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14] Comprehensive Version Update Details (12/15/2010)

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User is offline   Dyire 

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The December version update has come, and with it a number of changes and improvements, as well as all-new content! Updates include the release of notorious monsters and the guildleves calling for their eradication, a wide variety of new gear and items, and much more!

View all of the version update details.
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User is offline   Dyire 

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Quests
Players can reselect their Path Companion at any point in the main scenario.
A selection prompt can be accessed by speaking to the Lalafell NPC Tataru in Ul'dah's Merchant Ward.


New guildleves have been added.
Battlecraft Leves (regional)
Faction Leves (regional)
New types of treasure chests that appear during levequests have been added.
A chest's type determines the quality of its contents.


New items have been added as possible regional levequest rewards.
The graphic effects representing regional levequest destinations have been adjusted to be more visible.
The following adjustments have been made to local guildleves.
Local guildleves can now be abandoned.
Players with the maximum of 8 guildleves wishing to undertake another may freely select the guildleve they wish to abandon.
* Abandoned guildleves are treated in the same manner as failed guildleves, and cannot be reacquired until the next reset.
Local guildleve clients are not displayed on the map.
The NPC Rowena, to whom Allagan runestones can be exchanged for gear, has set up shop in the Ul'dah Merchant Strip [5,4].



Battle
Notorious monsters have been added.


* The strength and toughness of an NM will increase exponentially should they be engaged for longer than 30 minutes. This change is accompanied by a log message stating, "[NM] becomes enraged!"
New enemy types have been added.


The cactuar ability Thousand Needles now deals damage in proportion to the number of party members hit.
Enemy distribution has been adjusted near specific gathering points.
Dying two times in succession while under the effect of Weakened will temporarily prevent the activation of active mode.
Active mode may be used again once the player is no longer weakened.
An "Impossible to gauge" icon has been added to the icons representing an enemy's toughness.




Item
New items have been added.


The class required to repair an item is now displayed on the item details screen.
The name of the item stat Wear has been changed to Condition.
The value of the Condition stat is now displayed in percent format.



Certain pieces of gear for Disciples of War and Magic below rank 20 can now be purchased.
These items are available at the following locations.
New synthesis recipes have been added.
Certain synthesis recipes have been changed.
A Recipes option has been added to the synthesis interface.
This option displays the last 8 recipes a player has crafted, as well as the last 8 recipes learned via levequests. Selecting a recipe will automatically prepare the required materials.
* When a player possesses varying qualities of a single material, the lowest quality item will be used first.
Repair materials are now automatically prepared when an item is selected for repairs.
* When a player possesses varying qualities of a single material, the lowest quality item will be used first.
The loot dropped by the following enemies has been changed.
Miteling, Molting Miteling, Diremite, Dwarf Diremite, Banemite, Dwarf Banemite, Needletail, Widowmaker


System
Players may now employ up to two retainers simultaneously.
* Each PC on an account is now alloted two free retainers rather than one.
* Players may be unable to employ new retainers in-game during periods of heavy congestion. Should this happen, please try again later.
The response time of the retainer exchange interface has been improved.
The naming and organization of market locations has undergone the following changes.
Name (Limsa Lominsa) Tax-reduced Item Types
Tinkerers Ward Sundries, Beastcoins
Battlecraft Ward Gladiator's Arms, Pugilist's Arms, Marauder's Arms, Lancer's Arms, Archer's Arms, Shields, Arrows, Throwing Blades, Throwing Stones, Throwing Circles, Throwing Axes, Throwing Spears
Spellcraft Ward Conjurer's Arms, Two-Handed Conjurer's Arms, Thaumaturge's Arms, Two-Handed Thaumaturge's Arms
Fieldcraft Ward Carpenter's Primary Tools, Carpenter's Secondary Tools, Blacksmith's Primary Tools, Blacksmith's Secondary Tools, Armorer's Primary Tools, Armorer's Secondary, Tools, Goldsmith's Primary Tools, Goldsmith's Secondary Tools, Leatherworker's Primary Tools, Leatherworker's Secondary Tools, Weaver's Primary Tools, Weaver's Secondary Tools, Alchemist's Primary Tools, Alchemist's Secondary Tools, Culinarian's Primary Tools, Culinarian's Secondary Tools
Tradescraft Ward Miner's Primary Tools, Miner's Secondary Tools, Botanist's Primary Tools, Botanist's Secondary Tools, Fisher's Primary Tools, Fisher's Secondary Tools
Armorfitters Ward Helms, Full Plate, War Garb, Gauntlets, Greaves
Lower Tailors Ward1 Hats, Headwear, Masks, Undershirts, Attire, Hooded Attire, Undergarments, Pants, Gloves, Armbands, Shoes, Sandals, Belts, Sashes
Middle Tailors Ward2 Hats, Headwear, Masks, Undershirts, Attire, Hooded Attire, Undergarments, Pants, Gloves, Armbands, Shoes, Sandals, Belts, Sashes
Upper Tailors Ward3 Hats, Headwear, Masks, Undershirts, Attire, Hooded Attire, Undergarments, Pants, Gloves, Armbands, Shoes, Sandals, Belts, Sashes
Jewelers Ward Necklaces, Earrings, Bracelets, Rings, Crowns, Eyewear
Grocers Ward Meat Dishes, Egg Dishes, Grain Dishes, Vegetable Dishes, Mushroom Dishes, Sweets, Drinks, Seafood Dishes, Soups & Stews, Eggs, Dairy Products, Vegetables, Grains, Spices, Fruits, Mushrooms, Seasonings, Foodstuffs, Freshwater Fare, Saltwater Fare, Meats
Chirurgeons Ward Potions, Remedies, Ethers, Toxins, Panaceas, Reagents, Dyes, Paints, Oils
Ironmongers Ward Metals, Unrefined Metals, Metal Sheets, Metal Wires, Weapon Parts, Weapon Heads, Weapon Butts, Weapon Grips, Arrowheads, Shafts, Hooks, Chainmail Meshes, Armor Metals, Clasps
Woodcutters Ward Raw Wood, Lumber, Planks
Tanners Ward Hides, Leathers, Furs, Armor Hides, Armor Leathers, Footwear Parts,Bones, Teeth & Claws, Wings, Armor4
Masons Ward Ores, Stones, Gemstones
Clothiers Ward Fibers, Cloth, Hooded Attire Cloth, Cloth Bodies, Smallclothes Cloth, Cloth Sleeves, Front Cloth, Back Cloth, Armor Cloth, Feathers, Fletchings, Armor Parts
Crystaliers Ward Crystals
Menders Ward -
The names of the above locations vary slightly between nations. Known as wards in Limsa Lominsa, they are rows in Ul'dah, and dens in Gridania.
1 This section of the market ward specializes in gear with an optimal rank between 1 and 20.
2 This section of the market ward specializes in gear with an optimal rank between 21 and 40.
3 This section of the market ward specializes in gear with an optimal rank between 41 and above.
4 The Armor item category will be changed to Scutes & Scales in the next version update later this month.
The Condition stat of items is now displayed on the primary item detail screen.
Item icons now change in both the inventory list and Gear screen when items become damaged.
Using the Seek Repairs option now toggles a specific icon next to the player's display name.


* Players simultaneously seeking repairs and running a bazaar will have both icons displayed.
The position of the gathering and synthesis interfaces has been changed.
The area of effect widget for spells can now be moved freely about the screen.
* New positions will automatically be saved.
Status effects are now displayed with a timer indicating their remaining duration.
The number of characters allowed in the chat prompt has been increased.
Ctrl+T can be used to bring up a /tell prompt addressed to the last person to whom a /tell was sent.
This command can be repeated to scroll through the last 20 such players.


Bug Fixes
An issue wherein the help text for the conjurer ability Fastcast erroneously described the increase in cast speed as 10% has been addressed.
* The correct increase is 20%.
An issue wherein the thaumaturge ability Firm Conviction would take effect when not being cast has been addressed.
An issue wherein an incorrect amount of HP was being absorbed when attacking with an HP absorb status in conjuction with a multi-attack action has been addressed.
An issue where the /tell chat mode could not be properly activated using the chat log button located above the text prompt has been addressed.
* Activating the /tell chat mode using this button will set the last recipient of a /tell as the default addressee.
An issue wherein the "/tell " text command was not functioning properly has been addressed.
An issue wherein the background music for certain levequests would not play has been addressed.
An issue wherein setting the following traits resulted in certain class-specific actions becoming available for use with other classes has been addressed.
Pugilist: Seasoned Veteran
Gladiator: Swordsmanship
Marauder: Axemanship
Lancer: Pikemanship
Archer: Bowmanship
Conjurer: One With Nature
Thaumaturge: Transcendence
An issue wherein controlling the game camera with the keyboard resulted in limited vertical mobility has been addressed.


Known Issues
After receiving access to synthesis facilities from certain NPCs, the status information is not displayed in the synthesis interface.
The motion and effects of area of effect attacks executed by enemies are not displayed when there are no valid targets within range.
Using the keyboard to execute a castable action while already in the process of executing another action causes the former's name to be displayed in the log.
* The resulting effect will be that of the original action.
Stackable items being sold in a retainer's bazaar may still appear in the bazaar list after they have been purchased.
* Removing the improperly displayed item from the bazaar may cause the game to crash.
The aetheryte situated in Camp Bentbranch may not display properly when Shadow Detail (located under General » Video Settings in FINAL FANTASY XIV Config) is set to either Lowest or Highest.
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#3
User is offline   BakuraSama 

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View PostDyire, on 16 December 2010 - 09:18 AM, said:

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The December version update has come, and with it a number of changes and improvements, as well as all-new content! Updates include the release of notorious monsters and the guildleves calling for their eradication, a wide variety of new gear and items, and much more!

View all of the version update details.



I'd like to also add that Click on the Link below


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http://ffxiv.zam.com...tml?story=24416
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thats theres new changes awesome new changes ^^~ sorry if this seems like spam here the few things to look forward too



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All this quoted from the website sorry for the sloppy work ^^

For those interested in knowing what the new core members of the team have done in more specific terms...
Producer/Director: Naoki Yoshida [Director of S-E's Dragon Quest Monster Battle Road series of arcade games.]
Section Leader Changes

Assistant Director: Shintaro Tamai [Graphics director for various FF games (7, 8, 10, 13) mostly specializing in battle graphics and special effects. He was also the director of Front Mission 5.]

Lead Game Designer: Nobuaki Komoto [Originally director of FFXIV, it seems they're reducing his responsibilities so he can focus on designing the stuff he originally specialized in on FFXI - the scenario and quest design.]

Lead Combat System Designer: Akihiko Matsui [Originally the lead battle data planner for FFXI, he took over entirely as battle director for Aht Urhgan and Wings of the Goddess after Katsuhisa Higuchi left S-E.]

Technical Advisor: Yoshihisa Hashimoto [Ex-Sonic Team programmer, director of Sonic Unleashed and technical director of the Hedgehog Engine. Left Sonic Team and joined S-E in 2009 to work on their next-generation engine platform.]

Lead Programmer: Hideyuki Kasuga [Network programmer for the FFXI client and Dirge of Cerberus online mode. Lead programmer for Gyromancer.]

Senior Concept Artist: Akihiko Yoshida [FFXIV Art director, character designer for all of Matsuno's games, character designer for FF3 DS and FF 4 Warriors of Light. God's gift to S-E's art teams.]

Lead Artist: Hiroshi Takai [Mostly a battle graphic/effects director for most of the SaGa games, more recently overall director of The Last Remnant.]

Lead UI Designer/Lead Web Designer: Hiroshi Minagawa [Director of FFXII and Tactics Ogre PSP. Art director for all of Matsuno's games. God's other gift to S-E's art teams.]

At least my closing paragraph stays somewhat intact though, as Naoki Yoshida is still a bit of an enigma. Many of us have felt burned by Square Enix before, but a fresh new developer at the helm sounds exciting, so let's give him the benefit of the doubt.
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