Agnastar, on 13 December 2010 - 11:04 AM, said:
Is this seriously a proposition for skilling-up in XI? It teaches you nothing.
Armchair game directors....Less time capping = more time actually playing
Armchair game directors....Less time capping = more time actually playing
it was a replay to someone in case you missed that.
if your dead you cant skill up can you? lest it can show people to count shadows, manage hate, or properly use /dnc or something.
in one of my abyssea parties i had a blue mage that was meleeing in that mage abyssea gear ( the cour 78 stuff) that would melee mobs and not even cast spells, would sit at full mp, lest if they tried to skill up on something they could have in the head * hmm maybe this is retarded* lest use headbutt and cures.
this is why i hate abyssea and the game is turing lately, people leech to 90, can do 30-90 under a day and all they learn is how to leech.
getting rid of skill ups alltogher would make it even worse, lest having some form of it would teach them something.
right now yes i agree its too slow, but i disagree getting rid of the system altogether.
wow is a different game, wow does not really use the skill system where FFXI does, your skill number tells you when you can use ws, can flesh out a gimp 90 vs someone that puts effort, it effects your attack and acc.
you really need to revamp this game to take skill system out, dought SE is able to do that. SE never had an update that can scale that would be needed for that.
(remember how they failed when they changed the dex and the damage of ws?)
This post has been edited by rambus: 13 December 2010 - 11:31 AM
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