
this is to show that ebulance can be used to skillchain with.
not showen is no emperaion gloves with ebullance , using my numbers that be 2149 times .50=1074 times 1.15 for staff gives 1235, the gloves add 10% or 1235 times 1.1 on top of that and thats why you see 1358.
now mbing a spell is 30% damage for first sc tehn 35% for next and so on, with 5 job ability you can do (SC) BIV> (SC)( 1/2 cast) > water V > (+20%) (1/2 cast) MB
or you can cast an extra spell to pad skillchain damage:
(SC) stone V> (SC)( 1/2 cast) > water V >(SC)( 1/2 cast)> B IV
with that you are adding about 65% damage of your water V then .75%ish total of your B IV
when you mb that is only +30 so it looks like you will get more damage out of padding your damage in the skillchain it slef.
in my exmaple I use 4 job ability and 2 spell casts that totaled 4993 damage, then free cast water V for 1573 then thunder IV 1273
now if i just ebullnace aero V water V stone V and thunder IV that would
1527+17832+1887+2149=7345
for my SC (with freecasting water V and thunder IV after that to total 4 spells and 4 job ability like what your doing above)
1486+2149+1358+1573+1273=7839
so its clear that using job abilites for SCing is more damage then just spaming spells with ebullance, the thing is what is the perfect sc or sc/mb? what will the perfect sc or sc/mb is with future spells? how does impact play? I do not know how or if staff bonuses exist with level 2scs but they can be used to pad level 1 sc damage. There is also pratcial agurments like are there peopel there to mess up my sc or mb? if there is you will most likey get the most damage out spaming spells, however you can still imprto MB/sc with others. each mob and situation is differenet. The main purpouse of this thread is to show people how much SC damage can be padded and to use this to bounce ideas for the perfect sc or sc/mb
This post has been edited by rambus: 23 January 2011 - 11:20 AM
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