So I've been following the Yogscast ever since I got hooked on their Minecraft series. They've been doing impressions on this new MMO Rift which looks like a pretty fun WoW clone.
I haven't heard much about it before watching their videos.
It looks like you do manual fighting like in FFXIV, except in a WoW like environment. One of the later vids shows some pretty neat public quests as well.
Have you folks heard anything about this game?
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Rift
#2
Posted 24 January 2011 - 02:57 AM
Ya it seems good. im in the beta tomorrow (25th) ( i have spare codes for the beta too)
i like the class system.
i like the class system.
#3
Posted 26 January 2011 - 04:53 PM
Been playing rift for a day now, kinda feels like Aion+Wow+ War Hammer online.
#4
Posted 30 January 2011 - 03:26 AM
#5
Posted 30 January 2011 - 02:38 PM
Quote
fun WoW clone.
Oxy... what?
Quote
Is that good, or bad?
Aion without the gimmick, WoW without the... whatever, and Warhammer just plain sucked. Doesn't sound all too thrilling to me.
#6
Posted 30 January 2011 - 04:44 PM
ok take the good about all 3 games and put it into one game and you have Rift.
Theres no senseless grinding, its all quest driven like wow and armor isn't a pain in the ass to get. Also getting materials for crafts (Mining, Gathering, and Butchering) is pretty easy like wow where you have the ability that searches for the material type in your area.
It's like Aion because of the graphics and how the quests drive you deeper and deeper into the areas and has a pretty good storyline. also the graphics remind me of Aion (with out the 2d BackDrops).
Warhammer had community events that had people who could join in at anytime to complete stages for a good amount of exp. (kinda like besieged in ffxi i guess) Rift has it aswell, The Rifts can be small rift Battles that randomly appear or Huge battles with giant monsters coming out of the Rift.
Hope this helps explain why i chose those 3 games, you should really try to get into the closed beta if you can the game is very fun.
Also, wouldnt call it a wow clone because it takes allot from allot of mmos not just WoW.
Theres no senseless grinding, its all quest driven like wow and armor isn't a pain in the ass to get. Also getting materials for crafts (Mining, Gathering, and Butchering) is pretty easy like wow where you have the ability that searches for the material type in your area.
It's like Aion because of the graphics and how the quests drive you deeper and deeper into the areas and has a pretty good storyline. also the graphics remind me of Aion (with out the 2d BackDrops).
Warhammer had community events that had people who could join in at anytime to complete stages for a good amount of exp. (kinda like besieged in ffxi i guess) Rift has it aswell, The Rifts can be small rift Battles that randomly appear or Huge battles with giant monsters coming out of the Rift.
Hope this helps explain why i chose those 3 games, you should really try to get into the closed beta if you can the game is very fun.
Also, wouldnt call it a wow clone because it takes allot from allot of mmos not just WoW.
This post has been edited by Hackysacky: 30 January 2011 - 04:45 PM
#7
Posted 30 January 2011 - 07:28 PM
I've been playing the recent Rift betas, and it really is very very good. It's a delicate balance of every major MMO, adding the good parts of each into one big crockpot of awesome. I haven't found any really cripplingly bad things yet, but the endgame obviously isn't accessible in the beta so that is still pending review. Overall I like how it's shaping up, and I wouldn't be surprised if it turns out to be really, really big.
#8
Posted 31 January 2011 - 05:50 AM
Hackysacky, on 30 January 2011 - 04:44 PM, said:
ok take the good about all 3 games and put it into one game and you have Rift.
Theres no senseless grinding, its all quest driven like wow and armor isn't a pain in the ass to get. Also getting materials for crafts (Mining, Gathering, and Butchering) is pretty easy like wow where you have the ability that searches for the material type in your area.
It's like Aion because of the graphics and how the quests drive you deeper and deeper into the areas and has a pretty good storyline. also the graphics remind me of Aion (with out the 2d BackDrops).
Warhammer had community events that had people who could join in at anytime to complete stages for a good amount of exp. (kinda like besieged in ffxi i guess) Rift has it aswell, The Rifts can be small rift Battles that randomly appear or Huge battles with giant monsters coming out of the Rift.
Hope this helps explain why i chose those 3 games, you should really try to get into the closed beta if you can the game is very fun.
Also, wouldnt call it a wow clone because it takes allot from allot of mmos not just WoW.
Theres no senseless grinding, its all quest driven like wow and armor isn't a pain in the ass to get. Also getting materials for crafts (Mining, Gathering, and Butchering) is pretty easy like wow where you have the ability that searches for the material type in your area.
It's like Aion because of the graphics and how the quests drive you deeper and deeper into the areas and has a pretty good storyline. also the graphics remind me of Aion (with out the 2d BackDrops).
Warhammer had community events that had people who could join in at anytime to complete stages for a good amount of exp. (kinda like besieged in ffxi i guess) Rift has it aswell, The Rifts can be small rift Battles that randomly appear or Huge battles with giant monsters coming out of the Rift.
Hope this helps explain why i chose those 3 games, you should really try to get into the closed beta if you can the game is very fun.
Also, wouldnt call it a wow clone because it takes allot from allot of mmos not just WoW.
A lot, not alot or allot, neither of them are words.
#9
Posted 31 January 2011 - 11:04 PM
Maybe it takes shallot from shallot MMOs? I hear it's a *cough* 'multiplayer' onion.
Ohoho.
Ohoho.
#10
Posted 01 February 2011 - 12:45 AM
Allot is a word, dumbass, just not the one he is trying to use.
Anyhow, your description of Aion is suspiciously identical to what WoW is since Cataclysm hit. The storytelling in WoW has been heavily beefed up, almost approaching the level of story that is integrated into FFXI, and most of the questing is horrifyingly linear. It is engaging until you realize that you just want quest reward X and you have to slog through 30 quests to get at it when formerly you would have had to locate random quest giver in the back end of nowhere.
Looking at the video --
And may I make an aside that I'm really sick of the slightly retarded Britons who keep making video game reviews? We here in the States like to imagine British people as being intelligent and coherent, then a pair of drunken idiots (this is at least the third such pair I've encountered, too) sort of babble uselessly into a microphone making a mockery of the English language with their inability to complete two consecutive thoughts.
-- Anyhow, looking at the video, I seriously couldn't be less interested. At this point, if an MMO really wants to get my attention (or anyone's, really), it needs to do something genuinely unique. And I don't mean the fake-unique that Aion has with its flight system. If I have a choice between playing a WoW-clone that is probably going to fall on its face in six months or just playing WoW itself... well, at this point, I'd choose neither, but the latter is slightly less loathsome just because it is a developed game. 4x8x3 classes means that balance is going to be a nightmare that shifts biweekly. Age of Conan had the same problem, as I recall. Heaven knows WoW has that problem. SE is the only company to come up with a real solution: "Balance? Fuck balance. Play your flavor of the month until we nerf it or buff something else. Also, here's a steaming pile of our excrement: eat it."
I can't honestly say what a fantasy MMO would need to do to make itself compelling at this point. But repeating WoW's tried-and-true format and interface isn't it. Public quests weren't fun in Warhammer and their equivalents in WoW and FFXI have been pretty lackluster, too. I'll have to think about what I'd actually like to see... then try to patent it.
Anyhow, your description of Aion is suspiciously identical to what WoW is since Cataclysm hit. The storytelling in WoW has been heavily beefed up, almost approaching the level of story that is integrated into FFXI, and most of the questing is horrifyingly linear. It is engaging until you realize that you just want quest reward X and you have to slog through 30 quests to get at it when formerly you would have had to locate random quest giver in the back end of nowhere.
Looking at the video --
And may I make an aside that I'm really sick of the slightly retarded Britons who keep making video game reviews? We here in the States like to imagine British people as being intelligent and coherent, then a pair of drunken idiots (this is at least the third such pair I've encountered, too) sort of babble uselessly into a microphone making a mockery of the English language with their inability to complete two consecutive thoughts.
-- Anyhow, looking at the video, I seriously couldn't be less interested. At this point, if an MMO really wants to get my attention (or anyone's, really), it needs to do something genuinely unique. And I don't mean the fake-unique that Aion has with its flight system. If I have a choice between playing a WoW-clone that is probably going to fall on its face in six months or just playing WoW itself... well, at this point, I'd choose neither, but the latter is slightly less loathsome just because it is a developed game. 4x8x3 classes means that balance is going to be a nightmare that shifts biweekly. Age of Conan had the same problem, as I recall. Heaven knows WoW has that problem. SE is the only company to come up with a real solution: "Balance? Fuck balance. Play your flavor of the month until we nerf it or buff something else. Also, here's a steaming pile of our excrement: eat it."
I can't honestly say what a fantasy MMO would need to do to make itself compelling at this point. But repeating WoW's tried-and-true format and interface isn't it. Public quests weren't fun in Warhammer and their equivalents in WoW and FFXI have been pretty lackluster, too. I'll have to think about what I'd actually like to see... then try to patent it.
#11
Posted 01 February 2011 - 10:18 AM
The game looks interesting, possibly fun, but it does not interest me at all. I am playing WoW heavily right now, and not going to stop playing it for a game that plays exactly like it, just shinier looking. The advertisements even directly say we are a WoW clone.
Despite the horrible condition FFXIV is in right now, it is at least trying to not be a WoW clone, and I appreciate it on that behalf. I don't really count FFXI because it came before WoW did, but it really is the only few unique MMO's out on the market right now.
I won't say these WoW clones are bad, but why should I pay an extra 15 a month for something that WoW covers for me. Especially in WoW's current state, I am not going to jump ship so easily. I have plenty to do on the game on a daily basis, and raids/heroics actually require thinking. People are asking for WoW2, and that is basically what Cataclysm is.
Despite the horrible condition FFXIV is in right now, it is at least trying to not be a WoW clone, and I appreciate it on that behalf. I don't really count FFXI because it came before WoW did, but it really is the only few unique MMO's out on the market right now.
I won't say these WoW clones are bad, but why should I pay an extra 15 a month for something that WoW covers for me. Especially in WoW's current state, I am not going to jump ship so easily. I have plenty to do on the game on a daily basis, and raids/heroics actually require thinking. People are asking for WoW2, and that is basically what Cataclysm is.
#12
Posted 02 February 2011 - 03:16 PM
pathwriter, on 01 February 2011 - 12:45 AM, said:
Allot is a word, dumbass, just not the one he is trying to use.
Anyhow, your description of Aion is suspiciously identical to what WoW is since Cataclysm hit. The storytelling in WoW has been heavily beefed up, almost approaching the level of story that is integrated into FFXI, and most of the questing is horrifyingly linear. It is engaging until you realize that you just want quest reward X and you have to slog through 30 quests to get at it when formerly you would have had to locate random quest giver in the back end of nowhere.
Looking at the video --
And may I make an aside that I'm really sick of the slightly retarded Britons who keep making video game reviews? We here in the States like to imagine British people as being intelligent and coherent, then a pair of drunken idiots (this is at least the third such pair I've encountered, too) sort of babble uselessly into a microphone making a mockery of the English language with their inability to complete two consecutive thoughts.
-- Anyhow, looking at the video, I seriously couldn't be less interested. At this point, if an MMO really wants to get my attention (or anyone's, really), it needs to do something genuinely unique. And I don't mean the fake-unique that Aion has with its flight system. If I have a choice between playing a WoW-clone that is probably going to fall on its face in six months or just playing WoW itself... well, at this point, I'd choose neither, but the latter is slightly less loathsome just because it is a developed game. 4x8x3 classes means that balance is going to be a nightmare that shifts biweekly. Age of Conan had the same problem, as I recall. Heaven knows WoW has that problem. SE is the only company to come up with a real solution: "Balance? Fuck balance. Play your flavor of the month until we nerf it or buff something else. Also, here's a steaming pile of our excrement: eat it."
I can't honestly say what a fantasy MMO would need to do to make itself compelling at this point. But repeating WoW's tried-and-true format and interface isn't it. Public quests weren't fun in Warhammer and their equivalents in WoW and FFXI have been pretty lackluster, too. I'll have to think about what I'd actually like to see... then try to patent it.
Anyhow, your description of Aion is suspiciously identical to what WoW is since Cataclysm hit. The storytelling in WoW has been heavily beefed up, almost approaching the level of story that is integrated into FFXI, and most of the questing is horrifyingly linear. It is engaging until you realize that you just want quest reward X and you have to slog through 30 quests to get at it when formerly you would have had to locate random quest giver in the back end of nowhere.
Looking at the video --
And may I make an aside that I'm really sick of the slightly retarded Britons who keep making video game reviews? We here in the States like to imagine British people as being intelligent and coherent, then a pair of drunken idiots (this is at least the third such pair I've encountered, too) sort of babble uselessly into a microphone making a mockery of the English language with their inability to complete two consecutive thoughts.
-- Anyhow, looking at the video, I seriously couldn't be less interested. At this point, if an MMO really wants to get my attention (or anyone's, really), it needs to do something genuinely unique. And I don't mean the fake-unique that Aion has with its flight system. If I have a choice between playing a WoW-clone that is probably going to fall on its face in six months or just playing WoW itself... well, at this point, I'd choose neither, but the latter is slightly less loathsome just because it is a developed game. 4x8x3 classes means that balance is going to be a nightmare that shifts biweekly. Age of Conan had the same problem, as I recall. Heaven knows WoW has that problem. SE is the only company to come up with a real solution: "Balance? Fuck balance. Play your flavor of the month until we nerf it or buff something else. Also, here's a steaming pile of our excrement: eat it."
I can't honestly say what a fantasy MMO would need to do to make itself compelling at this point. But repeating WoW's tried-and-true format and interface isn't it. Public quests weren't fun in Warhammer and their equivalents in WoW and FFXI have been pretty lackluster, too. I'll have to think about what I'd actually like to see... then try to patent it.
Well fine Mr. Dictionary.
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