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#1
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[via - forum.square-enix.com]

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  • [dev1000] Dynamis Reborn!
    Various aspects of Dynamis will be overhauled in the next major version update and beyond.

    • Applicable Areas:
      Dynamis - San d'Oria / Dynamis - Bastok / Dynamis - Windurst /
      Dynamis - Jeuno / Dynamis - Beaucedine / Dynamis - Xarcabard

    • Adjustments:
      • Reservations will no longer be required to enter the above areas.
      • New key items will replace the "Timeless Hourglass" and "Perpetual Hourglass" items needed for entry.

        • The key items need only be obtained once.
        • It will be made available at an affordable price via the Goblin NPCs presently dealing in hourglasses.

      • Time restriction for entry will be changed to once per Earth day.
      • Trigger items will be introduced as a new spawn condition for certain notorious monsters (NMs).
      • Monster distribution will receive drastic revisions.
      • Monsters will yield experience points (excluding certain NMs).

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#2
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That sounds super sexy!
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#3
User is offline   .Sotek. 

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CoP Dynamis not getting any love?
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#4
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O...kay. This is basically what we all thought Dynamis would be back when it was first released.
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#5
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To Little, Too Late #53.
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#6
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So they're turning Dynamis into Abyssea? Fun.

Wonder how this is going to effect relics (as, spare for a couple stray pieces of gear, they're all that's worth getting out of Dynamis now, and with Empyreans that's even a stretch).
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#7
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View PostTerranova, on 08 March 2011 - 10:48 AM, said:

So they're turning Dynamis into Abyssea? Fun.

Wonder how this is going to effect relics (as, spare for a couple stray pieces of gear, they're all that's worth getting out of Dynamis now, and with Empyreans that's even a stretch).

I've said this before, but there's almost always at least one piece or more from each set that is useful. As far as relics at this point, sell the coins and buy a couple empyreans.
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#8
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I am glad they are giving Dynamis a bit of CPR, so to speak. But I think this will drastically change Dynamis from what I once knew it to be. Less organising and coordination in alliances in order to try and zerg the next NM or anything like this, since it will be more like Abyssea now. I will kind of miss how it used to be. But it's better than nothing!

EDIT: On that note, am I the only one who freakin' loved Dynamis Xarcabard in the old days? So much death, so much chaos, I thought it was hilariously awesome :D
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#9
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Organization in Dynamis after the lifting of the 75 cap? Hell, organization only existed in northlands and CoP for a long time, anyhow, unless you were doing a party or less to Dynamis. And, no, wasting hours of my time because people were stupid and pulled things they shouldn't have and couldn't pay attention will never be fun. See, I have this problem where I'm not retarded, so... yeah.
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#10
User is offline   Logan Draconia 

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I'd love to see the chaos of what this will change for currency-gathering.
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#11
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I imagine this might finally crash the price of currency. Interest in Relic weapons compared to Empyreans (largely as a result of the latter having actually good weaponskills attached) is pretty low, which should further ruin the market. Prior to the introduction of Empyrean weapons and the revelation that they're reasonably "easy" to complete (note quotation marks), many were still interested in going after a Relic. Now? Ragnarok has finally become useful and... uh... I guess Spharai is ok, but I dunno how much some extra Counter helps compared to a beatdown from Victory Smite, even outside of Abyssea.
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#12
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View Postpathwriter, on 10 March 2011 - 07:21 PM, said:

I imagine this might finally crash the price of currency. Interest in Relic weapons compared to Empyreans (largely as a result of the latter having actually good weaponskills attached) is pretty low, which should further ruin the market. Prior to the introduction of Empyrean weapons and the revelation that they're reasonably "easy" to complete (note quotation marks), many were still interested in going after a Relic. Now? Ragnarok has finally become useful and... uh... I guess Spharai is ok, but I dunno how much some extra Counter helps compared to a beatdown from Victory Smite, even outside of Abyssea.

Outside, Spharai are still going to get raped from a pure DPS stand point just because ODD only procs like 5% on main hand of spharai, but procs 20% on both hands of Vert. They're still the best tanking weapon though.
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#13
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Golly, I wonder why I didn't mention that. It's a pity I haven't spent most of a decade familiarizing myself with this game in order to make really obvious assessments like that and then couch it in shorthand that specifically remarks on the only thing that could feasibly offer an advantage when the DPS comparison is so clearly unbalanced.
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#14
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View Postpathwriter, on 10 March 2011 - 11:22 PM, said:

Golly, I wonder why I didn't mention that. It's a pity I haven't spent most of a decade familiarizing myself with this game in order to make really obvious assessments like that and then couch it in shorthand that specifically remarks on the only thing that could feasibly offer an advantage when the DPS comparison is so clearly unbalanced.

Thing is, the gap isn't nearly as big outside of Abyssea due to all crit WS not being nearly as good as they are inside, and is the only reason I even bothered to mention it. I know we're arguing the same side of the coin at each other, but you're a fag and that makes me right.
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#15
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Updated...
Posted Image
  • [dev1000] Dynamis Reborn!

    Various aspects of Dynamis will be overhauled in the next major version update and beyond.
    • Applicable Areas:
      Dynamis - San d'Oria / Dynamis - Bastok / Dynamis - Windurst /
      Dynamis - Jeuno / Dynamis - Beaucedine / Dynamis - Xarcabard
    • Adjustments:
      • Reservations will no longer be required to enter the above areas.
      • New key items will replace the "Timeless Hourglass" and "Perpetual Hourglass" items needed for entry.
        • The key items need only be obtained once.
        • It will be made available at an affordable price via the Goblin NPCs presently dealing in hourglasses.

      • Time restriction for entry will be changed to once per Earth day.
        • Duration of stay will be initially set at 60 minutes, extendable to a maximum of 120 minutes.
          *Leaving the area will render you ineligible for reentry, regardless of time remaining.
        • Time extensions will be granted via key items obtainable by defeating certain monsters.
          *Only one of each individual key item may be possessed at a given time.
          *These key items will be lost upon leaving the area.

      • Monster distribution will receive drastic revisions.
      • Standard monsters will respawn at set time intervals after being defeated.
      • Monster groups will each be assigned a specific home territory. Enemies lured outside these designated regions and disengaged will disappear, then respawn back in their home territory after a short time.
      • Trigger items will be introduced as a new spawn condition for certain notorious monsters (NMs).
        • Battling attestation- and fragment-yielding NMs:
          • The format will change to standard battles in which a maximum of 18 players face a single foe.
          • These NMs will no longer use Warp.

        • Battling boss NMs:
          • Battles will be conducted in Confrontation format, with a maximum of 18 players able to participate.
            *Confrontation: A unique battle format in which the combatants are isolated from all non-alliance players and monsters for the duration of the battle.
          • Key items obtained from boss monsters will be awarded to all alliance members.

      • Monster claim and item drops will work the same way as in regular fields and dungeons.
      • Monsters will yield experience points (excluding certain NMs).
      • Treasure:
        • There are no plans to change the drop rate of Relic equipment.
        • Along with the reduction of the entry time restriction, the amount of Ancient Currency earned per session will be lowered. Overall, this change should increase the Ancient Currency distributed across the World.

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#16
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Wonder if CoP zones will stay the same way or get this overhaul later on.
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#17
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Sounds to me that they need to adjust the amount of currency by increasing drop rate, or reducing amount necessary for Relic weapons. There seems little reason to pursue a relic when even outside of Abyssea Empyrean weapons pretty much trounce everything. Much as I'd like the defensive utility, I could likely finish Verethregna before finishing phase 1 of Spharai.

Perhaps they're going to make Synergizing Relic gear not suck, and therefore want more people to have access to it. That way they can trash it a dozen times working towards that one awesome random augment....
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#18
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View Postfillerbunny9, on 30 March 2011 - 01:37 PM, said:

Sounds to me that they need to adjust the amount of currency by increasing drop rate, or reducing amount necessary for Relic weapons. There seems little reason to pursue a relic when even outside of Abyssea Empyrean weapons pretty much trounce everything. Much as I'd like the defensive utility, I could likely finish Verethregna before finishing phase 1 of Spharai.

Perhaps they're going to make Synergizing Relic gear not suck, and therefore want more people to have access to it. That way they can trash it a dozen times working towards that one awesome random augment....


They said they were attempting to lower the difficulty in getting relics (both the actual upgrading as well as the magian trials to upgrade) as well as making them better through trials in order to balance the weapons. They are reducing the currency drop rate this is supposed to be compensated by the fact you can enter Dynamis more frequently and the fact everyone in the server can enter Dynamis rather than having the zone be limited to 1 group for a certain period of time

Basically it seems like they have abandoned the whole "Relics are supposed to be very rare and difficult to get" mode of thought.

This post has been edited by Gredival: 30 March 2011 - 04:58 PM

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#19
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I'm all for them abandoning the old methodology of thinking in regards to relics in light of Empyrean weapons. As I said above, the time investment between the two is substantial, and in the end the Empyrean weapon is still the better option pretty much across the board even outside of Abyssea. Relics need a massive overhaul if they are to be THE top notch weapon, from weaponskills & aftermath, to proc rate of additional damage. Spharai is a great tanking weapon, but from a damage standpoint it's still going to get spanked by Verethregna, and you cannot walk through Port Jeuno without tripping over at least half a dozen people wielding them. Relics have never been so prolific, particularly so soon after introduction, with some people already possessing two or three for their favored jobs! Further, I cannot recall the last time I saw a non-Aegis Relic, and even then the dedicated Paladin population are building Ochains. (Inb4 who uses PLD)
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#20
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View PostGredival, on 30 March 2011 - 04:57 PM, said:

They said they were attempting to lower the difficulty in getting relics (both the actual upgrading as well as the magian trials to upgrade) as well as making them better through trials in order to balance the weapons. They are reducing the currency drop rate this is supposed to be compensated by the fact you can enter Dynamis more frequently and the fact everyone in the server can enter Dynamis rather than having the zone be limited to 1 group for a certain period of time

Basically it seems like they have abandoned the whole "Relics are supposed to be very rare and difficult to get" mode of thought.


Go cry more.
Relics were never difficult to get, unless you want to throw all credibility out the window and suggest 'time consuming wasting' is the same as 'difficulty'.

Hell, it's news to me that Relics even took more than a month before Abyssea arrived and fucked your shit up.
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