From Gamespot:
Source: The Danish arm of game-news site Eurogamer.
What we heard: Ever since The Elder Scrolls IV: Oblivion was released in April 2006, speculation has run rife about its sequel. The fact publisher Bethesda Softworks' parent ZeniMax Media has an online division working on a mystery-shrouded massively multiplayer game has led to some rumors that it might be a sequel to the game in the vein that BioWare's Star Wars: The Old Republic is being billed as sequel to the single-player Knights of the Old Republic games.
Is Bethesda on the verge of opening up on a new Elder Scrolls?
Now comes word from Eurogamer's Danish division that a follow-up to Oblivion is indeed in the works, and it will be a direct sequel. The site's source "not only confirmed that the game is in current production, but also spoke briefly about the content--with fantasy-sounding phrases like Dragon Lord, something with The Blades--and that voice acting for the characters in the game is currently happening in the weeks to follow." The source did not say if the game was single-player or massively multiplayer.
The official story: "No comment." - Bethesda rep.
Bogus or not bogus?: Likely not bogus. Oblivion's massive storyline left a rich legacy that is ripe for sequelization. And although Bethesda has focused on the wildly popular Fallout games of late, it is unlikely it will let the 16-year-old fallow for long. Indeed, the developer-publisher's executive producer Todd Howard told Eurogamer that his company is on the verge of unveiling the game, as it is quite far along in development.
"One thing I can say is that from when you first hear about it to when it's out will be the shortest it's been for us," he said at last year's QuakeCon. "It's pretty far along. When we show it, we want to show a lot, because there's a lot of game there to play right now."
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Elder Scrolls V
#2
Posted 23 November 2010 - 10:31 AM
Been that long since Elder Scrolls 4 came out? Starting to feel old now. I can't wait to see how you make improvements to a game that did a pretty good job on well, almost everything.
#4
Posted 23 November 2010 - 11:50 AM
Velhart, on 23 November 2010 - 10:31 AM, said:
Been that long since Elder Scrolls 4 came out? Starting to feel old now. I can't wait to see how you make improvements to a game that did a pretty good job on well, almost everything.
Maybe they could hire voice actors worth a damn (or at least not kill the only good ones off instantly) and get someone to work on the completely retarded NPCs, since basically everything was wrong with NPCs in Oblivion.
Would be nice to see some consistency in which voice a single NPC is using is all I'm saying.
#5
Posted 23 November 2010 - 01:00 PM
Did anyone else feel like Morrowind was larger and much better than Oblivion?
#6
Posted 23 November 2010 - 01:22 PM
.Sotek., on 23 November 2010 - 11:50 AM, said:
Maybe they could hire voice actors worth a damn (or at least not kill the only good ones off instantly) and get someone to work on the completely retarded NPCs, since basically everything was wrong with NPCs in Oblivion.
Would be nice to see some consistency in which voice a single NPC is using is all I'm saying.
Would be nice to see some consistency in which voice a single NPC is using is all I'm saying.
Hence the keyword in my sentence, "almost".
#7
Posted 23 November 2010 - 01:30 PM
morrowind just felt larger due to the fact you couldnt fast travel anywhere like you could in oblivion
#8
Posted 23 November 2010 - 09:42 PM
phunk, on 23 November 2010 - 01:00 PM, said:
Did anyone else feel like Morrowind was larger and much better than Oblivion?
True. And richer. Throw the Morrowind Graphics Extender and a few visual cleanups on it, and it's easily the better game, but modding is cheating and Oblivion can be fixed (somewhat) with mods too.
My problem is that Ob felt EMPTY. Fallout 3 made up for this, but there is just so much NOTHING in Oblivion it hurts. That and closing gates felt like a chore rather than an adventure.
~M
#9
Posted 23 November 2010 - 10:39 PM
Torak, on 23 November 2010 - 01:30 PM, said:
morrowind just felt larger due to the fact you couldnt fast travel anywhere like you could in oblivion
tbh I think the game would be better without the fast travel. Convenient yes, but what kind of world is it when you can skip seeing 90% of it and do fetch quests or "go here kill this person" type stuff? Half the fun of the game was seeing what you could find on the path less traveled by.
Also: NPC's/mobs that scale in level with you is retarded. Either i wanna get pwnt for being a noob and not knowing my limits, or be the unstoppable killing machine i should be when i'm 20 levels higher than the town guard.
#10
Posted 24 November 2010 - 01:57 AM
STOP! CRIMINAL SCUM! You've violated the law. Pay the court a fine or serve your sentence.
...because I'm always 20-30 levels higher than you, so fuck off.
...because I'm always 20-30 levels higher than you, so fuck off.
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