This Topics post will be detailing the content included in the large-scale version updates scheduled for release in the months of November and December. In addition, content slated for release in future version updates will also be introduced.
Page 1 of 1
14] Comprehensive Content of Upcoming Large-Scale Version Updates (11/11/2010)
#2
Posted 11 November 2010 - 10:49 AM
This Topics post will be detailing the content included in the large-scale version updates scheduled for release in the months of November and December. In addition, content slated for release in future version updates will also be introduced.
Quests
November & December Version Updates
Combat
November & December Version Updates
Items, Synthesis & Gathering
November & December Version Updates
Markets & Retainers
November & December Version Updates
User Interface
November & December Version Updates
Communication
November & December Version Updates
Others
November & December Version Updates
The Lodestone
November & December Version Updates
Quests
November & December Version Updates
- The addition of new guildleves
- Adjustments to existing guildleves
- The implementation of a feature allowing players to lower levequest difficulty after activating the leve
- Adjustments to local levequest rewards
- The Addition of a feature allowing players to abandon local levequests
- The implementation of main map markers to indicate the locations of local levequest clients
- Adjustments to existing behests
- The addition of new guildleves
- Adjustments to existing guildleves
- The addition of new main scenario quests
- The addition of new class quests
- The addition of new tutorial quests
- Adjustments to existing tutorials
Combat
November & December Version Updates
- Adjustments to classes
- Adjustments to combat balance
- Adjustments to enmity rates
- Adjustments to physical and magical accuracy rates
- Adjustments to how skill points are awarded
- Adjustments to monster population and territory
- The implementation of notorious monsters
- Improvements to the targeting feature
- Further adjustments to classes
- Further adjustments to combat balance
- The further differentiation of actions to enhance class identities
- Adjustments to the effect of various parameters
- Adjustments to enemy population and territory
- The addition of notorious monsters (NMs)
- The addition of new battle content
- The addition of notorious monster-related battle content
- The addition of hamlet defense battles
- The addition of item exchange quests
- The addition of graphic displays to better clarify the effective ranges of actions
- The addition of countdown timers on status icons
- The addition of an "/assist" text command
Items, Synthesis & Gathering
November & December Version Updates
- Adjustments to existing synthesis recipes
- The addition of new synthesis recipes
- Improvements to synthesis controls
- The addition of a list that contains a player's eight most recently used recipes
- A reduction in the amount of commands necessary to begin synthesis
- Adjustments to gathering balance
- Adjustments to stack totals on select items
- The addition of a repair icon
- The addition of an auto item sort function
- Adjustments to item durability
- An increase in player inventory capacity
- Further adjustments to existing synthesis recipes
- The addition of new synthesis recipes
- Further improvements to synthesis controls
- The addition of a reference list that contains all previously used recipes
- Improvements to repair controls
- A reduction of the number of commands necessary to begin repairs
- The addition of a manual sort function for items
- The addition of a gameplay feature that determines the quality of materials obtained from battle and gathering
Markets & Retainers
November & December Version Updates
- Changes to how players access the market wards
- Adjustments to retainers
- A feature allowing players to change their retainers' equipment
- Changes to the retainer interface
- The addition of a default display of prices next to each item in a retainer's bazaar
- The implementation of icons for bazaar statuses (buying, selling, looking for repairs, etc.)
- An increase in the number of employable retainers
- The addition of an item search feature
- Further adjustments to retainers
- An increase in retainer inventory capacity
- An increase in the number of items that can be placed in a retainer's bazaar
- A fix assuring that retainers do not leave their bazaar locations after server maintenance
- The addition of a sale/purchase history
- Functionality changes to the "buying" feature
- The addition of a delivery service
User Interface
November & December Version Updates
- Improvements to the Main Menu
- The splitting of Attributes & Gear into two separate menu options
- The addition of a Loot option for easy access to the loot list
- Changes to how statuses are displayed
- Improvements to the Map
- The addition of mouse scrolling functionality
- The addition of a zoom feature
- The addition of party member location markers
- The addition of new customizable keyboard commands
- Improvements to the action bar, allowing players to freely position the widget
- Adjustments to macro functionality
- Changes to main menu display format
- Changes to inventory list display format
- Improvements to various user-interface layouts
- Improvements to the Interactions menu
- The addition of a help text window
- The reorganization of on-screen information
- The reformatting of existing widgets, allowing for access of multiple windows at the same time
- Improvements to Actions & Traits menu response time
- Improvements to mouse and keyboard controls
- Improvements to character controls
- The addition of drag and drop functionality
- The addition of mouseover popup help text
- The addition of right-click menus
- The addition of a feature that will allow the cutting and pasting of macro buttons from the macro palette
Communication
November & December Version Updates
- The addition of a party invite feature to the friend list
- Changes to linkshell display
- Improvements to chat functionality
- The addition of a chat mode toggle feature
- The addition of multiple log window tabs and a feature allowing for multiple log windows
- The addition of chat filters for synthesis and harvesting
- The addition of a feature allowing the customization of chat mode font color
- The addition of "companies" (player-run guilds)
- The addition of company-owned ships
- The addition of company-owned buildings
- Improvements to existing linkshell features
- The addition of an in-game/Lodestone mail featureThe addition of new search feature
Others
November & December Version Updates
- The further alleviation of server-load issues
- The reduction of various anima costs and the introduction of a feature that allows players to set "favorite" teleportation destinations
- The addition of player titles
The Lodestone
November & December Version Updates
- The addition of a linkshell page
- The addition of new linkshell page features
- The addition of a company page
- The addition of a linkshell and company search feature
- An expansion of viewable character information
#3
Posted 11 November 2010 - 10:49 AM
The development team will be focusing their efforts on the three points elaborated below.
<Working Towards Stress-Free Gameplay>
<Goal-Oriented Content & Comprehensive Tutorials>
<Establishment of in-Game Communities>
Gameplay Improvements
As part of the version update scheduled for November, areas within the game will be partitioned across several servers to mitigate load-balancing issues and increase response times. In addition, a general restructuring of user interface (UI) operations will lessen lag and sluggish response times.
The UI will also be undergoing several additions and adjustments aimed at creating more intuitive and user-friendly controls. Furthermore, a new UI geared towards users playing with a mouse and keyboard is currently being designed, and will hopefully be ready for implementation in a coming version update. The current in-game UI will remain available for those users who prefer to play via controller, while the newly designed UI will be available as an option for those who wish to use a mouse and keyboard.
User feedback will continue to play a major role as we further address issues and make ongoing improvements in these and future version updates
Goal-Oriented Content & Comprehensive Tutorials
Together with the aforementioned improvements to gameplay, the availability of "goal-oriented" content and items, and the need for comprehensive and clear tutorials are issues that will be immediately addressed.
In the hopes of providing players with opportunities to engage in such content as soon as possible, the November version update will see a reduction in the amount of skill points required to reach rank 20. By effectively reducing the amount of time necessary to reach rank 20, players will sooner be able to gain access to class quests and high-rank guildleves.
Further content scheduled to be released in the December version update:
Notorious monsters (NMs) are a special category of enemy that can be found throughout the various areas of Eorzea. Sometimes associated with levequest objectives, several of these formidable opponents, and a vast array of equippable items associated with them, will be coming with the December version update. This will be the first of many installments bringing NMs to Eorzea, with future updates promising to introduce even more NM-related content.
Implementation of a item search feature will serve to stimulate the in-game economy by helping prospective buyers and sellers to find one another. This will be accomplished by making it easier for users to discern what items are currently available, as well as simplifying the process of finding a specific item.
In addition to the above, the version updates will also feature adjustments to class balance, changes to enemy population and distribution, and the addition of all-new quests, items, and recipes. It is our hope that this will allow users to enjoy their time in Eorzea by providing them with a more concrete sense of purpose, no matter which class they choose. Additional tutorials are also slated for introduction in November and December, and will greatly simplify the learning process when using the game's various systems and engaging myriad content.
Establishment of In-Game Communities
The forthcoming November and December version updates will introduce what are known as "companies," a special type of linkshell with more group-oriented progression and goals.
Once established, companies will be able to work towards acquiring their own communal assets, such as buildings that can serve as headquarters, or ships that can be used to access multiplayer content. The system will provide concrete benefits to players who align themselves with a company, as well as motivate already established companies to seek out new recruits. In essence, the focus will be on providing new, innovative content for all players to enjoy. The FINAL FANTASY XIV Lodestone will also offer a number of online services covering both companies and linkshells.
All of the additions and changes mentioned above are currently in the final stages of development, and we are optimistic that they will be implemented in the version updates of November, December, and early 2011. Beyond those listed here, there are still numerous other features being planned. More information on these will be released in the future as details become available.
While there is nothing we would like more than to address every individual issue raised by the community, the upcoming version updates will be centered on resolving the problems and shortcomings within the three categories outlined above. We apologize if there is an aspect of the game not mentioned here, and assure you that we will be working to make as many refinements and improvements as possible.
We hope that you continue to enjoy your time in Eorzea, and promise that things will only be getting better!
---
FINAL FANTASY XIV Development Team
Source: http://lodestone.fin...9f018ec5fb504d2
<Working Towards Stress-Free Gameplay>
<Goal-Oriented Content & Comprehensive Tutorials>
<Establishment of in-Game Communities>
Gameplay Improvements
As part of the version update scheduled for November, areas within the game will be partitioned across several servers to mitigate load-balancing issues and increase response times. In addition, a general restructuring of user interface (UI) operations will lessen lag and sluggish response times.
The UI will also be undergoing several additions and adjustments aimed at creating more intuitive and user-friendly controls. Furthermore, a new UI geared towards users playing with a mouse and keyboard is currently being designed, and will hopefully be ready for implementation in a coming version update. The current in-game UI will remain available for those users who prefer to play via controller, while the newly designed UI will be available as an option for those who wish to use a mouse and keyboard.
User feedback will continue to play a major role as we further address issues and make ongoing improvements in these and future version updates
Goal-Oriented Content & Comprehensive Tutorials
Together with the aforementioned improvements to gameplay, the availability of "goal-oriented" content and items, and the need for comprehensive and clear tutorials are issues that will be immediately addressed.
In the hopes of providing players with opportunities to engage in such content as soon as possible, the November version update will see a reduction in the amount of skill points required to reach rank 20. By effectively reducing the amount of time necessary to reach rank 20, players will sooner be able to gain access to class quests and high-rank guildleves.
Further content scheduled to be released in the December version update:
- Notorious monsters
- Item search feature
Notorious monsters (NMs) are a special category of enemy that can be found throughout the various areas of Eorzea. Sometimes associated with levequest objectives, several of these formidable opponents, and a vast array of equippable items associated with them, will be coming with the December version update. This will be the first of many installments bringing NMs to Eorzea, with future updates promising to introduce even more NM-related content.
Implementation of a item search feature will serve to stimulate the in-game economy by helping prospective buyers and sellers to find one another. This will be accomplished by making it easier for users to discern what items are currently available, as well as simplifying the process of finding a specific item.
In addition to the above, the version updates will also feature adjustments to class balance, changes to enemy population and distribution, and the addition of all-new quests, items, and recipes. It is our hope that this will allow users to enjoy their time in Eorzea by providing them with a more concrete sense of purpose, no matter which class they choose. Additional tutorials are also slated for introduction in November and December, and will greatly simplify the learning process when using the game's various systems and engaging myriad content.
Establishment of In-Game Communities
The forthcoming November and December version updates will introduce what are known as "companies," a special type of linkshell with more group-oriented progression and goals.
Once established, companies will be able to work towards acquiring their own communal assets, such as buildings that can serve as headquarters, or ships that can be used to access multiplayer content. The system will provide concrete benefits to players who align themselves with a company, as well as motivate already established companies to seek out new recruits. In essence, the focus will be on providing new, innovative content for all players to enjoy. The FINAL FANTASY XIV Lodestone will also offer a number of online services covering both companies and linkshells.
All of the additions and changes mentioned above are currently in the final stages of development, and we are optimistic that they will be implemented in the version updates of November, December, and early 2011. Beyond those listed here, there are still numerous other features being planned. More information on these will be released in the future as details become available.
While there is nothing we would like more than to address every individual issue raised by the community, the upcoming version updates will be centered on resolving the problems and shortcomings within the three categories outlined above. We apologize if there is an aspect of the game not mentioned here, and assure you that we will be working to make as many refinements and improvements as possible.
We hope that you continue to enjoy your time in Eorzea, and promise that things will only be getting better!
---
FINAL FANTASY XIV Development Team
Source: http://lodestone.fin...9f018ec5fb504d2
#4
Posted 11 November 2010 - 12:30 PM
Couldn't they have done this at launch back in September, or launch ALL of this when it was ready (and tested) by the time the PS3 version is released in March?
Again, too little, too late.
Again, too little, too late.
#5
Posted 11 November 2010 - 01:34 PM
I don't think its too late. While plenty of people might have stopped playing (including myself) due to the lack of content and what not, I feel that the super devoted players will keep ff14 alive until its nicely fleshed out.
I have no problem with waiting a few months (and saving mah precious monies and time) before playing a matured game. Theres plenty TF2 and minecraft to play until then :3
I have no problem with waiting a few months (and saving mah precious monies and time) before playing a matured game. Theres plenty TF2 and minecraft to play until then :3
#6
Posted 11 November 2010 - 01:58 PM
Dyire, on 11 November 2010 - 01:34 PM, said:
I don't think its too late. While plenty of people might have stopped playing (including myself) due to the lack of content and what not, I feel that the super devoted players will keep ff14 alive until its nicely fleshed out.
I have no problem with waiting a few months (and saving mah precious monies and time) before playing a matured game. Theres plenty TF2 and minecraft to play until then :3
I have no problem with waiting a few months (and saving mah precious monies and time) before playing a matured game. Theres plenty TF2 and minecraft to play until then :3
Yeah, that's true. I've been busy with Vindictus and Minecraft (TNT is awesome...). It just feels that SE should have done all of this first before releasing it, that's all.
#7
Posted 11 November 2010 - 02:08 PM
Hurry up and get through the Citadel in HL2 Ep.1 Ase
#8
Posted 11 November 2010 - 02:13 PM
Well being we are in "beta" still wish it was all done in real beta.
#9
Posted 11 November 2010 - 02:27 PM
Dyire, on 11 November 2010 - 01:34 PM, said:
I don't think its too late. While plenty of people might have stopped playing (including myself) due to the lack of content and what not, I feel that the super devoted players will keep ff14 alive until its nicely fleshed out.
I have no problem with waiting a few months (and saving mah precious monies and time) before playing a matured game. Theres plenty TF2 and minecraft to play until then :3
I have no problem with waiting a few months (and saving mah precious monies and time) before playing a matured game. Theres plenty TF2 and minecraft to play until then :3
QFT.
I'm not one of the super ultra dedicated people who's rank 50 (Like Show Wind: http://lodestone.fin...?cicuid=1002721 )
But I've been doing my fair share of investigations and figuring out ways to improve the game. Once we have a place to put it, I'll port over a lot of my work from Origin including my guide to how to effectively party (which I'm on hold from REALLY updating until after the next actual update.)
Today I put out my theory and testing about how provoke currently works. I've also put forth findings on gear levels, and started and spurred other people to investigate. The rank of your weapon affects your skill rate. Here's a link to someone who actually has number findings about over ranked weapons:
http://www.ffxivorig...me-numbers.html
Which as you can see by his findings the iron dagger at 10 ranks higher was gimper than the Brass Dagger at the appropriate rank.
#10
Posted 11 November 2010 - 08:09 PM
did they say anything about a replay tell function? I did not see it.
#11
Posted 11 November 2010 - 11:20 PM
Reply is already there, it just doesn't work right. You have to send them 1 manual tell first. They said earlier they planned to include it. They probably including in the general idea of improving functionality.
There will probably also be filter tabs for ls only, tell only, and so on.
There will probably also be filter tabs for ls only, tell only, and so on.
#12
Posted 12 November 2010 - 06:02 AM
Dyire, on 11 November 2010 - 01:34 PM, said:
I don't think its too late. While plenty of people might have stopped playing (including myself) due to the lack of content and what not, I feel that the super devoted players will keep ff14 alive until its nicely fleshed out.
I have no problem with waiting a few months (and saving mah precious monies and time) before playing a matured game. Theres plenty TF2 and minecraft to play until then :3
I have no problem with waiting a few months (and saving mah precious monies and time) before playing a matured game. Theres plenty TF2 and minecraft to play until then :3
I'm of the same thoughts here.
Right now I also canceled my subscription because I'm simply not enjoying FF14 at the moment so I don't want to start paying monthly fees for it just yet.
Then again I also know more then a few people that are having fun and will keep the game alive long enough for SE to make the necesarry improvements this game needs.
I think in about 6 months I'll check out what's up in the game and see if there's actually enough content to keep me playing in a way where I can actually enjoy it.
If not, I'll see when that time comes.
For now there's enough other stuff to do like going through the ever growing pile of unfinished single player games, unwatched dvd's and blu rays and *gasp* unread books.
This post has been edited by Shirai: 12 November 2010 - 06:08 AM
#13
Posted 12 November 2010 - 10:20 AM
I would love to play and enjoy it more but my playtime is limited due to irl and it's bloody ridiculous having to spend my entire playtime over the course of a day or 2 just looking for gear or crafting items or fixing my equipment. It's utter insanity because the game has so many pro-casual elements that just get totally pwnt by the grind, market wards, and gear durability issues /sad panda
#14
Posted 12 November 2010 - 11:00 AM
Nice of them to detail what's coming up, makes it easier to decide whether or not to stick around. They're good updates, but it's still a bit too lacking for me to subscribe right now, but I will check back in March. It would be nice if they continued to have a road map like this from now on, at least this way it seems like there's potential to be had instead of being left completely in the dark about it. A lot of complaints made it in, that's good, if they fix just as many issues in March it'll look fairly respectable. It'll never be more than a niche MMO thanks to the awful PC launch, but if they keep it up it might get respectable very soon.
#15
Posted 12 November 2010 - 03:50 PM
Dyire, on 11 November 2010 - 01:34 PM, said:
I don't think its too late. While plenty of people might have stopped playing (including myself) due to the lack of content and what not, I feel that the super devoted players will keep ff14 alive until its nicely fleshed out.
I have no problem with waiting a few months (and saving mah precious monies and time) before playing a matured game. Theres plenty TF2 and minecraft to play until then :3
I have no problem with waiting a few months (and saving mah precious monies and time) before playing a matured game. Theres plenty TF2 and minecraft to play until then :3
This is exactly how I feel about it. The core concept of FFXIV is fun, but it lacks content. I am even willing to look past that if it wasn't for the current UI. I am not going to force myself to like the UI, so I am holding back on playing until these updates come in.
Also with WoW: Cataclysm coming soon, I am going to be balancing two MMO's. x_x
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