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Update #2 - Added the solo playable demo video to the thread (link). The video contains footage of the character creation screen and two level thirty characters taking part in level appropriate zones.
Update - The official Blade & Soul site (link) has been updated! It's got a new look! We also receive some detailed information about each class, including videos of some of their skills! They gave us some zone information and descriptive combat system videos as well! We are in the process of getting this translated and prepped for you guys! We will have it by tomorrow!
We've got a new translated article for you all today! This article can be found on thisisgame.com. Please give Yuan a hand for translating this sucker! It's time to change those pants folks!
Blade & Soul G-Star 2010 Premier Coverage
We've received a lot of treats from the development team during Blade & Soul's G-Star 2010 premier unveiling. The premier began with a short greeting from the development team followed by a live demo and an explanation of the game's user interface. Let's start things off here with Blade & Soul's official G-Star 2010 trailer! The trailer reveals the 5th playable class, the Assassin! Take a look!
Jae-Hyun Bae, the executive director said "Ever since the announcement of Blade & Soul, we've held on to our fans with only two clips of Blade & Soul. Despite this, many people remained excited for our upcoming game and for that I am very grateful, and very apologetic at the same time. To make it up to you, the fans, we've got gameplay clips and an actual play through of the game."
Blade & Soul Demo
The demo of Blade & Soul's solo play showed exactly how all the actions in the trailer were pulled off. Many wondered if the actions shown in the trailers were fake, or if the developers were just over-exaggerating the games beauty, showing us false gameplay. This wasn't the case apparently. From what we gathered from the demo, everyone could see that Blade & Soul is just that spectacular. The gameplay was actually as smooth as it seemed in the trailers.
The demo was played by the lead designer; Seung-Gi Hwang, Lead label designer Bum-Ryul Lee, and art director Hyung-Tae Kim. The explanation of the demonstration was done by system designer Sung-Jin Hwang. They all played a level 30 character in a level appropriate zone.
Blade & Soul's perk is the new targeting system. The targeting changes depending on where the character is facing, meaning that the movement of a character is already part of the strategy. All actions are also dependent on player decisions. These two aspects put together make for some very exciting gameplay.
Sung-Jin Kang said "The decision to block or counter an attack constantly happens. During these decision we've taken out the meaningless decision making so you could focus on what's important in a battle. We achieved this through action keys. Aerial skills can be done by one or two keys depending on your decision making. You can also achieve fancy combat through minimal controls and this can all be done with the mouse and keyboard."
The combat system can be seen and played without too much assistance from the UI and that is the main concept behind the combat system overall. Simplistic controls with a spectacular result. In addition to all this, useless skills become unusable so you don't have to worry about making useless decisions. The UI and battle systems are incredibly user friendly.
Once the demo of solo play was completed, a demo of group play began. This party also took place at level 30 in a level appropriate dungeon. The group consisted of a Gon Destroyer, a Lyn Force Master and a Jin Blade Master. Take a look.
I went ahead and added the Assassin option for the "Class profile information bit (the bit found under your avatar). Adding the Assassin class messed up the balance of things on that option so be sure to change it! To change it simply head into your options by clinking the drop down menu on the top right of our site and selecting "My Settings". Once there hit the "Profile" tab and scroll all the way down to change your class.
I leave you all with a ton of new screenshots. Enjoy!
Pictures & Source: http://www.bladeands...miere-coverage/
Update - The official Blade & Soul site (link) has been updated! It's got a new look! We also receive some detailed information about each class, including videos of some of their skills! They gave us some zone information and descriptive combat system videos as well! We are in the process of getting this translated and prepped for you guys! We will have it by tomorrow!
We've got a new translated article for you all today! This article can be found on thisisgame.com. Please give Yuan a hand for translating this sucker! It's time to change those pants folks!
Blade & Soul G-Star 2010 Premier Coverage
We've received a lot of treats from the development team during Blade & Soul's G-Star 2010 premier unveiling. The premier began with a short greeting from the development team followed by a live demo and an explanation of the game's user interface. Let's start things off here with Blade & Soul's official G-Star 2010 trailer! The trailer reveals the 5th playable class, the Assassin! Take a look!
Jae-Hyun Bae, the executive director said "Ever since the announcement of Blade & Soul, we've held on to our fans with only two clips of Blade & Soul. Despite this, many people remained excited for our upcoming game and for that I am very grateful, and very apologetic at the same time. To make it up to you, the fans, we've got gameplay clips and an actual play through of the game."
Blade & Soul Demo
The demo of Blade & Soul's solo play showed exactly how all the actions in the trailer were pulled off. Many wondered if the actions shown in the trailers were fake, or if the developers were just over-exaggerating the games beauty, showing us false gameplay. This wasn't the case apparently. From what we gathered from the demo, everyone could see that Blade & Soul is just that spectacular. The gameplay was actually as smooth as it seemed in the trailers.
The demo was played by the lead designer; Seung-Gi Hwang, Lead label designer Bum-Ryul Lee, and art director Hyung-Tae Kim. The explanation of the demonstration was done by system designer Sung-Jin Hwang. They all played a level 30 character in a level appropriate zone.
Blade & Soul's perk is the new targeting system. The targeting changes depending on where the character is facing, meaning that the movement of a character is already part of the strategy. All actions are also dependent on player decisions. These two aspects put together make for some very exciting gameplay.
Sung-Jin Kang said "The decision to block or counter an attack constantly happens. During these decision we've taken out the meaningless decision making so you could focus on what's important in a battle. We achieved this through action keys. Aerial skills can be done by one or two keys depending on your decision making. You can also achieve fancy combat through minimal controls and this can all be done with the mouse and keyboard."
The combat system can be seen and played without too much assistance from the UI and that is the main concept behind the combat system overall. Simplistic controls with a spectacular result. In addition to all this, useless skills become unusable so you don't have to worry about making useless decisions. The UI and battle systems are incredibly user friendly.
Once the demo of solo play was completed, a demo of group play began. This party also took place at level 30 in a level appropriate dungeon. The group consisted of a Gon Destroyer, a Lyn Force Master and a Jin Blade Master. Take a look.
I went ahead and added the Assassin option for the "Class profile information bit (the bit found under your avatar). Adding the Assassin class messed up the balance of things on that option so be sure to change it! To change it simply head into your options by clinking the drop down menu on the top right of our site and selecting "My Settings". Once there hit the "Profile" tab and scroll all the way down to change your class.
I leave you all with a ton of new screenshots. Enjoy!
Pictures & Source: http://www.bladeands...miere-coverage/
This post has been edited by WolfwoodOfTrigunMax: 16 November 2010 - 01:38 PM
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