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Increase the Rate of Skill Ups Help me by sending SE eedback Rate Topic: -----

Poll: Skill Up Rate (24 member(s) have cast votes)

Is the Skill Up Rate acceptable to you?

  1. Yes. (6 votes [25.00%] - View)

    Percentage of vote: 25.00%

  2. No. (13 votes [54.17%] - View)

    Percentage of vote: 54.17%

  3. I don't care about skilling up. (5 votes [20.83%] - View)

    Percentage of vote: 20.83%

Vote Guests cannot vote

#1
User is offline   Shizoku 

  • Newbie
In my opinion the rate of skill up is becoming ridiculous. With Level Sync and Abyssea there were no measures added to keep skills from drastically falling behind. I am submitting some feedback regarding this issue to SE because I have seen this work in the past (when enough people submit the same type of feedback). I encourage you to do the same if this is an issue that concerns you.

If you don't feel like drafting your own message, feel free to copy mine:

Quote

I would like to suggest that Combat and Magic Skills be adjusted so that they will increase at a much faster rate.

This has been a growing issue since Level Sync was added to the game, and has been even more apparent with addition of the Abyssea add-ons.

Many alliances are reaching experience rates of 50,000 experience points per hour or more and it is becoming harder and harder to keep certain skills up to par. This is especially true with Enhancing Magic, Healing Magic, Parry, Guard and Shield.

I would ask that you please seriously consider increasing the rate for Combat and Magic Skills in an upcoming update to alleviate this. Thank for for your time.


Thanks for your help. Feel free to pass this message around, and hopefully those of us who like to keep up with our Combat and Magic skills can spend our game time doing something a little more enjoyable. ^^

Here is where you can post feedback: http://support.na.sq....php?id=20&la=1

This post has been edited by Shizoku: 27 November 2010 - 06:33 PM

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#2
User is offline   Aeonknight 

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Skill ups may not be handed to you on a silver platter anymore, but they're nowhere near as bad as Guard/parrying are. I'm 3 points from cap on shield, and it's only taken maybe an hour total? and that's with 0 skill up'ing in the lvl spree from 80-85.

tl;dr Do work gimp.
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#3
User is offline   Banter 

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View PostAeonknight, on 27 November 2010 - 07:49 PM, said:

tl;dr Do work gimp.

lol
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#4
User is offline   Aeonknight 

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may not have called for a tl;dr, but you never know how short some attention spans are. the point remains though.
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#5
User is offline   MrReinhardt 

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Quote

lol


tl:dr
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#6
User is offline   Corrderio 

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Unless it's DRK skilling up is a joke.
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#7
User is offline   Zak 

  • Lost in Valkrum
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Yeah they nerfed too much already for crying out loud.
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#8
User is offline   Shizoku 

  • Newbie
Some people are calling me a noob or lazy, but honestly I am very good at keeping my skills capped and had nearly everything but parry (which was 3 levels from capped) capped. However, it's a huge time sink and a lot of people are agreeing with me, even if they aren't as adamant about skill ups as I.

I have gotten a good amount of people to send in feedback to SE so far, and hopefully some who have read this have sent Feedback. I encourage you to post a reply if you did, perhaps with a suggestion on how you think they can remedy the situation. If you are skeptical about anything being changed, I don't blame you, but you only lose a minute of your time by sending them a feedback, so why not? If you really don't agree or don't care, its perfectly fine with me. It's a game after all, and people enjoy it in different ways. In my opinion, an increase in skill ups isn't going to hurt/anger most people though.

Please pass this on to your friends or other forums. Thanks for the replies and anyone who has already send in feedback.
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#9
User is offline   rambus 

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View PostShizoku, on 28 November 2010 - 01:53 PM, said:

Some people are calling me a noob or lazy, but honestly I am very good at keeping my skills capped and had nearly everything but parry (which was 3 levels from capped) capped. However, it's a huge time sink and a lot of people are agreeing with me, even if they aren't as adamant about skill ups as I.

I have gotten a good amount of people to send in feedback to SE so far, and hopefully some who have read this have sent Feedback. I encourage you to post a reply if you did, perhaps with a suggestion on how you think they can remedy the situation. If you are skeptical about anything being changed, I don't blame you, but you only lose a minute of your time by sending them a feedback, so why not? If you really don't agree or don't care, its perfectly fine with me. It's a game after all, and people enjoy it in different ways. In my opinion, an increase in skill ups isn't going to hurt/anger most people though.

Please pass this on to your friends or other forums. Thanks for the replies and anyone who has already send in feedback.


that is expected, people now a days just want things easier and handed to them.

most of the hardcore community has quit so SE made changes to the game to please the less hard core gamers.

FFXI was not meant to be casual and BE A TIME SINK.
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#10
User is offline   Banter 

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I didn't know the motto of FFXI changed to more QQ less pewpew.
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#11
User is offline   rambus 

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View PostBanter, on 28 November 2010 - 03:19 PM, said:

I didn't know the motto of FFXI changed to more QQ less pewpew.


nether did i , sure seems like it now though.

ok here is something that actally means to the OP.

before abyssa i could understand that better, level sync was the only thing people did to level, campin battle lacking skill up optunies made it a bit harder.

abysaa you can skill up level up without level sync, so whats the problem?

This post has been edited by rambus: 28 November 2010 - 10:25 PM

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#12
User is offline   pathwriter 

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Remove skill altogether.

I seriously can't believe people are opposing this. Are you really that masochistic? The singular benefit I've ever gained from dragging my skills up to blue has been that it expended a lot of time that, frankly, would've been better spent outside or talking to girls or practically anything else.
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#13
User is offline   Velhart 

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View Postpathwriter, on 29 November 2010 - 09:04 AM, said:

Remove skill altogether.

I seriously can't believe people are opposing this. Are you really that masochistic? The singular benefit I've ever gained from dragging my skills up to blue has been that it expended a lot of time that, frankly, would've been better spent outside or talking to girls or practically anything else.


I agree 100%. WoW took away the weapon skill system and everyone loves the concept. It is kind of sad that one of FFXI's greatest achievements is getting your parry rating capped.
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#14
User is offline   XyonBlade 

  • CFH all night long
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I agree, improve the rate of fishing skill ups! Or atleast improve the drop rate for items in the MMM voucher #8, i've spent maybe... 20 times winning MMM voucher 8 with 6 CC points and havent gotten any skillups.
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#15
User is offline   XyonBlade 

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Also, some people leech in abyssea parties with their level 20-60 jobs, usually as the chest opener though, but sometimes just sitting there because they made the pt or are friends with the party makers, they would be horribly underskilled if they level up un those parties.
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#16
User is offline   rambus 

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Yeah and wow also took out repetitive stats. INT and magic attack bonus is worthless, MAB should be taken out and just redo all the formulas that involve the stat.

same what you have to do with skills in weapon skills, you need a set number to earn WS, effects power of swings and acc.

so if you want to remove it altogether, how will you do it?

it is something to do, what is there to do anymore getting 30-90 in a day?

the only point i thought the system needed changing was during level sync, now with abyssea where you can get skill ups at i dont see the point.

you have to rework a lot of things, and if you think skills should be removed then repetitive stats should be.

View Postpathwriter, on 29 November 2010 - 09:04 AM, said:

Remove skill altogether.

I seriously can't believe people are opposing this. Are you really that masochistic? The singular benefit I've ever gained from dragging my skills up to blue has been that it expended a lot of time that, frankly, would've been better spent outside or talking to girls or practically anything else.

then dont play MNOs? i thought the thing with them was to take time.
look at all the stuff that can take 1-4 years to do in the game

This post has been edited by rambus: 10 December 2010 - 11:23 AM

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#17
User is offline   pathwriter 

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You know, I thought the point of practicing English was to become further proficient at the language. Clearly one of us is not achieving that goal.

And, no, the point of MMORPGs (short for: Massively Multi-player Online Role-playing GAME) is to have fun. There is nothing fun about having to find some place to beat on mobs for hours at a time just to be able to swap to your Great Sword from your Scythe.
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#18
User is offline   draugo 

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I have debated on the vote of this. I personally think a quick fix would be to allow skill-ups in campaign battles. This would revitalize campaign. It would make gaining control of areas more feasible in order for areas to be more accessible.
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#19
User is offline   rambus 

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I just got an abyssa party and i have to change my stance on this issue.

going from 1-75 for the most part was not a big deal, when level sync came out skilling came a small problem

if people want to leech easy exp they needed to "pay" for the easy route and put some work into somehow.

path you really need toto think about something, games are ment to be fun, something to do, give you a challenge. the only way to give you a challenge is that you have to be smart in what you are doing. getting from 10-90 is possalbe now without doing a damn thing or even being downright stupid. in some ways soloing could teach someone a few things in how to play.

however for the people that dont leech the skill system is broken, where are we sppose to go? abyssea mobs die to fast to properly skill up on and a limited access area like that should not be the prime place of making small parties for skills.

the skill gains above 279, the base of 75 for A+is retarded its almost imposable to cap skills right now, abyssea mobs die in 30 secons, people go off in different groups at times to kill fast its obserd.

the allow skill ups in campain can be a simple way to solve it but it has to let you get to cap skill at a reasonable rate, with no cut off ( like you cant skill up from robber crabs after like 200 cuz mob too low)

This post has been edited by rambus: 12 December 2010 - 07:16 AM

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#20
User is offline   Agnastar 

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View Postrambus, on 12 December 2010 - 06:52 AM, said:



path you really need toto think about something, games are ment to be fun, something to do, give you a challenge. the only way to give you a challenge is that you have to be smart in what you are doing. getting from 10-90 is possalbe now without doing a damn thing or even being downright stupid. in some ways soloing could teach someone a few things in how to play.



Is this seriously a proposition for skilling-up in XI? It teaches you nothing.
Armchair game directors....Less time capping = more time actually playing

This post has been edited by Agnastar: 13 December 2010 - 11:07 AM

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