Killing Ifrit - a Final Fantasy community: Patch 1.16a Notes (03/28/2011) - Killing Ifrit - a Final Fantasy community

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Patch 1.16a Notes (03/28/2011)

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User is offline   Corrderio 

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Patch 1.16a is now live, bringing with it a number of new features and hotfixes.

View all of the official particulars.
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#2
User is offline   Corrderio 

  • That guy that hates stuff.
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Event
  • [dev1004] Accepted quests can now be abandoned by navigating to main menu » Journal, and selecting the Abandon option from the quest detail screen.
    * Quests cannot be abandoned while in an instance.
  • [dev1036] Experience points, skill points, and loot are now awarded upon defeating sidequest enemies. As a result of these changes, respawn rates of these enemies have been decreased.


Item
  • [dev1016] Up to eight recipes per class can now be stored under the Recent Recipes section of the synthesis interface.


System
  • [dev1035] Players can now select from among two different targeting modes.
    Posted Image
    * Activating targeting mode A will set the target filter to All.
    * Activating targeting mode B will make the All target filter inaccessible.


    * Targeting modes can also be activated using the /targetmode (/tmode) text command.
    /targetmode(/tmode) [subcommand]
    >>Subcommands
     a  Switch to targeting mode A
     b  Switch to targeting mode B
     Toggle between targeting mode A and B when no subcommand is specified.
    * Targeting mode A is the default targeting mode. Targeting mode settings are saved upon logging out of the game.


Fixed Bugs
  • Following bugs have been addressed:
    • A bug wherein on the sidequest “Have You Seen My Son,” the item White Ash cannot be obtained from Bomb Embers that die as a result of their own ‘Explosion’ attack.
    • A bug wherein on the levequest “Salmon Superior,” hostile monsters from another sidequest may spawn.
    • A bug wherein the FINAL FANTASY XIV client will forcefully shutdown when a player begins crafting while still eating.
    • A bug wherein executing certain text commands will cause target graphics, such as nameplates, to disappear.
    • A bug wherein if a player attempts to execute a macro while another macro is being executed, it will not execute until the initial macro is complete.

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