pathwriter, on 14 September 2010 - 06:04 PM, said:
Are these the same kind of interviews that promised a new Summoner avatar for about 4 years and that said Wings of the Goddess would have been finished a year ago? Someone has to be the cynic and my title says the duty falls on me.
Off topic entirely, but I figure Varizen might be able to field this one...how exactly are those titles determined? >.>
I pretty much agree with the faction that despises the system. I understand it pretty well because I played wow back when they were giving the exact same thing a shot. Didn't like it then, still don't like it now. I know MMOs generate money by being time sinks, but something is inherently wrong with cockblocking progress all together. Given SE's track record though, I'm sure that they'll not only implement this in spite of all the bitching but stick to their guns and try to force it to work for four years before finally realizing the error of their ways.
But, I have so little free time these days I doubt I'll hit that first thresh hold before it's week is up and it resets, so I'm not too overly worried about it. I do have to point out a couple of things though, this will only benefit the casuals that start at launch, but will hamper hardcore players across the board. Later on down the road (say 2 years) when you want to invite a friend, regardless of his status as hard core or casual you will only be able to advance him/her so far so fast. I understand multiple classes and utility are/will be favored, but if you just want your buddy to smash endgame content with you in your established guild asap this will be a shot in the stones. With any other system, they could stick to one class until it capped out and the utility could easily come later at their leisure.
In fact, that tends to be my preferred leveling style. In FFXI, when I finally got down to business I level'd the 2 "important" melee subs (thf and war at the time) one at a time to 37, then bum rushed sam to 75. Other jobs/subs came later. Now the reason I preferred this isn't because I have some inherent hatred for utility, but because I have a personal preference for focus, organization, expertise, and a clear cut goal. I didn't care to have 4 sets of gear cluttering my moghouse, no real focus (and thus progress) on any one class, and I liked knowing that (because I did little else) I was at the very least considered good, and often times excellent at the niche I had chosen to carve for myself.
Having to break the habit isn't enough to deter me entirely from giving it a fair shot though...I'll still give it a month's worth of playtime to see if there are any positive quirks to outweigh the negatives. If it sucks then I'll just wait 4 years until they fix it.