Killing Ifrit - a Final Fantasy community: 11] Kiss Your Storage Woes Goodbye! - Killing Ifrit - a Final Fantasy community

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11] Kiss Your Storage Woes Goodbye!

#41
User is offline   Aleera 

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View Postrambus, on 21 November 2010 - 12:51 PM, said:

expect that SE is alwasy late .....

i am just wondering why storage was 80 long before they had anything else at 80 unless they where planing on it.

and if they where already planing on it why does it always come later then it should?



SE procrastinates, plain and simple. We waited how long to have moogles in Mhaura and Selbina? Why? They were too busy adding in other things like bells, Christmas boots, and useless furniture that's never on the AH.
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#42
User is offline   octoberasian 

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View Postrambus, on 21 November 2010 - 12:51 PM, said:

and if they where already planing on it why does it always come later then it should?



Aleera already answered that question: SE could have released 80 max spaces, Satchel, Locker and Sack at the time of release but I don't think they expected everyone to run out of space so fast.

The same can be said of what's happening in FF14 right now. That 80 default space is getting filled so fast because of the various NQ, +1, +2 and +3 items plus armors and weapons for different jobs, the various items needed to craft an item and so on. So, they're increasing it by 20 or 25 in the next update.

I will go on a hunch that SE didn't expect the players to get so many items in 8 year span, but they are also to blame for waiting for so long just to expand our inventory spaces.
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#43
User is offline   Aleera 

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View Postoctoberasian, on 21 November 2010 - 03:05 PM, said:

I will go on a hunch that SE didn't expect the players to get so many items in 8 year span, but they are also to blame for waiting for so long just to expand our inventory spaces.


On top of that, they've introduced so many pieces over the years that only end up being situational and requires players to collect and carry 3-4 pieces for each slot just to be effective against anything. I really like where they're going with the new AFv3 (as far as the delicious stats), but it would be nice if they made end-all-be-all pieces for each job as well so rather than make more space for gear, we could just conserve the space we already have and also reduce the amount of gear swaps needed. It would be a time and space saver; but then again, this is SE we're talking about... Logic is not their strong suit.

This post has been edited by Aleera: 21 November 2010 - 03:26 PM

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#44
User is offline   rambus 

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View PostAleera, on 21 November 2010 - 03:24 PM, said:

On top of that, they've introduced so many pieces over the years that only end up being situational and requires players to collect and carry 3-4 pieces for each slot just to be effective against anything. I really like where they're going with the new AFv3 (as far as the delicious stats), but it would be nice if they made end-all-be-all pieces for each job as well so rather than make more space for gear, we could just conserve the space we already have and also reduce the amount of gear swaps needed. It would be a time and space saver; but then again, this is SE we're talking about... Logic is not their strong suit.

^ this is what i mean by them being late, I do understand not starting us out with 80, but the storage cap was 80 long before inv and maybe mog hose it self could hit 80 so they where planing on it.

Space was not that hard to deal with unless you where a hard core crafter with some jobs leveled in the past, my friend made a mule on an alt account so he could store craft matts and trade him self easy when he wanted to craft.

that was pre AHU however.

when AHU came out you had ways of leveling faster, SE was releasing more gear like yiget for resting, ZNM, salvage and adding more macro gear like wtf 2 mab or 4 int shit so they where adding more gear then our inv could hold and it was like that ever since AHU. ( with relic+1 and AF +1 was increasing)

most of salavge >was < donno about now was more macro more then using full sets, i want to know what SE is thinking. are they A purposely adding more situational gear or B. doing it by mistake because they dont understand the game. if it is A why dont they add the space? if it is B it shows how ignorant they are.

nvm has to be B with being ignorant , /point at magin staffs.

hi i lelved blm and SMN so its ether get a mythic and upgrade around 12 staffs or upgrade around 20 staffs.

This post has been edited by rambus: 22 November 2010 - 05:30 PM

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