Killing Ifrit - a Final Fantasy community: 14] Patch 1.18 Notes - Killing Ifrit - a Final Fantasy community

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14] Patch 1.18 Notes

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User is offline   Corrderio 

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Patch 1.18 is live and chock-full of exciting changes including instanced raids, auto-attack, guildleve adjustments, enmity updates, and more! View a detailed outline.

* All placements of retainers will be reset with the release of patch 1.18.
If you find your retainer to be missing from the market ward, we ask that you please call and replace your retainer.

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[patch1.18] Patch 1.18 Notes

Events
  • [dev1084] The rank required to partake in several of the main scenario quests has been lowered.
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  • [dev1085] Main scenario and class quests will now reward skill points upon completion.
    NPCs offering quests which grant skill points as a reward can be identified by the blue exclamation marks over their heads.
    * Completing a quest using a class ranked lower than the one recommended will result in a smaller skill point reward.

  • [dev1001][dev1002] Several new sidequests have been implemented.

  • [dev1003] Grand Company quests for all three city-states have been implemented.

    Grand Company headquarters for each city-state can be accessed via the same entrances used to enter market areas.
    * The first Grand Company quests for each city-state require adventurers to have achieved rank 22 in any Discipline of War or Magic.

    Completing a company quest will earn you an amount in Grand Company Seals commensurate with the difficulty of your assigned task.

    Each organization issues its own unique type of seal (see below), which serves as a currency of sorts and can be used to redeem myriad useful items.
    • The Maelstrom: Storm Seals
    • The Order of the Twin Adder: Serpent Seals
    • The Immortal Flames: Flame Seals


  • Maelstrom Command (Limsa Lominsa)
    Storm Sergeant Second Class Grizzly Gnat

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  • The Adders' Nest (Gridania)
    Serpent Sergeant Second Class Sorainne Haurtelle

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  • The Hall of Flames (Ul'dah)
    Flame Sergeant Second Class U'sanzi Rahz

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  • [dev1010][dev1011] The following adjustments have been made to guildleves:

    ≪All Leves≫
    • Levequests yielding guild marks will be limited to city-states hosting the corresponding guild only. For example, Blacksmiths' Guild marks can only be earned in Limsa Lominsa, while Conjurers' Guild marks will be exclusive to Gridania. Guild marks earned when meeting class recommendations will be yielded at a higher rate.
    • Gil rewards for guildleves have been reduced.


    ≪Regional & Faction Leves≫
    • Skill points are now awarded upon levequest completion.
      Additional points will be awarded for early completion of quest objectives.
      * Skill point rewards will be reduced by changing classes during a levequest or completing a levequest as a class 10 or more ranks above the recommended level.
      * Completing a regional levequest as any class other than those recommended will yield no skill points.
      * The amount of skill points rewarded will differ between leve owner, and those leve sharing.

    • The skill point bonus for defeating levequest targets has been abolished.
    • Players must now be within 5 levels of the recommended class rank for a guildleve to become available.
    • Class-specific guildleves will only be made available to players who have met the rank requirements of the corresponding class.
    • Guildleve rewards have been adjusted to better reflect the characteristics of their city-state of issue.
      *Rewards for levequests accepted before patch 1.18 will not change.
    • Changing levequest difficulty will now have a more profound effect on levequest target ranks.
    • The following changes have been made to select levequests:
      • Adjustments to levequest target types
      • Adjustments to levequest target spawn areas
      • Adjustments to levequest item drop rates
      • Adjustments to several guildleve-related system messages
      • Adjustments to the content of treasure chests that appear during levequests

    • Guardian's Aspect is now available for use during select faction levequests.
    • The following changes have been made to leve linking and leve sharing:
      • Skill point bonuses for defeating levequest targets have been abolished
      • Leve sharing players will receive a small skill point bonus for every player in their party who is leve linking
      • The maximum number of guildleves that can be linked has been raised from 3 to 7

    • A red seal is now applied to all completed regional leves.
    • Icons have been assigned to the three factions.

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    • The status icon for Guardian's Aspect has been changed.
    • Selecting cancel in the guildleve selection window will return you to the previous menu.
    • Levequest commencement and completion messages have been adjusted.
    • Levequest exchanging and accepting messages have been adjusted.
    • Minimap marker position will now update automatically.


    ≪Local Leves≫
    • Skill points are now awarded for completing leve objectives.
      Skill points will be awarded to the class required to complete the leve, regardless of what a player's class is when the items are delivered.
    • Bonus skill points granted during synthesis have been abolished.
    • Bonus rewards for high evaluation marks on certain items have been adjusted.


  • [dev1069] The following changes have been made to behests:
    • Skill points are now awarded upon behest completion.
      Bonus points will be awarded for early completion.
    • Gil rewards for behest completion have been reduced.
    • Gil/Skill point bonuses will be awarded to those who complete behests in areas where there have been no participants for several cycles, or where operations have repeatedly ended in failure.
    • Players who participate in behests will now have to wait a set amount of time before participating again.
      A behest timer can be viewed on the Timers tab located under Attributes in the main menu.
    • The number of enemies that appear during operations has been adjusted.
    • Enemy rank will now fluctuate based on the strength of operation participants.
    • Enemy variation has been adjusted for several operations.
    • Enemy spawn location has been adjusted for several operations.
    • Minimap marker position will now update automatically.


  • [dev1079] New party-based battle content known as "instanced raids" has been introduced.
    An array of rich rewards awaits those who would brave these domains, and can be obtained by defeating enemies, fulfilling certain conditions within the area, and, of course, plundering treasure chests. To participate in instanced raids, players must first have accepted a quest to access the areas in question, as well as met several requirements (listed below).
    * Once players have completed the aforementioned quest, they will be able to access the instanced raid areas at any time, as long as they meet party and rank requirements.

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    The following instanced raids have been added:

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    * Only one "Imperial Devices" and "Into the Dark" quest can be accepted at a time. To partake in another city-state's version of the quests, players must first complete or abandon the one currently undertaken.
    * Each instanced raid area has a limit on how many parties can enter at once.
    * Players who lose their connection or log out while in an instanced raid will be relocated to outside the area entrance when logging back in.


  • [dev1077] The following mini-settlements have been added to fields around Eorzea:

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  • [dev1086] A New NPC, Ronan Kognan, can be found in Gridania at (5,5).

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Battle
  • [dev1022] Auto-attack has been implemented.

    Whereas players used to have to execute normal attacks via the action bar, with auto-attack, players need to merely enter active mode, target an enemy, and approach the foe to begin their assault.

    * Auto-attack will be implemented for Disciples of War and Magic only, and will take the form of a melee attack for all applicable classes. For instance, archers will strike with their bare fists, while conjurers and thaumaturges will deliver a blow with their equipped weapon.
    * Disciples of the Land and the Hand will still require entering active mode and selecting Stone Throw from the action bar to perform an attack.
    * Players must be facing their targets to auto-attack.
    * Auto-attack will stop when a player moves too far from a target, is not facing a target, enters passive mode, or untargets an enemy.


    The speed of normal auto-attacks is determined by an attack delay value given to weapons, while manual actions are regulated by recast timers.

    * Attack delay for archers is a set value unaffected by the type of bow and arrows equipped. The delay value given to bows indicates the recast time for the action Light Shot.

    In conjunction with the implementation of auto-attack, the following basic attacks have been removed:
    • Pugilist: Heavy Strike
    • Gladiator: Light Slash
    • Marauder: Light Swing
    • Lancer: Light Thrust

      * Light Shot (Archer), Spirit Dart (Conjurer), Phantom Dart (Thaumaturge), Throw, and Stone Throw remain as executable actions, but have all been issued recast timers.

      Variations to auto attack motions, as well as the ability to cast spells while in passive mode will be implemented in a later patch.

    • [dev1022] The stamina gauge has been abolished.

      Consequently, certain actions that were dependent upon the stamina gauge have either had their effects revised, or have been made to affect attack delay. All weapons have been given a "delay" value which indicates the number of seconds in between auto attacks.
      * The casting gauge for spells has not been moved or adjusted.

    • dev1065] The action bar, by default, will now remain on-screen at all times.
      * This setting can be switched off in the Configuration menu.

    • [dev1065] Recast timers for actions are now visible on the action bar.

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    • [dev1088] Toggling between active and passive modes can now be done while moving.

    • [dev1023] The enmity algorithm has been adjusted.

      Enmity is now a culmination of all actions taken in battle with one point of damage equalling one point of enmity.

      Actions that contribute to enmity can be divided into two distinct groups:
      1. damage and enfeeblement inflicted on the target
      2. enhancement and healing granted to party members

      Not only does the amount enmity garnered differ between the two aforementioned groups, but varies based on the amount of damage dealt/HP restored. Enmity is reset when a player cannot participate in battle for an extended period of time (is KO'd, etc).

    • [dev1023] In conjunction with the enmity algorithm change, the amount of enmity earned by certain actions has been adjusted.


    • [dev1023] An icon displaying enmity has been introduced.

      This icon is located to the left of an enemy's HP bar.
      Not only does the icon indicate that a player has garnered enmity, but approximately how much enmity, and whether or not the player is the enemy's current target.

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    • * The enmity icon can be turned on/off in the Configuration menu.

    • [dev1032] The following conjurer-specific spells have been introduced:
      • Raise II
        Restore the breath of life, reviving a KO’d target.
        Weakness and Brink of Death effects last for 1 minute.
        Learned: Conjurer, Rank 38
        Cast Time: 10 sec. Recast Time: 2.5 min. / MP Cost: 186 / Action Bar Cost: 2

      • Rebirth
        Restore the breath of life, reviving a KO’d target.
        Target suffers no Weakness or Brink of Death effects.
        Learned: Conjurer, Rank 50
        Cast Time: 10 sec. Recast Time: 30 min. / MP Cost: 231 / Action Bar Cost: 2

      • Curega
        Grant succor and ease suffering, restoring HP of the target and nearby party members.
        Learned: Conjurer, Rank 16
        Cast Time: 2 sec. Recast Time: 10 sec. / MP Cost: 112 / Action Bar Cost: 2

      • Curega II
        Grant succor and ease suffering, restoring HP of the target and nearby party members.
        Learned: Conjurer, Rank 30
        Cast Time: 2 sec. Recast Time: 10 sec. / MP Cost: 187 / Action Bar Cost: 2

        * Those players who achieved the aforementioned ranks before patch 1.18 must switch their class to conjurer once before the spells will appear in the Actions & Traits menu.


    • [dev1032] The follow actions have been adjusted:
      • Pugilist

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      • Gladiator

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      • Marauder

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      • Archer

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      • Lancer

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      • Conjurer

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      • Thaumaturge

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      • Other

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    • [dev1032] Overall action accuracy has been increased.

    • [dev1032] To coincide with adjustments to actions, the strength of several enemies has been adjusted.

    • [dev1032] Recast timers will now be displayed for all actions.

    • [dev1089] Enemy distribution has been tweaked.

    • [dev1118] The behavior of several enemies has been adjusted.
      Some monsters that would sense a nearby adventurer, move to investigate, then attack, will now attack immediately upon sensing.

    • [dev1119] The drop rate for items carried by select NMs has been lowered.

    • [dev1090] The amount of gil dropped by the following enemies has been reduced:
      Plains Footpads / Westroad Footpads / Plains Highwaymen / Westroad Highwaymen / Plains Raiders /Westroad Raiders / Dodo Poachers / Eft Poachers / Bandit Spearmen / Nightblade Assassins / Venomtongue Assassins / Deathstroke Assassins / Vulture Poachers / Rhotano Buccaneers / Stormcry Quartermasters / Stormcry Boatswains / Stormcry Powder Monkeys / Serpent Reaver Claws / Serpent Reaver Fins / Serpent Reaver Eyes / Amateur Footpads / Amateur Highwaymen / Amateur Raiders / Xha Viqqoh the Nibbler / Palemoon Parazuzu / Ser Aucheforne of the High Tide / Godwin Goodgoat / Mathistien of the Cloven Hoof / B'khenna the Phoenixfire / Wolf Poachers / Raptor Poachers / Boar Poachers / Rorogun the Tailtamer / Coiled Adder / Alvara Sourkiss / Toadsquatter Femomo / Unsavory Characters / Bloodied Buccaneers / Windborn Buccaneers / Bilge-soaked Buccaneers

    • [dev1120] The fatigue system and surplus points have been abolished.
      Any surplus points accumulated before the patch will be lost.

    • [dev1091] KO penalties have been adjusted.
      • Weakness

        Players who are raised will be afflicted with the Weakness status, which has the following negative effects:
        • 25% HP reduction
        • 25% MP reduction


      • Brink of Death

        Players who are KO’d when under the effect of Weakness and are subsequently raised will be subjected to the Brink of Death status, which inflicts the following negative effects:
      • 50% HP reduction
      • 50% MP reduction
      • 50% attack power reduction
      • 50% magic potency reduction
      • 50% defense reduction
      • 50% magic defense reduction


    • Return

      A further penalty will apply to equipment durability for players who revive themselves via the Return command.


  • [dev1065] The HP bar of invincible targets will now be displayed in grey.


Items
  • [dev1092][dev1013] Several new items have been implemented.
    Several of the newly added items will require players to meet certain rank requirements in order to equip.
    This information is displayed in an item's help text.

  • [dev1012] Items with "optimal" ranks can still be equipped by anyone, though penalities may be incurred based on current class and rank.

  • [dev1022] A delay rating (the number of seconds between attacks) has been added to all main hand weapons.

  • [dev1093] The defense rating for the following items has been increased:

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  • [dev1094] The shop selling price for the following items has been lowered:

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  • [dev1095] The cost of NPC repairs has been reduced.

  • [dev1070] The following changes have been made to the repair system:
    • All repair materials have been replaced with a universal item called dark matter.

      Dark matter comes in five grades, each of which can be used to repair equipment whose optimal rank falls within a certain range. As long as the range is correct, dark matter can be used to repair equipment of any class.

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      * Dark matter can be obtained from vendor NPCs, as guildleve rewards, and through gathering.
      * Class requirements for repairs have not changed, and are still based on the lower of the following two values: the required level to craft an item and the required/recommended level to equip the item.


    • If all repair requirements are met, repairs will now have a success rate of 100%.

      * The repair command will no longer be available to those who have not met an item's repair requirements.


  • [dev1096] Skill points earned from gathering has been increased.

  • [dev1097] An skill bonus based on the difference between class rank and the level of the item harvested has been implemented.

  • [dev1098] All schools of fish rated grade 6 or higher have been lowered to grade 1.

  • [dev1099] A record of all previously visited gathering points is now saved for each Disciple of the Land class.


System
  • [dev1102] The following changes have been made to the Return command.
    • Anima cost has been reduced to zero.

    • A recast time of 15 minutes has been imposed.

    • The above recast time is not imposed on players who are KO'd.

    • A penalty applies to equipment durability for players who revive themselves via the Return command.


  • [dev1103] The following tabs have been added to the Attributes interface in the main menu:
    • Grand Companies

      Lists the Grand Companies you have joined, your standing within their ranks, and your company seal totals.

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    • Timers

      Displays the following information:
      • Time remaining until guildleve lists are updated
      • Time remaining until you may participate in another behest
      • Time remaining until you may participate in another instanced raid

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  • [dev1104] The Sort button in the Item interface can now be toggled on and off via mouse-click.

  • [dev1121] Journal map markers for several sidequests have been updated.

  • [dev1079] Two new options have been added to the party search and recruit features.
    • Instanced Raid
    • Seek Invite

      * Players using "Seek Invite" as their purpose when searching for a party will appear in recruit searches only when the recruit purpose is also set to "Seek Invite." "Purpose: none" recruit searches will not turn up players who have set their searching for party purpose as "Seek Invite."


  • [dev1105] The font color of your own name in the Party interface has been changed to yellow.

  • [dev1106] Party invites can now be made directly from linkshell member lists.

  • [dev1064] All settings within the Configuration menu have been categorized.

    To coincide with this change, menu terminology has been adjusted.

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  • [dev1064] The following options have been added to the Configuration menu and its sub-menus:
    • System
      • Action Bar Display
        Toggles action bar display method.
        Corresponding text command:

        USAGE: /actionbar (/abar) [subcommand]
        >>Subcommands:
        on Always display action bar.
        off Display bar only when executing a command.
        Toggle between on and off when no subcommand is specified.


    • Name Display
      • Enmity
        Turns on/off enemy enmity icons.
        Corresponding text command:

        USAGE: /enmity (/enm) [subcommand]
        >>Subcommands:
        on Display enmity icons next to enemies' HP bars.
        off Hide enmity icons.
        Toggle between on and off when no subcommand is specified.


    • Target Settings
      • Target Cursor Type
        Set the default position of the target cursor.
        • Type A (Central)
        • Type B (Floating)
        • Type C (Both)


        Corresponding text command:

        USAGE: /targetcursor (/tcursor) [subcommand]
        >>Subcommands:
        a Set to central.
        b Set to floating.
        c Set to both central and floating.

      • Direct Targeting


    • Keyboard
      <Targeting>
      • Target Nearest Enemy
        * The same effect can be achieved via the /targetenemy text command

      • Face Target
      • Toggle Through Enemy Targets
      • Target Last Enemy to Attack You


    • <Other>
      • Toggle Magic Area of Effect
      • Use Item


    • Camera
      • Reset Camera Position
      • Save Camera Position


  • [dev1064] The following options have been added to the Configuration menu:
    • Enemy Icons (On/Off)
    • Ranks (On/Off)
    • HP Bars (None/All)
    • Targeting Type

      * These settings can still be changed via the text commands implemented in previous patches.


  • [dev1107] "Toggle Through Party Members" has been removed from the Targeting tab under the Keyboard category.

  • [dev1061] Camera speed has been improved allowing for consistent-speed revolving around the PC regardless of the distance between the camera and player.

  • [dev1061] The default camera position can now be set and saved by the user.
    • Using the Configuration menu:

      "Save Camera Position" and "Reset Camera Position" are located under the Camera category.

    • Using the keyboard:

      Ctrl+End saves camera position

      Shift+Ctrl+End resets camera position

    • Using a controller

      Simultaneously pressing the buttons mapped to Camera Mode and Autorun Mode saves camera position.
      Camera position cannot be reset using the controller.

    • Using the text command:

      USAGE: /camera (/cam) [subcommand]
      >>Subcommands:
      reset Reset position to system default.
      Set the current camera position as default when no subcommand is specified.


  • [dev1108] The following categories have been added to the auto-translate dictionary:
    • Regional Levequest
    • Local Levequest
    • Quest
      *In addition to the list of quests they have already accepted, players will also be able to access auto-translated quest names appearing in their text log.
      Levequest names viewed at guildleve counters or the names of completed quests viewed in the Journal can also be accessed via the auto-translate dictionary, but only for the duration of the current login. Logging out will clear this data cache.


  • [dev1109] The main scenario quest confirmation interface and Journal interface have been redesigned.

  • [dev1122] A pop-up message indicating experience point rewards will now appear upon the completion of quests.

  • [dev1110] The interface displayed when releasing a retainer from service has been revamped.

    Players will now have to check a confirmation box before the button confirming the release is accessable.

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  • [dev1111] Retainers can now only be released from service at summoning bells.

  • [dev1112] The game guide accessable at aetheryte camps, "The Call of Adventure," has been updated to reflect recent gameplay changes.

  • [dev1114] The maximum number of retainers dispatchable into a single market area has been increased.

  • [dev1115] Players will now face the same direction when returning from market areas.

  • [dev1078] Collision detection has been disabled for most small height discrepancies in the field, alleviating the need to make lengthy detours.

  • [dev1078] Collision detection has been disabled for the fences along the La Thagran Eastroad and De Nevelle Westroad in La Noscea.

  • [dev1116] A new access point to and from the Fishermen's Guild in Limsa Lominsa has been added.

  • [dev1117] The BGM for several select areas has been changed.


Events
  • The following issues have been addressed:
    • Players being able to fish in areas not suitable for fishing in certain dungeons in the Black Shroud.
    • The Prince of Pestilence and the Bomb Baron dropping the wrong items.
    • Items such as paralyzing powder not being removed from a player's inventory after being used but having no effect.
    • Players not targeting anything automatically targeting a PC who uses an action on them.
    • Players receiving extra TP when using an action in conjunction with a normal attack while receiving the Comrade in Arms effect.
    • A journal update message appearing twice after talking to the five NPCs in the sidequest "Seeing the Seers."
    • The macro palette remaining open when pressing Ctrl after using the macro to identify a subtarget.
    • Text macro not properly working in conjunction with certain actions.
    • Lalafell graphics not displaying properly.
    • Incorrect levequest name and objectives being displayed.
    • Erroneous NPC messages.
    • The following item names have been changed (please adjust macros accordingly):

      Canvas Half Apron (Black) -> Velveteen Half Apron (Black)
      Bronze Magnifiers (Red) -> Brass Magnifiers (Red)

    • The help text for Sentinel has been changed.


Known Issues
  • An issue wherein battle regimens cannot be performed on certain enemies within instanced raids.
  • An issue wherein the game stops at the Now Loading screen shown when exiting an instanced raid.
    *In the case that the Now Loading Message is displayed longer than 5 minutes, it is recommended that players preform a forced close of FINAL FANTASY XIV and reboot the client.
  • An issue wherein the NPC Rona Kognan erroneously states he is offering ten peregrine helms in exchange for deaspected crystals, when he actually only trades players one. * Amended 11:10 p.m. 7/21/2011 (PDT)
  • An issue wherein Flame Seals (instead of Serpent Seals) are displayed in the Reward window upon completion of Order of the Twin Adder company quests, as well as on the Grand Companies tab located under Attributes in the main menu.* Amended 11:10 p.m. 7/21/2011 (PDT)
  • An issue wherein Serpent Seals (instead of Flame Seals) are displayed in the Reward window upon completion of Immortal Flamesr company quests, as well as on the Grand Companies tab located under Attributes in the main menu. * Amended 11:10 p.m. 7/21/2011 (PDT)

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#3
User is offline   Corrderio 

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PHEW! I am done
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#4
User is offline   Dyire 

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I kind of feel like restarting my char when I start playing again
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#5
User is offline   Corrderio 

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After fooling around I think this patch did more harm than good for combat. MRD feels like the new DRK without haste in terms of attack speed, and the MP adjustments to cure/sacrifice seem pretty strict.

Auto Attack is so and so, but still feels odd having to use F to get into active mode to attack.
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#6
User is offline   WolfwoodOfTrigunMax 

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Just did one 25lvl dungeon and this impressed me a bit, because every dungeon you enter, you'll see few cutsenses with your party members, not yourself alone. And every final boss dies, your party members and you go "victory" like old FF series...

EDIT
SPOILER!! New NPC character in Limsa Lominsa

This post has been edited by WolfwoodOfTrigunMax: 22 July 2011 - 02:42 AM

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#7
User is offline   Hackysacky 

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With auto target now working you'd think they'd have auto target switch when you get hit like in ffxi, but no >_>; Targeting a monster that is hitting you after killing another monster is still a pain.
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#8
User is offline   Corrderio 

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SE added 3 knew known issues to their post on July 2st at 11:10 PDT

  • An issue wherein the NPC Rona Kognan erroneously states he is offering ten peregrine helms in exchange for deaspected crystals, when he actually only trades players one.
  • An issue wherein Flame Seals (instead of Serpent Seals) are displayed in the Reward window upon completion of Order of the Twin Adder company quests, as well as on the Grand Companies tab located under Attributes in the main menu.
  • An issue wherein Serpent Seals (instead of Flame Seals) are displayed in the Reward window upon completion of Immortal Flamesr company quests, as well as on the Grand Companies tab located under Attributes in the main menu.


My list now reflects these changes
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