Killing Ifrit - a Final Fantasy community: 14] Ask the Devs! (11/5/2010) - Bonus Point Allotment & Quests - Killing Ifrit - a Final Fantasy community

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14] Ask the Devs! (11/5/2010) - Bonus Point Allotment & Quests

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The development and management teams continue to address the questions and concerns of the community in an ongoing FAQ. The topics addressed this time around are bonus point allotment and quests.
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The development and management teams continue to address the questions and concerns of the community in an ongoing FAQ. The topics addressed this time around are bonus point allotment and quests


Bonus Point Allotment
Q. What are these so-called "bonus points"?
A. The term "bonus point" refers to a type of point awarded to a player when his or her physical level rises. Once acquired, these points may be freely assigned to any of a number of stats, allowing players to take a more active role in their character's development. Though the amount of bonus points awarded every level will continue to go up as a player progresses, the amount of bonus points required to raise stats will also increase as the value of the stats themselves rise. Below are two charts displaying the number of bonus points awarded at each physical level, and the amount of bonus points required to raise stats at certain values, respectively.

Physical Levels and Bonus Point Awards
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Stat Values and Required Bonus Points
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Q. I am having a hard time deciding where to allocate my bonus points. What effect will raising each of the various stats have on my character?
A. The effects for each available stat are listed below:


  • Strength (STR)
    • Increases damage dealt by physical attacks
    • Increases damage prevented when blocking attacks with a shield


  • Vitality (VIT)
    • Reduces damage taken from physical attacks
    • Increases maximum HP


  • Dexterity (DEX)
    • Increases accuracy of physical attacks
    • Increases chances of evading physical attacks
    • Increases critical hit rate of physical attacks and resulting damage
    • Increases parry rate for certain weapons


  • Intelligence (INT)
    • Increases damage dealt by magic attacks


  • Mind (MND)
    • Reduces damage taken from magic attacks
    • Increases maximum MP


  • Piety (PIE)
    • Reduces chances of your magic attacks being resisted
    • Increases your chance of resisting magic attacks of others


  • Elements
    • Increases damage dealt by attacks of that element
    • Reduces damage taken from attacks of the opposing element


Hints as to which attributes are most advantageous to each class can be discovered in-game by speaking to NPCs or examining the stats of items purchased with guild marks. For those who simply wish to have the facts straightaway, however, we have provided the following lists.

Disciplines of War & Magic
Disciples of War rely most heavily upon the STR, VIT, and DEX attributes, while for Disciples of Magic the emphasis is on INT, MND, and PIE. This is useful to remember for players who wish to maximize their character's potential when allocating bonus points.

In addition, there are bonuses to the effect of magic spells that are also based on attribute values. Below is a list showing the general relationship between attributes and magic types. The conditions that result in such bonuses, however, varies between spells.

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Discipline of the Land
Indications as to which attributes are most important to classes within the Discipline of the Land can be found in-game by closely examining the gathering-related abilities obtained via guild marks. Again, for those not willing to invest that sort of time, we have listed the relationships below.

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Discipline of the Hand
The effect of attributes on synthesis is limited. When attempting to craft a high-quality item, however, the likelihood of success increases as the attribute most closely associated with the tool being used rises. As the attributes associated with the main and off hand tools of each class are different, players may wish to give careful consideration to the class on which they wish to focus. A list showing the attributes related with the main and off hand tools of each class can be found below.

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It is possible to reset allocated bonus points and free them up for redistribution by selecting Reassign from the Point Allotment screen. Players are encouraged to make use of this feature as needed.

Q. I pressed the Reassign button but did not get all of my bonus points back. Why?
A. Using the Reassign feature will reset only a certain number of allotted bonus points. The feature will then become available for use again after a short period of time. Players wishing to reset all of their bonus points will be required to use the Reassign feature multiple times.

Q. I allocated all of my bonus points to STR, but it did not increase my damage output nearly as much as I had hoped. Why?
A. Each attribute has an upper limit, or "cap," that rises whenever a character's class rank goes up. Therefore, even if a player allots all of his or her bonus points to a single attribute such as STR, it is not the case that this will yield overly dramatic results. Distributing bonus points across several attributes rather than concentrating on a single one will result in a much more well-balanced character.

Quests
Q. I am having difficulty with the rank 30 quest for leatherworker. The class rank needed to successfully complete the requested synthesis seems to be high. Is this going to be balanced?
A. Balancing of synthesis recipes, including the leatherworking recipe in question, will be part of the version update scheduled for late November. Adjustments will be made to both degrees of difficulty and required ranks.
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#3
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I wonder how many would be willing to re-roll their character (delete and create a new one) now they know what the stats do.

Lately, I've been putting points into STR, VIT and DEX. On my last point reassignment, I evened them out after reading a few posts on a couple forums.

It's stuff like this that's going to make the PS3 players more knowledgeable than the PC users. Again, another example of SE being late as usual. It would have been preferable to know the stats beforehand, before retail release. Other MMOs I believe at least let their players know the mechanics their game has before it's released than letting them go in without knowing anything. This is not how you do a retail release to a game, SE.
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Ase, Ase, Ase... you really like to hear me say this don't you?

You know you're talking about Square-Enix right?
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View Postoctoberasian, on 05 November 2010 - 08:56 PM, said:

I wonder how many would be willing to re-roll their character (delete and create a new one) now they know what the stats do.

Lately, I've been putting points into STR, VIT and DEX. On my last point reassignment, I evened them out after reading a few posts on a couple forums.

It's stuff like this that's going to make the PS3 players more knowledgeable than the PC users. Again, another example of SE being late as usual. It would have been preferable to know the stats beforehand, before retail release. Other MMOs I believe at least let their players know the mechanics their game has before it's released than letting them go in without knowing anything. This is not how you do a retail release to a game, SE.


why would you need to remake a chr?

you can reassin stats, after about 3 or 4 tries even a maxed out single stat can be back to the racial base.

then you have mark traits that allow you to allocate a stat to anther.

so even if your a melee lalafell, someday you be able to have zero INT because of stat exchanges though traits.

then 3 hours later ( about) you can have a pimp out BLM like chr with zero DEX, low str, and max int (for rank) with high pie and mind with a moderate amount of vit
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I find it stupid that they just didn't say Mind helps cures on the first list:

Quote

# Strength (STR)

* Increases damage dealt by physical attacks
* Increases damage prevented when blocking attacks with a shield



# Vitality (VIT)

* Reduces damage taken from physical attacks
* Increases maximum HP



# Dexterity (DEX)

* Increases accuracy of physical attacks
* Increases chances of evading physical attacks
* Increases critical hit rate of physical attacks and resulting damage
* Increases parry rate for certain weapons



# Intelligence (INT)

* Increases damage dealt by magic attacks



# Mind (MND)

* Reduces damage taken from magic attacks
* Increases maximum MP



# Piety (PIE)

* Reduces chances of your magic attacks being resisted
* Increases your chance of resisting magic attacks of others



# Elements

* Increases damage dealt by attacks of that element
* Reduces damage taken from attacks of the opposing element


then there is the issue of stats being fucking broken to the point you only notice VIT giving you hp and mind giving you MP

stats for the most part are broken, esp acc based ones pie and dex, futhermore From talking to people as well, the crafting stats do not help enough.

I/e a goldsmith not even putting a lot into dex able to do rank 20 leves at 15 but still having a hard time with rank 20 leves at 18 with armor and blacksmith dispite having more VIT then DEX.

is mind really boosting cures? is DEX really giving acc? is str really helping me do damage? even with the rank caps im talking about little difference of race base to 40 points in the stat.

In other words im questioning how well SE knows thier game ( like in FFXI they did stuff to reflect that they did not know the formulas well enough) where the stats are working like this list states. for the most part I think stats are broken.

the only thing that reallly works is VIT for HP and mind for MP. rest is too small or nonexistent difference to really notice. I do mean everything else, this shit with the stats and crafting or the elements for damage, etc does not work well

This post has been edited by rambus: 05 November 2010 - 11:48 PM

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Again, for those not willing to invest that sort of time, we have listed the relationships below.


I think that... they're learning. This is unprecedented.

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The feature will then become available for use again after a short period of time. Players wishing to reset all of their bonus points will be required to use the Reassign feature multiple times.


Wait, nevermind, false alarm. Nothing to see here.
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Stats are broken yeah. They don't do a damn thing, but it's okay, because if it's not an exploit they don't need to fix it. Now let us give these fine developers our money for their amazing hard work and service, each and every month!

When is SE going to admit this game is just a very late April fools joke? Come on, stats don't even work. They forgot to make them work. And they want money for this. Funny guys, I tell ya.
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#8
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From Massively.com: http://www.massively...value-of-stats/

Here are replies and responses to that blog post in regards to SE's latest FAQ. I've bolded parts that have a good point.

Quote

"To clear things up: The Euro CE FF14 manual is all of 44 pages.

Page 1: Cover
2-3: Security Precautions, Contents page
4-13: Flavour. Terse description of game setting and races.
14-17: How to install the game
18-27: About Square-Enix's account system. Includes one blank lined page (23) that doesn't say "Notes" or anything, so I have no idea what it is for.
28-31: Game settings and basic controls
32-33: How to create a character (For the terminally retarded)
34: About the Lodestone.
35-39: Another blank-lined page, legalese.
40-41: Advertisements
42: Notes page (Unlined)
43: About the PEGI system
44: Back cover.

Nowhere in the manual does it ever explain the nuances between different jobs, basic UI windows (including how to use an aetherlyte etc), Market wards, putting things in bazaars, statistics, status effects, elements, the gods, leves, when leves reset, factions, retainers, crystals/shards, anima and teleporting, the map (or how to check quest destinations), linkshells, how to permanently leave a linkshell (Hint: You can't!), partying, slash commands, damage types, synthesis, Equipping job abilities/traits/crafting abilities, repairing items, enemy conning, AoE on magic (and how to turn it off and on), Harvesting/gathering...

Sorry, I could continue this for quite awhile but I want to sound more objective and less opinionated. Essentially, Square-Enix seems to be posting 80% of the manual online in a delayed-release format.
"


Quote

"There is a lot of buzz on the forums around translations of SE's latest shareholder info.

http://ffxiv.zam.com...04273106&page=1

http://img4.sankakus...populations.png

I'm not sure if that population graph comes directly from SE, but it does seem to indicate what players (myself included) "feel" from playing the game from CE to recent weeks and the individual server numbers do seem reasonably accurate. The fallout from this release, and mistakes vs. lessons learned is worth following as it will likely affect every new mmo release for years to come.

As for the info from Lodestone, I suppose it's good that SE is speaking to its player base now. I think much of the frustration from Japanese & Western sites is that SE pretty much ignored all the feed back from Alpha, Beta, Open Beta. I don't think players mind figuring out the finer details of stats, etc. on their own, but much of the basic info should have been easily available in-game on relevant menus - either directly or with 'help' buttons.
"


Quote

"Arthur Dent logic aside (they're there, you're just too lazy to go find it), the "explanation" of stats in-game isn't from an NPC - it's from reading a "manual" helpfully stuck onto the aetherlyte menus. This "manual" isn't posted to the chat log and is confined to the 4-5 lines of dialogue in the main scrolling message window, so there is no way to scroll up to review what the previous paragraph just said without re-reading the entire thing from the start.

Secondly, we only have S-E's word on certain things, such as "DEX increases physical accuracy". Any such increase isn't actually reflected in your "Attributes and Gear" window, meaning that it isn't measurable. I'd be more inclined to trust S-E's word on this if they hadn't already demonstrated the capacity to be repeatedly and horribly wrong on certain major issues regarding game mechanics.

Furthermore, this new post of theirs is far more detailed than the actual "information already there". Nowhere in the game does it say that STR increases damage absorbed on block by shields. Nowhere in the game does it say that DEX does anything *other* than "increase physical accuracy". Nowhere in the game does it list out which stats affect crafting or gathering, and hence you have S-E's stance on this, which involves going "We've dropped many hints in-game already but if you're too stupid/lazy to figure it out yourself, we'll be ultra-gracious and spell it out here". The fact that primary/secondary tools use different stats to determine success (much less *which* stat it is) is news to many people."


Quote

"I can only imagine your comments are voted down because you have the gall to insult other players, calling them lazy for not playing the game the way *you* believe it should be played. You're entitled to your opinion and I daresay it wouldn't be voted down if it was constructively expressed. I don't think the "blind hate and ignorance" is coming from us...

Some people (you for instance) will really enjoy speaking to every single NPC to figure things out. Other people won't find this an enjoyable experience. People are entitled to respectfully disagree.

SE's opinion is that this game is designed to be played long term - over the course of years - which is fine by me. I'm happy to invest in the game if I find it fun, but I personally don't see the fun in running around clicking every single NPC then trying to make sense of that limited information so I can understand even basic game mechanics.

To date, I haven't seen the equivalent detail in the game regarding some of the points in Locus' post below - which stats affect primary/off-hand crafting tools is a perfect example (I had no idea, did you?). I'm honestly not trying to be facetious in any way here but can you tell me where this information is in-game or which NPC explains it to this level of detail?"


Quote

"@John: Agree. As I've said before as well, are PS3 players expected to have a laptop/desktop viewing the lodestone while playing or a sheaf of printouts to figure out what to do?

@shadowcatt: The game should be fun and intuitive with you learning more as you play, not leaving you more and more confused as to what to do next. I personally don't mind having to dig around for information but FFXIV takes it to extremes.

Explaining features, many of which frustrate players, is not the same as fixing them. Can SquareEnix explain what I can do after finishing the daily levequests and crafting leves? Grind until the next story piece, create another character (for an additional cost) or pointlessly grind? No thanks.

I now resent buying the Collectors Edition. If FFXIV was free to play, I'd probably stick around to see how it pans out - but I'm not handing over cash without seeing results first."





Now I'm not saying that everything should be handed out on a silver platter, but basic game mechanics and like these stats should be at least explained and their information easily accessible. The guide at the Aetheryte is rather clumsy and unintuitive, I've tried it myself. And, add to the fact of menu and UI lag of about 2 to 5 seconds in-between, it becomes a test of patience. (I'm on a 12 Mbit DSL connection too and a very good computer.) SE clearly hasn't learned a lot from FFXI which has been out almost 8 years. It took years for players to get a basic understanding of the stats from FFXI including how they work (approximately), but a straight explanation from SE is not there. Sure, they've said stuff like 2 DEX equals 1 Accuracy years ago before they readjusted it for two-handed weapon users, but other stuff that's hidden and not clearly understood has not been explained fully. For example, Treasure Hunter, Magic Accuracy and Magic Evasion, Magic Critical Hit, etc.

And, it seems SE is repeating that same mistake in FF14.
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#9
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View Postoctoberasian, on 06 November 2010 - 12:44 PM, said:


And, it seems SE is repeating that same mistake in FF14.


yes they are, like FFXI, FFXIV stats have little notice (only someone that splices the game knows what INT does for each spell or str and so on)
the problem is FFXIV is worse in the fact most likey what they said was the intent, but if they actually test the game they would see a lot of stuff is not notable or even exists. ( I/E the stats are broken)

SE can you please learn your game? that6 has to be the biggest downfall of FFXI, I feel I know more about FFXI then SE does from the formula splicing and knowing that is truly going on, not what the intent or what should be going on.

lets pretend i make a game

I say 60 DEX allows you to never miss
XXX person has 60 DEX and reports hes missing a lot.
I then say you are doing it wrong

thats how SE treats us

This post has been edited by rambus: 06 November 2010 - 02:26 PM

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#10
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The more I hear about this the more I think I should just come back to XI if I want a "decent" FF online experience.
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#11
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I had a thought, because maybe it is a bad translation.

Is this is what they plan on making the stats do in November? because they are def not working like this.

or is it the December update?

This post has been edited by rambus: 07 November 2010 - 03:51 PM

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No one at SE plays or even tests the game, they don't know stats don't work until we tell them. They added the Fleet of Foot trait in beta and it wasn't until late October they actually made the thing work at all, it was completely unfunctional all that time. They had to wait until the players got high enough and told them it wasn't working before they knew something they programmed did not function. Pretty obvious what type of quality control is going on over there (hint: none)
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#13
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View PostWhat?, on 07 November 2010 - 05:02 PM, said:

No one at SE plays or even tests the game, they don't know stats don't work until we tell them. They added the Fleet of Foot trait in beta and it wasn't until late October they actually made the thing work at all, it was completely unfunctional all that time. They had to wait until the players got high enough and told them it wasn't working before they knew something they programmed did not function. Pretty obvious what type of quality control is going on over there (hint: none)



FFXI had the same problem, you can tell that they didn't just based on the gear they release or some of the updates. good one was to show they did no pretesting with the 2 hand updates.
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