Killing Ifrit - a Final Fantasy community: 11] Walk of Echoes Battlefield Adjustments - Killing Ifrit - a Final Fantasy community

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11] Walk of Echoes Battlefield Adjustments

#1
User is offline   Cactuar 

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A new thread has been created in the Updates section of the official forums:

[dev1020] Walk of Echoes Battlefield Adjustments

Proceed to the thread.
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#2
User is offline   Cactuar 

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A number of changes will be introduced to Walk of Echoes battlefields in the next version update:

  • General

    • The no-reservation system will be preserved.
    • The once-per-Vana’diel-day entry restriction will be preserved.
    • All PCs in a single battlefield will form an allied group, similar to Campaign battles.
    • The spawn delay for subsequent waves of monsters in each walk will be reduced.
    • The cutscene displayed upon receiving Kupofried’s medallion will appear only once.
    • New upper-tier walks will be added.

  • Evaluation and Rewards

    • Evaluation conditions will be revised.
    • The system providing exclusive rewards to only the highest-rated participants will be changed to one in which all characters rated above a certain level will qualify for extra spoils.
    • Monster item drops and lottable spoils will be abolished.
    • New rewards will be added.
    • Coin drop rate will be increased.

  • Difficulty Adjustments

    • The linked enmity system will be revised.
    • Characters who remain KO'd for 30 seconds will automatically receive a Raise effect.
    • A possible time limit extension to 60 minutes is under consideration.

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#3
User is offline   MrReinhardt 

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Monster item drops and lottable spoils will be abolished.


fuck
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#4
User is offline   Derock 

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View PostCactuar, on 05 August 2011 - 07:13 AM, said:

Characters who remain KO'd for 30 seconds will automatically receive a Raise effect.


LOL, now all the gimps who try to raid your shit to kill you will be able to MPK you endlessly.
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