Gredival, on 04 December 2010 - 09:43 PM, said:
Detrimentally increases accessibility to gear and equalizes the player base. Even bad players can, over time, get good gear through questing. Even if World Spawns weren't optimal, there were bad players who DID get effectively excluded from top tier gear because LS's wouldn't want to waste drops on them.
The thing is, AF3+1 is supposed to be standard for anyone semi serious about playing. Making it inaccessible to someone just because they don't have the latest packet bot is only going to drive people who don't cheat away.
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Having gear that spans multiple jobs accomplishes the same goal, or having lootpools with items for multiple types of jobs (Nidhogg would be a prime example of something for everyone).
Except that Nidhogg is somewhat of a rarity among old HNM in having multiple useful items it can drop, and even then it only has 4 useful drops, most of which aren't good for more than 3 jobs. Black belt item for MNK - which isn't even a direct drop, A.body for RDM and E.Body for all 3 on it. N.legs had a little more range, but was also a WS only piece. If you want to throw in martial body, it's only real use was for Rampart after the magic stoneskin buff, and that's obviously only for PLD. This does bring a few more jobs to the plate, but at the cost of a 3-7 day or more NM. With the time you spend camping for Nid, you could easily have capped every job I listed on af3+1 and most likely +2.
Also, Dynamis is a prime example of bringing every job to the table, but the majority of gear in dynamis is nearly worthless/absolutely worthless. There are only a handful of jobs that can put every single piece of af2 to use at some point, but no job gets to use them all commonly or for extended periods.
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This argument doesn't make sense; content is better because the loot is better? In that case the argument goes either way and I can just say "Well if Abyssea never came along then my content would be better."
And Empyrians are detrimental. Everyone walks around with something relic level or better.
Not really sure where I was going with that to be honest, however not everyone is going to be walking around with Empyreans. Even the WoE weapons with the Empyrean WS won't drop out of the sky for you, although with some luck you can finish all of your coins in one night.
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Obsoletes the value of gear, not rare enough, and makes the game too easy. It's only fun in a "It's fun to curb stomp shit" sort of way.
Gear still maters, just different stats now. Haste, double and triple attack, +crit and +crit dmg are all important now, instead of just Haste, ACC and throw in some DA/TA if you can spare it.
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Willing to grant this, but I point out the fact that the instanced nature of Abyssea dooms it to be repetitive like Dynamis.
There is already nearly half as much to do in the 6 abyssea areas as there was in the game before it, and we're still one scheduled add-on and a few level caps away from the planned finish. Some of the older events took longer, but that didn't make them less repetitive, like dynamis, limbus or salvage.
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Detrimental. See response to first item.
I wouldn't call it detrimental to make something like Perle decent to use, but also accessible to the common player. In FFXI before, if you didn't have end game gear, you wouldn't get invited to do end game events, which leads to a vicious circle.
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Marginally. Players are so overpowered with stat buffs and Atma, nothing is really challenging relatively. Lots of +2 level NMs are easily duo/trio'd. Even the worst ones take eight at most.
Yea, they generally are, but you're also going to use up more of your time low manning stuff as well, instead of just doing with 6-12 people and killing mobs in 5-10 minutes. Unless you'd like SE to add another 18hr fight again?
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Makes it too easy for people to be fully merited; devalues the accomplishment of being "fully merited" and bestows undue rewards on idiots as long as they can manage to sit in the XP party long enough. Beforehand a retarded DD would get kicked and be doomed to try merit inefficiently with other poor DDs. Now even if they suck ass, getting 600 xp/mob can carry them to the finish line.
Like I said, merits aren't supposed to be valuable, but a way to customize your character. You're still stuck in the old mind set of bragging about how many merits you have.
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No inherent benefit. Previous content had good drops, this content has good drops. What is the significance of those drops being AF3 rather than say E. Bodies?
While you can bring up stuff like E.body all day long, you forget to mention the hundreds and hundreds of other drops pre-Abyssea that had absolutely no purpose or were so situational that they didn't warrant wasting an inventory slot. See my point about dynamis earlier. Throwing in a bunch of trash to fill in a handful of good drops that have a good chance of not even showing their face.