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cap on enf magic

#1
User is offline   aurlon 

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Hey guys just wondering What's the cap for enf magic? I just got my red mage afv2 hat last Night and I have nashira pants, spider torque, and afv1 body for enf set with +1 staffs. I have 386 with merits. Is it to much That I can replace something like int or mnd or MP?
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#2
User is offline   Banter 

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Really with Atmas and other things inside of Abyssea, m.acc should be a non-issue. Stick as much potency on to your casts as possible if you want the best results.
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#3
User is offline   Banter 

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Everything outside of Abyssea, besides maybe a few random higher level mobs, should be easy enough to land about anything they're not immune to as well.
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#4
User is offline   rambus 

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I am going to agree to that pretty much even with the atma being 85 wouldn't the mind one be best?

anyways most of FF is 75 content, there is no reason to worry about skill past maybe relic hat since it has mind on it with enf skill.

with the 85 level correlation AND having higher base skill there is nothing out there where you would underperfrom a 75 RDM using skill vs you just worrying about potency.
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