Varizen, on 08 September 2010 - 01:28 AM, said:
2: As one of the many representatives of KI, if you all can come up with a list of feedback you'd all like to submit in the next week, I will personally submit it. You'd better keep it organized into a single post though. And I have final revision rights on what's submitted (I'm not submitting something I deem stupid like OMG WE MUST HAVE THE ABILITY TO JUMP OR THIS GAME WILL FAIL!!!)
Someone else will have to organize it, boil it down to the most commonly occurring issues and best ideas, and I will submit them.
And yes, I think it was stupid they locked OB people out. But there have been MANY people in all parts of beta trying to submit feedback. I think in the end there was logic behind it though. They wanted people who'd actually observed all the changes to do the feedback. They were probably anticipating a lot of repeat feedback. The Open Beta is more of a Demo. The Closed Beta was real deal test. OB is just the final stage for test marketing, and getting the last bits out of the CB people.
But, you all have me. Organize it. You have until Sunday. Which is probably close to when Beta will go down. PM me when it's ready.
Game hardware resources:
It seems depending on CPU is bad, can we have some load sharing with ram and such to try speed up download times ( Not a programmer, this is to littlebender. rambus note)
Character creation:
- Voices:
Right now your character has 3 voices t pick from. I like to see more. I noticed some may even share voices like tarutaru female and mithra ( i am bad with FFXIV names)
- skin tone/hair colors:
--It would it be nice if color wheel was possible. If a color wheel would be overwheling, maybe have different sets for dunefolk and plainfolk.
--more colors for ribbon colors like the tarutaru with pigtails.
-face:
-- I noticed mithra plainfolk could put a red dot on their head, I would like more colors for them.
--plainfolk tarutaru dont have that dot option, maybe all races can have some variant of it.
--Dunefolk tarutaru only have one different gem on their head that different female and male it would be nice if you can add more to fit the zodiac sign of the charterer.
--More rugged looks. Some people want an older look to characters like on midlander for hyur males.
> Overall I do like the improvement in charterer choices, but a few more dont hurt. It would be nice if you can make any of these possible. I would like having more gems for the donefolk the most.
-UI:
--Overall people hate it. I am going to try to give some ways to make it better. Some people are at the point of thinking SE is ignoring the player base on the UI problems and lag. It feels like we regressed from FFXI. We would like some changes so it lags less and it is a less of a battle to go though it.
--Targeting:
---In XI it took about a second or less to take out a weapon to attack something. To change target all I had to do was click switch target which was always up on the screen. FFXIV takes to long to find/ change targets.
---Claim color, FFXI had yellow for unclaimed, purple for claim, and red meant your party was attacking. I end up attacking wrong mobs because I cannot tell what my party started to fight vs someone else.
--- target commands, <f0> to <f ???> needs to be back to help with curing/buffing allies. FFXI also had a /target <stal>.
--- assist command or have attacks defult to something that is engaged.
--- cures and buffs should never target mobs first.
--- AoE targeting, add a tooltip to note what spells and abilities can offer single target or AoE.
--- Allow some Visualization of what will be hit with AoE.
--Combat:
--- engaged stance:
---It takes to long to pull out weapon and pull it back. It feels like cure lock in FFXI. As a mage this is very hard to deal with when you have to pull out your weapon to cure someone
--- making a spell /ability AoE should have different effects, different enmity generated then single target. Like an AoE cure heals everyone for 150 vs one person for 300.
--- A better monster evaluation system. Light blue/Green dodos/yarzon completely annihilating players while a Puk or Bats of the same color go down in seconds just can't be right.
----Improvements to the Battle regimen mode. As of right now, nobody really managed to figure it out, and it seems highly inefficient to make use of it, as just spamming skills and attacks seems more beneficial. (rambus note , i have no idea what this is so its a direct copy/paste)
-- equip changing:
I am going to explain this with what happens in FFXI to be clear.
When you click in equipment you see gear that corresponds to that slot only. for exmaple I can click my weapon slot and I only see the weapons that are in my invotry. in FFXIV its the full inventory list. This function feels like a regression from FFXI.
-Attributes and gear :
--Can it be clearer what each does? From playing with the stat reset I noticed vit gave hp and mind gave mp.
--When i increased my INT i saw no effect on spell power potency. I only saw the number on my weapon for that stat.
-- More transparent stats like having a "magic skill" and so on.
-When you "job change" or "class change" all your action points gets reset. Can you add a memory like what is being done with FFXI BLU in the coming update?
-- Also when you "job change" I would like the option to change my base stats to the full amount to match the changed role.
-Inventory
--Different bags for the different types of inventory would be nice.
--Bag for gear only so it is easier to equip. Bag for craft materials so it is easier to craft. It is hard scrolling though the inventory like you need to do now.
- party menu:
In FFXI when you hit "party" while in a party it sub menus to:
Find member
member list
distribution
change leader
remove member
disband
alliance
level sync
Can you bring a menu like this back in FFXIV? it is hard to do menu > party> party details> leave party.
its too many selections with the UI lag to do that. I do understand some options is not needed at this time like level sync but that is the general idea.
I noticed the "chat box" or "log" is like WoW where you can move it around and re size it. In WoW you can also make more then one box so in one you can see battle stuff and the other chat. Can this be added to FFXIV as well? You are also able to customize the windows, put exactly what you want in then like level up messages, server messages , and so on.
-Crafts:
-- Tutorials for all crafts, maybe have them at the guild.
--- Explain the difference of offhand and main hand better.
----Have more difference between the two
-- recipes lists. If you do not like the idea of giving out all the recipes at lest let the player have a log of recipes they earned though Guildleave quests.
-Fishing:
--I like the concept of the system better then FFXI but a few things to make it better:
--When you first cast you see a depth meter then a "wait" command. we have to wait anyway so maybe take out this command or change the name.
Every time when the fishing goes to a new command like like jig command, everything you where typing vanishes. I would like to see my text not to vanish.
I do not really understand the purpose of "jiging" and the different points for "cast"
--I would like it made clearer how to handle basic functions without the help of an online guide. I suggest a tutorial in the guild to explain what to do. I like it to explain what some messages mean like " how to jig when the fish takes more line"
--The spearfish to me is new and i never seen it before, I do like it a lot.
--I would like error messages more clear. I had my rock in battle stance so i was sitting for 10 minutes getting "unable to execute that command" because I did not know I had to put my rock away to fish.
Something of the lines of " cannot execute command due to battle stance" would be clearer.
-Alchemy, Amorer, Blacksmith, Carpenter, Culinarian, Leatherworker, and weaver:
-- All can use cheap beginning crafts. Muddy water for Alchemy is a good example.
-- Check success/fail rates. I was a rank 7 craft on a rank 5 Guildleave where I had all failures.
--I think fast synth needs a higher success rate. A higher success rate with fast synth may allow people to like it more since that will grant better skill-ups.
-- Don't loose everything on brakes ( going back how FFXI handles brakes)
-- Have more early crafts relay on shards, some crafts run to crystals to early.
---Maybe allow combining shards to make crystals.
--- like with fishing, when shifting to a new synth command, text goes missing.
--- Gear gets damaged too high of a rate.
---Guildeaves progress at the same rate, some crafts start at rank 1, others rank 3 or rank 5 and in unequal amounts. make sure a person can have all the rank quests offered for recipes.
- General
-more general tutorials. Explain/show how to set abilities and such.
- Levequest:
--Crashing in the middle of a leavequest erases your progess.
-- If you are the leavequest iniatiator and you crash you loose the bonuses rewards even if your party invites you back.
-- have a general memory of progress when someone d/cs, WoW is able to do it.
-- The journal/quest log is too generic with "regional levelquests" and "local levelquests"
-- levelquest quotas for the day is too strict. For example I can only do 8 across all crafts, lest have each craft have its own number.
-Traveling:
-- Spells/Abilities akin to Invisible/Sneak/Deodorize. No other game I know had this kind of spells, and it made traveling and exploring a lot more enjoyable.
-- Spells/Abilties to sneak around will help crafters get guildleve quests done since you need to travel.
- Shops:
---Need a bit more variety in starter gear from vendors say like rank 1, 5, 10 weapons and gear.
---Clear indicators next to NPCs or in the NPC names as to what general kind of items they are selling. Shop signs are nice and all, but all too often difficult to see or even decipher.
---The option to buy certain items in bulk. You get to choose how much of a stack you want but not the number of stacks.
-- trading and barer issues:
---trade wards:
a nice start to change so people have an easier time finding things would be naming these. "amour bazaar ward" "crafting material ward" "weapon ward" and so on will be helpful
--- Bazzaring:
----We need to be- able to move while looking at bazaars. FFXI allowed this and could buy form bazaar from a distance.
----to limit lag with big menus can the mini menu be brought back from FFXI? I do not like having to check, see bazaars, use items (like crystals or future meds) from the main menu.
----Mini menu can also be used to open doors, some people do not like using the main menu for them.
--- selling to NPCS:
there is to meny menus to go though to sell to NPCs. to put it simply FFXI was better, faster, easier then FFXIV. Someone commented it took 10 minutes to get an inventory from 80 to 40 selling items. that is too much time for something that should take 2.
--- Item comparisons when you view new gear weather getting from NPC, trade, or bazaar.
-Communication issues:
-- Error system messages:
-Going along with what i said with the fishing error command line I would like to see more detailed error lines. You cannot equip stuff when you have the battle stance on. When you are on a craft with your rock ready to be thrown, i spent 10 minutes wondering why i could not change my offhand or what not.
--Chat errors:
--We need chat errors. I could be sending tells to someone or talking to air.
there is no " tell was not received, the recipient is ether offline or away"
--message log:
the funnest text i ever seen in a game has to be this:
"you defeat you" when you die by poison. Can this be changed to like what it says in FFXI? " you falls to the ground" ? or maybe " you fall to the ground from the poison"
--Friend list:
needs to have a confirm by the other person. someone can friend list me that i may not want to be on their friend list. This can be a problem when people are trying to stalk someone.
I would like to have some type of offline messaging.
--Tells:
---Sometimes CTRL- R does not work.
---Right now you have to press some random key to bring up chat box then ctrl R to replay to a tell. We would like the simple alt- R back from FFXI.
-- Linkshell:
>There is an extra menu command that functions like a /sea all linkshell. This menu is not needed and may add lag.
> when viewing linkshell list we should be able to invite to join party them and send them tells.
>more color options, maybe add a color wheel for it like FFXI.
> More features to linkshells. I noticed if i had more then one ls i can hear them all. Some think it would be nice to allow a person to have one main linkshell for like a linkshell bank.
> allow invites to linkshells easier.
- moghouse:
I would like to have one just for making your own space and decorating.
- copy/paste terran:
I do understand little stuff will be seen again. What I hate to see more of is this example:
the land outside Limsa is what is being shown, like running to camp beared rock to Cedawood you see this. this kind of repetition is a bit much.
I was outside Ul'dah where I ran into a cave, I ran into a different cave like 2 minutes away and the water in it was in the same place, was the same size, had the same ledge placed in the same place.
I understand it may be hard to change these current places but try to avoid that in other areas.
unless of course you are trying to make a maze, then I can understand doing that.
-Emotes:
The amount is impressive but people told me and i agree that 3 should be added:
/hug
/kiss
/slap
tarutaru in FFXI for example used /welcome motion to look like a hug, and /huh motion to do a kiss.
-more bonuses for party play. right now party play is more for social aspect, there is no real gain.
-Faster Anima regen. Right now it is faster to walk to places then it takes you to regen enough Anima for a teleport.
-There is already RMT selling gil, 10k gil for 3 dollars.
i know he said pm but i though that would only flood his box and it is nice that we can bounce ideas off eachother to have one complete list.
This post has been edited by rambus: 11 September 2010 - 10:36 AM
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