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11] Job Adjustments Welcome back Theif's!

#1
User is offline   6souls 

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In addition to the copious new abilities and spells recently announced on this space, the fast-approaching version update will usher in a host of other job adjustments.

Read on to see what changes are in store!
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#2
User is offline   6souls 

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In addition to the copious new abilities and spells previously announced on this space, the fast-approaching version update will usher in a host of job adjustments.

The following adjustments will be made to job abilities:

- The effectiveness of the THF job trait "Treasure Hunter" will occasionally increase with each melee attack landed. Further, damage dealt with either the "Sneak Attack" or "Trick Attack" ability will have a greater likelihood of enhancing this trait.
*Effect active only when main job is set to THF.

- Thieves will learn the job trait "Treasure Hunter III" upon attaining level 90.

- The beastmaster ability "Call Beast" will receive the following new jugs:
Razor Brain Broth / Mellow Bird Broth / Savage Mole Broth

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- The beastmaster ability "Reward" will receive the following new pet food:
Pet Food Eta

- Elemental ninjutsu damage will increase based on ninjutsu skill.
*Effect active only when main job is set to NIN.

- The following ninja tools will be added:
Inoshishinofuda: Used to cast any elemental ninjutsu
Shikanofuda: Used to cast any self-enhancing ninjutsu
Chonofuda: Used to cast any foe-damaging ninjutsu
*These universal tools will be usable only when main job is set to NIN.
*Ninjutsu-specific tools will be expended first for those who possess them.
*The table below outlines tool usage when under the effect of the ninja ability "Futae." The numbers indicate the amount of an applicable tool currently in possession.


					Ninjutsu-specific Tool
						0 	1 	2 or more
Universal Tool			0 		- 	x 	S
				1 		x 	x 	S
				2 or more 	U 	x 	S


S: Two ninjutsu-specific tools will be expended.
U: Two universal tools will be expended.
x: Futae will fail to activate and its effect will be canceled.

- The "Trump Card" item, imbued with the energies of all elements, will be added for the corsair ability "Quick Draw."
*This card will be usable only when main job is set to COR.
*Element-specific cards will be expended first for those who possess them.


- The level at which the dancer ability "Curing Waltz III" is acquired will be lowered from 50 to 45.

- Scholars will become able to store an extra Stratagem charge (for a maximum of five) upon attaining level 90.

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- The effectiveness of the scholar ability "Sublimation" in converting HP to MP will increase based on level.
Lv.35: 2HP => 2MP
Lv.45: 2HP => 3MP
Lv.55: 2HP => 4MP
Lv.65: 2HP => 5MP
Lv.75: 2HP => 6MP
Lv.85: 2HP => 7MP

The following abilities will be subject to restrictions when used in the capacity of support job:

- The thief ability "Hide" will not break the attention of enemies already targeting the user.
- The ranger ability "Velocity Shot" will be unavailable.

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#3
User is offline   Excubiare 

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Wow, that Sub change for SCH is hot as hell, and to think you'll be able to enhance it further with AF hat and relic body...

EDIT: Lazy Math, my SCH subs cap at around 310mp on average.



2HP => 2MP per tick, 3 secs per tick.

(310/2) = 155 ticks

155 x 3 = 465 seconds til 310mp or 7:45 mins



New sub change to 2HP => 7MP per tick would yield

(310/7) = 45 ticks rounding up to nearest whole number.

45 x 3 = 135 seconds or just 2:15 mins.



Relic body and AF Hat

(310/9) = 35 ticks rounding up again.

35 x 3 = 105 seconds or 1:45 mins


The change itself is a pretty large increase. The with AF hat/Relic body wasn't as much of an increase as much as I thought unless I'm missing something, which is entirely possible at 5am and not having slept yet. Now the big question is if Refresh II will still overwrite Sublimation.

This post has been edited by Excubiare: 03 December 2010 - 07:06 AM

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#4
User is offline   Kenja 

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- The effectiveness of the THF job trait "Treasure Hunter" will occasionally increase with each melee attack landed. Further, damage dealt with either the "Sneak Attack" or "Trick Attack" ability will have a greater likelihood of enhancing this trait.
*Effect active only when main job is set to THF.


Heh, I like how SE is making Thieves work for Treasure Hunter to be effective now. This kind of trait to TH should have been implemented a long long time ago but I guess better late than never. Gone are the days of hitting something once with Feint and then sitting back and watching TV til the mob is dead or Feint's back up... dammit.
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#5
User is offline   Sylwyn 

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Still nothing for pup? :( sad panda
oh well
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#6
User is offline   Gredival 

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View PostKenja, on 03 December 2010 - 07:57 AM, said:

Heh, I like how SE is making Thieves work for Treasure Hunter to be effective now. This kind of trait to TH should have been implemented a long long time ago but I guess better late than never. Gone are the days of hitting something once with Feint and then sitting back and watching TV til the mob is dead or Feint's back up... dammit.


With how shitty the THF community's gear tends to be in general (evasion gear onry!) I doubt they will do enough damage to actually augment their TH.
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#7
User is offline   Aleera 

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I like how they're combining ninja tools for NIN and cards for COR so that they're not so heavy on inventory space.

Also, does anyone find it funny that the letters used to indicate specific, universal and futae tools expended spells SUX? lol


Edit: Also, I was just thinking to myself the other day I was wishing BST could get raptor jug pets... and now we do. lol Wishing for toads next. *crosses fingers*

This post has been edited by Aleera: 03 December 2010 - 10:29 AM

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#8
User is offline   Torak 

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i hope this is just part 1... wheres the god damn crit bonus to insurgency that us drks dream of!
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#9
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View PostKenja, on 03 December 2010 - 07:57 AM, said:

Heh, I like how SE is making Thieves work for Treasure Hunter to be effective now. This kind of trait to TH should have been implemented a long long time ago but I guess better late than never. Gone are the days of hitting something once with Feint and then sitting back and watching TV til the mob is dead or Feint's back up... dammit.

I'd rather not have a THF have to feed something TP in order to apply TH.
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#10
User is offline   Varizen 

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Which is precisely why THF gets a JA that gives Subtle Blow.
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#11
User is offline   Kenja 

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I'm not worried about the TP gain from Thieves on a NM. Also, the main focus for the majority of people will be inside of Abyssea, and with the existing atma that's already available to most, Thief becomes quite a good DD with the ability for a high rate of crit hits. Of course we're not speaking Monk level, but none the less, atma give Thief a huge nod towards becoming a more prominent DD. Now I'm just looking forward to that third possible Lunar Abbysite.
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#12
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From Toraki hope this is just part 1... wheres the god damn crit bonus to insurgency that us drks dream of!


I hope it is to but I don't see a part one in the mix but here is to hoping
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#13
User is offline   Sotose 

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SCH is getting some nice changes this update, and the nin/cor consumable changes are going to make a lot of people VERY happy.
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#14
User is offline   6souls 

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The TH change will be great for low-man and fighting mobs like Sandworms where triggering blues is absolute shit.

Oh and now we can stick a thief in for bard or corsair buffs for farming AV. This is getting better and better.
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#15
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View Post6souls, on 03 December 2010 - 07:27 PM, said:

The TH change will be great for low-man and fighting mobs like Sandworms where triggering blues is absolute shit.

Oh and now we can stick a thief in for bard or corsair buffs for farming AV. This is getting better and better.

TH change will be crap, because someone is forced to feed TP instead of just applying TH and going to change jobs to proc blues.
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#16
User is offline   Gredival 

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Post Abyssea, mages have no excuse if they can't keep up with the marginally increased TP spam from having a Thief on it instead of (insert any other stabby job). Refresh II, Atma Refresh, Martello Restore, Lucid Ethers, Lucid Elixirs, every NQ BRD is basically a G-Horn BRD and G-Horn BRDs by themselves are worth an entire party of refresh pre-Abyssea... _Plus now all the buff-spots in the melee DD party are much more capable of healing both with increased access to MP and higher power spells. Really, the only situations where a Thief shouldn't be feeding TP are situations where meele in general shouldn't be anywhere near the mob. If a single Thief breaks your fight, your healers are really fucking lazy.

Considering that you are someone who argues Paladins are completely unnecessary because meele can tank, I find it hard to believe you think healers are good enough to heal without a dedicated tank on every fight... but the additional strain of a Thief's TP feed breaks the camel's back.

This post has been edited by Gredival: 04 December 2010 - 09:55 AM

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#17
User is offline   Aleera 

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I'm inclined to agree with Gredival here. TP feed by THF on an NM (considering the atma's that are available to make them a fairly decent DD while meleeing anyways) is rather moot if you have halfway decent mages with atmas and plenty of meds, which you often do in abyssea. I don't think having a single THF meleeing on anything out there is a threat, considering most of the NMs out there (that melee are allowed on) aren't even that difficult to begin with.
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#18
User is offline   Gredival 

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TBH THF should be far better than "fairly decent" -- RR put NIN pretty high on the DD order, and THF has roughly the same tools available to it. I see no reason they shouldn't be right along NINs with being under WAR and MNK.

This post has been edited by Gredival: 04 December 2010 - 08:38 PM

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#19
User is offline   Aleera 

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You're right, any THF worth his salt should be on par with a NIN with the right atmas and gear, but you're forgetting those are few and far between lately.
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#20
User is offline   MrReinhardt 

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not to derail too much, but the best atma for magic has to be minikin monstrosity.
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