Just wanna know ppl thoughts on these hands, Are they full timeable?
really dont wanna do any weather effects H2H too much time that i dont have camping weather. So just wanna know can these replace my Destoryers
Barracudas+1
DMG:+23 Delay:60 Weapon Skill:DMG+10%
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Barracudas+1
#2
Posted 17 September 2010 - 08:42 AM
No, not even close. Weaponskill damage is not a sufficient proportion of our overall damage. Work on a proper set of claws.
#3
Posted 17 September 2010 - 04:04 PM
Javon, on 17 September 2010 - 05:05 AM, said:
can these replace my Destoryers
Yes, however
pathwriter, on 17 September 2010 - 08:42 AM, said:
Weaponskill damage is not a sufficient proportion of our overall damage. Work on a proper set of claws.
This
This post has been edited by Banter: 17 September 2010 - 04:04 PM
#4
Posted 17 September 2010 - 04:08 PM
To answer the question, yes they do replace the destroyers. To answer Path's incoming flame, they are a mediocre replacement.
Str and Dex trials are better.
The OA2 is looking tempting as well, but I have not seen any posts regarding OAx and HtH weapons other than SE saying it 'should be working properly now.'
Str and Dex trials are better.
The OA2 is looking tempting as well, but I have not seen any posts regarding OAx and HtH weapons other than SE saying it 'should be working properly now.'
#5
Posted 17 September 2010 - 04:34 PM
They're just barely a replacement and if you're going to put in the effort to make a new weapon (AND YOU SHOULD), then make a real one. If you can't stand dealing with days of the weak, make a Defense Down or Evasion Down set of claws. They're inferior because of the proc rate (note: I gauge a weapon's usefulness for all situations, including solo, whereas most people only think of them in terms of parties that are stacked), but at least you have a sufficiently strong base weapon. Get rid of the Destroyers. Nothing makes me more furious than seeing people in otherwise great gear but still coasting on their level 75 shit, especially because they're going to be the ones whining about all the work they have to do to get up to speed for 99.
#6
Posted 19 September 2010 - 02:44 PM
Which will usually end up being better damage? The WS DMG+10% or Store TP?
#8
Posted 02 December 2010 - 08:57 AM
Javon, on 17 September 2010 - 05:05 AM, said:
Just wanna know ppl thoughts on these hands, Are they full timeable?
really dont wanna do any weather effects H2H too much time that i dont have camping weather. So just wanna know can these replace my Destoryers
Barracudas+1
DMG:+23 Delay:60 Weapon Skill:DMG+10%
really dont wanna do any weather effects H2H too much time that i dont have camping weather. So just wanna know can these replace my Destoryers
Barracudas+1
DMG:+23 Delay:60 Weapon Skill:DMG+10%
I actually have a reasonable question here. With all the new atma (RR and VV) MNK Asc. Fury (sp?) spamming has become the rage with talks of rather consistent 4000-5000 WSs. That means these should add another 400-500 damage. Would that make them worth if for non-Footwork situations? I'm going to keep my footwork build for outside of abyssea obviously.
#9
Posted 02 December 2010 - 10:10 AM
Afury does 1500-2000, I've had spikes in the 3500 range. Still 10% of that is pretty solid for an easy to obtain weapon.
#10
Posted 02 December 2010 - 01:49 PM
Kaslo, on 02 December 2010 - 08:57 AM, said:
I actually have a reasonable question here. With all the new atma (RR and VV) MNK Asc. Fury (sp?) spamming has become the rage with talks of rather consistent 4000-5000 WSs. That means these should add another 400-500 damage. Would that make them worth if for non-Footwork situations? I'm going to keep my footwork build for outside of abyssea obviously.
Afaik, The highest you'll see for averages right now are around 3.5k for specific Empyrean weapons used by extremely well geared players.
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