This post has been edited by Aeonknight: 26 April 2011 - 11:44 PM
New Adjustments
#41
Posted 26 April 2011 - 11:44 PM
#42
Posted 27 April 2011 - 09:34 AM
The buff is great but its not as mind boggling as you make it. But maybe that's just for high end players with capped gear playing with other players with capped gear. I still think the SE buff will pay more dividends. My DRK still wont keep up with my WAR or SAM outside from the LR buff but yes it will be a much closer call.
And why not Tiamat? Its a well designed mob (not pop timer) that you can't just throw a MNK/WAR and WHM at and kill, unlike anything in Abyssea. Since outside of abyssea is a lot of your point its a relevant mob. Getting crit for 900 outside is a big deal, or a ninja counter crit that KOs you and doesn't even show on your log. As you pointed out, the nonabyssea content is very different, DEF,HP,hate on mages all come back into play.
#43
Posted 27 April 2011 - 01:22 PM
Goshtin, on 26 April 2011 - 10:42 AM, said:
as if my defence wasnt low enough already, now I'm gonna end up wanting to FT LR
Then wear some -PDT gear or do /BLU or /NIN.
pathwriter, on 26 April 2011 - 05:39 PM, said:
This post has been edited by Logan Draconia: 27 April 2011 - 01:25 PM
#44
Posted 27 April 2011 - 05:41 PM
Quote
(Here's a hint: you can't because it isn't, dumbass.)
If FFXI wasn't swallowed by abyssea maybe you would be on to something. How does a parser not help validate Drk being underpowered?
First Desperate Blows isn't the same as haste it lowers our delay our tp gain, and does not effect our spells. Second unlike berserk Last Resort has a built in provoke like effect. While this is a step toward getting drks where they should be, its not our savior. Third, Drk is suppose to "make up slack with magic" while hasso is needed to help catch up in damage its makes our magic useless, also while casting we suspend our attacks with the possibility of it getting interrupted for a complete waste of time.
Our relic weapon isn't the problem with the job, the job needs to be reworked from lv 1 up.
I think giving drks a job trait that allows them to be able to swing while casting spells would make drks the way SE has always described it "powerful damage dealers who have the capability to further their damage by using select Black Magic spells."
#45
Posted 27 April 2011 - 07:01 PM
Taint, on 27 April 2011 - 09:34 AM, said:
Samurai and Warrior can want it all day. It's somewhere between "completely negligible" and "totally wasted" for Monk, Ninja, Dancer, and Dark Knight come May 10th (maybe more, I don't feel like looking at Thief, Blue Mage and Puppetmaster). Some people will still want it, sure. Some people still want Chaos Roll. I wasn't aware we were using idiots as our baseline.
Taint, on 27 April 2011 - 09:34 AM, said:
Your point being? Duo or at least fewer than 4 people is not what I consider to be a meaningful standard for assessing the capabilities of a job. With it being basically a given that all players have multiple jobs at level cap right now, the fact that no one chooses to use Dark Knight because they have sturdier jobs better suited to the task makes your argument moot.
Incidentally, Johnny, which is it: are we talking about low-man situations or heavily stacked situations? 'cause, so far, you haven't decided which and you keep changing your mind in an attempt to validate your arguing points. I know this is just an internet forum and whatnot, but you really should learn that deliberate and obvious misrepresentations (LIES) like these make your argument very weak indeed.
Taint, on 27 April 2011 - 09:34 AM, said:
I'm intrigued by this claim that Samurai is any good. Great Katana weaponskills are remarkably mediocre in Abyssea because they're no longer able to exploit the outrageous Attack and STR advantages that they have in normal areas. Since you only seem to think in terms of people with Empyrean/Relic weapons, I'm rather amazed that you're gung-ho about Tachi: Fudo given that Samurai is in EXACTLY the same place that Dark Knight is with regards to being hobbled. Hell, at least Dark Knight can try to find a one-handed Axe and use Rampage.
Taint, on 27 April 2011 - 09:34 AM, said:
Actually, no, "outside Abyssea" is not my point at all. Nice to see that you guys really do not get this. I guess I'll type it again and watch as you fail to grasp a very simple premise:
DARK KNIGHT IS NOT BROKEN; ABYSSEA IS BROKEN.
Following? Still with me, shit-for-brains? If you guys want to complain that Dark Knight is at the bottom of the pile in Abyssea, I'm right there with you. Given the glut of gear and the nature of Razed Ruins/Gnarled Horn, I honestly would not be the least bit surprised to know that a melee White Mage spamming Hexa Strike can do more damage than a Dark Knight trying to limp along with Guillotine or whatever the hell you guys use these days. But the job itself is fine, especially with the upcoming adjustment.
As for Tiamat itself, the reason I discounted it is exactly because I am NOT talking about non-Abyssea content. I am and have consistently been talking about a job. If at any point you guys want to say, "Oh, shit, I was going a little overboard and didn't mean that my job was broken, just that I'm annoyed that it kinda sucks in Abyssea compared to other jobs," do feel free. Thus far, though, it has been, "I'm more useless than a melee Black Mage, please someone help me!!!"
D-a-r-k-H-e-l-l, on 27 April 2011 - 05:41 PM, said:
Because parsers lie. They only demonstrate that PlayerX did more damage than PlayerY. I could list off the dozen or so major ways of cheating a parser, to say nothing of the simple fact that any parser output file would not be representing two identical players whose sole difference is job choice. You're not going to understand this, though.
D-a-r-k-H-e-l-l, on 27 April 2011 - 05:41 PM, said:
And wrong. Get the fuck out. Seriously.
D-a-r-k-H-e-l-l, on 27 April 2011 - 05:41 PM, said:
It sure does. So what? You're using it once every 5 minutes. If your damage is truly as piss-poor and execrable as you claim, a sharp burst of volatile enmity isn't going to matter. If, on the other hand, your damage is actually pretty good and a burst of enmity that is inferior to what you would get from a single weaponskill is cause for alarm, then I think you're either a liar or suffering severe cognitive dissonance.
D-a-r-k-H-e-l-l, on 27 April 2011 - 05:41 PM, said:
You don't need Hasso anymore (a minute without Desperate Blows still evens out to a significant increase over Hasso full-time even before we account for it also being Berserk). Try a different sub.
#46
Posted 27 April 2011 - 08:37 PM
This post has been edited by Logan Draconia: 27 April 2011 - 08:39 PM
#47
Posted 28 April 2011 - 03:12 AM
D-a-r-k-H-e-l-l, on 27 April 2011 - 05:41 PM, said:
First Desperate Blows isn't the same as haste it lowers our delay our tp gain, and does not effect our spells. Second unlike berserk Last Resort has a built in provoke like effect. While this is a step toward getting drks where they should be, its not our savior. Third, Drk is suppose to "make up slack with magic" while hasso is needed to help catch up in damage its makes our magic useless, also while casting we suspend our attacks with the possibility of it getting interrupted for a complete waste of time.
Our relic weapon isn't the problem with the job, the job needs to be reworked from lv 1 up.
I think giving drks a job trait that allows them to be able to swing while casting spells would make drks the way SE has always described it "powerful damage dealers who have the capability to further their damage by using select Black Magic spells."
#48
Posted 28 April 2011 - 11:43 AM
There are two types of parties if done right, lowman and stacked, its an easy concept. Lowman is all about being efficient. A stacked party/alliance you are picking and ch
oosing jobs that get the job done as quickly as possible. In a high end LS DRK doesn't fit into either party and wont because of the LR buff either. As I've stated the SEbuff could make an impact. Haste samba does help MNKs and NINs just no to the extent of a 2hander but at high haste lvls that 3% will do more then any other buff.
Fudo SAM owns DRK inside and ouside Abyssea, its not even close and that's considering every weapon DRK has access to.
You have Two weeks go key whore your DRK to 90 and come back when you have a clue about the job.
#49
Posted 28 April 2011 - 12:32 PM
I notice the people that are saying this isn't all that good are Apoc users and use the most optimal party setup possible. You have to realize to the causal player (or anyone for that matter) who joins random op party's most likely isn't going to have a bard or dancer, or possibly even haste. While this isn't going to bring DRK up to damage capabilities of WAR or MNK these days, its the causal player that is going to see the most improvement on their DRK.
#50
Posted 28 April 2011 - 03:57 PM
Taint, on 28 April 2011 - 11:43 AM, said:
Wrong. I know plenty about Dark Knight (more than you, it seems -- but that's a typical symptom of "I haz a relix" ignorance). I admitted that I haven't seen a Dark Knight in ages. Reading is hard, huh?
And, hey, if your LS is full of assholes who refuse to let you play the job you want to play, how the hell is that anyone's problem but your own? The fun thing about FFXI, especially these days, is that you don't need to over-stack parties and be neurotic about optimization (when shout groups can take down zone mega-bosses and Shinryu, your concern about "gots to have Dancer [even though we don't need it]" is very misplaced). It sounds to me like you'd have far more fun in WoW. Blizzard makes a very deliberate and constant effort to make sure that everyone does exactly the same damage and, thus, is equally desirable. There's no sense of uniqueness or niche appeal left and god help you if you try to raid without conforming to a very narrow set of parameters. Funny, innit? 'cause WoW was supposed to be everything FFXI wasn't, yet as WoW has catered more and more to the hardcore crowd and FFXI has decided to emphasize fun and casual gameplay, they've managed to shift positions while remaining still opposites.
Ah, but I'm digressing. Mostly, it sounds like you're a.) whaa-whaa because you're no longer king of the hill with your golden scythe of reaping and b.) playing with a bunch of people who have the social graces and carefree attitude of a wood-chipper. So it's neither Dark Knight nor Abyssea that are the real problem, n'est-ce pas?
#51
Posted 29 April 2011 - 01:10 AM
Quote
By that logic their is no way to tell DoT or over all damage, meaning your arguing about colors and sparkly things.
Quote
Seigan would still be nice without crippling our magic.
Quote
Wrong. I know plenty about Dark Knight (more than you, it seems -- but that's a typical symptom of "I haz a relix" ignorance). I admitted that I haven't seen a Dark Knight in ages. Reading is hard, huh?
Yeah thats mainly because Dark Knight is NOT broken.
#52
Posted 29 April 2011 - 11:29 AM
pathwriter, on 28 April 2011 - 03:57 PM, said:
And, hey, if your LS is full of assholes who refuse to let you play the job you want to play, how the hell is that anyone's problem but your own? The fun thing about FFXI, especially these days, is that you don't need to over-stack parties and be neurotic about optimization (when shout groups can take down zone mega-bosses and Shinryu, your concern about "gots to have Dancer [even though we don't need it]" is very misplaced). It sounds to me like you'd have far more fun in WoW. Blizzard makes a very deliberate and constant effort to make sure that everyone does exactly the same damage and, thus, is equally desirable. There's no sense of uniqueness or niche appeal left and god help you if you try to raid without conforming to a very narrow set of parameters. Funny, innit? 'cause WoW was supposed to be everything FFXI wasn't, yet as WoW has catered more and more to the hardcore crowd and FFXI has decided to emphasize fun and casual gameplay, they've managed to shift positions while remaining still opposites.
Ah, but I'm digressing. Mostly, it sounds like you're a.) whaa-whaa because you're no longer king of the hill with your golden scythe of reaping and b.) playing with a bunch of people who have the social graces and carefree attitude of a wood-chipper. So it's neither Dark Knight nor Abyssea that are the real problem, n'est-ce pas?
Nope I don't get to pick my job in my LS, that's why we get so much done and why I have 6 jobs with excellent gear. Most people in my shell are working on their 2nd and 3rd emps because we get stuff done. Yes we still use BRDs,DNCs and hit zones with 10-12 real players and another pty of mules for KIs. That's fun to us and we do it well. Its very casual for us as well, we were the idiots that camped every HNM but to each their own.
Your responses are the same babble everytime with no real experience. You don't have DRK lvled, you rarely see or play with one yet you continue to post the same nonsense. I don't QQ over DRK but I am realistic with my expectations and experiences. Meanwhile at Pathfinder camp you don't even understand how your own jobs benefit from one of the
greatest abilities in the game.
Edit- I don't really care if DRK ever returns to broken 07 status I had my fun. I have all the current king DD jobs lvled and excellently geared, my account will do fine whichever direction SE takes us.
This post has been edited by Taint: 29 April 2011 - 11:33 AM
#53
Posted 29 April 2011 - 02:27 PM
IF YOU WOULD FIGURE OUT WHAT MY FUCKING HANDLE IS!
Seriously, literacy is hard for you, isn't it? I think that's been amply demonstrated.
Meanwhile, you haven't managed to rebut a single point I've made. You're not even able to remain internally consistent on your argumentation because you started off complaining about Dark Knight's lack of viability in low-man situations when you don't even engage in that playstyle. I think the real problem, he-who-is-named-after-something-proximate-to-the-anus, is that YOU don't like Dark Knight. You're clearly quite fond of your Samurai in spite of the fact that Samurai is, well, just as bad. So, really, this isn't about "My job isn't good enough" at all. It's that you're just not having fun with it and somehow that is Square-Enix's fault.
D-a-r-k-H-e-l-l, on 29 April 2011 - 01:10 AM, said:
So are you finally agreeing with me or is this some incredibly poor attempt at sarcasm in a medium that is ill-suited to it?
#54
Posted 29 April 2011 - 03:25 PM
pathwriter, on 29 April 2011 - 02:27 PM, said:
So are you finally agreeing with me or is this some incredibly poor attempt at sarcasm in a medium that is ill-suited to it?
Yeah I agree with you, Dark Knight is not broken as long as its crafting, walking, chocobo riding, or anything else non-battle related. I love how you think you are so much smarter then everyone else here I guess this is the product of repeating English class multiple times in high school. You don't play Dark Knight, nor know anyone who plays Dark Knight anymore, and for that matter have even seen a Dark Knight being played in "Ages" but yet obviously nothing is wrong with the job.
#55
Posted 29 April 2011 - 04:20 PM
pathwriter, on 29 April 2011 - 02:27 PM, said:
IF YOU WOULD FIGURE OUT WHAT MY FUCKING HANDLE IS!
Seriously, literacy is hard for you, isn't it? I think that's been amply demonstrated.
Meanwhile, you haven't managed to rebut a single point I've made. You're not even able to remain internally consistent on your argumentation because you started off complaining about Dark Knight's lack of viability in low-man situations when you don't even engage in that playstyle. I think the real problem, he-who-is-named-after-something-proximate-to-the-anus, is that YOU don't like Dark Knight. You're clearly quite fond of your Samurai in spite of the fact that Samurai is, well, just as bad. So, really, this isn't about "My job isn't good enough" at all. It's that you're just not having fun with it and somehow that is Square-Enix's fault.
So are you finally agreeing with me or is this some incredibly poor attempt at sarcasm in a medium that is ill-suited to it?
Here we go again with the 5th grade anger and im smarter then you approach. RL card has to be a post or two away.
SAM is way way better off then DRK. My SAM is only getting out DDed by people rocking VS,UF or Hi. Write that down its a fact. I actually find myself playing NIN alot lately hense the reason Im doing Kannagi and yes that is a job Im learning to love.
I dedicated years to my DRK and have a ton of gear some of it super rare. I've tanked just about everything you could at 75 and have parses of damage done that are likely never going to reproduced without a brew. (93.3% was a good time that only a few dozen players in FFXIs history ever got to experience) Watching the job crumble with the lvl cap increase and addition of new very srong gear sets is annoying but Im not going to pretend it didn't happen. Im also smart enough to know that LR buff isn't as game breaking as you make
it. Atleast not by itself. Remember we can already experience DB, DRK doesn't become a good DD during the current 30seconds and wont become a good DD when its 3min long. It will be better but its not enough. How's the key whoring going? You can get 90 in a day then talk about the differences come May 10th.
#56
Posted 29 April 2011 - 04:28 PM
#57
Posted 30 April 2011 - 01:36 AM
The only reason I ever felt I could get by is with apoc. a lot of damage comes from DoT.. what hits faster than a drk?
This next update may make DRK a lot more viable.. but not for low manning.. Last Resort is just gonna wreck your defence more, and outside abyssea you cant afford that with so little HP
#59
Posted 30 April 2011 - 12:51 PM
I was stuck at like 60% completion like a genuine drk!
slow
#60
Posted 30 April 2011 - 05:53 PM
For starters, I dont find war *that* broken, however it is overly powered. Dark should be the hardest hitting job in the game. It has the highest damage rated weapon, highest attack, highest str, its JAs all increase its output tremendously when they are in effect. There should be no reason why warrior's ws are so massively better than drk. Drk has horrible weapon skills considering all the buffs that it does have access to. Being at peak conditions of buffs, a drk will never average better ws than a war.
War shouldnt be the berserker(regardless of having the JA) that its depicted to be, its actually suppose to be a "strong" balanced job. Its the reason why its given offensive/defensive JAs like berserk/defender, things like fencer and retaliators, why it has a good rating in all its weapons(B- and up), to offer versatility, balance. Look at its relic, it offers a strong ws and offers a strong defense aftermath. Does that mean that warrior shouldnt be strong, no, but it needs to be better balance. For instance it doesnt need to have an overwelming ws or multiple ws to be exact(rampage,raging rush, kings justice, Ukko's fury all extremely powerful at the times they came out). If anything kings justice/metatron were great ws for war, high str rating, decent ftp. With the abundance of DA that war can get, it should be enough to be a strong job w/o needed assistance. Things like blood rage, restraint, Ukko's fury(60% str + crit) , tp gain with retaliators(its a defense JA but yet its used more for its offense, returning fire and getting in extra damage should be enough).
Now for drk, imo, its suppose to be the berserker type of job, *but* at a cost. Youre suppose to be obtaining more power while making sacrifices, the actions in which you do that are suppose to be of a dark nature, ie things like Soul eater is probably the best representation of what dark JAs/buffs should be. You sacrifice your life force for the cost of more power. LR, sacrifice your defenses for more power. Why doesnt dark get more of these? Dont get me wrong, I dont want drk to be buffed to be like the *current* war is. I want it to be exactly what it should have been from the start, high powered job with consequences in that power.
So if were not allowed to have any high powered weaponskills, there should be other ways to achieve our higher out put damage, imo speed should have been our key. When 93% haste was the cap it was evident that was our role, fast hard hitting jobs. And this may in fact be some of the complaints we get from players especially relic drks, because there was no other job that could reach this limit, while they didnt have the best ws, their speed made up for it(a balance) However SE has done nothing but put limitions to dark and not fix it.
For instance, SE lowering the haste cap hurt dark considerably, more so the relic. With proper haste buffs, jobs reach 75% haste without hassle, but in a dancer and you have a cap reducing any speed advantage dark had. As far as I know the relic itself has recieved many limitations aswell when it first came out. Soul eater, something that was a great tool against HNMs for drk, is now recieving resistance from them. LR came out with a 30 second duration. 90% of dark's spells are underpowered and casting times hurt it more than help it(stun,drain, drain II, dread spikes all very good and versitile but small vs the amount of spells it does recieve).
So what are you left with? A job that lost its speed advantage, is not the hardest hitting job, horrible ws, its strongest JA gets resisted on anything worth having it used on, its other JA is limited beyond anything. Most of its spells are mediocre. Its not looking very good.
I like this update they did for Last resort. Imo though I think this should have been done when we got hit with the 80% cap. I can see how overly powerful it would of been during the 93% era, but the 3min duration would of really helped drk at the cap era. Either way I wont take from this update, it was a good update. I love it and I appreciate it, but like everyone who has dark has said it, its a start.
Before ppl try to tell a drk how big of a buff this is, consider all the negatives that drk has or has recieved, and then compare all the buffs other jobs have recieve or keep recieving and then you can come to understand why they are still a bit bitter.
Im not here to demand a nerf bat to war, but I compared those 2 jobs as one of them has been recieving buffs that it didnt need, and more importantly performing at a power it shouldnt vs another job. You kind of have the blm and sch scenerio. I wont go into the details as ppl should be smart enough to see how SE dropped the ball on that, esp with blm never getting any updates prior to when sch had come out.(I do enjoy the recent spell casting buff, enmity/mp invincibility JAs aswell, kudos SE).
I wont be bias to drk though, as I know for sure there are many jobs out there that have been looked over in buffs. Monk anyone? has never gotten a true buff or any buff for that matter til recently added Impetus.
I dont know who to really find the blame in, is it SE because we feel they dont know their own game? or the community that bandwagons any job that they feel is superior to others and theres no reason to pick the others because the faster you kill something the better it is overall. If there is a mechanic that the community can abuse of, then they will and force SE to nerf it. Handful of kclub drks could destroy any mob in this game(even AV at one point) because of that, ppl would never use any other job formation if they could, because it was more efficient to kill something in 30-50 seconds than 3 minutes or so. Soon as SE noticed this, inc soul eater nerf. Who's fault does that become? the community for finding a powerful combination and then abusing it? or SE for making such a combination possible in the first place? And instead of nerfing the weapon or weapon combination, they nerf the jobs ability on HNMs/NMs were the jobs ability is most needed.
Anyhow I dont mean to ramble on, I just think the whole "your wrong im right" back and forth banter that ppl are having is not helping nor getting either party to look at the points being discussed. Yes, the LR update was a great buff, yes this can help dark better, but its also a different increase for the situations you find yourself in, for some its probably too small of a buff(ie you dont even get any haste out of it, outside Seigan/third eye spam, but hey its something right? we *have* to be happy with that) and others its a great buff. The point is though, drk still needs more tweaks here and there to be better balanced with other jobs.
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