for all that every row of a cornfield is repetitive whilst driving up I-71, I never look at two of them and think, "Haven't I seen this before?" In video games, though, if I don't have a map that I can open at all times, I get lost easily. Best example is Nyzul Isle. If you're one of those savants that can actually remember your way through a series of nearly-identical rooms with minimal distinguishing marks and no in-game map, you're lucky. I'd get lost in a real world Nyzul Isle, too, if it was deliberately made without distinguishing landmarks.

Really, the copy-pasted landscape just says, "We wanted it to be pretty, but not complex or distinct." Doesn't that sort of describe the game as a whole? In terms of gameplay and UI, nothing I've seen (can't be bothered with actually playing the beta, so do correct me if I'm wrong) looks remotely like new ground. They took the races of Vana'diel, a bastard UI from WoW, a crafting system that, by the sounds of it, has been done in several games before including Everquest 2, and tweaked the job system that has been an on-again-off-again feature of the Final Fantasy franchise. And it's pretty. So pretty you'll need to buy a new PC. Actually, I'm pretty sure the benchmark put more strain on my pathetic, aging system than Crysis did, and Crysis is still evil by today's standards in its polygon count.

But, yeah, repetitive terrain leads to lost players. Ronfaure or Sarutabaruta may be rather lacking in variety as far as their trees and grasses are concerned, but the shape of the landscape is pretty distinct and you'd have to try to get lost in it. Or, to draw a different parallel, I nearly always knew where I was in the DC ruins in Fallout 3, but the second I entered the subway, all bets were off. As long as they don't recreate Yhoator and Yuhtunga Jungle, though, they're probably doing alright.


That's because your internal compass has the good sense to be able to determine when you're on the move. If you drove for 3 miles, then the road made some kind of quantum jump U-Turn and you came back down the same road, you likely wouldn't recognize the same cornfield. If you made that U-Turn, you probably would recognize it because you knew you were going to come up on it again. in FFXIV, if you know where you're going and you've been there, its just as easy as in any other game to determine where you are based on what's around you. I do it all the fucking time -- I've walked from Ul'Dah to Gridania to Limsa Limonsa, and I can easily recognize most of the things along the way without using the map at this point.

Meanwhile, the shape of the landscapes in FFXIV are distinct as well, the difference is that the regions are huge and fit into a single map. If you travel between Limsa, Ul'dah, and Gridania, you get a much better distinction between the different terrains -- and its not like it takes forever to get from one place to another.

You can try to rationalize it all you want, but this is purely people being full of shit. In the very same breath where people chastised Square for focusing too much on graphics, they are complaining that they didn't spend enough time on graphics .This, quite frankly, is why nerds can't have nice things -- and why, knowing our luck, we won't be in the start of whatever MMO comes next from Square Enix. Honestly, I wish they had kicked us out until PS3 release, because at least then we'd get in after most of these arbitrary complaints were ironed out within the first month (like they most likely be) and at least I MIGHT be able to see someone complain about something that fucking matters.
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#59
User is offline   Velhart 

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View Postpathwriter, on 07 September 2010 - 07:19 AM, said:

Did you not just describe every MMO on the market? Ok, the established ones like FFXI and WoW and company have big bosses to kill, but after you've done that about three times, it ultimately is the same grind and you're only doing it because of the reward. Heaven knows, every time I suggest that my LS go do something random like KS30, they can't be bothered just for the (practically non-existent) challenge of the event.


Right, but guildleves are on 48 hour timers and if you do not have the level to go out of region without being killed, you are left with about 2 hours of content at most and then put on a 48 hour timer.

FFXI was at least time consuming and WoW's raids depending on which one you do can take several hours. Now I know these are well established compared to how they were a few years ago, but even on those two games I had something that kept me distracted for several hours a night in their vanilla stage. I was hoping FFXIV would keep me on for a lot more hours a night in some way, shape, or form, but it has not yet given me a reason to.

Like I said, I could be totally missing out on something.
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#60
User is offline   karinst 

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I have been playing since alpha and I am still on the fence. I did preorder CE and have no plans on canceling as of yet. I think the graphics are great as well as the characters. My main issue is with the UI. The UI is so archaic, even the trash free 2 play mmo's out there have a more advanced and functional UI. Is this because it is a PS3 port? It is cumbersome to navigate the UI menus and very laggy.
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