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11] Job Adjustments and Refinements

#1
User is offline   Cactuar 

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A new thread has been created in the Updates section of the official forums:

[dev1017] Job Adjustments and Refinements

Proceed to the thread.
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#2
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  • The next version update is scheduled to feature the following job adjustments:

    • White Mage
      • The effect duration of the job ability Divine Caress will be increased from 1 minute to 3 minutes.

    • Thief
      • Effect range for the job abilities Accomplice and Collaborator will be expanded.

    • Paladin
      • The effect for the job ability Cover will be partially modified.
      • The job ability Shield Bash will grant a damage bonus based on the type of shield used.
      • The job ability Divine Emblem will grant a damage bonus based on the player's divine magic skill.

    • Samurai
      • A new job ability that readies its target for a skillchain will be added.
      • The effectiveness of the job trait Store TP will increase at level 90 instead of 91.
      • The job abilities Hasso and Seigan will be refined as follows:
        • Hasso
          • Hasso will now occasionally trigger Zanshin even after landing a normal attack.

        • Seigan
          • The likelihood that Seigan will cause Third Eye to counter an anticipated attack will be augmented with a bonus based upon the player's Zanshin attack rate.

    • Ninja
      • The job abilities Innin and Yonin will no longer share the same recast timer.

    • Blue Mage
      • While the job ability Azure Lore is in effect, it will be possible to perform skillchains and magic bursts with blue magic.

    • Corsair
      • A bonus effect will activate when the total value of a Phantom Roll is XI.


  • Additional Adjustments
    • During the window of time in which players may perform magic bursts after a skillchain, the target's resistance to the skillchain's corresponding element or elements will be decreased.

      Ex. 1) When a Transfixion skillchain is successfully executed: Transfixion is aligned to the element light, so the target enemy's resistance to light-based spells would decrease.
      Ex. 2) When a Light skillchain is successfully executed: Light is aligned to the elements of fire, wind, lightning, and light, so the target enemy's resistance to spells based on any of those elements would decrease.


*We are in the process of devising a roadmap for subsequent job adjustments, which we plan to unveil in the near future. Thank you for your patience and understanding.
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#3
User is offline   Nudecke 

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Innin and Yonin not sharing the same timer? Awesome. Having a 5 minute recast meant it was impossible to switch between offensive to defensive when needed. Range for Accomplice and Collaborator added? Fucking finally. Almost anyone you need to use it on isn't going to be in melee range so it'll make a huge difference. A new job ability on SAM that readies a target for skillchain? Would it be the same as the dnc's ja? Hasso being able to allow you to use Zanshin like a double attack is pretty awesome.

Seigan countering being augmented by zanshin proc rate? Maybe completely useless but maybe allow Samurai to be a stronger tank, depending on how much counter procs based on zanshin. It seems like there are some nice bonuses coming.
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#4
User is offline   CerGoltana 

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Quote

Ninja

* The job abilities Innin and Yonin will no longer share the same recast timer.


Not that I'm disappointed that they are improving the game, but I'm just kind of wondering why the fuck they thought it was a good idea for Innin/Yonin to share the same recast timer. Do Seigan and Hasso Share the same timer? Shit, they have 1 MINUTE recast timers and last for 5minutes if I remember correctly.

I mean, its still good shit nonetheless. Also looks like SAM is getting the lovechild treatment as per usual ever since 2004. Grats Samurais, enjoi your free dmg.
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#5
User is offline   Derock 

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View PostNudecke, on 03 June 2011 - 03:36 PM, said:

Innin and Yonin not sharing the same timer? Awesome. Having a 5 minute recast meant it was impossible to switch between offensive to defensive when needed. Range for Accomplice and Collaborator added? Fucking finally. Almost anyone you need to use it on isn't going to be in melee range so it'll make a huge difference. A new job ability on SAM that readies a target for skillchain? Would it be the same as the dnc's ja? Hasso being able to allow you to use Zanshin like a double attack is pretty awesome.

Seigan countering being augmented by zanshin proc rate? Maybe completely useless but maybe allow Samurai to be a stronger tank, depending on how much counter procs based on zanshin. It seems like there are some nice bonuses coming.

The added counter rate on Seigan/TE is going to be fairly worthless. They would need to more than double it in order for it to add a significant amount of dmg, but I don't really see that happening.
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#6
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View PostCerGoltana, on 03 June 2011 - 05:08 PM, said:

Not that I'm disappointed that they are improving the game, but I'm just kind of wondering why the fuck they thought it was a good idea for Innin/Yonin to share the same recast timer. Do Seigan and Hasso Share the same timer? Shit, they have 1 MINUTE recast timers and last for 5minutes if I remember correctly.

I mean, its still good shit nonetheless. Also looks like SAM is getting the lovechild treatment as per usual ever since 2004. Grats Samurais, enjoi your free dmg.

SAM isn't getting anything they don't sorely need. SAM has been very far behind other jobs since people figured out how to use the RR atma. Will they be broken outside Abyssea? It's possible, but DRK is going to be miles ahead of everyone once the game moves away from Atma enhances zones.
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#7
User is offline   Aeonknight 

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Outside of Ochain/Almace PLD is hurting pretty bad. And what do we get? A buff to Divine Emblem..... If I'm not doing 1k+ with Holy after this update then PLD got the shaft yet again.

Oh well.

This post has been edited by Aeonknight: 03 June 2011 - 11:24 PM

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#8
User is offline   Corrderio 

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Seems SE still can't balance jobs worth a crap.
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#9
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View PostAeonknight, on 03 June 2011 - 11:22 PM, said:

Outside of Ochain/Almace PLD is hurting pretty bad. And what do we get? A buff to Divine Emblem..... If I'm not doing 1k+ with Holy after this update then PLD got the shaft yet again.

Oh well.

Soon as there is something in FFXI that needs more than just Utsu to survive, PLD will be at the front of the line. I do agree with you atm though, PLD doesn't have a lot going for it right now.
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#10
User is offline   CerGoltana 

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View PostCorrderio, on 04 June 2011 - 08:51 AM, said:

Seems SE still can't balance jobs worth a crap.


This^^
#endthisthreadnow
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#11
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Quote

Seems SE still can't balance jobs worth a crap.

you can play FFXIV where the classes are too balanced and there are no roles because every job does basically the samething.

This post has been edited by Hackysacky: 05 June 2011 - 02:37 PM

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#12
User is offline   Corrderio 

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I'll at least give Yoshida credit trying to balance out classes instead of ignoring the problem.
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