I have normally used scripts in my pups career, but now I feel its just to much to keep up with and i really like spellcast more, but I can never find a good xml for pup. The two listed on the windower website are crap and like 2+ years old. I do not know how to do much building of xmls, but can normally figure a few things out if I have a basic one. Pup is getting so involved now so I really want to do this. there is just not enough macro space for all what I like to do, and blinking is impossible if all my gear swaps which make solos near impossible. So ya, if any of you pups have a decent xml you wish to link here that would be greatly appreciated. Could also open this thred up for discussions about pup xmls, I know more than myself would be interested. thanks!
also if anyone can fill me in on how to make variable sets for gear that would be great. I cannot figure it out for the life of me but I know blms use them alot for nuking low and high resist targets. Was hoping to get it working for when I am solo (eva gear), low/high acc, and for which auto I am using. Thanks!
Page 1 of 1
pup xml help
#2
Posted 30 September 2010 - 07:19 PM
<?xml version="1.0" ?>
<spellcast xmlns:xi="http://www.w3.org/2001/XInclude">
<config debug="false"/>
<variables>
<var name="TP">Standard</var>
<var name="aftercast">aftercastblm</var>
</variables>
<sets>
<group name="Main" default="yes">
<set name="StandardIdle">
<head>Pantin Taj</head>
<neck>Orochi Nodowa</neck>
<hands>Garden Bangles</hands>
<feet>Hermes' Sandals</feet>
</set>
<set name="Resting">
</set>
<set name="Evasion" BaseSet="Standard">
</set>
<set name="Standard">
<head>Walahra Turban</head>
<lear>Brutal Earring</lear>
<rear>Kemas Earring</rear>
<neck>Peacock Charm</neck>
<body>Aurore Doublet</body>
<hands>Pantin Dastanas</hands>
<rring>Sniper's Ring</rring>
<lring>Woodsman Ring</lring>
<back>Karagoz Mantle</back>
<waist>Cirque Sash</waist>
<legs>Aurore Brais</legs>
<feet>Aurore Gaiters</feet>
</set>
<set name="BLMAUTO">
<head>Walahra Turban</head>
<lear>Brutal Earring</lear>
<rear>Diamond Earring</rear>
<neck>Peacock Charm</neck>
<body>Mirke Wardecors</body>
<hands>Pantin Dastanas</hands>
<rring>Sniper's Ring</rring>
<lring>Woodsman Ring</lring>
<back>Karagoz Mantle</back>
<waist>Cirque Sash</waist>
<legs>Pantin Churidars</legs>
<feet>Pantin Babouches</feet>
</set>
<set name="aftercastblm">
<head>Pantin Taj</head>
<rear>Diamond Earring</rear>
<neck>Orochi Nodowa</neck>
<body>Mirke Wardecors</body>
<hands>Garden Bangles</hands>
<legs>Pantin Churidars</legs>
<feet>Pantin Babouches</feet>
</set>
<set name="FastCast">
<lear>Loquac. Earring</lear>
</set>
<set name="Recast">
<head>Walahra Turban</head>
<hands>Pantin Dastanas</hands>
<waist>Cirque Sash</waist>
<neck>tiercel necklace</neck>
<legs>Aurore Brais</legs>
<feet>Aurore Gaiters</feet>
</set>
<set name="MasterHaste" BaseSet="Standard">
<head>Walahra Turban</head>
<lear>Brutal Earring</lear>
<rear>Kemas Earring</rear>
<neck>Peacock Charm</neck>
<body>Aurore Doublet</body>
<hands>Pantin Dastanas</hands>
<rring>Sniper's Ring</rring>
<lring>Woodsman Ring</lring>
<back>Karagoz Mantle</back>
<waist>Cirque Sash</waist>
<legs>Aurore Brais</legs>
<feet>Aurore Gaiters</feet>
</set>
<set name="PetHaste" BaseSet="MasterHaste">
<head>Walahra Turban</head>
<lear>Brutal Earring</lear>
<rear>Kemas Earring</rear>
<neck>Beak Necklace</neck>
<body>Mirke Wardecors</body>
<hands>Pantin Dastanas</hands>
<rring>Sniper's Ring</rring>
<lring>Woodsman Ring</lring>
<back>Karagoz Mantle</back>
<waist>Shaolin Belt</waist>
<legs>Herder's Subligar</legs>
<feet>Gules Leggings</feet>
</set>
<set name="FullHaste" BaseSet="PetHaste">
<head>Walahra Turban</head>
<neck>Tiercel Necklace</neck>
<body>Pantin Tobe</body>
<hands>Pantin Dastanas</hands>
<waist>Cirque Sash</waist>
<feet>aurore gaiters</feet>
<legs>aurore brais</legs>
</set>
<set name="WS" BaseSet="Standard">
<head>Aurore Beret</head>
<lear>Brutal Earring</lear>
<hands>Enkidu's Mittens</hands>
<neck>Peacock Charm</neck>
<back>Karagoz Mantle</back>
<body>aurore doublet</body>
<rear>Kemas Earring</rear>
<waist>Virtuoso Belt</waist>
<rring>Ruby Ring</rring>
<legs>aurore brais</legs>
<feet>Pup. Babouches +1</feet>
<ring2>Ruby Ring</ring2>
</set>
<set name="SS">
</set>
<set name="Maneuver">
<neck>Buffoon's Collar</neck>
<hands>Pup. Dastanas</hands>
</set>
<set name="Ice Maneuver" BaseSet="Maneuver">
<body>Errant Hpl.</body>
<lring>Omega Ring</lring>
<rring>Tamas Ring</rring>
<back>Prism Cape</back>
<legs>Mahatma Slops</legs>
<feet>Pantin Babouches</feet>
</set>
<set name="Water Maneuver" BaseSet="Maneuver">
<body>Errant Hpl.</body>
<lring>Omega Ring</lring>
<rring>Tamas Ring</rring>
<back>Prism Cape</back>
<head>teal chapeau</head>
<legs>Mahatma Slops</legs>
<feet>teal pigaches</feet>
</set>
<set name="Light Maneuver" BaseSet="Maneuver">
<body>Errant Hpl.</body>
<lring>Omega Ring</lring>
<head>teal chapeau</head>
<rring>Tamas Ring</rring>
<back>Prism Cape</back>
<legs>Mahatma Slops</legs>
<feet>Pantin Babouches</feet>
</set>
<set name="Fire Maneuver" BaseSet="Maneuver">
<head>Pantin Taj</head>
<body>Mirke Wardecors</body>
<legs>Pantin Churidars</legs>
</set>
<set name="Thunder Maneuver" BaseSet="Maneuver">
<rear>Delta Earring</rear>
<body>Mirke Wardecors</body>
<legs>Pantin Churidars</legs>
<waist>Cirque Sash</waist>
</set>
<set name="Wind Maneuver" BaseSet="Maneuver">
</set>
<set name="Earth Maneuver" BaseSet="Maneuver">
</set>
<set name="Repair">
<feet>Pup. Babouches +1</feet>
</set>
<set name="HealingMagic">
</set>
<set name="EnfeeblingMagic">
</set>
<set name="DarkMagic">
</set>
</group>
</sets>
<rules>
<xi:include href="Maneuvers.xml" xpointer="/includes/include[@name='Maneuvers']/*" />
<!-- Set to equip while as lolPUP!!! I pwn!!! -->
<if status="Engaged">
<action type="equip" when="engaged" set="$TP" />
<action type="equip" when="aftercast" set="$TP" />
<!-- When using a WeaponSkill equip +Accuracy and +STR for more dmg! -->
<if CommandPrefix="/ws|/weaponskill">
<action type="equip" set="WS" />
<action type="precastdelay" delay="1.5" />
<action type="equip" when="aftercast" set="$TP" />
</if>
</if>
<else>
<if advanced='"$TP" == "BLMAUTO"' notstatus="engaged">
<equip when="idle|aftercast" set="$aftercast" />
</if>
<else>
<equip when="aftercast|idle" set="StandardIdle" />
</else>
</else>
<if advance='"%subjob" == "WHM|SCH"'>
<equip when="Resting" set="Resting" />
</if>
<if skill="EnfeeblingMagic|DarkMagic|HealingMagic">
<equip when="midacast" set="%skill">
<main>$%SpellElementStaff</main>
<sub>%SpellElement Grip</sub>
</equip>
</if>
<if type="Ninjutsu">
<equip when="precast" set="FastCast" />
<equip when="midcast" set="Recast" />
<elseif spell="Utsusemi: Ichi" BuffActive="Copy Image">
<action type="midcastdelay" delay="2.1" />
<action type="Command" when="midcast">cancel 66</action>
</elseif>
</if>
<if spell="Repair">
<action Type="PreCastDelay" Delay="0.2"/>
<equip set="Repair" when="precast" />
</if>
</rules>
</spellcast>
#3
Posted 30 September 2010 - 11:44 PM
thanks that will be helpful. Would I be able to add other var sets to equip like eva gear for solo and such? or that not work?
#4
Posted 01 October 2010 - 08:40 AM
Just add the set in.
And to have that be your base set after maneuvers and such, you just type //sc var set TP NAMEOFSETHERE.
For instance, when I use BLM bot, I type //sc var set TP BLMAUTO. If I'm not meleeing and my automaton would be (rare), I type //sc var set TP PetHaste, That automatically changes the armor you wear while engaged.
If you wanted you could write in a rule to sub in all EVA armor for utsusemis, but I don't bother generally. It's too much work to find out how to do it. It's cancel 66 (that never fails, by the way) is good enough for me with :ichi.
Also note: there are two idle builds, standardidle, and aftercastBLM. AftercastBLM is an idle build based around your auto being BLM. It will automatically equip aftercastblm if your variable for TP is set to BLMAUTO. My BLMAUTO and Standard idle builds are different- I don't like to sacrifice 5 MAB for 12% movement speed. I'm thinking about getting Pet:MACC/Movement Desultor just so i could still have some movement when blm auto
And to have that be your base set after maneuvers and such, you just type //sc var set TP NAMEOFSETHERE.
For instance, when I use BLM bot, I type //sc var set TP BLMAUTO. If I'm not meleeing and my automaton would be (rare), I type //sc var set TP PetHaste, That automatically changes the armor you wear while engaged.
If you wanted you could write in a rule to sub in all EVA armor for utsusemis, but I don't bother generally. It's too much work to find out how to do it. It's cancel 66 (that never fails, by the way) is good enough for me with :ichi.
Also note: there are two idle builds, standardidle, and aftercastBLM. AftercastBLM is an idle build based around your auto being BLM. It will automatically equip aftercastblm if your variable for TP is set to BLMAUTO. My BLMAUTO and Standard idle builds are different- I don't like to sacrifice 5 MAB for 12% movement speed. I'm thinking about getting Pet:MACC/Movement Desultor just so i could still have some movement when blm auto
#5
Posted 01 October 2010 - 12:30 PM
This is very helpful ;D I am ancy to give it a whirl when I get home. Since the SC is equipping the hands every time it will blink you while using them ya? I just don't ant to worry about soloing and stopping when they go off lol... that is death.
#6
Posted 01 October 2010 - 02:23 PM
If you have maneuver builds, then yes, it will.
Though some times there is some lag where it won't blink; but generally it would blink you.
Though some times there is some lag where it won't blink; but generally it would blink you.
#7
Posted 01 October 2010 - 09:36 PM
#9
Posted 02 October 2010 - 09:08 AM
It's not hard to see that there is a Maneuver build, which is equipped during the maneuver JA. It blinks for me just fine..
Also, Aza, I forgot you need this XML for manuevers; save it as maneuvers.xml:
It will tell you when your maneuvers will wear off
Also, Aza, I forgot you need this XML for manuevers; save it as maneuvers.xml:
<?xml version="1.0" encoding="utf-8"?>
<includes>
<include name="Maneuvers">
<!--<var cmd="set darkmaneuverid 0" />
<var cmd="set earthmaneuverid 0" />
<var cmd="set firemaneuverid 0" />
<var cmd="set icemaneuverid 0" />
<var cmd="set lightmaneuverid 0" />
<var cmd="set thundermaneuverid 0" />
<var cmd="set watermaneuverid 0" />
<var cmd="set windmaneuverid 0" />-->
<if Spell="Dark Maneuver">
<action type="equip" when="precast" set="Maneuver" />
<action type="command" when="precast">sc var inc darkmaneuverid;input /echo [$darkmaneuverid - %spell] used;wait 45;input /echo [$darkmaneuverid - %spell] used 45s ago</action>
<action type="command" when="precast">wait 59;input /echo [$darkmaneuverid - %spell] -----WEARING-----;wait 1;sc var dec darkmaneuverid;</action>
</if>
<elseif Spell="Earth Maneuver">
<action type="equip" when="precast" set="Earth Maneuver" />
<action type="command" when="precast">sc var inc earthmaneuverid;input /echo [$earthmaneuverid - %spell] used;wait 45;input /echo [$earthmaneuverid - %spell] used 45s ago</action>
<action type="command" when="precast">wait 59;input /echo [$earthmaneuverid - %spell] -----WEARING-----;wait 1;sc var dec earthmaneuverid;</action>
</elseif>
<elseif Spell="Fire Maneuver">
<action type="equip" when="precast" set="Fire Maneuver" />
<action type="command" when="precast">sc var inc firemaneuverid;input /echo [$firemaneuverid - %spell] used;wait 45;input /echo [$firemaneuverid - %spell] used 45s ago</action>
<action type="command" when="precast">wait 59;input /echo [$firemaneuverid - %spell] -----WEARING-----;wait 1;sc var dec firemaneuverid;</action>
</elseif>
<elseif Spell="Ice Maneuver">
<action type="equip" when="precast" set="Ice Maneuver" />
<action type="command" when="precast">sc var inc icemaneuverid;input /echo [$icemaneuverid - %spell] used;wait 45;input /echo [$icemaneuverid - %spell] used 45s ago</action>
<action type="command" when="precast">wait 59;input /echo [$icemaneuverid - %spell] -----WEARING-----;wait 1;sc var dec icemaneuverid;</action>
</elseif>
<elseif Spell="Light Maneuver">
<action type="equip" when="precast" set="Light Maneuver" />
<action type="command" when="precast">sc var inc lightmaneuverid;input /echo [$lightmaneuverid - %spell] used;wait 45;input /echo [$lightmaneuverid - %spell] used 45s ago</action>
<action type="command" when="precast">wait 59;input /echo [$lightmaneuverid - %spell] -----WEARING-----;wait 1;sc var dec lightmaneuverid;</action>
</elseif>
<elseif Spell="Thunder Maneuver">
<action type="equip" when="precast" set="Thunder Maneuver" />
<action type="command" when="precast">sc var inc thundermaneuverid;input /echo [$thundermaneuverid - %spell] used;wait 45;input /echo [$thundermaneuverid - %spell] used 45s ago</action>
<action type="command" when="precast">wait 59;input /echo [$thundermaneuverid - %spell] -----WEARING-----;wait 1;sc var dec thundermaneuverid;</action>
</elseif>
<elseif Spell="Water Maneuver">
<action type="equip" when="precast" set="Water Maneuver" />
<action type="command" when="precast">sc var inc watermaneuverid;input /echo [$watermaneuverid - %spell] used;wait 45;input /echo [$watermaneuverid - %spell] used 45s ago</action>
<action type="command" when="precast">wait 59;input /echo [$watermaneuverid - %spell] -----WEARING-----;wait 1;sc var dec watermaneuverid;</action>
</elseif>
<elseif Spell="Wind Maneuver">
<action type="equip" when="precast" set="Wind Maneuver" />
<action type="command" when="precast">sc var inc windmaneuverid;input /echo [$windmaneuverid - %spell] used;wait 45;input /echo [$windmaneuverid - %spell] used 45s ago</action>
<action type="command" when="precast">wait 59;input /echo [$windmaneuverid - %spell] -----WEARING-----;wait 1;sc var dec windmaneuverid;</action>
</elseif>
</include>
</includes>It will tell you when your maneuvers will wear off
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