So what does everyone think about the new Job Adjustments to Drk. Last resort going from 30 seconds to 3min and some HP souleater thing that reduces the amount of HP used.
I think its a MINOR start.
New Adjustments
#2
Posted 22 April 2011 - 09:01 AM
all i can say is omg omg omg omg omg omg... Im gonna die so hard.
#3
Posted 22 April 2011 - 09:22 AM
UNCTGTG, on 22 April 2011 - 05:58 AM, said:
So what does everyone think about the new Job Adjustments to Drk. Last resort going from 30 seconds to 3min and some HP souleater thing that reduces the amount of HP used.
I think its a MINOR start.
I think its a MINOR start.
Considering they got knocked to the bottom of the barrel in terms of where they were at. I think this is the first sign they realize they FUBAR'd the job. This is the first sign of something i saw that really starts adding them back to the DD position.
#4
Posted 22 April 2011 - 10:51 AM
Wouldn't be surprised if alot more Caladbolgs popped up all of a sudden.
#5
Posted 22 April 2011 - 11:06 AM
Great start, doesn't fix the job but its a start. We will be pinned at the haste cap with haste+marches and will allow some gear swaps. (Not that DRK has any great swaps to make)
#6
Posted 22 April 2011 - 12:26 PM
Exactly what do you think Dark Knight needs to legitimize itself?
I'm going to place a bet that the response I get will be some variation on the tune of: "A six-hit critical Scythe weaponskill with a base 5.0 fTP modifier and 75%STR/50%INT stat modifiers."
The job isn't broken, it is merely disadvantaged in an area that is broken. Try to tone down the emo-DRK-whine-whine, please.
I'm going to place a bet that the response I get will be some variation on the tune of: "A six-hit critical Scythe weaponskill with a base 5.0 fTP modifier and 75%STR/50%INT stat modifiers."
The job isn't broken, it is merely disadvantaged in an area that is broken. Try to tone down the emo-DRK-whine-whine, please.
#7
Posted 22 April 2011 - 01:11 PM
#8
Posted 22 April 2011 - 01:17 PM
pathwriter, on 22 April 2011 - 12:26 PM, said:
Exactly what do you think Dark Knight needs to legitimize itself?
I'm going to place a bet that the response I get will be some variation on the tune of: "A six-hit critical Scythe weaponskill with a base 5.0 fTP modifier and 75%STR/50%INT stat modifiers."
The job isn't broken, it is merely disadvantaged in an area that is broken. Try to tone down the emo-DRK-whine-whine, please.
I'm going to place a bet that the response I get will be some variation on the tune of: "A six-hit critical Scythe weaponskill with a base 5.0 fTP modifier and 75%STR/50%INT stat modifiers."
The job isn't broken, it is merely disadvantaged in an area that is broken. Try to tone down the emo-DRK-whine-whine, please.
No you are wrong the job is broken. Every job can hit the haste cap. All other damage dealing jobs have a JA,JT or gear that helps DoT and WSfreq. DA,TA,Stp,Hasso,DW,HS,MA,SATA,Med,Jumps,Counter,Retaliation. Add that to the crit hit WSs and superior gear choices that enhance the above JAs and DRK is treading water after todays announcement. Souleater will still be resisted by most HNMs and haste will still be capped without needing desperate blows.
#9
Posted 22 April 2011 - 02:10 PM
Wow, you're talking completely out of your ass but you're wholly oblivious to it.
#10
Posted 22 April 2011 - 02:16 PM
#11
Posted 22 April 2011 - 02:17 PM
pathwriter, on 22 April 2011 - 12:26 PM, said:
Exactly what do you think Dark Knight needs to legitimize itself?
I'm going to place a bet that the response I get will be some variation on the tune of: "A six-hit critical Scythe weaponskill with a base 5.0 fTP modifier and 75%STR/50%INT stat modifiers."
The job isn't broken, it is merely disadvantaged in an area that is broken. Try to tone down the emo-DRK-whine-whine, please.
I'm going to place a bet that the response I get will be some variation on the tune of: "A six-hit critical Scythe weaponskill with a base 5.0 fTP modifier and 75%STR/50%INT stat modifiers."
The job isn't broken, it is merely disadvantaged in an area that is broken. Try to tone down the emo-DRK-whine-whine, please.
Nah, they'd bitch about an INT modifier.
#12
Posted 22 April 2011 - 02:48 PM
Taint, on 22 April 2011 - 01:17 PM, said:
No you are wrong the job is broken. Every job can hit the haste cap. All other damage dealing jobs have a JA,JT or gear that helps DoT and WSfreq. DA,TA,Stp,Hasso,DW,HS,MA,SATA,Med,Jumps,Counter,Retaliation. Add that to the crit hit WSs and superior gear choices that enhance the above JAs and DRK is treading water after todays announcement. Souleater will still be resisted by most HNMs and haste will still be capped without needing desperate blows.
as path said earlier
pathwriter, on 22 April 2011 - 12:26 PM, said:
The job isn't broken, it is merely disadvantaged in an area that is broken.
Yes DRK isnt as strong as it was in KC or Super Apoc days, but its not the only job that got hurt because of Abyssea.
Increasing LR duration will help DRKs DoT and WSfreq so not sure what you're getting at with that comment.
Nothing really can be said about the lack of crit WSs but maybe the VIT adjustment will tone down the damage of crit WSs to something closer to non-crit ones. (on NMs that is, kinda doubt this, but you never know)
#14
Posted 22 April 2011 - 05:01 PM
wigglestyx, on 22 April 2011 - 02:48 PM, said:
as path said earlier
Yes DRK isnt as strong as it was in KC or Super Apoc days, but its not the only job that got hurt because of Abyssea.
Increasing LR duration will help DRKs DoT and WSfreq so not sure what you're getting at with that comment.
Nothing really can be said about the lack of crit WSs but maybe the VIT adjustment will tone down the damage of crit WSs to something closer to non-crit ones. (on NMs that is, kinda doubt this, but you never know)
Yes DRK isnt as strong as it was in KC or Super Apoc days, but its not the only job that got hurt because of Abyssea.
Increasing LR duration will help DRKs DoT and WSfreq so not sure what you're getting at with that comment.
Nothing really can be said about the lack of crit WSs but maybe the VIT adjustment will tone down the damage of crit WSs to something closer to non-crit ones. (on NMs that is, kinda doubt this, but you never know)
Abyssea just magnifies DRKs problems. All jobs are sitting at the delay cap these days, deperate blows does not add as much as it once did. DRKs will still be subbing sam to keep their 5hits. Until DRK has a native mean of producing extra hits or increase their WS frequency the will lag behind in any zone. WARs will be 5hitting at capped haste, rocking 30%+ DA and spamming crit WSs. SAMs will be 4/5 hitting spamming med and sekko. MNKs,NINs,THFs now all have access to ample DA,TA,KA gear that adds damage and WSfreq. Don't get me wrong the update is nice, but its not some miracle update that will make all the MNKs,WARs,SAMs, etc come running back or lose their spots in the alliance.
#15
Posted 22 April 2011 - 08:12 PM
You're forgetting one of the oldest rules of the intrawebz. Don't feed the trolls Taint.
#17
Posted 22 April 2011 - 08:58 PM
no, but trying to come off like the coolkid/douchebag/wiseass is.
I never said that I disagreed with your logic, well all of it.
I never said that I disagreed with your logic, well all of it.
#18
Posted 23 April 2011 - 07:49 AM
I agree with UNC and Taint here. The first legit upgrade I've seen in a long time. This will def help a large majority of DRKs, but it's not enough to bring a well-geared/buffed DRK near the top tier DD. I'm happy they're trying, and at least there's still a whole 9 levels worth of JA/Magic/WS for DRK to carve out their place in the game. It's not time to celebrate just yet, but here's to some more nice adjustments!
#20
Posted 23 April 2011 - 10:30 AM
Taint, on 22 April 2011 - 05:01 PM, said:
its not some miracle update that will make all the MNKs,WARs,SAMs, etc ... lose their spots in the alliance.
It never will be and what an incredibly petty standard to want. Hell, as a career Monk, all I ever wanted was for my choice of job to be powerful enough that I wasn't arguing with people about coming as it, not for everyone and their mother to jump on my bandwagon and crowd up the place.
You're waxing nostalgic for those happy days when you were considered to be the only viable melee to bring along to a given Big Bad. History has shown that player attitude was wrong, anyhow, but that won't stop you dreaming of a day when all you vein-opening crybabies are the only ones around... and then you'd pitch a fit at all the competition for drops and the alliance leader would give them to a random Black Mage just to spite you, anyhow.
This whole "I don't have anything that increases my WS frequency" claim is malarkey. You have Absorb-TP and Occult Acumen from your Drains. Are they as good as a merited and gear-enhanced Meditate on Samurai? Of course fucking not, you're not a Samurai. Oh dear, they have cast times, though. Big deal, JA delay imposes a similar penalty, to the point that Boost for Monks becomes a liability rather than an asset. Your Empyrean armor adds very similar bonuses to any other Empyrean set. Golly gosh, you can't wear Epona's Ring, what a tragedy. That's about the only difference between Dark Knight gear and that of pretty much everyone else.
You also claimed to have no means of boosting your damage. Well, Last Resort is now becoming a combination of Hasso and Berserk, so that pretty much quiets that complaint. I'm not going to claim Absorb-STR in your favor because I know full well that Abyssea makes such things moderately irrelevant, but you do have a metric ton of natural Attack bonuses that, especially outside of the Atma-broken area of Abyssea, gives you massive advantages. We have yet to see what Stalwart Soul does (I have to admit that I'm slightly confused at it being 45 and thereby sub-able), but simply because Absolute Virtue resists Souleater does not mean that you get to pretend the JA doesn't exist when SE is deliberately muting its detracting balance point.
And, you know, you bring certain utility that other jobs have to merit into or do completely without. Drain and Drain II, in addition to reliably triggering Occult Acumen, can be enhanced to do an insane amount of self-healing. Granted, not as insane as hitting Catastrophe every few seconds but still more than any other DD job can even hope to do except for that one long cooldown ability of Monk's. Stun and Absorb-TP go a long way but, waa waa, I have to actually stop and cast those for a fraction of a second. It suddenly becomes clear to me why this is the one and only forum where I ever saw someone trying to cook up a script that would automatically use TP for them.
Take the damn nostalgia goggles off and spare me the bullshit. Is Abyssea broken? Yup. Is Dark Knight (along with Samurai, a job you inexplicably think is doing well) disadvantaged by lacking a critical hit WS on one of their main weapons? Absolutely. But to claim that Dark Knight has neither damage-boosting nor TP gain abilities or gear? You're either retarded or a liar, and since I know you're not the former, that really only leaves the latter. I guess I'll throw in "deluded" for fairness's sake.
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