Killing Ifrit - a Final Fantasy community: Understanding Fatigue (Or the Surplus System) - Killing Ifrit - a Final Fantasy community

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Understanding Fatigue (Or the Surplus System) Rate Topic: -----

#61
User is offline   Damanexor 

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View PostVarizen, on 15 September 2010 - 02:51 PM, said:

It's like a trait you buy with marks, like Lancer's is "Pikemanship." It's 10 times for each trait.


Is there a trait with each class?

I've seen one with the Monk, but the one that can be purchased from the guild, does it have to be equipped 10 times to give me full affinity? (Example 10x Lancer Affinity Traits at 3 ability points each -- 30 points used when equipping???)

Or does this trait get upgraded whenever I buy a new one.

Example:

Purchase Lancer Affinity for 5000 Marks -- I now get +10% to lancer skills affinity when subbing the trait.

Now I purchase an additional Lancer Affinity -- it replaces my old one and I now get +20% to lancer skills affinity when subbing the trait?
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#62
User is offline   Varizen 

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Each time, it stacks. There's only room to equip like 4 or 5 traits at a time, so it'd be a bit silly to have to equip it 10 times, don't you think? :P

So if you have 3 upgrades, you have 1 trait for 30%.

And here are the Affinity traits:

Bowmanship
One with Nature (Conjurer)
Swordsmanship
Pikesmanship
Axemanship
Seasoned Veteran (Pugilist)
Transcendence (Thaumaturge)
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#63
User is offline   Levian 

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View Postpathwriter, on 14 September 2010 - 06:04 PM, said:

Are these the same kind of interviews that promised a new Summoner avatar for about 4 years and that said Wings of the Goddess would have been finished a year ago? Someone has to be the cynic and my title says the duty falls on me.


Off topic entirely, but I figure Varizen might be able to field this one...how exactly are those titles determined? >.>

I pretty much agree with the faction that despises the system. I understand it pretty well because I played wow back when they were giving the exact same thing a shot. Didn't like it then, still don't like it now. I know MMOs generate money by being time sinks, but something is inherently wrong with cockblocking progress all together. Given SE's track record though, I'm sure that they'll not only implement this in spite of all the bitching but stick to their guns and try to force it to work for four years before finally realizing the error of their ways.

But, I have so little free time these days I doubt I'll hit that first thresh hold before it's week is up and it resets, so I'm not too overly worried about it. I do have to point out a couple of things though, this will only benefit the casuals that start at launch, but will hamper hardcore players across the board. Later on down the road (say 2 years) when you want to invite a friend, regardless of his status as hard core or casual you will only be able to advance him/her so far so fast. I understand multiple classes and utility are/will be favored, but if you just want your buddy to smash endgame content with you in your established guild asap this will be a shot in the stones. With any other system, they could stick to one class until it capped out and the utility could easily come later at their leisure.

In fact, that tends to be my preferred leveling style. In FFXI, when I finally got down to business I level'd the 2 "important" melee subs (thf and war at the time) one at a time to 37, then bum rushed sam to 75. Other jobs/subs came later. Now the reason I preferred this isn't because I have some inherent hatred for utility, but because I have a personal preference for focus, organization, expertise, and a clear cut goal. I didn't care to have 4 sets of gear cluttering my moghouse, no real focus (and thus progress) on any one class, and I liked knowing that (because I did little else) I was at the very least considered good, and often times excellent at the niche I had chosen to carve for myself.

Having to break the habit isn't enough to deter me entirely from giving it a fair shot though...I'll still give it a month's worth of playtime to see if there are any positive quirks to outweigh the negatives. If it sucks then I'll just wait 4 years until they fix it.
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#64
User is offline   pathwriter 

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View PostLevian, on 19 September 2010 - 05:13 PM, said:

Off topic entirely, but I figure Varizen might be able to field this one...how exactly are those titles determined? >.>

I'm the one who made it. It can be user-defined from your control panel on the site. Don't remember where, but it's not hard to find.
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#65
User is offline   Levian 

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Ah, I'll have to remember that for future reference. Thanks Path.
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#66
User is offline   Mirae 

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Bar a friend telling me to buy this game all the time on messenger (lol), I've been out of the FFXI and FFXIV loop for a year now.
I'm not sure what to think of the fatigue system. On one hand I feel SE is shooting themselves in the foot by punishing their hardcore playerbase.
On the other hand it is nice that it caters to casual players. Nonetheless I feel this is still a poor system in need of some serious tweaks, I am a casual player myself so even if I were to play FFXIV chances are I wouldn't be affected by the fatigue much, but there should be a way to please both crowds (hardcore and casual).

This post has been edited by Mirae: 23 September 2010 - 05:12 AM

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