Aleera, on 21 November 2010 - 03:24 PM, said:
On top of that, they've introduced so many pieces over the years that only end up being situational and requires players to collect and carry 3-4 pieces for each slot just to be effective against anything. I really like where they're going with the new AFv3 (as far as the delicious stats), but it would be nice if they made end-all-be-all pieces for each job as well so rather than make more space for gear, we could just conserve the space we already have and also reduce the amount of gear swaps needed. It would be a time and space saver; but then again, this is SE we're talking about... Logic is not their strong suit.
^ this is what i mean by them being late, I do understand not starting us out with 80, but the storage cap was 80 long before inv and maybe mog hose it self could hit 80 so they where planing on it.
Space was not that hard to deal with unless you where a hard core crafter with some jobs leveled in the past, my friend made a mule on an alt account so he could store craft matts and trade him self easy when he wanted to craft.
that was pre AHU however.
when AHU came out you had ways of leveling faster, SE was releasing more gear like yiget for resting, ZNM, salvage and adding more macro gear like wtf 2 mab or 4 int shit so they where adding more gear then our inv could hold and it was like that ever since AHU. ( with relic+1 and AF +1 was increasing)
most of salavge >was < donno about now was more macro more then using full sets, i want to know what SE is thinking. are they A purposely adding more situational gear or B. doing it by mistake because they dont understand the game. if it is A why dont they add the space? if it is B it shows how ignorant they are.
nvm has to be B with being ignorant , /point at magin staffs.
hi i lelved blm and SMN so its ether get a mythic and upgrade around 12 staffs or upgrade around 20 staffs.
This post has been edited by rambus: 22 November 2010 - 05:30 PM