GeorgeReturns, on 30 December 2010 - 09:17 AM, said:
Aion used the fail crysis engine and that was their early problem.....
MY point is that if exceptional machines cannot play ffxiv..... HOW THE FRAK can a PS3be expected to?
Fire the morons who did the programming, hire a sony team and have them do the pc as well, then later bring up graphics for pc users. Get it playable first ya jack arses.!
rambus, on 30 December 2010 - 09:26 AM, said:
yeah really, how does the PS3 do compare to the system i posted anyway?
I decided to run a simulated benchmark of how FFXIV would be on the PS3 as shown above.
This is RAM and CPU usage alone using my computer just by looking at Task Manager: (Specs mentioned in the post above.)
Mimicked FF13 PS3 settings (2X MSAA, all Standard, no AO, DoF enabled)
CPU (Outdoor) = 32 to 38%
RAM (Outdoor) = 405 MB
CPU (City) = 43 to 49%
RAM (City) = 575 MB to 608 MB
The reason I used FF13 is because it's using the Crystal Tools and is the best indication of how FFXIV will run and look on the PS3 whenever it is released.
FF13 uses the following:
- 1280x720 resolution
- 2X MSAA
These are given stats of the game that you can find anywhere.
With that, I assumed a PS3 equivalent settings then would be:
- 1280x720 resolution
- 2X MSAA
- All settings set to Standard
- Depth of Field enabled.
I get the following framerate from FRAPS as a result:
- Outdoors -
Min Max Avg
35 45 41.278
- Cities -
Min Max Avg
14 25 16.244
Since those framerates take into account that I have background programs running and Windows 7 itself, the CPU performance may be better or worse than what I have. But, seeing that the PS3 uses a GPU based on the Geforce 7800, framerates may actually be lower unless they sacrifice some settings.
According to the
Digital Foundry on Eurogamer, FF13 ran at 20 FPS at the lowest. In many situations it'll average out to 25 to near 30 FPS. So, we're looking at a 30 FPS maximum for PS3 FFXIV outdoors only. Inside cities, it may be considerably worse. If you see above, I hit 16 FPS average, and if the PS3 is going to be about 10 to 15 FPS lower on average, we're seeing no more a 5 to 10 FPS in the cities.
Imagine going to The Adventurer's Guild with all those bazaars there or The Market Ward with all the Retainers on the PS3. If I'm getting only 16 FPS AVERAGE at 1280x720 with 2X MSAA in the cities around crowded areas, the PS3 will be damn near unplayable.
And, the 7800-based Nvidia RSX GPU is below the minimum required video card for FFXIV on the PC-- Geforce 9600, and considerably lower than the recommended-- GTX 460.
And, if you see above, at those settings, it's pushing my CPU around 30% outdoors and around 40% in the cities. RAM usage also goes up and will be between 400 MB to 600 MB.
The PS3 only has 256 MB of RAM for the system itself with 256 MB dedicated to the GPU. The CPU is a 3.2 GHz CPU with 7 cores, with 1 of the 7 dedicated to the system OS-- GameOS. Since the PC version only uses a max of 4 core, 2 cores will go unused.
When SE mentioned some months ago they were having issues with memory on the PS3 in running FFXIV, they weren't kidding from the looks of it. To run FFXIV on the PS3 is going to take a miracle in programming or some serious shortcut taking like reduced character model detail by reducing the number of polygons and texture resolution. They may also forgo anti-aliasing just to get the game running on the system.
This could very well be why the PS3 is delayed indefinitely.
My only hopes is that they don't use the PS3 as an excuse to limit details and graphical fidelity and performance on the PC since the Crystal Tools is meant to be scalable to any system it's on. FF13 360 was a good example on how it scaled the game. 1024x576 resolution if I recall and averaging 25 FPS with slightly reduced details which is barely noticeable unless you looked real hard. (
Eurogamer made a good analysis of it.)