A change to the algorithm used to calculate status effects for player characters and automatons has been implemented.
I hope this means that a lvl 1 mob can no longer succesfully land a paralyze or slow on my puppet ~.~
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Status effects on automaton
#2
Posted 08 September 2010 - 11:46 AM
That line from the update has me worried (and not just as regards automata). I don't trust SE to make it so that level correction applies to mobs as it does to us. I long ago got used to Scorpion Harness guaranteeing that a level 11 Yagudo White Mage could land Paralyze on me, though, so they really can't do much to make things worse than is already the case.
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