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14] Letter from the Producer, XI

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User is offline   Corrderio 

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FINAL FANTASY XIV fans the world round, the eleventh Letter from the Producer has arrived for your viewing pleasure!

Pore over the complete letter.
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#2
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Quote

Hello again, all fans of FINAL FANTASY XIV!

June has arrived at the speed of light, bringing with it warmer days. But outside isn’t the only place where the mercury’s rising. Things are also heating up here on the team, on both development and—*gulp*—scheduling fronts. We’ve reached a crucial stage of work on 1.18, and as promised in my previous letter, today I’m going to give you a progress report on auto-attack.

Now, if a picture paints a thousand words, a video should paint several times that and then some. So before I launch into the main body of this missive, I’d like everyone to check out the video of auto-attack I’ve (had) prepared. Please keep in mind that this content is still under testing, and is subject to change. I repeat, this is a video of content under development!



I’ll release all the juicy particulars closer to the release date, but for now here’s a rough sketch of the changes that are in the pipes, organized into bullet points.

•Auto-attack functionality will be prioritized in 1.18.
•Attack motion diversification and fine-tuning are planned for 1.19.
•Battle classes only will receive auto-attack.
•The stamina gauge will be abolished with the introduction of auto-attack.
•Recast timers will be adjusted for certain actions obtained via quests and guild marks whose action costs were managed solely through the stamina gauge.
•Certain actions dependent on the stamina gauge will have their effects adjusted.
•Characters will be made able to switch between passive and active modes while moving.
•Multiple attacks during auto-attack is also being planned for the future.

In implementing auto-attack in 1.18, we’ll also need to make major revisions to enmity algorithms, tweak the motion of certain actions (as seen in the above video), and also rebalance a handful of them—just to list a few battle-related items. It goes without saying that all these will require a great deal of testing. Please pray with me that our lead battle planner Akihiko Matsui doesn’t collapse from exhaustion. */pray*

To touch on some other items under development, I’m happy to say that work on one raid area is complete, with the second hot on its heels. We just need to secure enough time for testing and optimizing balance…which, I’m afraid, will push the patch behind schedule. I’m very sorry for this, but given the tremendous size of the patch, I estimate that it’ll take two more weeks beyond the anticipated mid/late-June release date to deliver it to our fans. I promise you, though, that the extra time in development will be meaningful. The FINAL FANTASY XIV team is resolute as ever in its mission to bring about great and positive changes to Eorzea, and we ask for your continued understanding.

1.18 is promising to be a heavyweight among patches, and we expect to have plenty of details to share with you in the weeks leading up to release. Please bear with us in the meantime.

Thanks for reading! Catch you next time and/or on the forums!


SOURCE: http://forum.square-...v/threads/13462
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#3
User is offline   -Nivek- 

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You got the title wrong :)
Also I can't wait for this!

This post has been edited by -Nivek-: 14 June 2011 - 04:11 AM

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#4
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Eh? What do you mean?
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#5
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View PostCorrderio, on 14 June 2011 - 12:07 PM, said:

Eh? What do you mean?


14] Letter from the Producer, XI
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#6
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Looks interesting. I'll probably check out the game again once this patch is live.

How are the various targeting schemes that they've implemented now?
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#7
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I was ready to bash yet another letter from this guy, but even I can't lie. This shit looks thousands times better than ever. I am speechless.
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#8
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View Post-Nivek-, on 14 June 2011 - 03:58 PM, said:

14] Letter from the Producer, XI


Actually, it's the 11th letter from the Producer. He did not get the title wrong.
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#9
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View PostSieb, on 14 June 2011 - 11:23 PM, said:

Actually, it's the 11th letter from the Producer. He did not get the title wrong.

This is correct, this is the 11th letter from Yoshida. Not the 14th. The 14] on the side is what shows it's FFXIV related and not FFXI.
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#10
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View PostCorrderio, on 15 June 2011 - 02:26 AM, said:

This is correct, this is the 11th letter from Yoshida. Not the 14th. The 14] on the side is what shows it's FFXIV related and not FFXI.


ah sorry about that, im retarded lol
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#11
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New information about archers and auto attack:

Quote

Checked with the dev. team regarding questions about archers and their ability to auto-attack. Auto-attack as a system will initiate when the player is fighting an enemy in close range. While archers will be able to auto-attack enemies while in close range it won't be with arrows. New animations will be implemented to make this all happen!


SOURCE: http://forum.square-...ll=1#post182700

Why they can't put bows on auto is beyond me.
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#12
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I was under the impression that the job system was to be the main subject of the upcoming patch. Am I wrong, or is this just part of it? I was really disappointed that there was nothing concerning jobs in this letter.
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#13
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I have not played FFXIV or been keeping up with the updates. Can someone explain to me why is everyone so psyched about this one letter please?
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#14
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View PostVangoh32, on 16 June 2011 - 02:22 PM, said:

I have not played FFXIV or been keeping up with the updates. Can someone explain to me why is everyone so psyched about this one letter please?

Are you blind or just unable to read?
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#15
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View PostDerock, on 17 June 2011 - 01:32 AM, said:

Are you blind or just unable to read?


Bitch please......I asked nicely.
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#16
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View PostVangoh32, on 17 June 2011 - 12:21 PM, said:

Bitch please......I asked nicely.

If you'd have read any single post above yours, you'd know that everyone is excited about auto-attack. Obviously you didn't or you have the reading comprehension of a 2 year old.
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#17
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lol SE hasn't even been able to implement auto-attack for Rangers in FFXI! Why would you think they would be able to do so in 14!?

I haven't played the game since the beta and I have to say that the game looks pretty interesting in that video. Something about not having to force auto-attack makes the graphics run smoother, or seem to anyway! The interface looks less bulky than ffxi though I thought it felt disconnected when I played 14. In 11, menus take up so much of the screen so its a nice change.

Probably the biggest problem in 11 is how little the auto battle system relies on the player but 14 relies on the player a bit too much. I really wonder how they will balance the auto attack from being "boring."
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#18
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View PostNudecke, on 18 June 2011 - 11:04 AM, said:

lol SE hasn't even been able to implement auto-attack for Rangers in FFXI! Why would you think they would be able to do so in 14!?

I haven't played the game since the beta and I have to say that the game looks pretty interesting in that video. Something about not having to force auto-attack makes the graphics run smoother, or seem to anyway! The interface looks less bulky than ffxi though I thought it felt disconnected when I played 14. In 11, menus take up so much of the screen so its a nice change.

Probably the biggest problem in 11 is how little the auto battle system relies on the player but 14 relies on the player a bit too much. I really wonder how they will balance the auto attack from being "boring."

I was hoping they'd have an IQ, but the more I see from rep responses I'm sure lolTanaka is still in charge and using Yoshida as a sock puppet.

Still amazing how many people are supporting manual bow attacks for archers because it's more like lolFFXI. I guess FF really does have the most retarded fanbase out there.
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#19
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View PostDerock, on 17 June 2011 - 04:52 PM, said:

If you'd have read any single post above yours, you'd know that everyone is excited about auto-attack. Obviously you didn't or you have the reading comprehension of a 2 year old.


Fuck you.
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#20
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The manual attacking was the only thing I liked from FFXIV. Made it feel a lot different from FFXI and was more fun.
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