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Dark Knight New Update Possibility Possible Updates to Dark Knight

#1
User is offline   Chriscoffey 

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Dark Knight
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Vision
Purveyors of pain who can inflict crippling amounts of damage upon enemies while hardly breaking a sweat...at a cost that not many are willing to pay.

We intend to give dark knights a change of pace and introduce abilities that allow them to sacrifice something other than HP or MP to tap into veins of unrivaled strength.

Example Adjustments
A new ability that sacrifices TP gain to make attacks more powerful.
A new ability that raises the amount of damage the dark knight takes, but also raises the amount of magic and elemental weapon skill damage it deals.
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#2
User is offline   Chriscoffey 

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So what are your opinions about this particular update direction?
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#3
User is offline   Vangoh32 

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To be honest they look pretty stupid to me. I personally don't like losing TP as if we don't hit slow enough to get 100 tp (although with abosrb TP and sam subjob I guess is not THAT bad but still...I like to keep my TP up all the time). We got Last Resort improved so I'm not sure the attack bonus is really that necessary. Then again who knows if they ability gives/loses a reasonable amount of attk/tp I guess it could work.

The second one I really can't agree at all. Let's face it, DRK's magic attack sucks ass and not even with BLM sub shows much improvement. To be honest only thing DRK is good at is dark magic and that's all and WTF uses elemental WSs as DRK lol? Oh and on top of that we get our damage taken increased? Uuuuh....fuck no? As if we don't die fast enough with all the bull shit we put on Last Resort+Souleater+Berserk if we sub WAR and whatever gimps our ability to survive. If they lower the recast time for Dread Spikes then I see how this ability would be fun to use (not very useful but fun) specially as it should affect Drain's damage.

Anyways...that's just my opinion, no hatin'.

This post has been edited by Vangoh32: 16 July 2011 - 01:17 PM

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#4
User is offline   Chriscoffey 

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View PostVangoh32, on 16 July 2011 - 01:15 PM, said:

To be honest they look pretty stupid to me. I personally don't like losing TP as if we don't hit slow enough to get 100 tp (although with abosrb TP and sam subjob I guess is not THAT bad but still...I like to keep my TP up all the time). We got Last Resort improved so I'm not sure the attack bonus is really that necessary. Then again who knows if they ability gives/loses a reasonable amount of attk/tp I guess it could work.

The second one I really can't agree at all. Let's face it, DRK's magic attack sucks ass and not even with BLM sub shows much improvement. To be honest only thing DRK is good at is dark magic and that's all and WTF uses elemental WSs as DRK lol? Oh and on top of that we get our damage taken increased? Uuuuh....fuck no? As if we don't die fast enough with all the bull shit we put on Last Resort+Souleater+Berserk if we sub WAR and whatever gimps our ability to survive. If they lower the recast time for Dread Spikes then I see how this ability would be fun to use (not very useful but fun) specially as it should affect Drain's damage.

Anyways...that's just my opinion, no hatin'.

I don't understand why they would have more attack since most mobs in this game we are already capped out on attack anyways like you said. I hope by that wording they mean more damage potential myself which could help. The weaponskill problem considering how powrful critical hit weaponskills are now is the underlying problem for dark knight being so damn weak. I will wait and see myself but I have serious doubts. The dark knight magic is laughable to say the least.
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#5
User is offline   Derock 

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View PostVangoh32, on 16 July 2011 - 01:15 PM, said:

To be honest they look pretty stupid to me. I personally don't like losing TP as if we don't hit slow enough to get 100 tp (although with abosrb TP and sam subjob I guess is not THAT bad but still...I like to keep my TP up all the time). We got Last Resort improved so I'm not sure the attack bonus is really that necessary. Then again who knows if they ability gives/loses a reasonable amount of attk/tp I guess it could work.

The second one I really can't agree at all. Let's face it, DRK's magic attack sucks ass and not even with BLM sub shows much improvement. To be honest only thing DRK is good at is dark magic and that's all and WTF uses elemental WSs as DRK lol? Oh and on top of that we get our damage taken increased? Uuuuh....fuck no? As if we don't die fast enough with all the bull shit we put on Last Resort+Souleater+Berserk if we sub WAR and whatever gimps our ability to survive. If they lower the recast time for Dread Spikes then I see how this ability would be fun to use (not very useful but fun) specially as it should affect Drain's damage.

Anyways...that's just my opinion, no hatin'.


Hating on buffs before you even get them? That's an optimistic point of view if I've ever seen one.
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#6
User is offline   Nudecke 

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DRKs bitch about how weak their ws's are so SE decides to let you have a straight TP induced damage increase! To me, that seems pretty awesome. Besides, SE has been quite generous lately. Remember how everyone complained that the ninja magic buff would do nothing? They can do insane magic damage now.
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#7
User is offline   Chriscoffey 

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View PostNudecke, on 16 July 2011 - 08:21 PM, said:

DRKs bitch about how weak their ws's are so SE decides to let you have a straight TP induced damage increase! To me, that seems pretty awesome. Besides, SE has been quite generous lately. Remember how everyone complained that the ninja magic buff would do nothing? They can do insane magic damage now.

Do you understand the concept that most dark that have any clue about using the job are at capped attack anyways without this increasing attack itself? If their wording means increase the POWER of the attack meaning more damage then yeah it could be cool but attack itself is fucking useless when you are capped on the mob already. I just hope in their wording it means more poweful attacks not MORE ATTACK itself. That is just my hope at this point to wait and see.

This post has been edited by Chriscoffey: 16 July 2011 - 11:51 PM

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#8
User is offline   Derock 

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More powerful attacks != more attack. There's only about 3 things they can do to straight up increase per hit dmg though.
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#9
User is offline   Nudecke 

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Just another thing to remember: enspells damage count as magic damage. While MAB or INT has no impact on endark, the bonus they plan on implementing might.

Quote

More powerful attacks != more attack. There's only about 3 things they can do to straight up increase per hit dmg though.


Since you bring it up, DRK gets access to Souleater and Endark, 2 of the few things that add straight up damage per hit. I wouldn't be surprised if they were given another.
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#10
User is offline   Derock 

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View PostNudecke, on 17 July 2011 - 01:26 AM, said:

Just another thing to remember: enspells damage count as magic damage. While MAB or INT has no impact on endark, the bonus they plan on implementing might.



Since you bring it up, DRK gets access to Souleater and Endark, 2 of the few things that add straight up damage per hit. I wouldn't be surprised if they were given another.

Wasn't including magic damage.
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#11
User is offline   Nudecke 

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Well, I figured you weren't. But enspells are a direct damage up per hit. Well, its more that DRK already have abilities that transfer HP AND MP to a direct damage per hit, so it would make sense that they would give them a TP > direct damage ability.
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#12
User is offline   Arkanethered 

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It will be interesting to see exactly where this goes. Of the two abilities the first has the most potential imo.

A new ability that sacrifices TP gain to make attacks more powerful.

This could go a few different ways. It's sacrifice would either be a negative store tp or no tp gain at all. The hope is that the damage gained from melee swings can overtake the damage lost in weaponskill frequency.

What I would hope for would be an impact on TP gain (Flooring TP/Swing or a straight -% store tp) in exchange for a large ODD percentage or a straght 50%+ damage increase to melee hits.

The concern of this imo is people who rely on an aftermath to maximize their weapon's potential. No or very slow tp gain kills these weapons depending on the JA's recast and effects.

A new ability that raises the amount of damage the dark knight takes, but also raises the amount of magic and elemental weapon skill damage it deals.

On the surface this looks like situational shit but could be somewhat useful situational shit. Although I can't think of a situation where I actually nuke on drk. Now if this stacks with NV and Drain II, ill like it on occasion.
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#13
User is offline   Derock 

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They could also make some sort of JA like DNC has for cures, but instead of curing it'll do direct damage, odd or whatever. So help you god if they give you another version of en-spell though.
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#14
User is offline   Deo2 

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So... TP version of Soul Eater that could grant Formless Strikes -like affects for physical immune/resistant/invincible/absorb enhanced enemies... or just stack with berserk for more 'attack' outside abyssea.

Also, MAB JA for elemental ws and magic damage. . . Wonder if that works for En-Dark too... another use against highly phys. def. monsters.

Would be nice to use against hydra and uraganite nms in Abys.Graub.

This post has been edited by Deo2: 19 July 2011 - 05:01 PM

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#15
User is offline   Virginia 

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View PostDeo2, on 19 July 2011 - 05:00 PM, said:

So... TP version of Soul Eater that could grant Formless Strikes -like affects for physical immune/resistant/invincible/absorb enhanced enemies... or just stack with berserk for more 'attack' outside abyssea.

Also, MAB JA for elemental ws and magic damage. . . Wonder if that works for En-Dark too... another use against highly phys. def. monsters.

Would be nice to use against hydra and uraganite nms in Abys.Graub.


Necrobump. Doesn't Twilight Scythe basically have a permanent hidden effect of Formless Strikes?
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#16
User is offline   nervosa 

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View PostVirginia, on 14 October 2011 - 12:18 AM, said:

Necrobump. Doesn't Twilight Scythe basically have a permanent hidden effect of Formless Strikes?

Yes, wiki describes it as:
Deals Melee damage that sets Damage Types modifiers to 1.0 on enemies. Bypasses "Physical Immunity" and "Physical Shield" effects. Will also Bypass some but not all "Physical absorb" effects. (Effect not active during weaponskills).
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