Killing Ifrit - a Final Fantasy community: Hidden relic boost. - Killing Ifrit - a Final Fantasy community

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Hidden relic boost.

#1
User is offline   Arkanethered 

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Interesting stuff coming from BG: http://www.bluegartr...Augments/page98

Seems that people completing level 90 relics are seeing hidden increases in /ws damage.

Gilgam:

Quote

"friend finished GA
some test:

WAR90/THF23(lol)
STR83
no Gorget MAX DMG=2246
2246=WSD 714

(D155+D42)x2.75=541.75
714/541=1.319

STR83+71
with Gorget=2802 DMG
2802=WSD 860
(155+7x2.75=640.75
860/640=1.34375
WS damage increase 35%?

not sure but also heared about LV90 Amanomurakumo.
Kaiten got 25% bonus.
and Lv90 Burtgang, Max Atonement dmg is 860.

so.. I guess
Relic:
x3.0 WS=25% bonus
x2.75 WS=35% bonus
Mythic=15% bonus "



If this is true and we see a 35% bonus to Cata... I will be a little less angry.
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#2
User is offline   Chriscoffey 

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 Arkanethered, on 20 December 2010 - 10:04 PM, said:

Interesting stuff coming from BG: http://www.bluegartr...Augments/page98

Seems that people completing level 90 relics are seeing hidden increases in /ws damage.

Gilgam:


If this is true and we see a 35% bonus to Cata... I will be a little less angry.

Would take 135% boost for me to be somewhat satisfied then again nothing is even hard anymore so whats the damn point.
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#3
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 Chriscoffey, on 21 December 2010 - 12:11 AM, said:

Would take 135% boost for me to be somewhat satisfied then again nothing is even hard anymore so whats the damn point.

Why don't you just quit the damn game if you're so miserable playing?
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#4
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 Banter, on 21 December 2010 - 01:17 AM, said:

Why don't you just quit the damn game if you're so miserable playing?

This many times over.

P.S. - Extra damage on your precious weapon will not make you feel better for very long unless your standards are abysmally low.
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#5
User is offline   Goshtin 

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what's that?
kaiten got a bonus?
ofcourse it did..
kaiten is a damage ws aswell as aftermath..
we need that 125% bonus..
more interetsing is the rumour about "magic attack bonus"

Posted Image
came from this thread
http://www.ffxiah.co...koki-madness/2/

oH LOOK it's a SAM thread where there's ANOTHER new way to do ridiculous amounts of damage
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#6
User is offline   firefeng 

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Jesus Christ, have relics always critted for 1k dmg in Abyssea or am I missing something here?
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#7
User is offline   Arkanethered 

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Yea, I break 12-1500 crits on normal abyssea mobs on a 2x proc np. I think those are weak arcana mobs as well and take increased damage. /shrug

I donno why you guys are upset, while this if it is true is not omg ground breaking it is nice... I would rather have 35%+ /ws damage instead of just the vanilla damage increase.

Gosh, that thing you linked continues on into debate as to the validity of that actually being something that sam can do consistantly and possibly just a collaboration of e-peen SS. I'm not sure of the math but I don't know the trade off of a sam sacrificing all of their DD atma for mab atma. TP phase and shit being effected.... I don't give a damn its sam, fuck sam, bandwagon job is bandwagon. gtfo
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#8
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 Arkanethered, on 21 December 2010 - 08:44 AM, said:

Yea, I break 12-1500 crits on normal abyssea mobs on a 2x proc np. I think those are weak arcana mobs as well and take increased damage. /shrug

I donno why you guys are upset, while this if it is true is not omg ground breaking it is nice... I would rather have 35%+ /ws damage instead of just the vanilla damage increase.

Gosh, that thing you linked continues on into debate as to the validity of that actually being something that sam can do consistantly and possibly just a collaboration of e-peen SS. I'm not sure of the math but I don't know the trade off of a sam sacrificing all of their DD atma for mab atma. TP phase and shit being effected.... I don't give a damn its sam, fuck sam, bandwagon job is bandwagon. gtfo


People need to test this shit outside Abyessa. If so I'll take the 35% increase in WS damage. If its true, wonder what SE has planned for 95 versions and 99 versions. Just kinda pissed they lowered the kill shots for all those that were to lazy, and hell u can get 1k outside of abyessa for criticals.

This post has been edited by UNCTGTG: 21 December 2010 - 10:15 AM

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#9
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 Banter, on 21 December 2010 - 01:17 AM, said:

Why don't you just quit the damn game if you're so miserable playing?

I have quit the game until they bring something back of a challenge again for me. I keep checking these boards to see if there is ANYTHING that SE will add for the hardcore group again to give them some expectations of FFXI having hard HNM's again. A person that does anything long enough and continually excels at trying to be better has higher expectations than say someone like you Banter that just continually has no fucking clue about anything on this game. I was a dark on FFXI and just because I don't play doesn't mean I care less about the direction the game is heading nor means I can't voice my own god damn opinion on the matter. There are a select few of us that keep on progressing themselves in life and this "lol" game for fun. I could care less if either path or banter believe anything of that caliber could be fun but knowledge gained for me is an insight into being better at what i play or do.

I may not be an English Major in College but what I do excel in is understanding calculations on this game which by all examples are rudimentary at best. I guess it's plausible to think that even with this being said even my simplistic understanding of these said FFXI principles outshine the retards and followers group (aka casual players) that just settle for not understanding their surroundings being game or life. I can't think of a single person that I know that had any goal driven intelligence about FFXI that didn't try to understand those same FFXI principles. Do i know everyone on this game? NO. Do i care to know everyone? NO. What i can do is relate to my own experience and 100% of those players tried to excel at it. I would always talk to Nagamaki and although me and him had some decent arguments about FFXI I could always rely on him to have some insights into FFXI and that type of person is hard to find anymore. A peer that not only will give you insight into a different side of the coin but also be someone you can come to expect will try their best at understanding what they do.

This post has been edited by Chriscoffey: 21 December 2010 - 11:20 AM

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#10
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 Chriscoffey, on 21 December 2010 - 10:55 AM, said:

A person that does anything long enough and continually excels at trying to be better has higher expectations than say someone like you Banter that just continually has no fucking clue about anything on this game

This part in particular made me laugh.
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#11
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 Goshtin, on 21 December 2010 - 03:38 AM, said:

what's that?
kaiten got a bonus?
ofcourse it did..
kaiten is a damage ws aswell as aftermath..
we need that 125% bonus..
more interetsing is the rumour about "magic attack bonus"

Posted Image
came from this thread
http://www.ffxiah.co...koki-madness/2/

oH LOOK it's a SAM thread where there's ANOTHER new way to do ridiculous amounts of damage

Unless SAM is capping pdif (which admittedly is pretty common inside abyssea), Gekko actually out performs Kaiten.
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#12
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Also, SAM hasn't been a bandwagon job since people figured out Atmas.
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#13
User is offline   UNCTGTG 

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Lets get back on topic, relic WS boost.
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#14
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 Arkanethered, on 21 December 2010 - 08:44 AM, said:

Yea, I break 12-1500 crits on normal abyssea mobs on a 2x proc np. I think those are weak arcana mobs as well and take increased damage. /shrug


I figured the 2k crit was a relic proc, and the 1k crits were normal procs. I can understand 600-700 dmg crits without SE, I can't wrap my brain around 1k crits without double procs.

Any other dmg figures besides this screenshot?
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#15
User is offline   Kirschy 

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The calculations were done wrong. From additional reports, it appears to be a 25% boost to relic ws only, and is only available on the Lv90 version. Def a welcome change~ Relics stay competitive and above other available options but behind empyreans which are becoming more difficult to maintain.

Also in response to the game being easy, have you killed the higher tier NMs without brewing them? Shinryu, Rani, Adademak, Indrik, Alfard, Isgebind, etc... I'm not calling them hard, but I consider them challenging in the respect that the average players don't kill them easily. Granted brews making anything easy, so if you mean that there's no argument from me. But there's definitely some challenging fights in the game~
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#16
User is offline   Chriscoffey 

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 Kirschy, on 21 December 2010 - 05:31 PM, said:

The calculations were done wrong. From additional reports, it appears to be a 25% boost to relic ws only, and is only available on the Lv90 version. Def a welcome change~ Relics stay competitive and above other available options but behind empyreans which are becoming more difficult to maintain.

Also in response to the game being easy, have you killed the higher tier NMs without brewing them? Shinryu, Rani, Adademak, Indrik, Alfard, Isgebind, etc... I'm not calling them hard, but I consider them challenging in the respect that the average players don't kill them easily. Granted brews making anything easy, so if you mean that there's no argument from me. But there's definitely some challenging fights in the game~

Was your LS fighting Tiamat and the wyrms the day they became an option to fight? I mean from my own personal experience watching and helping fight those wyrms any PLD/NIN in those days could not hold hate. It wasn't because the PLDs didn't understand hate it was because hate was very hostile without all the additional bonus's and hate tools now easily available. I remember several times that anyone within range casting a cure IV was immediately killed or hit.The ones that were even beating the wyrms were doing so with the blm nuking in air and if any hate was lost they would plane hack up as whm after casting curaga so the tanks didn't die. The fire gear wasn't as easily available either.

I can only think to myself back then CE/VE was very off the wall and either capped too low so was lost in seconds or something else amiss. In either case i saw noone playing pld/nin with ease as today standards are and they were a challenge by any imagination. If you played then and understand where i am coming from with this then by all means correct me but from my recollection and being with different LS's they weren't anything close to as easy as this shit is today being fought. The wyrms had less abilities, compared to todays HNMs, but the players had considerably less as well. I thought that way more of a challenge than anything i have fought on the game so far. I mean provided the fact you aren't counting times when AV or Pandy were in cheat mode. I wish they had left them but most players wont give up experience unless their is a considerable bonus for killing them. I haven't fought any of the new HNM introduced so I can't really comment on every single mob in abyssea with the new content. What i do think are the HNM in abyssea before this newest expansion weren't anything close to the Tiamat/wyrm fights i remember for everyone then. The recently overblown proportionate gear that everyone has compared to then is just WAY better. I guess by comparsion it would be like going naked to the fights, without Atma boost, and without brew in abyssea.

The LS i were in could kill the kings in mere minutes and even the wyrms with each new progressive update. The "average player" would still take hours to beat even the easiest of mobs. That is directly proportional to the kind of challenge im talking about being forced in the past to excel or never kill to today's "cheat mode" playing. Back to the relic boost WS thing as UNC says and btw the guy's pretty cool Dark to talk too on game. I had the fortunate experience of being on the same server as him for awhile.

This post has been edited by Chriscoffey: 21 December 2010 - 07:55 PM

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#17
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What the fuck kind of point are you making? Stop whining or stop playing. Or both.
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#18
User is offline   Kirschy 

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 Chriscoffey, on 21 December 2010 - 07:31 PM, said:

Was your LS fighting Tiamat and the wyrms the day they became an option to fight? I mean from my own personal experience watching and helping fight those wyrms any PLD/NIN in those days could not hold hate. It wasn't because the PLDs didn't understand hate it was because hate was very hostile without all the additional bonus's and hate tools now easily available. I remember several times that anyone within range casting a cure IV was immediately killed or hit.The ones that were even beating the wyrms were doing so with the blm nuking in air and if any hate was lost they would plane hack up as whm after casting curaga so the tanks didn't die. The fire gear wasn't as easily available either.

I can only think to myself back then CE/VE was very off the wall and either capped too low so was lost in seconds or something else amiss. In either case i saw noone playing pld/nin with ease as today standards are and they were a challenge by any imagination. If you played then and understand where i am coming from with this then by all means correct me but from my recollection and being with different LS's they weren't anything close to as easy as this shit is today being fought. The wyrms had less abilities, compared to todays HNMs, but the players had considerably less as well. I thought that way more of a challenge than anything i have fought on the game so far. I mean provided the fact you aren't counting times when AV or Pandy were in cheat mode. I wish they had left them but most players wont give up experience unless their is a considerable bonus for killing them. I haven't fought any of the new HNM introduced so I can't really comment on every single mob in abyssea with the new content. What i do think are the HNM in abyssea before this newest expansion weren't anything close to the Tiamat/wyrm fights i remember for everyone then. The recently overblown proportionate gear that everyone has compared to then is just WAY better. I guess by comparsion it would be like going naked to the fights, without Atma boost, and without brew in abyssea.

The LS i were in could kill the kings in mere minutes and even the wyrms with each new progressive update. The "average player" would still take hours to beat even the easiest of mobs. That is directly proportional to the kind of challenge im talking about being forced in the past to excel or never kill to today's "cheat mode" playing. Back to the relic boost WS thing as UNC says and btw the guy's pretty cool Dark to talk too on game. I had the fortunate experience of being on the same server as him for awhile.


Unfortunately I had a very different experience. I was fortunate enough to be part of an LS that was killing wyrms like Tiamat, Jorm, Vrtra, Ouryu, Baha2, Cerb, Hydra, Khim, etc... right when they were all introduced. For example our first Timat kill involved 2 PLDs, SAM/THF and THF doing SC on the ground and magic bursting. The fight was no more challenging back then, than say Rani is today. Any decent LS with a good strategy can take it down and farm it with no problems. Randoms and pickups will have trouble farming it without brews. It seems you haven't given the new NMs a try either. Azdaja is a Vrtra type NM that uses Cyclone Wing (AoE high damage + Sleep II), Dispels Curor Buffs, Add Effect: Curse, Amnesia, Doom, casts -ga IV spells, etc... I'm by no means calling it a hard NM, because again any decent LS can take it down. But it's no joke. It's not a Cirein-croin. There's a handful of those NMs in Abyssea now and they're by no means mindless fights. I think it's a little lame to say the game has no challenges without giving the new NMs a try =/. I have no doubt you can kill them, and if you beat a handful of them /w a group of 8-12 and still say the game holds no challange, I'll be more than happy to eat my words!

In regards to the relic boost, I'd love to see data on the relic proc rate. But my hopes aren't too high on anyone running a good test for that. I'll probably have to run something myself when I finish up my Lv90 trial~

This post has been edited by Kirschy: 21 December 2010 - 09:52 PM

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#19
User is offline   Arkanethered 

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TY Kirschy for more confirmation on this.

@ Banter, it may no longer be the main bandwagon job, but it still holds an annoying amount of awe amongst the lower class players.


Effing 2/5 Velos.... 2 more weeks ; ;
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#20
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 Chriscoffey, on 21 December 2010 - 07:31 PM, said:

It wasn't because the PLDs didn't understand hate it was because hate was very hostile without all the additional bonus's and hate tools now easily available.

The only additional enmity tool PLD got from Wyrms til level cap was the Sentinel buff and a couple small upgrades to enmity gear available.
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