Final Fantasy 14 Should FF14 have just been FF11-hd?
#2
Posted 17 February 2011 - 10:47 AM
would it been better off to make a "HD version that lost ties to PS2 then make fxiv? in the current state i would have to say that would of been the better route.
#3
Posted 17 February 2011 - 02:00 PM
#4
Posted 17 February 2011 - 03:18 PM
Corrderio, on 17 February 2011 - 02:00 PM, said:
Basically this. The new director though is doing a pretty good job on mixing elements that made FFXI and WoW successful, at least from what I am seeing so far. I don't want the same game I played for 7 years.
#6
Posted 17 February 2011 - 05:39 PM
rambus, on 17 February 2011 - 10:47 AM, said:
would it been better off to make a "HD version that lost ties to PS2 then make fxiv? in the current state i would have to say that would of been the better route.
Apparently in last year's fiscal report of SE, FFXI netted them 15% of their total income of that year. I think that's a fair amount of profit.
But in general, FFXI in its current state is better than ever really. So FFXIV should not just have been FFXI-HD. But I wouldn't complain if FFXI got an extra graphics package so people could play with higher definition graphics. That would be pretty sweet.
#7
Posted 17 February 2011 - 05:56 PM
Tsuji, on 17 February 2011 - 05:39 PM, said:
But in general, FFXI in its current state is better than ever really. So FFXIV should not just have been FFXI-HD. But I wouldn't complain if FFXI got an extra graphics package so people could play with higher definition graphics. That would be pretty sweet.
The question was would making ffxiv, ffxi HD would be better, it would not because that implays FFXI would not exist due to the HD version, and since FFXIV is crap, that means there be no game to profit from
Velhart, on 17 February 2011 - 03:18 PM, said:
FFXI had the element of a community, WoW had good programing and customer serivce, FFXIV still has none of that. Dead linkshells , when people actually are playing no one is talking.
They do know the social aspect is a problem though, it was commented in the first poll.
This post has been edited by rambus: 17 February 2011 - 06:09 PM
#8
Posted 17 February 2011 - 06:24 PM
rambus, on 17 February 2011 - 05:56 PM, said:
FFXI had the element of a community, WoW had good programing and customer serivce, FFXIV still has none of that. Dead linkshells , when people actually are playing no one is talking.
They do know the social aspect is a problem though, it was commented in the first poll.
I know, I was only saying out of interest. Wasn't trying to spark anything
#9
Posted 17 February 2011 - 08:09 PM
rambus, on 17 February 2011 - 05:56 PM, said:
FFXI had the element of a community, WoW had good programing and customer serivce, FFXIV still has none of that. Dead linkshells , when people actually are playing no one is talking.
They do know the social aspect is a problem though, it was commented in the first poll.
Ever hear the saying "Rome wasn't built in a day."? It's going to take time to completely fix everything the old crew messed up on. Everything the new director has planned if you read his plans to improve the game, are elements and concepts that are used in FFXI and WoW, and possibly other MMO's. If it ends up successful? Who knows.
#10
Posted 17 February 2011 - 10:50 PM
#11
Posted 18 February 2011 - 01:41 AM
CerGoltana, on 17 February 2011 - 10:50 PM, said:
Really now? My 50 dollars I spent on FFXIV says it is the final version. It's simply denial calling FFXIV in beta stage right now, because it really isn't. To put it simply, original developers screwed up and now the new one is "fixing" it, not beta testing.
#12
Posted 18 February 2011 - 02:00 AM
Tsuji, on 17 February 2011 - 06:24 PM, said:
always good to put all the information on the table, just explaining why i said what i said in case others get the wrong idea.
far as fixing the game, i hope so but just have my doughts, I went to play wow again to get an idea, the progress of areas vs level has a veritiy, FFXIV couold use that, not running to the same 4 camps for your craft leves level 5 to level 30 and up or w/e.
getting a bit of exp killing quests then getting exp for the quest it self is a good conecpt from wow , lest i think. have quests some time some not. having repable dailies and one time quests.
having 8 little quests that is the most part a different form of griding does not really keep my interest.
I dont see plans to expand on questing ( unless i miss something, witch is possable) , fixing chat box more, and fixing the laggy battle commands is other big ones for me.
maybe i expect too much but i thought more would of been fixed at this point.
This game does have a "beta feel" but the thing is SE made you pay 50 dollars early so ... i dont know, a fucked up release?
This post has been edited by rambus: 18 February 2011 - 02:03 AM
#13
Posted 18 February 2011 - 04:01 AM
Velhart, on 18 February 2011 - 01:41 AM, said:
The original developers released a game that was barely even ready for beta stage testing in an effort to hit a completely unreasonable deadline that was set by a retard. Also, saying that you're playing an official copy of a game just because you payed for it is retarded, just look at minecraft.
#14
Posted 18 February 2011 - 08:19 AM
Velhart, on 18 February 2011 - 01:41 AM, said:
So you're butthurt because you were all hype for the game's "Official Release" that you went out and bought it, and despite the game's status WHEN it was released (with less content than a beta stage), you're sticking to that story?
I feel for you bro, but quit denying the fact that the game is nowhere near ready for mass consumption. Just because you paid 50$ for the game's Half-assed official release, doesn't make the game official. I think its noteworthy that the amount of patches AFTER the game was releasd, with the combination of the removal of certain staff is evidence that the game was released pre-maturely. The problem was, the old dev team opened their mouths too soon, and instead of just admitting to the fans that they dropped the ball and the game wasn't ready (like they did for the Ps3 version), they went ahead and released it anyways for PC.
C'mon dude, this is the new age of gaming, and SE isn't stupid. They messed up one time, they're not going to repeat it again with the console community. Do you really think SE would advertise and release the "Official Version of Live FFXIV play" to the Ps3 and PC community knowing full and well how much the game sucks? They'd be laughed out of the MMO industry. The fact that they are postponing the release of FFXIV for the ps3 is evidence that they still have some sense, and care more about losing out on potential millions than they do about making strict deadlines. I mean, you're playing the game for free too.
Like I said before, enjoy your free MMO content of killing microscopic rabbits and spam the range button on archer. This game will go through some huge modifications before its ever taken seriously for an "Official Release PS3". Mark my words.
#15
Posted 18 February 2011 - 12:58 PM
CerGoltana, on 18 February 2011 - 08:19 AM, said:
I don't think you read what I said correctly. I meant when the game was released, it was messed up and and now the new developers are coming in, and all the sudden people are calling it the beta stage again. The term "beta" shouldn't be used, because the game is technically done, even though there is no content and poor UI and battle system. We call that a rushed job on a product that was considered "completed" by developers, even though they probably won't admit directly that they rushed it.
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Actually that does make it fully official even though it feels half assed. And yes we can all agree that the game was rushed, but putting a title out like that is technically "official release". How you decide to look at it is another thing.
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Obviously haven't come across my hundreds of posts here defending SE and their actions. I'll be the first one in line to defend their actions, FFXIV however, is not one of them. SE isn't stupid, correct, but they put themselves in a deep hole every time they mess up and have been scarred by each mistake that has happened. Starting off with the idea of making PlayOnline a way of getting your strategies when the internet was not as much of a common use as it is today, then after that, releasing a FFIX strategy guide that simply told you to go to PlayOnline and find out what you need to do. Then there is Spirit's Within bombing, which caused the company to almost go bankrupt and lose pretty much their top man in the industry, leading to merging with Enix.
The things that makes me respect SE from these kind of mistakes is for one, acknowledging that not even SE is perfect and is highly prone to mistakes like everyone else. Two, they always find themselves to get out of the deep holes they make once in a while. So I have every bit of confidence that FFXIV will make it through and eventually as the updates go by to be a successful game.
So in short, you are preaching to the choir.
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Obviously, from all the improvements the new director is making to the game, I have all the confidence that the game will be playable and fun at the same time by PS3 release.
#16
Posted 23 February 2011 - 05:09 AM
I think it would be cool if they'd explore another parallel story of Vana'diel. It would have the potential to bring back a ton of old players who played during 2004-2006 back during its prime. They'd have to include certain functions like level synch though to compete with the MMOs today. Can't have that 6 month grind (on average for a new player) to 75 in an MMO today.
#17
Posted 23 February 2011 - 05:38 AM
Shippou, on 23 February 2011 - 05:09 AM, said:
I think it would be cool if they'd explore another parallel story of Vana'diel. It would have the potential to bring back a ton of old players who played during 2004-2006 back during its prime. They'd have to include certain functions like level synch though to compete with the MMOs today. Can't have that 6 month grind (on average for a new player) to 75 in an MMO today.
what fxiv server you on?
#18
Posted 23 February 2011 - 06:06 AM
#19
Posted 23 February 2011 - 06:49 AM
#20
Posted 23 February 2011 - 12:07 PM
Shippou, on 23 February 2011 - 05:09 AM, said:
I think it would be cool if they'd explore another parallel story of Vana'diel. It would have the potential to bring back a ton of old players who played during 2004-2006 back during its prime. They'd have to include certain functions like level synch though to compete with the MMOs today. Can't have that 6 month grind (on average for a new player) to 75 in an MMO today.
The only thing that changed after CoP was the mindset of the players regarding how battles were fought and how they collected data. As soon as it stopped being speculation and faith and started being actual science and math, things got a lot easier. Of course, there were always players like you who liked to do things the hard way for absolutely no reason other than nostalgia, which is fine because I can sit back and laugh as you wipe to shit that's soloable.
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